- silenced some warnings.

This commit is contained in:
Christoph Oelckers 2021-05-22 15:34:04 +02:00
parent d7a47b2f3a
commit 0c6e2f0c9e
3 changed files with 4 additions and 3 deletions

View file

@ -156,7 +156,7 @@ void AddGenericVideo(DObject* runner, const FString& fn, int soundid, int fps)
int CutsceneDef::GetSound()
{
int id;
int id = -1;
if (soundName.IsNotEmpty()) id = soundEngine->FindSound(soundName);
if (id <= 0) id = soundEngine->FindSoundByResID(soundID);
return id;

View file

@ -4,6 +4,7 @@
#include "s_soundinternal.h"
#include "gamestate.h"
#include "screenjob.h"
#include "gamecontrol.h"
struct CutsceneDef;
struct MapRecord;

View file

@ -553,7 +553,7 @@ class ScreenJobRunner : Object
let font = generic_ui? NewSmallFont : SmallFont;
let linelen = hudwidth < 640 ? hudwidth * 0.9 - 40 : 560;
let lines = font.BreakLines(text, linelen);
let lines = font.BreakLines(text, int(linelen));
int count = lines.Count();
int height = 20 + font.GetHeight() * count;
@ -573,7 +573,7 @@ class ScreenJobRunner : Object
y = hudheight * 0.9 - height;
if (y < 0) y = 0;
Screen.Dim(0, 0.5f, x * hscale, y * vscale, w * hscale, height * vscale);
Screen.Dim(0, 0.5f, int(x * hscale), int(y * vscale), int(w * hscale), int(height * vscale));
x += 20;
y += 10;