mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-13 19:40:43 +00:00
- fixed more warnings in 'core'.
This commit is contained in:
parent
b6dd834420
commit
1168341d5a
15 changed files with 29 additions and 29 deletions
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@ -185,7 +185,7 @@ static void CalcMapBounds()
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void AutomapControl()
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{
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static int nonsharedtimer;
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int ms = screen->FrameTime;
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int ms = (int)screen->FrameTime;
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int interval;
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int panvert = 0, panhorz = 0;
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@ -197,7 +197,7 @@ void AutomapControl()
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{
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interval = 0;
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}
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nonsharedtimer = screen->FrameTime;
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nonsharedtimer = ms;
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if (System_WantGuiCapture())
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return;
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@ -196,7 +196,7 @@ CCMD(give)
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if (!CheckCheatmode(true, true))
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{
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Net_WriteByte(DEM_GIVE);
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Net_WriteByte(found);
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Net_WriteByte((uint8_t)found);
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}
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}
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@ -1523,7 +1523,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Raze, MusicEnabled, MusicEnabled)
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DEFINE_ACTION_FUNCTION_NATIVE(_Raze, GetTimeFrac, I_GetTimeFrac)
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{
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ACTION_RETURN_INT(I_GetTimeFrac());
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ACTION_RETURN_FLOAT(I_GetTimeFrac());
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}
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DEFINE_ACTION_FUNCTION(_Raze, PlayerName)
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@ -146,7 +146,7 @@ CCMD(sizeup)
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}
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else
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{
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hud_scalefactor = hud_scalefactor + 0.04;
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hud_scalefactor = hud_scalefactor + 0.04f;
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}
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}
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@ -162,7 +162,7 @@ CCMD(sizedown)
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}
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else
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{
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hud_scalefactor = hud_scalefactor - 0.04;
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hud_scalefactor = hud_scalefactor - 0.04f;
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}
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}
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@ -131,7 +131,7 @@ bool calcChaseCamPos(int* px, int* py, int* pz, spritetype* pspr, short *psectnu
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*pz += MulScale(nz, cameradist, 16);
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// Caculate clock using GameTicRate so it increases the same rate on all speed computers.
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int myclock = PlayClock + MulScale(120 / GameTicRate, smoothratio, 16);
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int myclock = PlayClock + MulScale(120 / GameTicRate, int(smoothratio), 16);
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if (cameraclock == INT_MIN)
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{
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// Third person view was just started.
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@ -154,7 +154,7 @@ bool calcChaseCamPos(int* px, int* py, int* pz, spritetype* pspr, short *psectnu
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//
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//==========================================================================
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void PlanesAtPoint(const sectortype* sec, float dax, float day, float* pceilz, float* pflorz)
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void PlanesAtPoint(const sectortype* sec, int dax, int day, float* pceilz, float* pflorz)
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{
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float ceilz = float(sec->ceilingz);
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float florz = float(sec->floorz);
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@ -164,13 +164,13 @@ void PlanesAtPoint(const sectortype* sec, float dax, float day, float* pceilz, f
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auto wal = &wall[sec->wallptr];
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auto wal2 = &wall[wal->point2];
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float dx = wal2->x - wal->x;
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float dy = wal2->y - wal->y;
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float dx = float(wal2->x - wal->x);
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float dy = float(wal2->y - wal->y);
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int i = (int)sqrt(dx * dx + dy * dy) << 5; // length of sector's first wall.
