mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 20:40:47 +00:00
- holoduke_on is now a pointer as well.
This commit is contained in:
parent
d7604a3160
commit
e94274a543
8 changed files with 19 additions and 17 deletions
|
@ -493,7 +493,7 @@ void moveplayers(void) //Players
|
|||
}
|
||||
else
|
||||
{
|
||||
if (p->holoduke_on == -1)
|
||||
if (p->holoduke_on == nullptr)
|
||||
{
|
||||
deletesprite(i);
|
||||
continue;
|
||||
|
@ -4974,7 +4974,7 @@ void alterang(int a, int g_i, int g_p)
|
|||
g_sp->ang = WindDir;
|
||||
else if (a & seekplayer)
|
||||
{
|
||||
j = !isRR()? ps[g_p].holoduke_on : -1;
|
||||
j = !isRR()? ps[g_p].holoduke_on->GetIndex() : -1;
|
||||
|
||||
// NOTE: looks like 'owner' is set to target sprite ID...
|
||||
|
||||
|
|
|
@ -732,8 +732,8 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, int sActor, int sPl
|
|||
break;
|
||||
|
||||
case PLAYER_HOLODUKE_ON:
|
||||
if (bSet) ps[iPlayer].holoduke_on = lValue;
|
||||
else SetGameVarID((int)lVar2, ps[iPlayer].holoduke_on, sActor, sPlayer);
|
||||
if (bSet) ps[iPlayer].holoduke_on = ScriptIndexToActor(lValue);
|
||||
else SetGameVarID((int)lVar2, ActorToScriptIndex(ps[iPlayer].holoduke_on), sActor, sPlayer);
|
||||
break;
|
||||
|
||||
case PLAYER_PYCOUNT:
|
||||
|
@ -1454,9 +1454,9 @@ static bool ifcansee(int g_i, int g_p)
|
|||
// select sprite for monster to target
|
||||
// if holoduke is on, let them target holoduke first.
|
||||
//
|
||||
if (ps[g_p].holoduke_on >= 0 && !isRR())
|
||||
if (ps[g_p].holoduke_on != nullptr && !isRR())
|
||||
{
|
||||
s = &sprite[ps[g_p].holoduke_on];
|
||||
s = &ps[g_p].holoduke_on->s;
|
||||
j = cansee(g_sp->x, g_sp->y, g_sp->z - (krand() & ((32 << 8) - 1)), g_sp->sectnum,
|
||||
s->x, s->y, s->z, s->sectnum);
|
||||
|
||||
|
|
|
@ -37,6 +37,7 @@ source as it is released.
|
|||
#include "global.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "v_video.h"
|
||||
#include "dukeactor.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
|
@ -276,18 +277,19 @@ void hud_input(int snum)
|
|||
{
|
||||
if (!isRR())
|
||||
{
|
||||
if (p->holoduke_on == -1)
|
||||
if (p->holoduke_on == nullptr)
|
||||
{
|
||||
if (p->holoduke_amount > 0)
|
||||
{
|
||||
p->inven_icon = 3;
|
||||
|
||||
p->holoduke_on = i =
|
||||
i =
|
||||
EGS(p->cursectnum,
|
||||
p->posx,
|
||||
p->posy,
|
||||
p->posz + (30 << 8), TILE_APLAYER, -64, 0, 0, p->angle.ang.asbuild(), 0, 0, -1, 10);
|
||||
hittype[i].temp_data[3] = hittype[i].temp_data[4] = 0;
|
||||
p->holoduke_on = &hittype[i];
|
||||
sprite[i].yvel = snum;
|
||||
sprite[i].extra = 0;
|
||||
FTA(QUOTE_HOLODUKE_ON, p);
|
||||
|
@ -299,7 +301,7 @@ void hud_input(int snum)
|
|||
else
|
||||
{
|
||||
S_PlayActorSound(TELEPORTER, p->holoduke_on);
|
||||
p->holoduke_on = -1;
|
||||
p->holoduke_on = nullptr;
