mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
Merge branch 'master' of https://github.com/coelckers/Raze
This commit is contained in:
commit
cb322a1a1b
44 changed files with 138 additions and 4426 deletions
|
@ -813,6 +813,9 @@ set (PCH_SOURCES
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|||
common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
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||||
common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
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common/rendering/hwrenderer/utility/hw_shaderpatcher.cpp
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||||
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||||
dukerr/namesdyn.cpp
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dukerr/soundsdyn.cpp
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)
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macro( use_precompiled_header )
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||||
|
|
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@ -397,30 +397,6 @@ void PreloadCache(void)
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|||
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if ((++cnt & 7) == 0)
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gameHandleEvents();
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#if 0
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if (videoGetRenderMode() != REND_CLASSIC && totalclock - clock > (kTicRate>>2))
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{
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int const percentComplete = min(100, tabledivide32_noinline(100 * cnt, nPrecacheCount));
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// this just prevents the loading screen percentage bar from making large jumps
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while (percentDisplayed < percentComplete)
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{
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gameHandleEvents();
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Bsprintf(tempbuf, "Loaded %d%% (%d/%d textures)\n", percentDisplayed, cnt, nPrecacheCount);
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viewLoadingScreenUpdate(tempbuf, percentDisplayed);
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videoNextPage();
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if (totalclock - clock >= 1)
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{
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clock = totalclock;
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percentDisplayed++;
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}
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}
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clock = totalclock;
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}
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#endif
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}
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}
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memset(gotpic,0,sizeof(gotpic));
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@ -1296,20 +1272,6 @@ RESTART:
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gRestartGame = 0;
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gGameStarted = 0;
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levelSetupOptions(0,0);
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#if 0
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// What's this loop for? Needs checking
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while (gGameMenuMgr.m_bActive)
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{
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gGameMenuMgr.Process();
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gameHandleEvents();
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if (G_FPSLimit())
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{
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videoClearScreen(0);
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gGameMenuMgr.Draw();
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videoNextPage();
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}
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}
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#endif
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if (gGameOptions.nGameType != 0)
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{
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if (!gDemo.at0 && gDemo.at59ef > 0 && gGameOptions.nGameType == 0 && !bNoDemo && demo_playloop)
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|
|
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@ -1011,13 +1011,7 @@ void netInitialize(bool bConsole)
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while (numplayers < gNetPlayers)
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{
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handleevents();
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#if 0
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if (quitevent)
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{
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netServerDisconnect();
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QuitGame();
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}
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#endif
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if (!bConsole && inputState.GetKeyStatus(sc_Escape))
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{
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netServerDisconnect();
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@ -1174,13 +1168,7 @@ void netInitialize(bool bConsole)
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while (bWaitServer)
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{
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handleevents();
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#if 0
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if (quitevent)
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{
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netClientDisconnect();
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QuitGame();
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}
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#endif
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if (!bConsole && inputState.GetKeyStatus(sc_Escape))
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{
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netClientDisconnect();
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|
|
|
@ -16,7 +16,6 @@ set( PCH_SOURCES
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src/gameexec.cpp
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src/gamevars.cpp
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src/global.cpp
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src/namesdyn.cpp
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src/network.cpp
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src/osdcmds.cpp
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src/player.cpp
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|
@ -27,7 +26,6 @@ set( PCH_SOURCES
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src/text.cpp
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src/sector.cpp
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src/sounds.cpp
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src/soundsdyn.cpp
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src/d_menu.cpp
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)
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|
|
|
@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#define actors_h_
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#include "player.h"
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# include "namesdyn.h"
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# include "dukerr/namesdyn.h"
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#include "dukerr/actors.h"
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|
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BEGIN_DUKE_NS
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|
|
|
@ -37,7 +37,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "menu/menu.h"
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#include "gstrings.h"
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#include "version.h"
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#include "namesdyn.h"
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#include "dukerr/namesdyn.h"
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#include "menus.h"
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#include "../../glbackend/glbackend.h"
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|
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|
@ -603,7 +603,7 @@ bool GameInterface::DrawSpecialScreen(const DVector2 &origin, int tilenum)
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int32_t m, l;
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if (!haveCredits)
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{
|
||||
if (tilenum == CREDITSTEXT1)
|
||||
if (tilenum == 2504)
|
||||
{
|
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Menu_DrawBackground(origin);
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m = int(origin.X * 65536) + (20 << 16);
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|
@ -663,7 +663,7 @@ bool GameInterface::DrawSpecialScreen(const DVector2 &origin, int tilenum)
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|||
shadowminitext(m, l, "Michael Hadwin", 12); l += 7 << 16;
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return true;
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||||
}
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else if (tilenum == CREDITSTEXT2__STATIC)
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else if (tilenum == 2505)
|
||||
{
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Menu_DrawBackground(origin);
|
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m = int(origin.X * 65536) + (20 << 16);
|
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|
@ -705,7 +705,7 @@ bool GameInterface::DrawSpecialScreen(const DVector2 &origin, int tilenum)
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|||
shadowminitext(m, l, "Thanks for the hardware, guys.", 12); l += 7 << 16;
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return true;
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||||
}
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else if (tilenum == CREDITSTEXT3)
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else if (tilenum == 2506)
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||||
{
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Menu_DrawBackground(origin);
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mgametextcenter(int(origin.X * 65536), int(origin.Y * 65536) + (50 << 16), "Duke Nukem 3D is a trademark of\n"
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|
|
|
@ -117,14 +117,14 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
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#include "global.h"
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#include "inv.h"
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#include "macros.h"
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#include "namesdyn.h"
|
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#include "dukerr/namesdyn.h"
|
||||
#include "network.h"
|
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#include "player.h"
|
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#include "quotes.h"
|
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#include "rts.h"
|
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#include "sector.h"
|
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#include "sounds.h"
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#include "soundsdyn.h"
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#include "dukerr/soundsdyn.h"
|
||||
#include "text.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
