raze-gles/source/core
Christoph Oelckers e5cb1976d3 - disable texture name truncation for textures/ directory.
Unlike Doom, a similar limit does not exist here and must not be enforced. Any texture from this folder needs to be usable by its full name without extension to be able to replace named tiles.
2021-07-05 22:39:24 +02:00
..
console - RR: fixed advanced notify display's font size. 2021-05-31 21:20:28 +02:00
menu - implemented all needed font overrides for localization. 2021-05-31 21:20:31 +02:00
music - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
nodebuilder - don't let the triangulator choke on empty sectors. 2021-05-23 17:19:01 +02:00
rendering - use a slightly higher depth bias for translucent elements. 2021-06-13 09:39:07 +02:00
textures - fixed hires replacements for colorized font characters. 2021-06-01 11:29:39 +02:00
automap.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
automap.h - Automap: Put in framework to interpolate automap player. 2021-01-02 18:23:01 +11:00
binaryangle.h - fixed some very noisy warnings in two headers. 2021-05-12 21:47:32 +02:00
cheathandler.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - Fix -map command-line argument not working. 2021-06-24 18:49:26 +10:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
ct_chat.cpp - license correction for ct_chat.cpp 2021-04-05 08:59:06 +02:00
d_net.cpp - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - restrict lookup of engine/engine.def to the main game files. 2021-06-09 08:38:40 +02:00
g_mapinfo.cpp - add some hackery to deal with WT's bosses. 2021-05-29 13:12:50 +02:00
g_mapinfo.h - summary screens, too. 2021-05-02 12:28:32 +02:00
gameconfigfile.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
gameconfigfile.h
gamecontrol.cpp - disable texture name truncation for textures/ directory. 2021-07-05 22:39:24 +02:00
gamecontrol.h - fixed compilation (again.) 2021-06-02 21:00:39 +02:00
gamecvars.cpp - add hitscan only autoaim for SW. 2021-06-26 12:18:27 +02:00
gamecvars.h - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
gamefuncs.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
gamefuncs.h - map fix for Hickston Swamp (RR mod) E1L3: 2021-06-13 09:32:30 +02:00
gamehud.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
gamehud.h - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
gameinput.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
gameinput.h - Clean-up of input functions. 2021-04-21 20:41:04 +10:00
gamestruct.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - set the main resource file's index in the file system. 2021-05-31 21:20:32 +02:00
inputstate.cpp - InputState::ClearAllInput(): Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true. 2021-04-01 13:46:16 +11:00
inputstate.h - generalized the special key handling for skipping cutscenes. 2021-04-20 15:01:26 +02:00
interpolate.cpp - fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation. 2021-04-03 10:26:02 +02:00
interpolate.h - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
intvec.h - fixed interpolation issues with sector objects in SW. 2021-03-29 09:25:26 +02:00
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - Fix maps loaded from the command line starting with corrupted sectors. 2021-06-24 18:50:10 +10:00
maphack.cpp - map fix for Hickston Swamp (RR mod) E1L3: 2021-06-13 09:32:30 +02:00
mapinfo.cpp - Fix -map command-line argument not working. 2021-06-24 18:49:26 +10:00
mapinfo.h - add some hackery to deal with WT's bosses. 2021-05-29 13:12:50 +02:00
maploader.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
mathutil.cpp - fixed incompatibility of FindDistance3D with Shadow Warrior. 2020-08-18 23:49:44 +02:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
packet.h - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
palette.cpp - layout adjustments for localized texts. 2021-05-31 21:20:31 +02:00
palette.h - seems I missed a bit... 2021-04-21 18:34:34 +02:00
precache.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
precache.h - migrated RR's cutscene definitions. 2021-05-02 13:12:24 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - PlayMusic script function. 2021-05-23 16:21:04 +02:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
razefont.cpp Fix so small font is displayed correctly 2021-06-20 16:34:26 +02:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
rts.h
savegamehelp.cpp - Exhumed: fix animation stopping for inventory torch item. 2021-05-16 20:25:56 +02:00
savegamehelp.h - Exhumed: moved nPlayerItem into PlayerList 2021-05-15 10:25:37 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - allow UNC search paths on Windows 2021-05-26 10:47:36 -04:00
secrets.cpp - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
secrets.h - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
sectorgeometry.cpp - fixed crash when trying to triangulate broken sectors. 2021-06-11 23:18:46 +02:00
sectorgeometry.h - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h
statusbar.h - removed all leftover parts of the native status bars. 2021-05-16 10:35:33 +02:00
statusbar2.cpp - implemented all needed font overrides for localization. 2021-05-31 21:20:31 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - depth bias fixes. 2021-06-09 00:47:13 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00