- map fix for Hickston Swamp (RR mod) E1L3:

Wall sprite is placed in the wrong sector which makes the new renderer's far stricter checks to reduce sprite flicker fail to position it correctly.
This commit is contained in:
Christoph Oelckers 2021-06-13 09:32:30 +02:00
parent 20ca676539
commit 5556756d43
3 changed files with 27 additions and 0 deletions

View File

@ -77,16 +77,31 @@ inline DVector2 WallDelta(const walltype* wallnum)
return WallEnd(wallnum) - WallStart(wallnum);
}
inline double SpriteX(spritetype* spr)
{
return spr->x * (1 / 16.);
}
inline double SpriteX(int wallnum)
{
return sprite[wallnum].x * (1 / 16.);
}
inline double SpriteY(spritetype* spr)
{
return spr->y * (1 / -16.);
}
inline double SpriteY(int wallnum)
{
return sprite[wallnum].y * (1 / -16.);
}
inline DVector2 SpritePos(spritetype* spr)
{
return { SpriteX(spr), SpriteY(spr) };
}
inline double PointOnLineSide(double x, double y, double linex, double liney, double deltax, double deltay)
{
return (x - linex) * deltay - (y - liney) * deltax;

View File

@ -146,6 +146,16 @@ static int32_t LoadMapHack(const char *filename)
blockingpairs[currentwall].Push(sc.Number);
}
}
else if (sc.Compare("sector"))
{
if (sc.CheckNumber())
{
if (currentsprite != -1 && validateSprite())
{
sprite[currentsprite].sectnum = sc.Number;
}
}
}
else if (sc.Compare("picnum"))
{
if (sc.CheckNumber())

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@ -0,0 +1,2 @@
// Hickston Swamp E1L3 (RR mod) wall sprite in wrong sector flickers with new renderer
sprite 225 sector 565