|
|
@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "m_crc32.h"
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#include "duke3d.h"
|
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#include "gameexec.h"
|
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#include "namesdyn.h"
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#include "dukerr/namesdyn.h"
|
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#include "osd.h"
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#include "savegame.h"
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#include "printf.h"
|
||||
|
|
|
@ -107,13 +107,13 @@ void VM_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int3
|
|||
|
||||
|
||||
#define CON_ERRPRINTF(Text, ...) do { \
|
||||
FStringf str(Text, __VA_ARGS__); \
|
||||
FStringf str(Text, ## __VA_ARGS__); \
|
||||
vm.flags |= VM_RETURN; \
|
||||
OSD_Printf("Line %d, %s: %s", VM_DECODE_LINE_NUMBER(g_tw), VM_GetKeywordForID(VM_DECODE_INST(g_tw)), str.GetChars()); \
|
||||
} while (0)
|
||||
|
||||
#define CON_CRITICALERRPRINTF(Text, ...) do { \
|
||||
FStringf str(Text, __VA_ARGS__); \
|
||||
FStringf str(Text, ## __VA_ARGS__); \
|
||||
vm.flags |= VM_RETURN; \
|
||||
I_Error("Line %d, %s: %s", VM_DECODE_LINE_NUMBER(g_tw), VM_GetKeywordForID(VM_DECODE_INST(g_tw)), str.GetChars()); \
|
||||
} while (0)
|
||||
|
|
|
@ -103,25 +103,6 @@ int32_t g_spriteGravity = 176;
|
|||
int32_t g_timerTicsPerSecond = TICRATE;
|
||||
int32_t g_tripbombRadius = 3880;
|
||||
|
||||
int16_t g_blimpSpawnItems[15] =
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||||
{
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||||
RPGSPRITE__STATIC,
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CHAINGUNSPRITE__STATIC,
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DEVISTATORAMMO__STATIC,
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||||
RPGAMMO__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
JETPACK__STATIC,
|
||||
SHIELD__STATIC,
|
||||
FIRSTAID__STATIC,
|
||||
STEROIDS__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
RPGSPRITE__STATIC,
|
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RPGAMMO__STATIC,
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FREEZESPRITE__STATIC,
|
||||
FREEZEAMMO__STATIC
|
||||
};
|
||||
|
||||
char CheatKeys[2] = { sc_D, sc_N };
|
||||
|
||||
END_DUKE_NS
|
||||
|
|
|
@ -177,7 +177,6 @@ extern int32_t g_timerTicsPerSecond;
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|||
extern int32_t g_tripbombRadius;
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extern int32_t g_volumeCnt;
|
||||
|
||||
extern int16_t g_blimpSpawnItems[15];
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extern int32_t g_gametypeFlags[MAXGAMETYPES];
|
||||
|
||||
|
||||
|
|
|
@ -22,6 +22,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "dukerr/namesdyn.h"
|
||||
|
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BEGIN_DUKE_NS
|
||||
|
||||
enum dukeinv_t
|
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|
@ -58,21 +60,4 @@ extern int const icon_to_inv[ICON_MAX];
|
|||
|
||||
extern int const inv_to_icon[GET_MAX];
|
||||
|
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enum dukeweapon_t
|
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{
|
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KNEE_WEAPON, // 0
|
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PISTOL_WEAPON,
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SHOTGUN_WEAPON,
|
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CHAINGUN_WEAPON,
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RPG_WEAPON,
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HANDBOMB_WEAPON, // 5
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||||
SHRINKER_WEAPON,
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||||
DEVISTATOR_WEAPON,
|
||||
TRIPBOMB_WEAPON,
|
||||
FREEZE_WEAPON,
|
||||
HANDREMOTE_WEAPON, // 10
|
||||
GROW_WEAPON,
|
||||
MAX_WEAPONS
|
||||
};
|
||||
|
||||
END_DUKE_NS
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -1763,10 +1763,10 @@ static void G_DrawTileScaled(int drawX, int drawY, int tileNum, int drawShade, i
|
|||
int drawYOffset = 0;
|
||||
int drawXOffset = 192<<16;
|
||||
|
||||
switch (hudweap.cur)
|
||||
switch (DYNAMICWEAPONMAP(hudweap.cur))
|
||||
{
|
||||
case DEVISTATOR_WEAPON:
|
||||
case TRIPBOMB_WEAPON:
|
||||
case DEVISTATOR_WEAPON__STATIC:
|
||||
case TRIPBOMB_WEAPON__STATIC:
|
||||
drawXOffset = 160<<16;
|
||||
break;
|
||||
default:
|
||||
|
@ -2257,9 +2257,9 @@ void P_DisplayWeapon(void)
|
|||
int const weaponPal = P_GetHudPal(pPlayer);
|
||||
|
||||
if (!FURY)
|
||||
switch (currentWeapon)
|
||||
switch (DYNAMICWEAPONMAP(currentWeapon))
|
||||
{
|
||||
case KNEE_WEAPON:
|
||||
case KNEE_WEAPON__STATIC:
|
||||
{
|
||||
int const kneePal = P_GetKneePal(pPlayer, weaponPal);
|
||||
|
||||
|
@ -2274,7 +2274,7 @@ void P_DisplayWeapon(void)
|
|||
break;
|
||||
}
|
||||
|
||||
case TRIPBOMB_WEAPON:
|
||||
case TRIPBOMB_WEAPON__STATIC:
|
||||
weaponX += 8;
|
||||
weaponYOffset -= 10;
|
||||
|
||||
|
@ -2292,7 +2292,7 @@ void P_DisplayWeapon(void)
|
|||
weaponPal);
|
||||
break;
|
||||
|
||||
case RPG_WEAPON:
|
||||
case RPG_WEAPON__STATIC:
|
||||
weaponX -= sintable[(768 + ((*weaponFrame) << 7)) & 2047] >> 11;
|
||||
weaponYOffset += sintable[(768 + ((*weaponFrame) << 7)) & 2047] >> 11;
|
||||
|
||||
|
@ -2320,7 +2320,7 @@ void P_DisplayWeapon(void)
|
|||
weaponBits, weaponPal);
|
||||
break;
|
||||
|
||||
case SHOTGUN_WEAPON:
|
||||
case SHOTGUN_WEAPON__STATIC:
|
||||
weaponX -= 8;
|
||||
|
||||
if (WW2GI)
|
||||
|
@ -2427,7 +2427,7 @@ void P_DisplayWeapon(void)
|
|||
}
|
||||
break;
|
||||
|
||||
case CHAINGUN_WEAPON:
|
||||
case CHAINGUN_WEAPON__STATIC:
|
||||
if (*weaponFrame > 0)
|
||||
{
|
||||
weaponYOffset -= sintable[(*weaponFrame)<<7]>>12;
|
||||
|
@ -2554,7 +2554,7 @@ void P_DisplayWeapon(void)
|
|||
CHAINGUN, weaponShade, weaponBits, weaponPal);
|
||||
break;
|
||||
|
||||
case PISTOL_WEAPON:
|
||||
case PISTOL_WEAPON__STATIC:
|
||||
if ((*weaponFrame) < PWEAPON(screenpeek, PISTOL_WEAPON, TotalTime)+1)
|
||||
{
|
||||
static uint8_t pistolFrames[] = { 0, 1, 2 };
|
||||
|
@ -2613,7 +2613,7 @@ void P_DisplayWeapon(void)
|
|||
|
||||
break;
|
||||
|
||||
case HANDBOMB_WEAPON:
|
||||
case HANDBOMB_WEAPON__STATIC:
|
||||
{
|
||||
static uint8_t pipebombFrames [] = { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
|
||||
|
||||
|
@ -2663,7 +2663,7 @@ void P_DisplayWeapon(void)
|
|||
}
|
||||
break;
|
||||
|
||||
case HANDREMOTE_WEAPON:
|
||||
case HANDREMOTE_WEAPON__STATIC:
|
||||
{
|
||||
static uint8_t remoteFrames[] = { 0, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0 };
|
||||
|
||||
|
@ -2676,7 +2676,7 @@ void P_DisplayWeapon(void)
|
|||
}
|
||||
break;
|
||||
|
||||
case DEVISTATOR_WEAPON:
|
||||
case DEVISTATOR_WEAPON__STATIC:
|
||||
if (WW2GI)
|
||||
{
|
||||
if (*weaponFrame)
|
||||
|
@ -2761,7 +2761,7 @@ void P_DisplayWeapon(void)
|
|||
}
|
||||
break;
|
||||
|
||||
case FREEZE_WEAPON:
|
||||
case FREEZE_WEAPON__STATIC:
|
||||
if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING) && DUKE)
|
||||
weaponBits |= 512;
|
||||
|
||||
|
@ -2785,8 +2785,8 @@ void P_DisplayWeapon(void)
|
|||
FREEZE, weaponShade, weaponBits, weaponPal);
|
||||
break;
|
||||
|
||||
case GROW_WEAPON:
|
||||
case SHRINKER_WEAPON:
|
||||
case GROW_WEAPON__STATIC:
|
||||
case SHRINKER_WEAPON__STATIC:
|
||||
weaponX += 28;
|
||||
weaponY += 18;
|
||||
|
||||
|
@ -3332,10 +3332,6 @@ access_incs:
|
|||
return 0;
|
||||
}
|
||||
|
||||
int16_t WeaponPickupSprites[MAX_WEAPONS] = { KNEE__STATIC, FIRSTGUNSPRITE__STATIC, SHOTGUNSPRITE__STATIC,
|
||||
CHAINGUNSPRITE__STATIC, RPGSPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC, DEVISTATORSPRITE__STATIC,
|
||||
TRIPBOMBSPRITE__STATIC, FREEZESPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC
|
||||
};
|
||||
// this is used for player deaths
|
||||
void P_DropWeapon(int const playerNum)
|
||||
{
|
||||
|
@ -3349,10 +3345,10 @@ void P_DropWeapon(int const playerNum)
|
|||
A_Spawn(pPlayer->i, WeaponPickupSprites[currentWeapon]);
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
else if (!FURY)
|
||||
switch (PWEAPON(playerNum, currentWeapon, WorksLike))
|
||||
switch (DYNAMICWEAPONMAP(PWEAPON(playerNum, currentWeapon, WorksLike)))
|
||||
{
|
||||
case RPG_WEAPON:
|
||||
case HANDBOMB_WEAPON: A_Spawn(pPlayer->i, EXPLOSION2); break;
|
||||
case RPG_WEAPON__STATIC:
|
||||
case HANDBOMB_WEAPON__STATIC: A_Spawn(pPlayer->i, EXPLOSION2); break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -3817,11 +3813,7 @@ void P_FragPlayer(int playerNum)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef LUNATIC
|
||||
# define PIPEBOMB_CONTROL(playerNum) (g_player[playerNum].ps->pipebombControl)
|
||||
#else
|
||||
# define PIPEBOMB_CONTROL(playerNum) (Gv_GetVarByLabel("PIPEBOMB_CONTROL", PIPEBOMB_REMOTE, -1, playerNum))
|
||||
#endif
|
||||
|
||||
static void P_ProcessWeapon(int playerNum)
|
||||
{
|
||||
|
@ -3980,9 +3972,9 @@ static void P_ProcessWeapon(int playerNum)
|
|||
// this event is deprecated
|
||||
VM_OnEvent(EVENT_FIREWEAPON, pPlayer->i, playerNum);
|
||||
|
||||
switch (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike))
|
||||
switch (DYNAMICWEAPONMAP(PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike)))
|
||||
{
|
||||
case HANDBOMB_WEAPON:
|
||||
case HANDBOMB_WEAPON__STATIC:
|
||||
pPlayer->hbomb_hold_delay = 0;
|
||||
if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
|
||||
{
|
||||
|
@ -3992,7 +3984,7 @@ static void P_ProcessWeapon(int playerNum)
|
|||
}
|
||||
break;
|
||||
|
||||
case HANDREMOTE_WEAPON:
|
||||
case HANDREMOTE_WEAPON__STATIC:
|
||||
pPlayer->hbomb_hold_delay = 0;
|
||||
(*weaponFrame) = 1;
|
||||
if (PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound) > 0)
|
||||
|
@ -4000,7 +3992,7 @@ static void P_ProcessWeapon(int playerNum)
|
|||
break;
|
||||
|
||||
|
||||
case TRIPBOMB_WEAPON:
|
||||
case TRIPBOMB_WEAPON__STATIC:
|
||||
if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
|
||||
{
|
||||
hitdata_t hitData;
|
||||
|
@ -4045,13 +4037,13 @@ static void P_ProcessWeapon(int playerNum)
|
|||
}
|
||||
break;
|
||||
|
||||
case PISTOL_WEAPON:
|
||||
case SHOTGUN_WEAPON:
|
||||
case CHAINGUN_WEAPON:
|
||||
case SHRINKER_WEAPON:
|
||||
case GROW_WEAPON:
|
||||
case FREEZE_WEAPON:
|
||||
case RPG_WEAPON:
|
||||
case PISTOL_WEAPON__STATIC:
|
||||
case SHOTGUN_WEAPON__STATIC:
|
||||
case CHAINGUN_WEAPON__STATIC:
|
||||
case SHRINKER_WEAPON__STATIC:
|
||||
case GROW_WEAPON__STATIC:
|
||||
case FREEZE_WEAPON__STATIC:
|
||||
case RPG_WEAPON__STATIC:
|
||||
if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
|
||||
{
|
||||
(*weaponFrame) = 1;
|
||||
|
@ -4060,7 +4052,7 @@ static void P_ProcessWeapon(int playerNum)
|
|||
}
|
||||
break;
|
||||
|
||||
case DEVISTATOR_WEAPON:
|
||||
case DEVISTATOR_WEAPON__STATIC:
|
||||
if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
|
||||
{
|
||||
(*weaponFrame) = 1;
|
||||
|
@ -4070,7 +4062,7 @@ static void P_ProcessWeapon(int playerNum)
|
|||
}
|
||||
break;
|
||||
|
||||
case KNEE_WEAPON:
|
||||
case KNEE_WEAPON__STATIC:
|
||||
if (pPlayer->quick_kick == 0)
|
||||
{
|
||||
(*weaponFrame) = 1;
|
||||
|
|
|
@ -131,7 +131,7 @@ typedef struct {
|
|||
uint8_t extbits;
|
||||
} input_t;
|
||||
|
||||
#pragma pack(push,1)
|
||||
//#pragma pack(push,1)
|
||||
// XXX: r1625 changed a lot types here, among others
|
||||
// * int32_t --> int16_t
|
||||
// * int16_t --> int8_t
|
||||
|
@ -152,13 +152,7 @@ typedef struct {
|
|||
int32_t autostep, autostep_sbw;
|
||||
|
||||
uint32_t interface_toggle;
|
||||
#ifdef LUNATIC
|
||||
int32_t pipebombControl, pipebombLifetime, pipebombLifetimeVar;
|
||||
int32_t tripbombControl, tripbombLifetime, tripbombLifetimeVar;
|
||||
|
||||
int32_t zrange;
|
||||
int16_t angrange, autoaimang;
|
||||
#endif
|
||||
uint16_t max_actors_killed, actors_killed;
|
||||
uint16_t gotweapon, zoom;
|
||||
|
||||
|
@ -210,16 +204,7 @@ typedef struct {
|
|||
|
||||
int8_t last_used_weapon;
|
||||
|
||||
#ifdef LUNATIC
|
||||
int8_t palsfadespeed, palsfadenext, palsfadeprio, padding2_;
|
||||
|
||||
// The player index. Always valid since we have no loose DukePlayer_t's
|
||||
// anywhere (like with spritetype_t): g_player[i].ps->wa.idx == i.
