Commit graph

1674 commits

Author SHA1 Message Date
terminx
e88535a228 Fix tripbomb laser
git-svn-id: https://svn.eduke32.com/eduke32@8718 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:31:46 +01:00
terminx
cefb1a5551 Fix stupid typo that broke conveyor belts
git-svn-id: https://svn.eduke32.com/eduke32@8620 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:12 +01:00
terminx
9630126a6d Improve player input locking logic
This fixes the issue with mouse input and viewscreens.

git-svn-id: https://svn.eduke32.com/eduke32@8619 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:12 +01:00
terminx
bcb561014d Fix hilarious bug where holding the strafe modifier and pressing turn left/right moved the player in the wrong direction
git-svn-id: https://svn.eduke32.com/eduke32@8617 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:11 +01:00
terminx
ce2c378dcb Emulate previous behavior for player oang/ohoriz/angvel struct members
git-svn-id: https://svn.eduke32.com/eduke32@8605 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:11 +01:00
terminx
b48de3ca3c Take CRANE sprites into account before applying mouse input
git-svn-id: https://svn.eduke32.com/eduke32@8565 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:11 +01:00
terminx
d04bf2cfb9 Ion Fury compatibility improvements
git-svn-id: https://svn.eduke32.com/eduke32@8559 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:11 +01:00
terminx
ae9b6915ce Get rid of the globals used when implementing the framerate based input polling
git-svn-id: https://svn.eduke32.com/eduke32@8555 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:11 +01:00
terminx
e94ce88b27 Use the saturating versions of the fix16 functions for player input
git-svn-id: https://svn.eduke32.com/eduke32@8554 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:10 +01:00
terminx
659ebf82d8 Improve player view recentering
git-svn-id: https://svn.eduke32.com/eduke32@8552 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:10 +01:00
terminx
3b43bba32f Tie player input to the frame rate instead of the game tickrate
This voodoo bullshit entirely eliminates any and all player viewport input latency.

git-svn-id: https://svn.eduke32.com/eduke32@8551 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:10 +01:00
Christoph Oelckers
de2c07aa6a - revert all consolidation efforts between Duke and RR frontends.
Too many problems with different code.
2020-03-18 08:24:31 +01:00
Christoph Oelckers
80cc12001f - a bit of cleanup. 2020-03-08 13:54:00 +01:00
Christoph Oelckers
73a4e0d1fe - made Blood's FullMap flag global and removed the hacks to show the full automap.
Also refactor show2dsector into a bit array to get rid of the bit shifting code at play here.
2020-03-07 19:30:18 +01:00
Christoph Oelckers
5a6096c740 - no Lunatic 2020-03-07 19:30:17 +01:00
Christoph Oelckers
2c203fbf80 - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
Christoph Oelckers
cb322a1a1b Merge branch 'master' of https://github.com/coelckers/Raze 2020-03-06 17:44:53 +01:00
Christoph Oelckers
6095808503 - consolidation of dynamic sound remapping 2020-03-06 17:23:30 +01:00
Christoph Oelckers
a5c2152530 - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
alexey.lysiuk
12a655b58f - fixed build with GCC and Clang
source/duke3d/src/gameexec.h:109:35: error: expected primary-expression before ‘)’ token
source/duke3d/src/gameexec.h:115:35: error: expected primary-expression before ‘)’ token
2020-03-06 13:26:32 +02:00
Christoph Oelckers
a519861571 - I think this is needed... 2020-03-05 21:14:34 +01:00
Christoph Oelckers
e2fab16fd4 - fixed crashes with VM asserts.
No idea what went wrong here - formatting the string in two stages works fine, though.
2020-03-05 20:28:37 +01:00
Christoph Oelckers
4a76674f4b - deleted a few unused files 2020-03-05 01:20:58 +01:00
Christoph Oelckers
822079abe0 fixed some compiler warnings listed by XCode 2020-03-05 01:01:05 +01:00
Christoph Oelckers
a00bb4cbea - started consolidation of EDuke/RedNukem code by moving the identical parts of actor.h to a shared namespace. 2020-03-05 01:01:05 +01:00
Christoph Oelckers
f59bfa1224 - consolidation of screentext code 2020-03-05 00:58:38 +01:00
Christoph Oelckers
cd5ff69c98 - Duke: Do not let the max kill counter underflow.
The entire thing looks broken anyway but this at least prevents the broken values from showing up in the statistics.
2020-03-01 08:35:05 +01:00
Christoph Oelckers
64a34f8af7 - disable the tenth weapon slot for Ion Fury. 2020-02-29 09:58:15 +01:00
Christoph Oelckers
3aea6d1fad - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
Christoph Oelckers
1b6b43291b - disabled the 'portable' savegame feature for Ion Fury.
This won't survive the coming savegame refactoring because its only reason for existence is to work around the savegame format's volatility.
2020-02-23 09:55:49 +01:00
Christoph Oelckers
9fab46b7d7 - initialize the secret hint system for each level. 2020-02-22 08:57:18 +01:00
Christoph Oelckers
7dc26a3162 - stop all playing sound when starting a new game.
- give all bonus screen sounds in Duke the CHANF_UI flag.
2020-02-17 19:43:58 +01:00
Christoph Oelckers
57a3f89105 - workaround for cl_autoaim not being set anymore.
Only for singleplayer for now, the network implementation for this flag leaves a lot to be desired.
2020-02-16 21:31:29 +01:00
Christoph Oelckers
7909f29691 - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
This mainly required some rework of the menu setup to be less explicit about the frontend's menu classes.
2020-02-12 20:25:59 +01:00
Christoph Oelckers
f2043c4e3d - fixed palette in 3D Realms screen and first end-of-episode animation in Duke3D. 2020-02-11 19:29:05 +01:00
terminx
9bd966c77e Macros for a couple hardcoded values
git-svn-id: https://svn.eduke32.com/eduke32@8641 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:24:50 +01:00
terminx
a9e8666b07 This lets the player jump into the vents in DUKEDC3.MAP
Since this is Duke3D, I'm sure this change breaks something else.