|
||||
FTA(QUOTE_HOLODUKE_OFF, p);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -594,7 +594,7 @@ void playerisdead(int snum, int psectlotag, int fz, int cz)
|
|||
p->dead_flag = (512 - ((krand() & 1) << 10) + (krand() & 255) - 512) & 2047;
|
||||
|
||||
p->jetpack_on = 0;
|
||||
p->holoduke_on = -1;
|
||||
p->holoduke_on = nullptr;
|
||||
|
||||
if (!isRR())S_StopSound(DUKE_JETPACK_IDLE, pi);
|
||||
S_StopSound(-1, pi, CHAN_VOICE);
|
||||
|
|
|
@ -1465,13 +1465,13 @@ int doincrements_d(struct player_struct* p)
|
|||
}
|
||||
}
|
||||
|
||||
if (p->holoduke_on >= 0)
|
||||
if (p->holoduke_on != nullptr)
|
||||
{
|
||||
p->holoduke_amount--;
|
||||
if (p->holoduke_amount <= 0)
|
||||
{
|
||||
S_PlayActorSound(TELEPORTER, p->i);
|
||||
p->holoduke_on = -1;
|
||||
p->holoduke_on = nullptr;
|
||||
checkavailinven(p);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -136,7 +136,7 @@ void resetplayerstats(int snum)
|
|||
}
|
||||
p->heat_on = 0;
|
||||
p->jetpack_on = 0;
|
||||
p->holoduke_on = -1;
|
||||
p->holoduke_on = nullptr;
|
||||
|
||||
p->angle.olook_ang = p->angle.look_ang = buildlook(512 - ((currentLevel->levelNumber & 1) << 10));
|
||||
p->angle.orotscrnang = p->angle.rotscrnang = buildlook(0);
|
||||
|
@ -320,7 +320,7 @@ void resetinventory(int snum)
|
|||
p->jetpack_on = 0;
|
||||
p->jetpack_amount = 0;
|
||||
p->shield_amount = max_armour_amount;
|
||||
p->holoduke_on = -1;
|
||||
p->holoduke_on = nullptr;
|
||||
p->holoduke_amount = 0;
|
||||
p->firstaid_amount = 0;
|
||||
p->steroids_amount = 0;
|
||||
|
|
|
@ -98,7 +98,7 @@ std::pair<const char*, EColorRange> DDukeCommonStatusBar::ontext(struct player_s
|
|||
switch (p->inven_icon)
|
||||
{
|
||||
case ICON_HOLODUKE:
|
||||
onstate = p->holoduke_on;
|
||||
onstate = p->holoduke_on != nullptr;
|
||||
break;
|
||||
case ICON_JETPACK:
|
||||
onstate = p->jetpack_on;
|
||||
|
|
|
@ -208,14 +208,14 @@ struct player_struct
|
|||
short cheat_phase;
|
||||
short dummyplayersprite, extra_extra8, quick_kick, last_quick_kick;
|
||||
short heat_amount, timebeforeexit, customexitsound;
|
||||
DDukeActor* actorsqu, *on_crane;//, *wackedbyactor, *holoduke_on, *somethingonplayer;
|
||||
DDukeActor* actorsqu, *on_crane, *holoduke_on;//, *wackedbyactor, *somethingonplayer;
|
||||
|
||||
short weaprecs[256], weapreccnt;
|
||||
unsigned int interface_toggle_flag;
|
||||
|
||||
short dead_flag, show_empty_weapon; // JBF 20031220: added orotscrnang
|
||||
short scuba_amount, jetpack_amount, steroids_amount, shield_amount;
|
||||
short holoduke_on, pycount, frag_ps;
|
||||
short pycount, frag_ps;
|
||||
short transporter_hold, last_full_weapon, footprintshade, boot_amount;
|
||||
|
||||
unsigned char on_warping_sector, footprintcount;
|
||||
|
|
Loading…
Reference in a new issue