|
||||
struct { int32_t idx; } wa;
|
||||
#endif
|
||||
|
||||
int8_t crouch_toggle;
|
||||
int8_t padding_[1];
|
||||
} DukePlayer_t;
|
||||
|
||||
// KEEPINSYNC lunatic/_defs_game.lua
|
||||
|
@ -239,7 +224,7 @@ typedef struct {
|
|||
char user_name[32];
|
||||
uint32_t revision;
|
||||
} playerdata_t;
|
||||
#pragma pack(pop)
|
||||
//#pragma pack(pop)
|
||||
|
||||
// KEEPINSYNC lunatic/con_lang.lua
|
||||
typedef struct
|
||||
|
@ -326,7 +311,6 @@ typedef struct {
|
|||
extern input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
|
||||
extern playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
|
||||
extern playerdata_t *const g_player;
|
||||
extern int16_t WeaponPickupSprites[MAX_WEAPONS];
|
||||
extern hudweapon_t hudweap;
|
||||
extern int32_t g_levelTextTime;
|
||||
extern int32_t g_numObituaries;
|
||||
|
|
|
@ -2793,9 +2793,9 @@ CHECKINV1:
|
|||
{
|
||||
// this accounts for the expander when handling next/previous
|
||||
|
||||
switch (currentWeapon)
|
||||
switch (DYNAMICWEAPONMAP(currentWeapon))
|
||||
{
|
||||
case DEVISTATOR_WEAPON:
|
||||
case DEVISTATOR_WEAPON__STATIC:
|
||||
if ((int32_t) weaponNum == -1)
|
||||
{
|
||||
if (PLUTOPAK)
|
||||
|
@ -2807,11 +2807,11 @@ CHECKINV1:
|
|||
currentWeapon++;
|
||||
break;
|
||||
|
||||
case GROW_WEAPON:
|
||||
case GROW_WEAPON__STATIC:
|
||||
currentWeapon = ((int32_t) weaponNum == -1) ? SHRINKER_WEAPON : DEVISTATOR_WEAPON;
|
||||
break;
|
||||
|
||||
case SHRINKER_WEAPON:
|
||||
case SHRINKER_WEAPON__STATIC:
|
||||
if ((int32_t)weaponNum == 1)
|
||||
{
|
||||
if (PLUTOPAK)
|
||||
|
@ -2823,7 +2823,7 @@ CHECKINV1:
|
|||
currentWeapon--;
|
||||
break;
|
||||
|
||||
case HANDREMOTE_WEAPON:
|
||||
case HANDREMOTE_WEAPON__STATIC:
|
||||
i = currentWeapon = HANDBOMB_WEAPON;
|
||||
fallthrough__;
|
||||
default:
|
||||
|
@ -2857,12 +2857,12 @@ CHECKINV1:
|
|||
if (weaponNum >= 12) // alt weapon, last used weapon
|
||||
{
|
||||
uint32_t const weaponNumSwitch = weaponNum == 13 ? pPlayer->last_used_weapon : pPlayer->curr_weapon;
|
||||
switch (weaponNumSwitch)
|
||||
switch (DYNAMICWEAPONMAP(weaponNumSwitch))
|
||||
{
|
||||
case HANDREMOTE_WEAPON:
|
||||
case HANDREMOTE_WEAPON__STATIC:
|
||||
weaponNum = HANDBOMB_WEAPON;
|
||||
break;
|
||||
case GROW_WEAPON:
|
||||
case GROW_WEAPON__STATIC:
|
||||
weaponNum = SHRINKER_WEAPON;
|
||||
break;
|
||||
default:
|
||||
|
@ -2918,28 +2918,28 @@ CHECKINV1:
|
|||
pPlayer->weapon_pos = WEAPON_POS_LOWER;
|
||||
}
|
||||
else if ((uint32_t)weaponNum < MAX_WEAPONS && (pPlayer->gotweapon & (1<<weaponNum)) && (uint32_t)pPlayer->curr_weapon != weaponNum)
|
||||
switch (weaponNum)
|
||||
switch (DYNAMICWEAPONMAP(weaponNum))
|
||||
{
|
||||
case PISTOL_WEAPON:
|
||||
case SHOTGUN_WEAPON:
|
||||
case CHAINGUN_WEAPON:
|
||||
case RPG_WEAPON:
|
||||
case DEVISTATOR_WEAPON:
|
||||
case FREEZE_WEAPON:
|
||||
case GROW_WEAPON:
|
||||
case SHRINKER_WEAPON:
|
||||
case PISTOL_WEAPON__STATIC:
|
||||
case SHOTGUN_WEAPON__STATIC:
|
||||
case CHAINGUN_WEAPON__STATIC:
|
||||
case RPG_WEAPON__STATIC:
|
||||
case DEVISTATOR_WEAPON__STATIC:
|
||||
case FREEZE_WEAPON__STATIC:
|
||||
case GROW_WEAPON__STATIC:
|
||||
case SHRINKER_WEAPON__STATIC:
|
||||
if (pPlayer->ammo_amount[weaponNum] == 0 && pPlayer->show_empty_weapon == 0)
|
||||
{
|
||||
pPlayer->last_full_weapon = pPlayer->curr_weapon;
|
||||
pPlayer->show_empty_weapon = 32;
|
||||
}
|
||||
fallthrough__;
|
||||
case KNEE_WEAPON:
|
||||
case HANDREMOTE_WEAPON:
|
||||
case KNEE_WEAPON__STATIC:
|
||||
case HANDREMOTE_WEAPON__STATIC:
|
||||
P_AddWeapon(pPlayer, weaponNum, 1);
|
||||
break;
|
||||
case HANDBOMB_WEAPON:
|
||||
case TRIPBOMB_WEAPON:
|
||||
case HANDBOMB_WEAPON__STATIC:
|
||||
case TRIPBOMB_WEAPON__STATIC:
|
||||
if (pPlayer->ammo_amount[weaponNum] > 0 && (pPlayer->gotweapon & (1<<weaponNum)))
|
||||
P_AddWeapon(pPlayer, weaponNum, 1);
|
||||
break;
|
||||
|
|
|
@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "actors.h" // actor_t
|
||||
#include "gamevars.h"
|
||||
#include "macros.h"
|
||||
#include "namesdyn.h" // for G_GetForcefieldPicnum()
|
||||
#include "dukerr/namesdyn.h" // for G_GetForcefieldPicnum()
|
||||
#include "player.h" // playerspawn_t
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
|
|
@ -1,418 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#define KICK_HIT 0
|
||||
#define PISTOL_RICOCHET 1
|
||||
#define PISTOL_BODYHIT 2
|
||||
#define PISTOL_FIRE 3
|
||||
#define EJECT_CLIP 4
|
||||
#define INSERT_CLIP 5
|
||||
#define CHAINGUN_FIRE 6
|
||||
#define RPG_SHOOT 7
|
||||
#define POOLBALLHIT 8
|
||||
#define RPG_EXPLODE 9
|
||||
#define CAT_FIRE 10
|
||||
#define SHRINKER_FIRE 11
|
||||
#define ACTOR_SHRINKING 12
|
||||
#define PIPEBOMB_BOUNCE 13
|
||||
#define PIPEBOMB_EXPLODE 14
|
||||
#define LASERTRIP_ONWALL 15
|
||||
#define LASERTRIP_ARMING 16
|
||||
#define LASERTRIP_EXPLODE 17
|
||||
#define VENT_BUST 18
|
||||
#define GLASS_BREAKING 19
|
||||
#define GLASS_HEAVYBREAK 20
|
||||
#define SHORT_CIRCUIT 21
|
||||
#define ITEM_SPLASH 22
|
||||
#define DUKE_BREATHING 23
|
||||
#define DUKE_EXHALING 24
|
||||
#define DUKE_GASP 25
|
||||
#define SLIM_RECOG 26
|
||||
// #define ENDSEQVOL3SND1 27
|
||||
#define DUKE_URINATE 28
|
||||
#define ENDSEQVOL3SND2 29
|
||||
#define ENDSEQVOL3SND3 30
|
||||
#define DUKE_PASSWIND 32
|
||||
#define DUKE_CRACK 33
|
||||
#define SLIM_ATTACK 34
|
||||
#define SOMETHINGHITFORCE 35
|
||||
#define DUKE_DRINKING 36
|
||||
#define DUKE_KILLED1 37
|
||||
#define DUKE_GRUNT 38
|
||||
#define DUKE_HARTBEAT 39
|
||||
#define DUKE_ONWATER 40
|
||||
#define DUKE_DEAD 41
|
||||
#define DUKE_LAND 42
|
||||
#define DUKE_WALKINDUCTS 43
|
||||
#define DUKE_GLAD 44
|
||||
#define DUKE_YES 45
|
||||
#define DUKE_HEHE 46
|
||||
#define DUKE_SHUCKS 47
|
||||
#define DUKE_UNDERWATER 48
|
||||
#define DUKE_JETPACK_ON 49
|
||||
#define DUKE_JETPACK_IDLE 50
|
||||
#define DUKE_JETPACK_OFF 51
|
||||
#define LIZTROOP_GROWL 52
|
||||
#define LIZTROOP_TALK1 53
|
||||
#define LIZTROOP_TALK2 54
|
||||
#define LIZTROOP_TALK3 55
|
||||
#define DUKETALKTOBOSS 56
|
||||
#define LIZCAPT_GROWL 57
|
||||
#define LIZCAPT_TALK1 58
|
||||
#define LIZCAPT_TALK2 59
|
||||
#define LIZCAPT_TALK3 60
|
||||
#define LIZARD_BEG 61
|
||||
#define LIZARD_PAIN 62
|
||||
#define LIZARD_DEATH 63
|
||||
#define LIZARD_SPIT 64
|
||||
#define DRONE1_HISSRATTLE 65
|
||||
#define DRONE1_HISSSCREECH 66
|
||||
#define DUKE_TIP2 67
|
||||
#define FLESH_BURNING 68
|
||||
#define SQUISHED 69
|
||||
#define TELEPORTER 70
|
||||
#define ELEVATOR_ON 71
|
||||
#define DUKE_KILLED3 72
|
||||
#define ELEVATOR_OFF 73
|
||||
#define DOOR_OPERATE1 74
|
||||
#define SUBWAY 75
|
||||
#define SWITCH_ON 76
|
||||
#define FAN 77
|
||||
#define DUKE_GETWEAPON3 78
|
||||
#define FLUSH_TOILET 79
