mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
- more warning fixes in 'core'.
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parent
1168341d5a
commit
783b94f922
9 changed files with 34 additions and 23 deletions
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@ -145,6 +145,12 @@ public:
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return true;
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}
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bool GetFloat(float& var, bool evaluate = false)
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{
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if (!GetFloat(evaluate)) return false;
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var = float(Float);
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return true;
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}
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void MustGetFloat(bool evaluate = false);
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bool CheckFloat(bool evaluate = false);
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@ -116,10 +116,10 @@ void FNotifyBuffer::DrawNative()
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FFont* font = isBlood() ? SmallFont2 : SmallFont;
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int line = isBlood() ? Top : (g_gameType & GAMEFLAG_SW) ? 40 : font->GetDisplacement();
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double line = isBlood() ? Top : (g_gameType & GAMEFLAG_SW) ? 40 : font->GetDisplacement();
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bool canskip = isBlood();
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double scale = 1 / (NotifyFontScale * con_notifyscale);
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int lineadv = font->GetHeight() / NotifyFontScale;
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double lineadv = font->GetHeight() / NotifyFontScale;
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for (unsigned i = topline; i < Text.Size(); ++i)
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{
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@ -135,7 +135,7 @@ static void parseTexturePaletteBlock(FScanner& sc, int tile)
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int pal = -1, xsiz = 0, ysiz = 0;
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FString fn;
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double alphacut = -1.0, xscale = 1.0, yscale = 1.0, specpower = 1.0, specfactor = 1.0;
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float alphacut = -1.0, xscale = 1.0, yscale = 1.0, specpower = 1.0, specfactor = 1.0;
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if (!sc.GetNumber(pal, true)) return;
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@ -178,7 +178,7 @@ static void parseTextureSpecialBlock(FScanner& sc, int tile, int pal)
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FScriptPosition pos = sc;
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FString fn;
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double xscale = 1.0, yscale = 1.0, specpower = 1.0, specfactor = 1.0;
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float xscale = 1.0, yscale = 1.0, specpower = 1.0, specfactor = 1.0;
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if (sc.StartBraces(&blockend)) return;
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while (!sc.FoundEndBrace(blockend))
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@ -837,7 +837,7 @@ void parseMapinfo(FScanner& sc, FScriptPosition& pos)
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for (int i = 0; i < 16; i++)
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{
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char smallbuf[3] = { sc.String[2 * i], sc.String[2 * i + 1], 0 };
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mhk.md4[i] = strtol(smallbuf, nullptr, 16);
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mhk.md4[i] = (uint8_t)strtol(smallbuf, nullptr, 16);
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}
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}
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}
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@ -1775,7 +1775,7 @@ static bool parseModelFrameBlock(FScanner& sc, FixedBitArray<1024>& usedframes)
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bool ok = true;
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int pal = -1;
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int starttile = -1, endtile = -1;
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double smoothduration = 0.1f;
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float smoothduration = 0.1f;
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if (sc.StartBraces(&blockend)) return false;
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while (!sc.FoundEndBrace(blockend))
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@ -1858,7 +1858,7 @@ static bool parseModelSkinBlock(FScanner& sc, int pal)
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FString filename;
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int surface = 0;
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double param = 1.0, specpower = 1.0, specfactor = 1.0;
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float param = 1.0, specpower = 1.0, specfactor = 1.0;
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int flags = 0;
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if (sc.StartBraces(&blockend)) return false;
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@ -1890,7 +1890,7 @@ static bool parseModelSkinBlock(FScanner& sc, int pal)
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return false;
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}
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if (pal == DETAILPAL) param = 1. / param;
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if (pal == DETAILPAL) param = 1.f / param;
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int res = md_defineskin(mdglobal.lastmodelid, filename, pal, max(0, mdglobal.modelskin), surface, param, specpower, specfactor, flags);
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if (res < 0)
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{
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@ -10,6 +10,10 @@ void loaddefinitionsfile(const char* fn, bool cumulative = false);
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bool calcChaseCamPos(int* px, int* py, int* pz, spritetype* pspr, short *psectnum, binangle ang, fixedhoriz horiz, double const smoothratio);
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void PlanesAtPoint(const sectortype* sec, int dax, int day, float* ceilz, float* florz);
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inline void PlanesAtPoint(const sectortype* sec, float dax, float day, float* ceilz, float* florz) // this is just for warning evasion.
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{
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PlanesAtPoint(sec, int(dax), int(day), ceilz, florz);
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}
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void setWallSectors();
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void GetWallSpritePosition(const spritetype* spr, vec2_t pos, vec2_t* out, bool render = false);
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void GetFlatSpritePosition(const spritetype* spr, vec2_t pos, vec2_t* out, bool render = false);
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@ -415,7 +415,7 @@ static void BuildEpisodeMenu()
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}
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ld->mSelectedItem = gDefaultVolume + ld->mItems.Size(); // account for pre-added items
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int y = ld->mYpos;
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double y = ld->mYpos;
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// Volume definitions should be sorted by intended menu order.