git-svn-id: https://svn.eduke32.com/eduke32@8640 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:24:39 +01:00
terminx
376c29dba6 Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used
git-svn-id: https://svn.eduke32.com/eduke32@8637 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/player.cpp
2020-02-11 18:23:49 +01:00
terminx
46b62aa6aa Fix for E1L1 dumpster fire issue
git-svn-id: https://svn.eduke32.com/eduke32@8636 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:23:14 +01:00
hendricks266
a2f507d044 CON: Add getarraysequence and setarraysequence
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@8623 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/game.h
2020-02-11 18:20:04 +01:00
hendricks266
8adb6be002 CON: Factor out implementations of setarray and resizearray commands
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@8622 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:19:12 +01:00
Christoph Oelckers
37f3bb37d4 - re-added menu opening sound for Duke and RR. 2020-02-11 18:13:15 +01:00
Christoph Oelckers
f0039afa5e - fixed: INI sections for game vars were never created. 2020-02-11 00:22:56 +01:00
Christoph Oelckers
e3f8fca36e - fixed two crash bugs I found while testing some mods. 2020-02-09 22:32:13 +01:00
terminx
b214a67853 Minor clipping fix
git-svn-id: https://svn.eduke32.com/eduke32@8608 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-07 18:55:56 +01:00
terminx
ba7de01d7f This should be ifndef NETCODE_DISABLE
git-svn-id: https://svn.eduke32.com/eduke32@8604 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-07 18:55:56 +01:00
alexey.lysiuk
1479e1feae - unified demo path handling for all platforms
The current game subdirectory is now created on all platforms
2020-02-06 12:04:51 +01:00
Christoph Oelckers
67a2952ead - fixed RR's music. 2020-02-05 22:03:42 +01:00
Christoph Oelckers
f6d9b5602b - fixed hud_scale. 2020-02-05 19:06:36 +01:00
Christoph Oelckers
a90185bea9 - cleaned up the remaining dependencies on windows.h
This file now only gets included by code that really needs it.
2020-02-03 21:30:57 +01:00