|
||||
#define HOVER_CRAFT 80
|
||||
#define EARTHQUAKE 81
|
||||
#define INTRUDER_ALERT 82
|
||||
#define END_OF_LEVEL_WARN 83
|
||||
#define ENGINE_OPERATING 84
|
||||
#define REACTOR_ON 85
|
||||
#define COMPUTER_AMBIENCE 86
|
||||
#define GEARS_GRINDING 87
|
||||
#define BUBBLE_AMBIENCE 88
|
||||
#define MACHINE_AMBIENCE 89
|
||||
#define SEWER_AMBIENCE 90
|
||||
#define WIND_AMBIENCE 91
|
||||
#define SOMETHING_DRIPPING 92
|
||||
#define STEAM_HISSING 93
|
||||
#define THEATER_BREATH 94
|
||||
#define BAR_MUSIC 95
|
||||
#define BOS1_ROAM 96
|
||||
#define BOS1_RECOG 97
|
||||
#define BOS1_ATTACK1 98
|
||||
#define BOS1_PAIN 99
|
||||
#define BOS1_DYING 100
|
||||
#define BOS2_ROAM 101
|
||||
#define BOS2_RECOG 102
|
||||
#define BOS2_ATTACK 103
|
||||
#define BOS2_PAIN 104
|
||||
#define BOS2_DYING 105
|
||||
#define GETATOMICHEALTH 106
|
||||
#define DUKE_GETWEAPON2 107
|
||||
#define BOS3_DYING 108
|
||||
#define SHOTGUN_FIRE 109
|
||||
#define PRED_ROAM 110
|
||||
#define PRED_RECOG 111
|
||||
#define PRED_ATTACK 112
|
||||
#define PRED_PAIN 113
|
||||
#define PRED_DYING 114
|
||||
#define CAPT_ROAM 115
|
||||
#define CAPT_ATTACK 116
|
||||
#define CAPT_RECOG 117
|
||||
#define CAPT_PAIN 118
|
||||
#define CAPT_DYING 119
|
||||
#define PIG_ROAM 120
|
||||
#define PIG_RECOG 121
|
||||
#define PIG_ATTACK 122
|
||||
#define PIG_PAIN 123
|
||||
#define PIG_DYING 124
|
||||
#define RECO_ROAM 125
|
||||
#define RECO_RECOG 126
|
||||
#define RECO_ATTACK 127
|
||||
#define RECO_PAIN 128
|
||||
#define RECO_DYING 129
|
||||
#define DRON_ROAM 130
|
||||
#define DRON_RECOG 131
|
||||
#define DRON_ATTACK1 132
|
||||
#define DRON_PAIN 133
|
||||
#define DRON_DYING 134
|
||||
#define COMM_ROAM 135
|
||||
#define COMM_RECOG 136
|
||||
#define COMM_ATTACK 137
|
||||
#define COMM_PAIN 138
|
||||
#define COMM_DYING 139
|
||||
#define OCTA_ROAM 140
|
||||
#define OCTA_RECOG 141
|
||||
#define OCTA_ATTACK1 142
|
||||
#define OCTA_PAIN 143
|
||||
#define OCTA_DYING 144
|
||||
#define TURR_ROAM 145
|
||||
#define TURR_RECOG 146
|
||||
#define TURR_ATTACK 147
|
||||
#define DUMPSTER_MOVE 148
|
||||
#define SLIM_DYING 149
|
||||
#define BOS3_ROAM 150
|
||||
#define BOS3_RECOG 151
|
||||
#define BOS3_ATTACK1 152
|
||||
#define BOS3_PAIN 153
|
||||
#define BOS1_ATTACK2 154
|
||||
#define COMM_SPIN 155
|
||||
#define BOS1_WALK 156
|
||||
#define DRON_ATTACK2 157
|
||||
#define THUD 158
|
||||
#define OCTA_ATTACK2 159
|
||||
#define WIERDSHOT_FLY 160
|
||||
#define TURR_PAIN 161
|
||||
#define TURR_DYING 162
|
||||
#define SLIM_ROAM 163
|
||||
#define LADY_SCREAM 164
|
||||
#define DOOR_OPERATE2 165
|
||||
#define DOOR_OPERATE3 166
|
||||
#define DOOR_OPERATE4 167
|
||||
#define BORNTOBEWILDSND 168
|
||||
#define SHOTGUN_COCK 169
|
||||
#define GENERIC_AMBIENCE1 170
|
||||
#define GENERIC_AMBIENCE2 171
|
||||
#define GENERIC_AMBIENCE3 172
|
||||
#define GENERIC_AMBIENCE4 173
|
||||
#define GENERIC_AMBIENCE5 174
|
||||
#define GENERIC_AMBIENCE6 175
|
||||
#define BOS3_ATTACK2 176
|
||||
#define GENERIC_AMBIENCE17 177
|
||||
#define GENERIC_AMBIENCE18 178
|
||||
#define GENERIC_AMBIENCE19 179
|
||||
#define GENERIC_AMBIENCE20 180
|
||||
#define GENERIC_AMBIENCE21 181
|
||||
#define GENERIC_AMBIENCE22 182
|
||||
#define SECRETLEVELSND 183
|
||||
#define GENERIC_AMBIENCE8 184
|
||||
#define GENERIC_AMBIENCE9 185
|
||||
#define GENERIC_AMBIENCE10 186
|
||||
#define GENERIC_AMBIENCE11 187
|
||||
#define GENERIC_AMBIENCE12 188
|
||||
#define GENERIC_AMBIENCE13 189
|
||||
#define GENERIC_AMBIENCE14 190
|
||||
#define GENERIC_AMBIENCE15 192
|
||||
#define GENERIC_AMBIENCE16 193
|
||||
#define FIRE_CRACKLE 194
|
||||
#define BONUS_SPEECH1 195
|
||||
#define BONUS_SPEECH2 196
|
||||
#define BONUS_SPEECH3 197
|
||||
#define PIG_CAPTURE_DUKE 198
|
||||
#define BONUS_SPEECH4 199
|
||||
#define DUKE_LAND_HURT 200
|
||||
#define DUKE_HIT_STRIPPER1 201
|
||||
#define DUKE_TIP1 202
|
||||
#define DUKE_KILLED2 203
|
||||
#define PRED_ROAM2 204
|
||||
#define PIG_ROAM2 205
|
||||
#define DUKE_GETWEAPON1 206
|
||||
#define DUKE_SEARCH2 207
|
||||
#define DUKE_CRACK2 208
|
||||
#define DUKE_SEARCH 209
|
||||
#define DUKE_GET 210
|
||||
#define DUKE_LONGTERM_PAIN 211
|
||||
#define MONITOR_ACTIVE 212
|
||||
#define NITEVISION_ONOFF 213
|
||||
#define DUKE_HIT_STRIPPER2 214
|
||||
#define DUKE_CRACK_FIRST 215
|
||||
#define DUKE_USEMEDKIT 216
|
||||
#define DUKE_TAKEPILLS 217
|
||||
#define DUKE_PISSRELIEF 218
|
||||
#define SELECT_WEAPON 219
|
||||
#define WATER_GURGLE 220
|
||||
#define DUKE_GETWEAPON4 221
|
||||
#define JIBBED_ACTOR1 222
|
||||
#define JIBBED_ACTOR2 223
|
||||
#define JIBBED_ACTOR3 224
|
||||
#define JIBBED_ACTOR4 225
|
||||
#define JIBBED_ACTOR5 226
|
||||
#define JIBBED_ACTOR6 227
|
||||
#define JIBBED_ACTOR7 228
|
||||
#define DUKE_GOTHEALTHATLOW 229
|
||||
#define BOSSTALKTODUKE 230
|
||||
#define WAR_AMBIENCE1 231
|
||||
#define WAR_AMBIENCE2 232
|
||||
#define WAR_AMBIENCE3 233
|
||||
#define WAR_AMBIENCE4 234
|
||||
#define WAR_AMBIENCE5 235
|
||||
#define WAR_AMBIENCE6 236
|
||||
#define WAR_AMBIENCE7 237
|
||||
#define WAR_AMBIENCE8 238
|
||||
#define WAR_AMBIENCE9 239
|
||||
#define WAR_AMBIENCE10 240
|
||||
#define ALIEN_TALK1 241
|
||||
#define ALIEN_TALK2 242
|
||||
#define EXITMENUSOUND 243
|
||||
#define FLY_BY 244
|
||||
#define DUKE_SCREAM 245
|
||||
#define SHRINKER_HIT 246
|
||||
#define RATTY 247
|
||||
#define INTO_MENU 248
|
||||
#define BONUSMUSIC 249
|
||||
#define DUKE_BOOBY 250
|
||||
#define DUKE_TALKTOBOSSFALL 251
|
||||
#define DUKE_LOOKINTOMIRROR 252
|
||||
#define PIG_ROAM3 253
|
||||
#define KILLME 254
|
||||
#define DRON_JETSND 255
|
||||
#define SPACE_DOOR1 256
|
||||
#define SPACE_DOOR2 257
|
||||
#define SPACE_DOOR3 258
|
||||
#define SPACE_DOOR4 259
|
||||
#define SPACE_DOOR5 260
|
||||
#define ALIEN_ELEVATOR1 261
|
||||
#define VAULT_DOOR 262
|
||||
#define JIBBED_ACTOR13 263
|
||||
#define DUKE_GETWEAPON6 264
|
||||
#define JIBBED_ACTOR8 265
|
||||
#define JIBBED_ACTOR9 266
|
||||
#define JIBBED_ACTOR10 267
|
||||
#define JIBBED_ACTOR11 268
|
||||
#define JIBBED_ACTOR12 269
|
||||
#define DUKE_KILLED4 270
|
||||
#define DUKE_KILLED5 271
|
||||
#define ALIEN_SWITCH1 272
|
||||
#define DUKE_STEPONFECES 273
|
||||
#define DUKE_LONGTERM_PAIN2 274
|
||||
#define DUKE_LONGTERM_PAIN3 275
|
||||
#define DUKE_LONGTERM_PAIN4 276
|
||||
#define COMPANB2 277
|
||||
#define KTIT 278
|
||||
#define HELICOP_IDLE 279
|
||||
#define STEPNIT 280
|
||||
#define SPACE_AMBIENCE1 281
|
||||
#define SPACE_AMBIENCE2 282
|
||||
#define SLIM_HATCH 283
|
||||
#define RIPHEADNECK 284
|
||||
#define FOUNDJONES 285
|
||||
#define ALIEN_DOOR1 286
|
||||
#define ALIEN_DOOR2 287
|
||||
#define ENDSEQVOL3SND4 288
|
||||
