Christoph Oelckers
|
e8ebeefaad
|
- started consolidating the struct types.h
|
2020-07-06 23:24:35 +02:00 |
|
Christoph Oelckers
|
642ae03d90
|
- use player_struct from JFDuke.
|
2020-07-06 23:05:48 +02:00 |
|
Christoph Oelckers
|
631398a35a
|
- renamed a few things.
|
2020-07-06 23:04:19 +02:00 |
|
Christoph Oelckers
|
1644c1d33a
|
- cleanup continues.
|
2020-07-06 23:02:41 +02:00 |
|
Christoph Oelckers
|
45f51b0c4b
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
|
Christoph Oelckers
|
0d0f6854c3
|
- cleaned out another header file.
|
2020-07-06 22:54:26 +02:00 |
|
Christoph Oelckers
|
83bcfcfd0c
|
- Big cleanup.
|
2020-07-06 22:53:20 +02:00 |
|
Christoph Oelckers
|
f1babcee95
|
- more header cleanup.
|
2020-07-06 16:24:22 +02:00 |
|
Christoph Oelckers
|
a4879fb338
|
- draw all overlay elements on the game screen.
|
2020-07-06 15:52:09 +02:00 |
|
Christoph Oelckers
|
e272245537
|
- fixing some HUD stuff.
|
2020-07-06 15:48:51 +02:00 |
|
Christoph Oelckers
|
928620ab91
|
- why was this missed?
|
2020-07-06 13:27:56 +02:00 |
|
Christoph Oelckers
|
f2380f8829
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
|
Christoph Oelckers
|
5d93e946c2
|
- moved all prediction code into a separate (inactive) source file.
|
2020-07-06 11:39:39 +02:00 |
|
Christoph Oelckers
|
f4e763e252
|
- input code cleanup.
The input queues are mostly abstracted now and some EDuke specific handling that isn't needed anymore was removed.
|
2020-07-06 10:34:31 +02:00 |
|
Christoph Oelckers
|
9300c0bdeb
|
- stripped down the main menu loop to the minimum needed to be able to run it.
|
2020-07-06 08:55:56 +02:00 |
|
Christoph Oelckers
|
736a52f7b2
|
- startrts and domovethings.
|
2020-07-06 03:00:52 +02:00 |
|
Christoph Oelckers
|
827672a775
|
- moveclouds.
|
2020-07-06 02:05:31 +02:00 |
|
Christoph Oelckers
|
25bff01c70
|
- cleanup.
|
2020-07-06 00:54:06 +02:00 |
|
Christoph Oelckers
|
c6b619214f
|
- cleanup of viewborder code.
The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
|
2020-07-06 00:15:22 +02:00 |
|
Christoph Oelckers
|
021799573e
|
- fixed sprite animations.
|
2020-07-05 23:22:35 +02:00 |
|
Christoph Oelckers
|
7bd2b33e39
|
- fixed centering of RR big text.
|
2020-07-05 21:40:51 +02:00 |
|
Christoph Oelckers
|
90d5d7ba75
|
. ugh.
|
2020-07-05 21:24:55 +02:00 |
|
Christoph Oelckers
|
cfe1e531c5
|
- activated the newly added render code and deleted the old one.
|
2020-07-05 21:21:39 +02:00 |
|
Christoph Oelckers
|
7ead48b9d9
|
- safety commit for displayrooms.
|
2020-07-05 16:49:00 +02:00 |
|
Christoph Oelckers
|
53f36e5c40
|
- fixed P_GetInput to work with the changed backend.
|
2020-07-05 12:26:00 +02:00 |
|
Christoph Oelckers
|
c08b8dc17b
|
- camera display fix.
This is one fucked up mess of code.
|
2020-07-05 11:54:50 +02:00 |
|
Christoph Oelckers
|
2b61b44188
|
- remove unused variable.
|
2020-07-05 08:58:13 +02:00 |
|
Christoph Oelckers
|
2105af8096
|
- deleted some garbage.
|
2020-07-05 00:39:34 +02:00 |
|
Christoph Oelckers
|
390afc9490
|
- SE150 for RRRA.
It's the same as original SE40. What kind of mess whas done here in Eduke?
|
2020-07-05 00:16:59 +02:00 |
|
Christoph Oelckers
|
1657d90ca9
|
- ror.cpp
|
2020-07-04 23:40:54 +02:00 |
|
Christoph Oelckers
|
119b9f5d02
|
- SE40
Not testable because no working map uses it.
|
2020-07-04 23:40:14 +02:00 |
|
Christoph Oelckers
|
78f88e460e
|
- G_DoThirdPerson replaced by the original 'view'.
|
2020-07-04 22:44:33 +02:00 |
|
Christoph Oelckers
|
2fba557a3d
|
- fixed menu loop
|
2020-07-04 22:30:18 +02:00 |
|
Christoph Oelckers
|
7688390b2d
|
- I hate it when MSVC doesn't recompile altered files... :(
|
2020-07-04 21:50:16 +02:00 |
|
Christoph Oelckers
|
7872b701ce
|
- CCMD cleanup.
|
2020-07-04 21:36:27 +02:00 |
|
Christoph Oelckers
|
39185300e7
|
- reimplemented cheats based on ZDoom's cheat parser.
|
2020-07-04 15:51:02 +02:00 |
|
Christoph Oelckers
|
c9d3a383a4
|
more
|
2020-07-04 00:32:09 +02:00 |
|
Christoph Oelckers
|
f5d363d914
|
- cleaned out demo code.
|
2020-07-04 00:12:24 +02:00 |
|
Christoph Oelckers
|
d13b2dc130
|
- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
|
2020-07-03 23:56:14 +02:00 |
|
Christoph Oelckers
|
f1a2836877
|
- it continues.
cameratext and the last 3 __STATICs.
|
2020-07-03 23:16:12 +02:00 |
|
Christoph Oelckers
|
d6e021a63d
|
- statistics output
|
2020-07-03 21:44:57 +02:00 |
|
Christoph Oelckers
|
a3a8286857
|
- cleanup
|
2020-07-03 20:17:24 +02:00 |
|
Christoph Oelckers
|
1e24c4a22c
|
- vscrn, aka updateviewport.
Just a temporary patch - this function won't work with the new status bar.
|
2020-07-03 16:59:53 +02:00 |
|
Christoph Oelckers
|
7f96d182b7
|
- palette stuff, input functions corrected.
|
2020-07-03 16:17:37 +02:00 |
|
Christoph Oelckers
|
4fbd476b17
|
- refactored all text output to use DrawText.
No more screentext mess.
|
2020-07-03 10:53:35 +02:00 |
|
Christoph Oelckers
|
5144e8c355
|
- ported the 'entering level' screen.
|
2020-07-03 09:59:24 +02:00 |
|
Christoph Oelckers
|
d2595582d4
|
- fixed coordinates.
|
2020-07-03 00:32:10 +02:00 |
|
Christoph Oelckers
|
e833360b65
|
- ported the level stats display to be game independent.
|
2020-07-02 23:56:22 +02:00 |
|
Christoph Oelckers
|
21da0816c5
|
- removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone.
- removed voting code for the same reason.
|
2020-07-02 21:28:09 +02:00 |
|
Christoph Oelckers
|
8d6278f845
|
- be gone, rotatesprite!
|
2020-07-02 21:12:02 +02:00 |
|