.. |
console
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- route all accesses to gameaction from the backend through the sysCallbacks.
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2021-05-22 13:02:34 +02:00 |
menu
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- removed redundant menu initializsation in M_StartControlPanel.
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2021-05-16 12:21:08 +02:00 |
music
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
nodebuilder
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- don't let the triangulator choke on empty sectors.
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2021-05-23 17:19:01 +02:00 |
rendering
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- fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane.
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2021-05-29 12:09:16 +02:00 |
textures
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- redid font translation so that it doesn't need to crush the font characters' color set to the base palette.
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2021-05-25 12:59:08 +02:00 |
automap.cpp
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- fixed more warnings in 'core'.
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2021-05-12 21:47:32 +02:00 |
automap.h
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- Automap: Put in framework to interpolate automap player.
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2021-01-02 18:23:01 +11:00 |
binaryangle.h
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- fixed some very noisy warnings in two headers.
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2021-05-12 21:47:32 +02:00 |
cheathandler.cpp
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheathandler.h
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheats.cpp
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- fixed more warnings in 'core'.
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2021-05-12 21:47:32 +02:00 |
cheats.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
ct_chat.cpp
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- license correction for ct_chat.cpp
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2021-04-05 08:59:06 +02:00 |
d_net.cpp
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
d_net.h
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
d_protocol.cpp
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- d_protocol: Change horz/avel pack/unpacking from long to float.
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2020-10-09 16:18:28 +11:00 |
d_protocol.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
defparser.cpp
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- more warning fixes in 'core'.
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2021-05-12 21:48:14 +02:00 |
g_mapinfo.cpp
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- add some hackery to deal with WT's bosses.
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2021-05-29 13:12:50 +02:00 |
g_mapinfo.h
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- summary screens, too.
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2021-05-02 12:28:32 +02:00 |
gameconfigfile.cpp
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- adapt to changed value range of module master volume in ZMusic.
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2021-03-14 08:51:59 +01:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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- removed the multiplayer scoreboard screens.
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2021-05-27 13:33:54 +02:00 |
gamecontrol.h
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- removed the multiplayer scoreboard screens.
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2021-05-27 13:33:54 +02:00 |
gamecvars.cpp
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- split the screen job code into a generic and a Raze specific part.
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2021-05-22 01:35:50 +02:00 |
gamecvars.h
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- split the screen job code into a generic and a Raze specific part.
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2021-05-22 01:35:50 +02:00 |
gamefuncs.cpp
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- fixed more warnings in 'core'.
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2021-05-12 21:47:32 +02:00 |
gamefuncs.h
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- more warning fixes in 'core'.
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2021-05-12 21:48:14 +02:00 |
gamehud.cpp
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Merge branch 'master' into newrenderer2
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2021-04-11 14:38:56 +02:00 |
gamehud.h
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
gameinput.cpp
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- fixed more warnings in 'core'.
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2021-05-12 21:47:32 +02:00 |
gameinput.h
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- Clean-up of input functions.
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2021-04-21 20:41:04 +10:00 |
gamestruct.h
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- make all games return to the main menu when the game is ended with F10.
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2021-05-04 11:32:09 +02:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
initfs.cpp
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Resolve raze.pk3 via search paths
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2021-05-23 08:51:32 +02:00 |
inputstate.cpp
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- InputState::ClearAllInput() : Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true.
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2021-04-01 13:46:16 +11:00 |
inputstate.h
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- generalized the special key handling for skipping cutscenes.
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2021-04-20 15:01:26 +02:00 |
interpolate.cpp
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- fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation.
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2021-04-03 10:26:02 +02:00 |
interpolate.h
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- moved setsectinterpolate/clearsectinterpolate into the backend.
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2021-01-04 10:37:14 +01:00 |
intvec.h
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- fixed interpolation issues with sector objects in SW.
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2021-03-29 09:25:26 +02:00 |
iterators.h
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fixed undefined end of list behavior of iterators
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2020-10-18 12:14:05 +02:00 |
mainloop.cpp
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- halt the game timer when setting up a cutscene and when starting movie playback.
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2021-05-23 14:36:54 +02:00 |
maphack.cpp
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- sector splitting hack for SW $bath.map.
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2021-05-23 17:06:47 +02:00 |
mapinfo.cpp
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- split the screen job code into a generic and a Raze specific part.
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2021-05-22 01:35:50 +02:00 |
mapinfo.h
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- add some hackery to deal with WT's bosses.
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2021-05-29 13:12:50 +02:00 |
maploader.cpp
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- fixed more warnings in 'core'.
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2021-05-12 21:47:32 +02:00 |
mathutil.cpp
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- fixed incompatibility of FindDistance3D with Shadow Warrior.
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2020-08-18 23:49:44 +02:00 |
mathutil.h
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- SW: Increase precision of x/y coordinates where possible.
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2020-08-18 18:26:04 +10:00 |
ns.h
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- took all script exports out of the namespaces.
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2020-10-10 10:11:22 +02:00 |
packet.h
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- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e .
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2020-11-07 17:53:11 +11:00 |
palette.cpp
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Merge branch 'master' into newrenderer2
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2021-04-11 14:38:56 +02:00 |
palette.h
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- seems I missed a bit...
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2021-04-21 18:34:34 +02:00 |
precache.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
precache.h
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- migrated RR's cutscene definitions.
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2021-05-02 13:12:24 +02:00 |
quotemgr.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
quotes.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
raze_music.cpp
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- PlayMusic script function.
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2021-05-23 16:21:04 +02:00 |
raze_music.h
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
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- Blood: add a dummy sound entry at index 0.
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2021-04-12 00:31:36 +02:00 |
raze_sound.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
rts.cpp
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- fixed more warnings in 'core'.
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2021-05-12 21:47:32 +02:00 |
rts.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
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- Exhumed: fix animation stopping for inventory torch item.
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2021-05-16 20:25:56 +02:00 |
savegamehelp.h
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- Exhumed: moved nPlayerItem into PlayerList
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2021-05-15 10:25:37 +02:00 |
scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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- halt the game timer when setting up a cutscene and when starting movie playback.
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2021-05-23 14:36:54 +02:00 |
screenjob_.h
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- silenced some warnings.
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2021-05-22 15:34:04 +02:00 |
screenshot.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
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- allow UNC search paths on Windows
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2021-05-26 10:47:36 -04:00 |
secrets.cpp
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- Blood: only trigger a secret if the hint system hasn't registered it.
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2020-12-01 12:52:42 +01:00 |
secrets.h
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- Blood: only trigger a secret if the hint system hasn't registered it.
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2020-12-01 12:52:42 +01:00 |
sectorgeometry.cpp
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- added the out-of-bounds vertex handler to the secondary triangulator as well.
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2021-05-29 13:19:44 +02:00 |
sectorgeometry.h
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- use ZDoom's node builder for triangulating sectors that fail the simple approach.
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2021-04-03 12:44:30 +02:00 |
serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
statistics.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
statistics.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
statusbar.h
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- removed all leftover parts of the native status bars.
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2021-05-16 10:35:33 +02:00 |
statusbar2.cpp
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- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
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2021-05-29 11:47:05 +02:00 |
uiinput.h
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- cheat and chat code from ZDoom.
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2020-06-21 23:28:45 +02:00 |
version.h
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- Exhumed: moved nPlayerItem into PlayerList
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2021-05-15 10:25:37 +02:00 |
zcompile.cpp
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- added the entry point for the ZScript compiler.
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2020-06-14 19:20:04 +02:00 |