#define ENDSEQVOL3SND5 289
|
||||
#define ENDSEQVOL3SND6 290
|
||||
#define ENDSEQVOL3SND7 291
|
||||
#define ENDSEQVOL3SND8 292
|
||||
#define ENDSEQVOL3SND9 293
|
||||
#define WHIPYOURASS 294
|
||||
#define ENDSEQVOL2SND1 295
|
||||
#define ENDSEQVOL2SND2 296
|
||||
#define ENDSEQVOL2SND3 297
|
||||
#define ENDSEQVOL2SND4 298
|
||||
#define ENDSEQVOL2SND5 299
|
||||
#define ENDSEQVOL2SND6 300
|
||||
#define ENDSEQVOL2SND7 301
|
||||
#define GENERIC_AMBIENCE23 302
|
||||
#define SOMETHINGFROZE 303
|
||||
#define DUKE_LONGTERM_PAIN5 304
|
||||
#define DUKE_LONGTERM_PAIN6 305
|
||||
#define DUKE_LONGTERM_PAIN7 306
|
||||
#define DUKE_LONGTERM_PAIN8 307
|
||||
#define WIND_REPEAT 308
|
||||
#define MYENEMY_ROAM 309
|
||||
#define MYENEMY_HURT 310
|
||||
#define MYENEMY_DEAD 311
|
||||
#define MYENEMY_SHOOT 312
|
||||
#define STORE_MUSIC 313
|
||||
#define STORE_MUSIC_BROKE 314
|
||||
#define ACTOR_GROWING 315
|
||||
#define NEWBEAST_ROAM 316
|
||||
#define NEWBEAST_RECOG 317
|
||||
#define NEWBEAST_ATTACK 318
|
||||
#define NEWBEAST_PAIN 319
|
||||
#define NEWBEAST_DYING 320
|
||||
#define NEWBEAST_SPIT 321
|
||||
#define VOL4_1 322
|
||||
#define SUPERMARKET 323
|
||||
#define MOUSEANNOY 324
|
||||
#define BOOKEM 325
|
||||
#define SUPERMARKETCRY 326
|
||||
#define DESTRUCT 327
|
||||
#define EATFOOD 328
|
||||
#define MAKEMYDAY 329
|
||||
#define WITNESSSTAND 330
|
||||
#define VACATIONSPEECH 331
|
||||
#define YIPPEE1 332
|
||||
#define YOHOO1 333
|
||||
#define YOHOO2 334
|
||||
#define DOLPHINSND 335
|
||||
#define TOUGHGALSND1 336
|
||||
#define TOUGHGALSND2 337
|
||||
#define TOUGHGALSND3 338
|
||||
#define TOUGHGALSND4 339
|
||||
#define TANK_ROAM 340
|
||||
#define BOS4_ROAM 341
|
||||
#define BOS4_RECOG 342
|
||||
#define BOS4_ATTACK 343
|
||||
#define BOS4_PAIN 344
|
||||
#define BOS4_DYING 345
|
||||
#define NEWBEAST_ATTACKMISS 346
|
||||
#define VOL4_2 347
|
||||
#define COOKINGDEEPFRIER 348
|
||||
#define WHINING_DOG 349
|
||||
#define DEAD_DOG 350
|
||||
#define LIGHTNING_SLAP 351
|
||||
#define THUNDER 352
|
||||
#define HAPPYMOUSESND1 353
|
||||
#define HAPPYMOUSESND2 354
|
||||
#define HAPPYMOUSESND3 355
|
||||
#define HAPPYMOUSESND4 356
|
||||
#define ALARM 357
|
||||
#define RAIN 358
|
||||
#define DTAG_GREENRUN 359
|
||||
#define DTAG_BROWNRUN 360
|
||||
#define DTAG_GREENSCORE 361
|
||||
#define DTAG_BROWNSCORE 362
|
||||
#define INTRO4_1 363
|
||||
#define INTRO4_2 364
|
||||
#define INTRO4_3 365
|
||||
#define INTRO4_4 366
|
||||
#define INTRO4_5 367
|
||||
#define INTRO4_6 368
|
||||
#define SCREECH 369
|
||||
#define BOSS4_DEADSPEECH 370
|
||||
#define BOSS4_FIRSTSEE 371
|
||||
#define PARTY_SPEECH 372
|
||||
#define POSTAL_SPEECH 373
|
||||
#define TGSPEECH 374
|
||||
#define DOGROOMSPEECH 375
|
||||
#define SMACKED 376
|
||||
#define MDEVSPEECH 377
|
||||
#define AREA51SPEECH 378
|
||||
#define JEEPSOUND 379
|
||||
#define BIGDOORSLAM 380
|
||||
#define BOS4_LAY 381
|
||||
#define WAVESOUND 382
|
||||
#define ILLBEBACK 383
|
||||
#define VOL4ENDSND1 384
|
||||
#define VOL4ENDSND2 385
|
||||
#define EXPANDERHIT 386
|
||||
#define SNAKESPEECH 387
|
||||
#define EXPANDERSHOOT 388
|
||||
#define GETBACKTOWORK 389
|
||||
#define JIBBED_ACTOR14 390
|
||||
#define JIBBED_ACTOR15 391
|
||||
#define INTRO4_B 392
|
||||
#define BIGBANG 393
|
||||
#define HORNSND 394
|
||||
#define BELLSND 395
|
||||
#define GOAWAY 396
|
||||
#define JOKE 397
|
|
@ -29,14 +29,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#ifndef sounds_public_h_
|
||||
#define sounds_public_h_
|
||||
|
||||
#include "sounds_common.h"
|
||||
#include "dukerr/sounds_common.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "z_music.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
// KEEPINSYNC lunatic/con_lang.lua
|
||||
#define MAXSOUNDS 4096
|
||||
#define LOUDESTVOLUME 111
|
||||
|
||||
enum esound_t
|
||||
|
|
|
@ -1,383 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2013 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "compat.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "namesdyn.h"
|
||||
#include "sounds.h"
|
||||
#include "soundsdyn.h"
|
||||
#include "global.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
#ifdef DYNSOUNDREMAP_ENABLE
|
||||
# define DVPTR(x) &x
|
||||
#else
|
||||
# define DVPTR(x) NULL
|
||||
#endif
|
||||
|
||||
int16_t DynamicSoundMap[MAXSOUNDS];
|
||||
|
||||
struct dynitem
|
||||
{
|
||||
const char *str;
|
||||
int32_t *dynvalptr;
|
||||
const int16_t staticval;
|
||||
};
|
||||
|
||||
LUNATIC_EXTERN struct dynitem g_dynSoundList[] =
|
||||
{
|
||||
{ "ALIEN_SWITCH1", DVPTR(ALIEN_SWITCH1), ALIEN_SWITCH1__STATIC },
|
||||
{ "BIGBANG", DVPTR(BIGBANG), BIGBANG__STATIC },
|
||||
{ "BONUS_SPEECH1", DVPTR(BONUS_SPEECH1), BONUS_SPEECH1__STATIC },
|
||||
{ "BONUS_SPEECH2", DVPTR(BONUS_SPEECH2), BONUS_SPEECH2__STATIC },
|
||||
{ "BONUS_SPEECH3", DVPTR(BONUS_SPEECH3), BONUS_SPEECH3__STATIC },
|
||||
{ "BONUS_SPEECH4", DVPTR(BONUS_SPEECH4), BONUS_SPEECH4__STATIC },
|
||||
{ "BONUSMUSIC", DVPTR(BONUSMUSIC), BONUSMUSIC__STATIC },
|
||||
{ "BOS1_RECOG", DVPTR(BOS1_RECOG), BOS1_RECOG__STATIC },
|
||||
{ "BOS1_WALK", DVPTR(BOS1_WALK), BOS1_WALK__STATIC },
|
||||
{ "BOS2_RECOG", DVPTR(BOS2_RECOG), BOS2_RECOG__STATIC },
|
||||
{ "BOS3_RECOG", DVPTR(BOS3_RECOG), BOS3_RECOG__STATIC },
|
||||
{ "BOS4_RECOG", DVPTR(BOS4_RECOG), BOS4_RECOG__STATIC },
|
||||
{ "BOSS4_DEADSPEECH", DVPTR(BOSS4_DEADSPEECH), BOSS4_DEADSPEECH__STATIC },
|
||||
{ "BOSS4_FIRSTSEE", DVPTR(BOSS4_FIRSTSEE), BOSS4_FIRSTSEE__STATIC },
|
||||
{ "BOSSTALKTODUKE", DVPTR(BOSSTALKTODUKE), BOSSTALKTODUKE__STATIC },
|
||||
{ "CAPT_RECOG", DVPTR(CAPT_RECOG), CAPT_RECOG__STATIC },
|
||||
{ "CAT_FIRE", DVPTR(CAT_FIRE), CAT_FIRE__STATIC },
|
||||
{ "CHAINGUN_FIRE", DVPTR(CHAINGUN_FIRE), CHAINGUN_FIRE__STATIC },
|
||||
{ "COMM_RECOG", DVPTR(COMM_RECOG), COMM_RECOG__STATIC },
|
||||
{ "DRON_RECOG", DVPTR(DRON_RECOG), DRON_RECOG__STATIC },
|
||||
{ "DUKE_CRACK", DVPTR(DUKE_CRACK), DUKE_CRACK__STATIC },
|
||||
{ "DUKE_CRACK_FIRST", DVPTR(DUKE_CRACK_FIRST), DUKE_CRACK_FIRST__STATIC },
|
||||
{ "DUKE_CRACK2", DVPTR(DUKE_CRACK2), DUKE_CRACK2__STATIC },
|
||||
{ "DUKE_DRINKING", DVPTR(DUKE_DRINKING), DUKE_DRINKING__STATIC },
|
||||
{ "DUKE_GASP", DVPTR(DUKE_GASP), DUKE_GASP__STATIC },
|
||||
{ "DUKE_GET", DVPTR(DUKE_GET), DUKE_GET__STATIC },
|
||||
{ "DUKE_GETWEAPON2", DVPTR(DUKE_GETWEAPON2), DUKE_GETWEAPON2__STATIC },
|
||||
{ "DUKE_GETWEAPON6", DVPTR(DUKE_GETWEAPON6), DUKE_GETWEAPON6__STATIC },
|
||||
{ "DUKE_GOTHEALTHATLOW", DVPTR(DUKE_GOTHEALTHATLOW), DUKE_GOTHEALTHATLOW__STATIC },
|
||||
{ "DUKE_GRUNT", DVPTR(DUKE_GRUNT), DUKE_GRUNT__STATIC },
|
||||
{ "DUKE_HARTBEAT", DVPTR(DUKE_HARTBEAT), DUKE_HARTBEAT__STATIC },
|
||||