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for (auto &vol : volumes)
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@ -471,7 +471,7 @@ static void BuildEpisodeMenu()
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}
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if (isBlood()) gDefaultSkill = 2;
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ld->mSelectedItem = gDefaultSkill + ld->mItems.Size(); // account for pre-added items
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int y = ld->mYpos;
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double y = ld->mYpos;
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for (int i = 0; i < MAXSKILLS; i++)
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{
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@ -419,7 +419,7 @@ public:
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{
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if (soundtrack > 0)
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{
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Mus_Play(nullptr, fileSystem.GetFileFullName(soundtrack, false), false);
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Mus_Play(fileSystem.GetFileFullName(soundtrack, false), false);
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}
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animtex.SetSize(AnimTexture::YUV, width, height);
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}
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@ -519,7 +519,6 @@ class SmkPlayer : public MoviePlayer
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AnimTextures animtex;
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TArray<uint8_t> pFrame;
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TArray<uint8_t> audioBuffer;
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int nFrameRate;
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int nFrames;
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bool fullscreenScale;
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uint64_t nFrameNs;
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@ -571,8 +570,8 @@ public:
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flags = flags_;
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Smacker_GetFrameSize(hSMK, nWidth, nHeight);
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pFrame.Resize(nWidth * nHeight + std::max(nWidth, nHeight));
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nFrameRate = Smacker_GetFrameRate(hSMK);
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nFrameNs = 1'000'000'000 / nFrameRate;
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float frameRate = Smacker_GetFrameRate(hSMK);
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nFrameNs = uint64_t(1'000'000'000 / frameRate);
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nFrames = Smacker_GetNumFrames(hSMK);
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Smacker_GetPalette(hSMK, palette);
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@ -617,7 +616,7 @@ public:
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bool Frame(uint64_t clock) override
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{
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int frame = clock / nFrameNs;
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int frame = int(clock / nFrameNs);
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twod->ClearScreen();
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if (frame > nFrame)
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@ -698,7 +697,7 @@ MoviePlayer* OpenMovie(const char* filename, TArray<int>& ans, const int* framet
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if (!fr.isOpen()) fr = fileSystem.OpenFileReader(filename);
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if (!fr.isOpen())
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{
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int nLen = strlen(filename);
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size_t nLen = strlen(filename);
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// Strip the drive letter and retry.
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if (nLen >= 3 && isalpha(filename[0]) && filename[1] == ':' && filename[2] == '/')
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{
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@ -252,7 +252,7 @@ bool InterplayDecoder::RunFrame(uint64_t clock)
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{
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nTimerRate = fr.ReadUInt32();
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nTimerDiv = fr.ReadUInt16();
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nFrameDuration = ((double)nTimerRate * nTimerDiv) * 1000;
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nFrameDuration = ((uint64_t)nTimerRate * nTimerDiv) * 1000;
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break;
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}
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@ -346,7 +346,7 @@ bool InterplayDecoder::RunFrame(uint64_t clock)
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case OPCODE_AUDIO_FRAME:
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{
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int nStart = fr.Tell();
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int nStart = (int)fr.Tell();
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uint16_t seqIndex = fr.ReadUInt16();
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uint16_t streamMask = fr.ReadUInt16();
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uint16_t nSamples = fr.ReadUInt16(); // number of samples this chunk
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@ -380,7 +380,7 @@ bool InterplayDecoder::RunFrame(uint64_t clock)
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ch ^= audio.nChannels - 1;
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}
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int nEnd = fr.Tell();
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int nEnd = (int)fr.Tell();
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int nRead = nEnd - nStart;
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assert(opcodeSize == nRead);
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break;
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@ -449,14 +449,14 @@ bool InterplayDecoder::RunFrame(uint64_t clock)
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}
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}
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int nRead = fr.Read(decodeMap.pData, opcodeSize);
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int nRead = (int)fr.Read(decodeMap.pData, opcodeSize);
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assert(nRead == opcodeSize);
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break;
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}
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case OPCODE_VIDEO_DATA:
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{
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int nStart = fr.Tell();
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int nStart = (int)fr.Tell();
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// need to skip 14 bytes
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fr.Seek(14, FileReader::SeekCur);
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@ -536,7 +536,7 @@ bool InterplayDecoder::RunFrame(uint64_t clock)
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}
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}
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int nEnd = fr.Tell();
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int nEnd = (int)fr.Tell();
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int nSkipBytes = opcodeSize - (nEnd - nStart); // we can end up with 1 byte left we need to skip
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assert(nSkipBytes <= 1);
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@ -15,6 +15,8 @@
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#include "hw_renderstate.h"
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#include "hw_cvars.h"
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#pragma warning(disable:4244) // this gets a bit annoying in the renderer...
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struct HWHorizonInfo;
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struct HWSkyInfo;
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class FMaterial;
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@ -65,7 +65,7 @@ void VLC_InitTable(VLCtable &table, uint32_t maxLength, uint32_t size, int *leng
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uint32_t VLC_GetSize(VLCtable &table)
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{
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return table.size();
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return uint32_t(table.size());
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}
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} // close namespace SmackerCommon
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