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if (i != 0)
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{
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float const j = (dx * (day - wal->y) - dy * (dax - wal->x)) * (1.f / 8.f);
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float const j = (dx * (float(day - wal->y)) - dy * (float(dax - wal->x))) * (1.f / 8.f);
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if (sec->ceilingstat & CSTAT_SECTOR_SLOPE) ceilz += (sec->ceilingheinum * j) / i;
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if (sec->floorstat & CSTAT_SECTOR_SLOPE) florz += (sec->floorheinum * j) / i;
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}
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@ -9,7 +9,7 @@ extern int cameradist, cameraclock;
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void loaddefinitionsfile(const char* fn, bool cumulative = false);
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bool calcChaseCamPos(int* px, int* py, int* pz, spritetype* pspr, short *psectnum, binangle ang, fixedhoriz horiz, double const smoothratio);
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void PlanesAtPoint(const sectortype* sec, float dax, float day, float* ceilz, float* florz);
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void PlanesAtPoint(const sectortype* sec, int dax, int day, float* ceilz, float* florz);
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void setWallSectors();
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void GetWallSpritePosition(const spritetype* spr, vec2_t pos, vec2_t* out, bool render = false);
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void GetFlatSpritePosition(const spritetype* spr, vec2_t pos, vec2_t* out, bool render = false);
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@ -61,7 +61,7 @@ binangle getincanglebam(binangle a, binangle na)
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if(cura > INT32_MAX) cura -= UINT32_MAX;
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}
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return bamang(newa-cura);
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return bamang(uint32_t(newa-cura));
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}
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//---------------------------------------------------------------------------
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@ -133,7 +133,7 @@ void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlIn
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if (buttonMap.ButtonDown(gamefunc_Strafe) && allowstrafe)
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currInput->svel -= xs_CRoundToInt((hidInput->mousemovex * mousevelscale) + (scaleAdjust * hidInput->dyaw * keymove * cntrlvelscale));
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else
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currInput->avel += hidInput->mouseturnx + (scaleAdjust * hidInput->dyaw * hidspeed * turnscale);
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currInput->avel += float(hidInput->mouseturnx + (scaleAdjust * hidInput->dyaw * hidspeed * turnscale));
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if (!(inputBuffer->actions & SB_AIMMODE))
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currInput->horz -= hidInput->mouseturny;
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@ -147,7 +147,7 @@ void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlIn
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currInput->avel = -currInput->avel;
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// process remaining controller input.
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currInput->horz -= scaleAdjust * hidInput->dpitch * hidspeed;
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currInput->horz -= float(scaleAdjust * hidInput->dpitch * hidspeed);
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currInput->svel += xs_CRoundToInt(scaleAdjust * hidInput->dx * keymove * cntrlvelscale);
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currInput->fvel += xs_CRoundToInt(scaleAdjust * hidInput->dz * keymove * cntrlvelscale);
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@ -177,12 +177,12 @@ void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlIn
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if (buttonMap.ButtonDown(gamefunc_Turn_Left) || (buttonMap.ButtonDown(gamefunc_Strafe_Left) && !allowstrafe))
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{
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updateTurnHeldAmt(scaleAdjust);
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currInput->avel -= scaleAdjust * (isTurboTurnTime() ? turnamount : preambleturn);
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currInput->avel -= float(scaleAdjust * (isTurboTurnTime() ? turnamount : preambleturn));
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}
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else if (buttonMap.ButtonDown(gamefunc_Turn_Right) || (buttonMap.ButtonDown(gamefunc_Strafe_Right) && !allowstrafe))
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{
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updateTurnHeldAmt(scaleAdjust);
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currInput->avel += scaleAdjust * (isTurboTurnTime() ? turnamount : preambleturn);
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currInput->avel += float(scaleAdjust * (isTurboTurnTime() ? turnamount : preambleturn));
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}
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else
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{
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@ -263,7 +263,7 @@ static void DeleteStuff(FileSystem &fileSystem, const TArray<FString>& deletelum
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str.Truncate(ndx);
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}
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for (uint32_t i = 0; i < fileSystem.GetNumEntries(); i++)
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for (int i = 0; i < fileSystem.GetNumEntries(); i++)
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{
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int cf = fileSystem.GetFileContainer(i);
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auto fname = fileSystem.GetFileFullName(i, false);
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@ -343,8 +343,8 @@ void InitFileSystem(TArray<GrpEntry>& groups)
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D_AddConfigFiles(Files, "Global.Autoload", "*.grp", GameConfig);
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long len;
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int lastpos = 0;
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size_t len;
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size_t lastpos = 0;
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while (lastpos < LumpFilter.Len() && (len = strcspn(LumpFilter.GetChars() + lastpos, ".")) > 0)