{ "DUKE_JETPACK_IDLE", DVPTR(DUKE_JETPACK_IDLE), DUKE_JETPACK_IDLE__STATIC },
|
||||
{ "DUKE_JETPACK_OFF", DVPTR(DUKE_JETPACK_OFF), DUKE_JETPACK_OFF__STATIC },
|
||||
{ "DUKE_JETPACK_ON", DVPTR(DUKE_JETPACK_ON), DUKE_JETPACK_ON__STATIC },
|
||||
{ "DUKE_LAND", DVPTR(DUKE_LAND), DUKE_LAND__STATIC },
|
||||
{ "DUKE_LAND_HURT", DVPTR(DUKE_LAND_HURT), DUKE_LAND_HURT__STATIC },
|
||||
{ "DUKE_LONGTERM_PAIN", DVPTR(DUKE_LONGTERM_PAIN), DUKE_LONGTERM_PAIN__STATIC },
|
||||
{ "DUKE_ONWATER", DVPTR(DUKE_ONWATER), DUKE_ONWATER__STATIC },
|
||||
{ "DUKE_PISSRELIEF", DVPTR(DUKE_PISSRELIEF), DUKE_PISSRELIEF__STATIC },
|
||||
{ "DUKE_SCREAM", DVPTR(DUKE_SCREAM), DUKE_SCREAM__STATIC },
|
||||
{ "DUKE_SEARCH", DVPTR(DUKE_SEARCH), DUKE_SEARCH__STATIC },
|
||||
{ "DUKE_SEARCH2", DVPTR(DUKE_SEARCH2), DUKE_SEARCH2__STATIC },
|
||||
{ "DUKE_TAKEPILLS", DVPTR(DUKE_TAKEPILLS), DUKE_TAKEPILLS__STATIC },
|
||||
{ "DUKE_UNDERWATER", DVPTR(DUKE_UNDERWATER), DUKE_UNDERWATER__STATIC },
|
||||
{ "DUKE_URINATE", DVPTR(DUKE_URINATE), DUKE_URINATE__STATIC },
|
||||
{ "DUKE_USEMEDKIT", DVPTR(DUKE_USEMEDKIT), DUKE_USEMEDKIT__STATIC },
|
||||
{ "DUKE_WALKINDUCTS", DVPTR(DUKE_WALKINDUCTS), DUKE_WALKINDUCTS__STATIC },
|
||||
{ "DUKETALKTOBOSS", DVPTR(DUKETALKTOBOSS), DUKETALKTOBOSS__STATIC },
|
||||
{ "EARTHQUAKE", DVPTR(EARTHQUAKE), EARTHQUAKE__STATIC },
|
||||
{ "EJECT_CLIP", DVPTR(EJECT_CLIP), EJECT_CLIP__STATIC },
|
||||
{ "ELEVATOR_OFF", DVPTR(ELEVATOR_OFF), ELEVATOR_OFF__STATIC },
|
||||
{ "ELEVATOR_ON", DVPTR(ELEVATOR_ON), ELEVATOR_ON__STATIC },
|
||||
{ "END_OF_LEVEL_WARN", DVPTR(END_OF_LEVEL_WARN), END_OF_LEVEL_WARN__STATIC },
|
||||
{ "ENDSEQVOL2SND1", DVPTR(ENDSEQVOL2SND1), ENDSEQVOL2SND1__STATIC },
|
||||
{ "ENDSEQVOL2SND2", DVPTR(ENDSEQVOL2SND2), ENDSEQVOL2SND2__STATIC },
|
||||
{ "ENDSEQVOL2SND3", DVPTR(ENDSEQVOL2SND3), ENDSEQVOL2SND3__STATIC },
|
||||
{ "ENDSEQVOL2SND4", DVPTR(ENDSEQVOL2SND4), ENDSEQVOL2SND4__STATIC },
|
||||
{ "ENDSEQVOL2SND5", DVPTR(ENDSEQVOL2SND5), ENDSEQVOL2SND5__STATIC },
|
||||
{ "ENDSEQVOL2SND6", DVPTR(ENDSEQVOL2SND6), ENDSEQVOL2SND6__STATIC },
|
||||
{ "ENDSEQVOL2SND7", DVPTR(ENDSEQVOL2SND7), ENDSEQVOL2SND7__STATIC },
|
||||
{ "ENDSEQVOL3SND2", DVPTR(ENDSEQVOL3SND2), ENDSEQVOL3SND2__STATIC },
|
||||
{ "ENDSEQVOL3SND3", DVPTR(ENDSEQVOL3SND3), ENDSEQVOL3SND3__STATIC },
|
||||
{ "ENDSEQVOL3SND4", DVPTR(ENDSEQVOL3SND4), ENDSEQVOL3SND4__STATIC },
|
||||
{ "ENDSEQVOL3SND5", DVPTR(ENDSEQVOL3SND5), ENDSEQVOL3SND5__STATIC },
|
||||
{ "ENDSEQVOL3SND6", DVPTR(ENDSEQVOL3SND6), ENDSEQVOL3SND6__STATIC },
|
||||
{ "ENDSEQVOL3SND7", DVPTR(ENDSEQVOL3SND7), ENDSEQVOL3SND7__STATIC },
|
||||
{ "ENDSEQVOL3SND8", DVPTR(ENDSEQVOL3SND8), ENDSEQVOL3SND8__STATIC },
|
||||
{ "ENDSEQVOL3SND9", DVPTR(ENDSEQVOL3SND9), ENDSEQVOL3SND9__STATIC },
|
||||
{ "EXITMENUSOUND", DVPTR(EXITMENUSOUND), EXITMENUSOUND__STATIC },
|
||||
{ "EXPANDERSHOOT", DVPTR(EXPANDERSHOOT), EXPANDERSHOOT__STATIC },
|
||||
{ "FLUSH_TOILET", DVPTR(FLUSH_TOILET), FLUSH_TOILET__STATIC },
|
||||
{ "FLY_BY", DVPTR(FLY_BY), FLY_BY__STATIC },
|
||||
{ "GENERIC_AMBIENCE17", DVPTR(GENERIC_AMBIENCE17), GENERIC_AMBIENCE17__STATIC },
|
||||
{ "GLASS_BREAKING", DVPTR(GLASS_BREAKING), GLASS_BREAKING__STATIC },
|
||||
{ "GLASS_HEAVYBREAK", DVPTR(GLASS_HEAVYBREAK), GLASS_HEAVYBREAK__STATIC },
|
||||
{ "INSERT_CLIP", DVPTR(INSERT_CLIP), INSERT_CLIP__STATIC },
|
||||
{ "INTRO4_1", DVPTR(INTRO4_1), INTRO4_1__STATIC },
|
||||
{ "INTRO4_2", DVPTR(INTRO4_2), INTRO4_2__STATIC },
|
||||
{ "INTRO4_3", DVPTR(INTRO4_3), INTRO4_3__STATIC },
|
||||
{ "INTRO4_4", DVPTR(INTRO4_4), INTRO4_4__STATIC },
|
||||
{ "INTRO4_5", DVPTR(INTRO4_5), INTRO4_5__STATIC },
|
||||
{ "INTRO4_6", DVPTR(INTRO4_6), INTRO4_6__STATIC },
|
||||
{ "INTRO4_B", DVPTR(INTRO4_B), INTRO4_B__STATIC },
|
||||
{ "ITEM_SPLASH", DVPTR(ITEM_SPLASH), ITEM_SPLASH__STATIC },
|
||||
{ "JIBBED_ACTOR5", DVPTR(JIBBED_ACTOR5), JIBBED_ACTOR5__STATIC },
|
||||
{ "JIBBED_ACTOR6", DVPTR(JIBBED_ACTOR6), JIBBED_ACTOR6__STATIC },
|
||||
{ "KICK_HIT", DVPTR(KICK_HIT), KICK_HIT__STATIC },
|
||||
{ "LASERTRIP_ARMING", DVPTR(LASERTRIP_ARMING), LASERTRIP_ARMING__STATIC },
|
||||
{ "LASERTRIP_EXPLODE", DVPTR(LASERTRIP_EXPLODE), LASERTRIP_EXPLODE__STATIC },
|
||||
{ "LASERTRIP_ONWALL", DVPTR(LASERTRIP_ONWALL), LASERTRIP_ONWALL__STATIC },
|
||||
{ "LIGHTNING_SLAP", DVPTR(LIGHTNING_SLAP), LIGHTNING_SLAP__STATIC },
|
||||
{ "MONITOR_ACTIVE", DVPTR(MONITOR_ACTIVE), MONITOR_ACTIVE__STATIC },
|
||||
{ "NITEVISION_ONOFF", DVPTR(NITEVISION_ONOFF), NITEVISION_ONOFF__STATIC },
|
||||
{ "OCTA_RECOG", DVPTR(OCTA_RECOG), OCTA_RECOG__STATIC },
|
||||
{ "PIG_RECOG", DVPTR(PIG_RECOG), PIG_RECOG__STATIC },
|
||||
{ "PIPEBOMB_BOUNCE", DVPTR(PIPEBOMB_BOUNCE), PIPEBOMB_BOUNCE__STATIC },
|
||||
{ "PIPEBOMB_EXPLODE", DVPTR(PIPEBOMB_EXPLODE), PIPEBOMB_EXPLODE__STATIC },
|
||||
{ "PISTOL_BODYHIT", DVPTR(PISTOL_BODYHIT), PISTOL_BODYHIT__STATIC },
|
||||
{ "PISTOL_FIRE", DVPTR(PISTOL_FIRE), PISTOL_FIRE__STATIC },
|
||||
{ "PISTOL_RICOCHET", DVPTR(PISTOL_RICOCHET), PISTOL_RICOCHET__STATIC },
|
||||
{ "POOLBALLHIT", DVPTR(POOLBALLHIT), POOLBALLHIT__STATIC },
|
||||
{ "PRED_RECOG", DVPTR(PRED_RECOG), PRED_RECOG__STATIC },
|
||||
{ "RATTY", DVPTR(RATTY), RATTY__STATIC },
|
||||
{ "RECO_ATTACK", DVPTR(RECO_ATTACK), RECO_ATTACK__STATIC },
|
||||
{ "RECO_PAIN", DVPTR(RECO_PAIN), RECO_PAIN__STATIC },
|
||||
{ "RECO_RECOG", DVPTR(RECO_RECOG), RECO_RECOG__STATIC },
|
||||
{ "RECO_ROAM", DVPTR(RECO_ROAM), RECO_ROAM__STATIC },
|
||||
{ "RIPHEADNECK", DVPTR(RIPHEADNECK), RIPHEADNECK__STATIC },
|
||||
{ "RPG_EXPLODE", DVPTR(RPG_EXPLODE), RPG_EXPLODE__STATIC },
|
||||
{ "RPG_SHOOT", DVPTR(RPG_SHOOT), RPG_SHOOT__STATIC },
|
||||
{ "SELECT_WEAPON", DVPTR(SELECT_WEAPON), SELECT_WEAPON__STATIC },
|
||||
{ "SHORT_CIRCUIT", DVPTR(SHORT_CIRCUIT), SHORT_CIRCUIT__STATIC },
|
||||
{ "SHOTGUN_COCK", DVPTR(SHOTGUN_COCK), SHOTGUN_COCK__STATIC },
|
||||
{ "SHOTGUN_FIRE", DVPTR(SHOTGUN_FIRE), SHOTGUN_FIRE__STATIC },
|
||||
{ "SHRINKER_FIRE", DVPTR(SHRINKER_FIRE), SHRINKER_FIRE__STATIC },
|
||||
{ "SHRINKER_HIT", DVPTR(SHRINKER_HIT), SHRINKER_HIT__STATIC },
|
||||
{ "SLIM_ATTACK", DVPTR(SLIM_ATTACK), SLIM_ATTACK__STATIC },
|
||||
{ "SLIM_DYING", DVPTR(SLIM_DYING), SLIM_DYING__STATIC },
|
||||
{ "SLIM_RECOG", DVPTR(SLIM_RECOG), SLIM_RECOG__STATIC },
|
||||
{ "SLIM_ROAM", DVPTR(SLIM_ROAM), SLIM_ROAM__STATIC },
|
||||
{ "SOMETHING_DRIPPING", DVPTR(SOMETHING_DRIPPING), SOMETHING_DRIPPING__STATIC },
|
||||
{ "SOMETHINGFROZE", DVPTR(SOMETHINGFROZE), SOMETHINGFROZE__STATIC },
|
||||
{ "SOMETHINGHITFORCE", DVPTR(SOMETHINGHITFORCE), SOMETHINGHITFORCE__STATIC },
|
||||
{ "SQUISHED", DVPTR(SQUISHED), SQUISHED__STATIC },
|
||||
{ "SUBWAY", DVPTR(SUBWAY), SUBWAY__STATIC },
|
||||
{ "SWITCH_ON", DVPTR(SWITCH_ON), SWITCH_ON__STATIC },
|
||||
