raze-gles/source/core
Christoph Oelckers d44500863b - removed the multiplayer scoreboard screens.
Since there is no plan to keep them in case MP gets implemented there's no need to maintain them.
These should later be replaced by a generic screen using a better font and a layout that takes higher resolutions into account.
2021-05-27 13:33:54 +02:00
..
console - route all accesses to gameaction from the backend through the sysCallbacks. 2021-05-22 13:02:34 +02:00
menu - removed redundant menu initializsation in M_StartControlPanel. 2021-05-16 12:21:08 +02:00
music - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
nodebuilder - don't let the triangulator choke on empty sectors. 2021-05-23 17:19:01 +02:00
rendering - sector splitting hack for SW $bath.map. 2021-05-23 17:06:47 +02:00
textures - redid font translation so that it doesn't need to crush the font characters' color set to the base palette. 2021-05-25 12:59:08 +02:00
automap.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
automap.h - Automap: Put in framework to interpolate automap player. 2021-01-02 18:23:01 +11:00
binaryangle.h - fixed some very noisy warnings in two headers. 2021-05-12 21:47:32 +02:00
cheathandler.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
ct_chat.cpp - license correction for ct_chat.cpp 2021-04-05 08:59:06 +02:00
d_net.cpp - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - more warning fixes in 'core'. 2021-05-12 21:48:14 +02:00
g_mapinfo.cpp - made status bar configurable through rmapinfo. 2021-05-16 10:43:47 +02:00
g_mapinfo.h - summary screens, too. 2021-05-02 12:28:32 +02:00
gameconfigfile.cpp - adapt to changed value range of module master volume in ZMusic. 2021-03-14 08:51:59 +01:00
gameconfigfile.h
gamecontrol.cpp - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
gamecontrol.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
gamecvars.cpp - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
gamecvars.h - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
gamefuncs.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
gamefuncs.h - more warning fixes in 'core'. 2021-05-12 21:48:14 +02:00
gamehud.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
gamehud.h - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
gameinput.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
gameinput.h - Clean-up of input functions. 2021-04-21 20:41:04 +10:00
gamestruct.h - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp Resolve raze.pk3 via search paths 2021-05-23 08:51:32 +02:00
inputstate.cpp - InputState::ClearAllInput(): Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true. 2021-04-01 13:46:16 +11:00
inputstate.h - generalized the special key handling for skipping cutscenes. 2021-04-20 15:01:26 +02:00
interpolate.cpp - fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation. 2021-04-03 10:26:02 +02:00
interpolate.h - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
intvec.h - fixed interpolation issues with sector objects in SW. 2021-03-29 09:25:26 +02:00
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
maphack.cpp - sector splitting hack for SW $bath.map. 2021-05-23 17:06:47 +02:00
mapinfo.cpp - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
mapinfo.h - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
maploader.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
mathutil.cpp - fixed incompatibility of FindDistance3D with Shadow Warrior. 2020-08-18 23:49:44 +02:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
packet.h - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
palette.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
palette.h - seems I missed a bit... 2021-04-21 18:34:34 +02:00
precache.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
precache.h - migrated RR's cutscene definitions. 2021-05-02 13:12:24 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - PlayMusic script function. 2021-05-23 16:21:04 +02:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
rts.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
rts.h
savegamehelp.cpp - Exhumed: fix animation stopping for inventory torch item. 2021-05-16 20:25:56 +02:00
savegamehelp.h - Exhumed: moved nPlayerItem into PlayerList 2021-05-15 10:25:37 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - allow UNC search paths on Windows 2021-05-26 10:47:36 -04:00
secrets.cpp - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
secrets.h - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
sectorgeometry.cpp - don't skip lines when an empty one gets deleted. 2021-05-23 17:22:29 +02:00
sectorgeometry.h - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h
statusbar.h - removed all leftover parts of the native status bars. 2021-05-16 10:35:33 +02:00
statusbar2.cpp - rewrote the default translation handling to be compatible with luminosity translations. 2021-05-25 12:59:09 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - Exhumed: moved nPlayerItem into PlayerList 2021-05-15 10:25:37 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00