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{
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@ -168,7 +168,7 @@ MapRecord* FindNextSecretMap(MapRecord* thismap)
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bool SetMusicForMap(const char* mapname, const char* music, bool namehack)
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{
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static const char* specials[] = { "intro", "briefing", "loading" };
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for (int i = 0; i < 3; i++)
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for (unsigned i = 0; i < 3; i++)
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{
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if (!stricmp(mapname, specials[i]))
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{
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@ -208,7 +208,7 @@ static void SetWallPalV5()
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static void ValidateSprite(spritetype& spr)
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{
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int index = &spr - sprite;
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int index = int(&spr - sprite);
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bool bugged = false;
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if ((unsigned)spr.statnum >= MAXSTATUS)
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{
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@ -95,7 +95,7 @@ bool RTS_IsInitialized()
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{
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FileLump *li = (FileLump*)(RTSFile.Data() + LittleLong(wi->infotableofs));
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LumpInfo.Resize(numlumps);
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for(unsigned i = 0; i < numlumps; i++, li++)
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for(int i = 0; i < numlumps; i++, li++)
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{
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LumpInfo[i] = { LittleLong(li->position), LittleLong(li->size), -1 };
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if (unsigned(LumpInfo[i].position + LumpInfo[i].size) >= RTSFile.Size())
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@ -94,7 +94,7 @@ void Job_Init()
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static VMFunction* LookupFunction(const char* qname, bool validate = true)
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{
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int p = strcspn(qname, ".");
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size_t p = strcspn(qname, ".");
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if (p == 0) I_Error("Call to undefined function %s", qname);
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FString clsname(qname, p);
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FString funcname = qname + p + 1;
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@ -665,7 +665,7 @@ void GetCRC(FileEntry *entry, TArray<FileEntry> &CRCCache)
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do
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{
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b = f.Read(buffer.Data(), buffer.Size());
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if (b > 0) crcval = AddCRC32(crcval, buffer.Data(), b);
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if (b > 0) crcval = AddCRC32(crcval, buffer.Data(), unsigned(b));
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}
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while (b == buffer.Size());
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entry->CRCValue = crcval;
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@ -140,7 +140,7 @@ void DBaseStatusBar::PrintLevelStats(FLevelStats &stats)
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{
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double y;
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double scale = stats.fontscale * hud_statscale;
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if (stats.spacing <= 0) stats.spacing = stats.font->GetHeight() * stats.fontscale;
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if (stats.spacing <= 0) stats.spacing = xs_CRoundToInt(stats.font->GetHeight() * stats.fontscale);
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double spacing = stats.spacing * hud_statscale;
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if (stats.screenbottomspace < 0)
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{
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@ -226,7 +226,7 @@ void DBaseStatusBar::PrintAutomapInfo(FLevelStats& stats, bool forcetextfont)
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forcetextfont |= am_textfont;
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double y;
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double scale = stats.fontscale * (forcetextfont ? *hud_statscale : 1); // the tiny default font used by all games here cannot be scaled for readability purposes.
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if (stats.spacing <= 0) stats.spacing = stats.font->GetHeight() * stats.fontscale;
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if (stats.spacing <= 0) stats.spacing = xs_CRoundToInt(stats.font->GetHeight() * stats.fontscale);
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double spacing = stats.spacing * (forcetextfont ? *hud_statscale : 1);
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if (am_nameontop)
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{
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@ -69,7 +69,7 @@ SmackerHandle Smacker_Open(const char* fileName)
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classInstances.push_back(newDecoder);
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// get a handle ID
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newHandle.instanceIndex = classInstances.size() - 1;
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newHandle.instanceIndex = int(classInstances.size()) - 1;
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// loaded ok, make handle valid
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newHandle.isValid = true;
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@ -1116,7 +1116,7 @@ void SmackerDecoder::GotoFrame(uint32_t frameNum)
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currentFrame = 0;
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nextPos = firstFrameFilePos;
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for (int i = 0; i < frameNum + 1; i++)
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for (unsigned i = 0; i < frameNum + 1; i++)
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GetNextFrame();
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}
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