{ "TELEPORTER", DVPTR(TELEPORTER), TELEPORTER__STATIC },
|
||||
{ "THUD", DVPTR(THUD), THUD__STATIC },
|
||||
{ "THUNDER", DVPTR(THUNDER), THUNDER__STATIC },
|
||||
{ "TURR_RECOG", DVPTR(TURR_RECOG), TURR_RECOG__STATIC },
|
||||
{ "VENT_BUST", DVPTR(VENT_BUST), VENT_BUST__STATIC },
|
||||
{ "VOL4ENDSND1", DVPTR(VOL4ENDSND1), VOL4ENDSND1__STATIC },
|
||||
{ "VOL4ENDSND2", DVPTR(VOL4ENDSND2), VOL4ENDSND2__STATIC },
|
||||
{ "WAR_AMBIENCE2", DVPTR(WAR_AMBIENCE2), WAR_AMBIENCE2__STATIC },
|
||||
{ "WHIPYOURASS", DVPTR(WHIPYOURASS), WHIPYOURASS__STATIC },
|
||||
{ "WIERDSHOT_FLY", DVPTR(WIERDSHOT_FLY), WIERDSHOT_FLY__STATIC },
|
||||
{ "WIND_AMBIENCE", DVPTR(WIND_AMBIENCE), WIND_AMBIENCE__STATIC },
|
||||
{ "WIND_REPEAT", DVPTR(WIND_REPEAT), WIND_REPEAT__STATIC },
|
||||
};
|
||||
|
||||
#ifdef DYNSOUNDREMAP_ENABLE
|
||||
|
||||
int32_t ALIEN_SWITCH1 = ALIEN_SWITCH1__STATIC;
|
||||
int32_t BIGBANG = BIGBANG__STATIC;
|
||||
int32_t BONUS_SPEECH1 = BONUS_SPEECH1__STATIC;
|
||||
int32_t BONUS_SPEECH2 = BONUS_SPEECH2__STATIC;
|
||||
int32_t BONUS_SPEECH3 = BONUS_SPEECH3__STATIC;
|
||||
int32_t BONUS_SPEECH4 = BONUS_SPEECH4__STATIC;
|
||||
int32_t BONUSMUSIC = BONUSMUSIC__STATIC;
|
||||
int32_t BOS1_RECOG = BOS1_RECOG__STATIC;
|
||||
int32_t BOS1_WALK = BOS1_WALK__STATIC;
|
||||
int32_t BOS2_RECOG = BOS2_RECOG__STATIC;
|
||||
int32_t BOS3_RECOG = BOS3_RECOG__STATIC;
|
||||
int32_t BOS4_RECOG = BOS4_RECOG__STATIC;
|
||||
int32_t BOSS4_DEADSPEECH = BOSS4_DEADSPEECH__STATIC;
|
||||
int32_t BOSS4_FIRSTSEE = BOSS4_FIRSTSEE__STATIC;
|
||||
int32_t BOSSTALKTODUKE = BOSSTALKTODUKE__STATIC;
|
||||
int32_t CAPT_RECOG = CAPT_RECOG__STATIC;
|
||||
int32_t CAT_FIRE = CAT_FIRE__STATIC;
|
||||
int32_t CHAINGUN_FIRE = CHAINGUN_FIRE__STATIC;
|
||||
int32_t COMM_RECOG = COMM_RECOG__STATIC;
|
||||
int32_t DRON_RECOG = DRON_RECOG__STATIC;
|
||||
int32_t DUKE_CRACK = DUKE_CRACK__STATIC;
|
||||
int32_t DUKE_CRACK_FIRST = DUKE_CRACK_FIRST__STATIC;
|
||||
int32_t DUKE_CRACK2 = DUKE_CRACK2__STATIC;
|
||||
int32_t DUKE_DRINKING = DUKE_DRINKING__STATIC;
|
||||
int32_t DUKE_GASP = DUKE_GASP__STATIC;
|
||||
int32_t DUKE_GET = DUKE_GET__STATIC;
|
||||
int32_t DUKE_GETWEAPON2 = DUKE_GETWEAPON2__STATIC;
|
||||
int32_t DUKE_GETWEAPON6 = DUKE_GETWEAPON6__STATIC;
|
||||
int32_t DUKE_GOTHEALTHATLOW = DUKE_GOTHEALTHATLOW__STATIC;
|
||||
int32_t DUKE_GRUNT = DUKE_GRUNT__STATIC;
|
||||
int32_t DUKE_HARTBEAT = DUKE_HARTBEAT__STATIC;
|
||||
int32_t DUKE_JETPACK_IDLE = DUKE_JETPACK_IDLE__STATIC;
|
||||
int32_t DUKE_JETPACK_OFF = DUKE_JETPACK_OFF__STATIC;
|
||||
int32_t DUKE_JETPACK_ON = DUKE_JETPACK_ON__STATIC;
|
||||
int32_t DUKE_LAND = DUKE_LAND__STATIC;
|
||||
int32_t DUKE_LAND_HURT = DUKE_LAND_HURT__STATIC;
|
||||
int32_t DUKE_LONGTERM_PAIN = DUKE_LONGTERM_PAIN__STATIC;
|
||||
int32_t DUKE_ONWATER = DUKE_ONWATER__STATIC;
|
||||
int32_t DUKE_PISSRELIEF = DUKE_PISSRELIEF__STATIC;
|
||||
int32_t DUKE_SCREAM = DUKE_SCREAM__STATIC;
|
||||
int32_t DUKE_SEARCH = DUKE_SEARCH__STATIC;
|
||||
int32_t DUKE_SEARCH2 = DUKE_SEARCH2__STATIC;
|
||||
int32_t DUKE_TAKEPILLS = DUKE_TAKEPILLS__STATIC;
|
||||
int32_t DUKE_UNDERWATER = DUKE_UNDERWATER__STATIC;
|
||||
int32_t DUKE_URINATE = DUKE_URINATE__STATIC;
|
||||
int32_t DUKE_USEMEDKIT = DUKE_USEMEDKIT__STATIC;
|
||||
int32_t DUKE_WALKINDUCTS = DUKE_WALKINDUCTS__STATIC;
|
||||
int32_t DUKETALKTOBOSS = DUKETALKTOBOSS__STATIC;
|
||||
int32_t EARTHQUAKE = EARTHQUAKE__STATIC;
|
||||
int32_t EJECT_CLIP = EJECT_CLIP__STATIC;
|
||||
int32_t ELEVATOR_OFF = ELEVATOR_OFF__STATIC;
|
||||
int32_t ELEVATOR_ON = ELEVATOR_ON__STATIC;
|
||||
int32_t END_OF_LEVEL_WARN = END_OF_LEVEL_WARN__STATIC;
|
||||
int32_t ENDSEQVOL2SND1 = ENDSEQVOL2SND1__STATIC;
|
||||
int32_t ENDSEQVOL2SND2 = ENDSEQVOL2SND2__STATIC;
|
||||
int32_t ENDSEQVOL2SND3 = ENDSEQVOL2SND3__STATIC;
|
||||
int32_t ENDSEQVOL2SND4 = ENDSEQVOL2SND4__STATIC;
|
||||
int32_t ENDSEQVOL2SND5 = ENDSEQVOL2SND5__STATIC;
|
||||
int32_t ENDSEQVOL2SND6 = ENDSEQVOL2SND6__STATIC;
|
||||
int32_t ENDSEQVOL2SND7 = ENDSEQVOL2SND7__STATIC;
|
||||
int32_t ENDSEQVOL3SND2 = ENDSEQVOL3SND2__STATIC;
|
||||
int32_t ENDSEQVOL3SND3 = ENDSEQVOL3SND3__STATIC;
|
||||
int32_t ENDSEQVOL3SND4 = ENDSEQVOL3SND4__STATIC;
|
||||
int32_t ENDSEQVOL3SND5 = ENDSEQVOL3SND5__STATIC;
|
||||
int32_t ENDSEQVOL3SND6 = ENDSEQVOL3SND6__STATIC;
|
||||
int32_t ENDSEQVOL3SND7 = ENDSEQVOL3SND7__STATIC;
|
||||
int32_t ENDSEQVOL3SND8 = ENDSEQVOL3SND8__STATIC;
|
||||
int32_t ENDSEQVOL3SND9 = ENDSEQVOL3SND9__STATIC;
|
||||
int32_t EXITMENUSOUND = EXITMENUSOUND__STATIC;
|
||||
int32_t EXPANDERSHOOT = EXPANDERSHOOT__STATIC;
|
||||
int32_t FLUSH_TOILET = FLUSH_TOILET__STATIC;
|
||||
int32_t FLY_BY = FLY_BY__STATIC;
|
||||
int32_t GENERIC_AMBIENCE17 = GENERIC_AMBIENCE17__STATIC;
|
||||
int32_t GLASS_BREAKING = GLASS_BREAKING__STATIC;
|
||||
int32_t GLASS_HEAVYBREAK = GLASS_HEAVYBREAK__STATIC;
|
||||
int32_t INSERT_CLIP = INSERT_CLIP__STATIC;
|
||||
int32_t INTRO4_1 = INTRO4_1__STATIC;
|
||||
int32_t INTRO4_2 = INTRO4_2__STATIC;
|
||||
int32_t INTRO4_3 = INTRO4_3__STATIC;
|
||||
int32_t INTRO4_4 = INTRO4_4__STATIC;
|
||||
int32_t INTRO4_5 = INTRO4_5__STATIC;
|
||||
int32_t INTRO4_6 = INTRO4_6__STATIC;
|
||||
int32_t INTRO4_B = INTRO4_B__STATIC;
|
||||
int32_t ITEM_SPLASH = ITEM_SPLASH__STATIC;
|
||||
int32_t JIBBED_ACTOR5 = JIBBED_ACTOR5__STATIC;
|
||||
int32_t JIBBED_ACTOR6 = JIBBED_ACTOR6__STATIC;
|
||||
int32_t KICK_HIT = KICK_HIT__STATIC;
|
||||
int32_t LASERTRIP_ARMING = LASERTRIP_ARMING__STATIC;
|
||||
int32_t LASERTRIP_EXPLODE = LASERTRIP_EXPLODE__STATIC;
|
||||
int32_t LASERTRIP_ONWALL = LASERTRIP_ONWALL__STATIC;
|
||||
int32_t LIGHTNING_SLAP = LIGHTNING_SLAP__STATIC;
|
||||
int32_t MONITOR_ACTIVE = MONITOR_ACTIVE__STATIC;
|
||||
int32_t NITEVISION_ONOFF = NITEVISION_ONOFF__STATIC;
|
||||
int32_t OCTA_RECOG = OCTA_RECOG__STATIC;
|
||||
int32_t PIG_RECOG = PIG_RECOG__STATIC;
|
||||
int32_t PIPEBOMB_BOUNCE = PIPEBOMB_BOUNCE__STATIC;
|
||||
int32_t PIPEBOMB_EXPLODE = PIPEBOMB_EXPLODE__STATIC;
|
||||
int32_t PISTOL_BODYHIT = PISTOL_BODYHIT__STATIC;
|
||||
int32_t PISTOL_FIRE = PISTOL_FIRE__STATIC;
|
||||
int32_t PISTOL_RICOCHET = PISTOL_RICOCHET__STATIC;
|
||||
int32_t POOLBALLHIT = POOLBALLHIT__STATIC;
|
||||
int32_t PRED_RECOG = PRED_RECOG__STATIC;
|
||||
int32_t RATTY = RATTY__STATIC;
|
||||
int32_t RECO_ATTACK = RECO_ATTACK__STATIC;
|
||||
int32_t RECO_PAIN = RECO_PAIN__STATIC;
|
||||
int32_t RECO_RECOG = RECO_RECOG__STATIC;
|
||||
int32_t RECO_ROAM = RECO_ROAM__STATIC;
|
||||
int32_t RIPHEADNECK = RIPHEADNECK__STATIC;
|
||||
int32_t RPG_EXPLODE = RPG_EXPLODE__STATIC;
|
||||
int32_t RPG_SHOOT = RPG_SHOOT__STATIC;
|
||||
int32_t SELECT_WEAPON = SELECT_WEAPON__STATIC;
|
||||
int32_t SHORT_CIRCUIT = SHORT_CIRCUIT__STATIC;
|
||||
int32_t SHOTGUN_COCK = SHOTGUN_COCK__STATIC;
|
||||
int32_t SHOTGUN_FIRE = SHOTGUN_FIRE__STATIC;
|
||||
int32_t SHRINKER_FIRE = SHRINKER_FIRE__STATIC;
|
||||
int32_t SHRINKER_HIT = SHRINKER_HIT__STATIC;
|
||||
int32_t SLIM_ATTACK = SLIM_ATTACK__STATIC;
|
||||
int32_t SLIM_DYING = SLIM_DYING__STATIC;
|
||||
int32_t SLIM_RECOG = SLIM_RECOG__STATIC;
|
||||
int32_t SLIM_ROAM = SLIM_ROAM__STATIC;
|
||||
int32_t SOMETHING_DRIPPING = SOMETHING_DRIPPING__STATIC;
|
||||
int32_t SOMETHINGFROZE = SOMETHINGFROZE__STATIC;
|
||||
int32_t SOMETHINGHITFORCE = SOMETHINGHITFORCE__STATIC;
|
||||
int32_t SQUISHED = SQUISHED__STATIC;
|
||||
int32_t SUBWAY = SUBWAY__STATIC;
|
||||
int32_t SWITCH_ON = SWITCH_ON__STATIC;
|
||||
int32_t TELEPORTER = TELEPORTER__STATIC;
|
||||
int32_t THUD = THUD__STATIC;
|
||||
int32_t THUNDER = THUNDER__STATIC;
|
||||
int32_t TURR_RECOG = TURR_RECOG__STATIC;
|
||||
int32_t VENT_BUST = VENT_BUST__STATIC;
|
||||
int32_t VOL4ENDSND1 = VOL4ENDSND1__STATIC;
|
||||
int32_t VOL4ENDSND2 = VOL4ENDSND2__STATIC;
|
||||
int32_t WAR_AMBIENCE2 = WAR_AMBIENCE2__STATIC;
|
||||
int32_t WHIPYOURASS = WHIPYOURASS__STATIC;
|
||||
int32_t WIERDSHOT_FLY = WIERDSHOT_FLY__STATIC;
|
||||
int32_t WIND_AMBIENCE = WIND_AMBIENCE__STATIC;
|
||||
int32_t WIND_REPEAT = WIND_REPEAT__STATIC;
|
||||
|
||||
#if !defined LUNATIC
|
||||
static hashtable_t h_names = {512, NULL};
|
||||
|
||||
void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue)
|
||||
{
|
||||
if ((unsigned)lValue >= MAXSOUNDS || !szLabel)
|
||||
return;
|
||||
|
||||
int const i = hash_find(&h_names,szLabel);
|
||||
|
||||
if (i>=0)
|
||||
{
|
||||
struct dynitem *di = &g_dynSoundList[i];
|
||||
#ifdef DEBUGGINGAIDS
|
||||
if (g_scriptDebug && di->staticval != lValue)
|
||||
OSD_Printf("REMAP %s (%d) --> %d\n", di->str, di->staticval, lValue);
|
||||
#endif
|
||||
*di->dynvalptr = lValue;
|
||||
}
|
||||
}
|
||||
|
||||
void initsoundhashnames(void)
|
||||
{
|
||||
hash_init(&h_names);
|
||||
|
||||
for (int i=0; i < ARRAY_SSIZE(g_dynSoundList); i++)
|
||||
hash_add(&h_names, g_dynSoundList[i].str, i, 0);
|
||||
}
|
||||
|
||||
void freesoundhashnames(void)
|
||||
{
|
||||
hash_free(&h_names);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// This is run after all CON define's have been processed to set up the
|
||||
// dynamic->static sound mapping.
|
||||
void G_InitDynamicSounds(void)
|
||||
{
|
||||
Bmemset(DynamicSoundMap, 0, sizeof(DynamicSoundMap));
|
||||
|
||||
for (auto & i : g_dynSoundList)
|
||||
#ifdef DYNSOUNDREMAP_ENABLE
|
||||
DynamicSoundMap[*(i.dynvalptr)] = i.staticval;
|
||||
#else
|
||||
DynamicSoundMap[i.staticval] = i.staticval;
|
||||
#endif
|
||||
|
||||
}
|
||||
END_DUKE_NS
|
|
@ -1,338 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2013 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#ifndef soundsdyn_h__
|
||||
#define soundsdyn_h__
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
#define DYNSOUNDREMAP_ENABLE
|
||||
|
||||
|
||||
#define KICK_HIT__STATIC 0
|
||||
#define PISTOL_RICOCHET__STATIC 1
|
||||
#define PISTOL_BODYHIT__STATIC 2
|
||||
#define PISTOL_FIRE__STATIC 3
|
||||
#define EJECT_CLIP__STATIC 4
|
||||
#define INSERT_CLIP__STATIC 5
|
||||
#define CHAINGUN_FIRE__STATIC 6
|
||||
#define RPG_SHOOT__STATIC 7
|
||||
#define POOLBALLHIT__STATIC 8
|
||||
#define RPG_EXPLODE__STATIC 9
|
||||
#define CAT_FIRE__STATIC 10
|
||||
#define SHRINKER_FIRE__STATIC 11
|
||||
#define PIPEBOMB_BOUNCE__STATIC 13
|
||||
#define PIPEBOMB_EXPLODE__STATIC 14
|
||||
#define LASERTRIP_ONWALL__STATIC 15
|
||||
#define LASERTRIP_ARMING__STATIC 16
|
||||
#define LASERTRIP_EXPLODE__STATIC 17
|
||||
#define VENT_BUST__STATIC 18
|
||||
#define GLASS_BREAKING__STATIC 19
|
||||
#define GLASS_HEAVYBREAK__STATIC 20
|
||||
#define SHORT_CIRCUIT__STATIC 21
|
||||
#define ITEM_SPLASH__STATIC 22
|
||||
#define DUKE_GASP__STATIC 25
|
||||
#define SLIM_RECOG__STATIC 26
|
||||
#define DUKE_URINATE__STATIC 28
|
||||
#define ENDSEQVOL3SND2__STATIC 29
|
||||
#define ENDSEQVOL3SND3__STATIC 30
|
||||
#define DUKE_CRACK__STATIC 33
|
||||
#define SLIM_ATTACK__STATIC 34
|
||||
#define SOMETHINGHITFORCE__STATIC 35
|
||||
#define DUKE_DRINKING__STATIC 36
|
||||
#define DUKE_GRUNT__STATIC 38
|
||||
#define DUKE_HARTBEAT__STATIC 39
|
||||
#define DUKE_ONWATER__STATIC 40
|
||||
#define DUKE_LAND__STATIC 42
|
||||
#define DUKE_WALKINDUCTS__STATIC 43
|
||||
#define DUKE_UNDERWATER__STATIC 48
|
||||
#define DUKE_JETPACK_ON__STATIC 49
|
||||
#define DUKE_JETPACK_IDLE__STATIC 50
|
||||
#define DUKE_JETPACK_OFF__STATIC 51
|
||||
#define DUKETALKTOBOSS__STATIC 56
|
||||
#define SQUISHED__STATIC 69
|
||||
#define TELEPORTER__STATIC 70
|
||||
#define ELEVATOR_ON__STATIC 71
|
||||
#define ELEVATOR_OFF__STATIC 73
|
||||
#define SUBWAY__STATIC 75
|
||||
#define SWITCH_ON__STATIC 76
|
||||
#define FLUSH_TOILET__STATIC 79
|
||||
#define EARTHQUAKE__STATIC 81
|
||||
#define END_OF_LEVEL_WARN__STATIC 83
|
||||
#define WIND_AMBIENCE__STATIC 91
|
||||
#define SOMETHING_DRIPPING__STATIC 92
|
||||
#define BOS1_RECOG__STATIC 97
|
||||
#define BOS2_RECOG__STATIC 102
|
||||
#define DUKE_GETWEAPON2__STATIC 107
|
||||
#define SHOTGUN_FIRE__STATIC 109
|
||||
#define PRED_RECOG__STATIC 111
|
||||
#define CAPT_RECOG__STATIC 117
|
||||
#define PIG_RECOG__STATIC 121
|
||||
#define RECO_ROAM__STATIC 125
|
||||
#define RECO_RECOG__STATIC 126
|
||||
#define RECO_ATTACK__STATIC 127
|
||||
#define RECO_PAIN__STATIC 128
|
||||
#define DRON_RECOG__STATIC 131
|
||||
#define COMM_RECOG__STATIC 136
|
||||
#define OCTA_RECOG__STATIC 141
|
||||
#define TURR_RECOG__STATIC 146
|
||||
#define SLIM_DYING__STATIC 149
|
||||
#define BOS3_RECOG__STATIC 151
|
||||
#define BOS1_WALK__STATIC 156
|
||||
#define THUD__STATIC 158
|
||||
#define WIERDSHOT_FLY__STATIC 160
|
||||
#define SLIM_ROAM__STATIC 163
|
||||
#define SHOTGUN_COCK__STATIC 169
|
||||
#define GENERIC_AMBIENCE17__STATIC 177
|
||||
#define BONUS_SPEECH1__STATIC 195
|
||||
#define BONUS_SPEECH2__STATIC 196
|
||||
#define BONUS_SPEECH3__STATIC 197
|
||||
#define BONUS_SPEECH4__STATIC 199
|
||||
#define DUKE_LAND_HURT__STATIC 200
|
||||
#define DUKE_SEARCH2__STATIC 207
|
||||
#define DUKE_CRACK2__STATIC 208
|
||||
#define DUKE_SEARCH__STATIC 209
|
||||
#define DUKE_GET__STATIC 210
|
||||
#define DUKE_LONGTERM_PAIN__STATIC 211
|
||||
#define MONITOR_ACTIVE__STATIC 212
|
||||
#define NITEVISION_ONOFF__STATIC 213
|
||||
#define DUKE_CRACK_FIRST__STATIC 215
|
||||
#define DUKE_USEMEDKIT__STATIC 216
|
||||
#define DUKE_TAKEPILLS__STATIC 217
|
||||
#define DUKE_PISSRELIEF__STATIC 218
|
||||
#define SELECT_WEAPON__STATIC 219
|
||||
#define JIBBED_ACTOR5__STATIC 226
|
||||
#define JIBBED_ACTOR6__STATIC 227
|
||||
#define DUKE_GOTHEALTHATLOW__STATIC 229
|
||||
#define BOSSTALKTODUKE__STATIC 230
|
||||
#define WAR_AMBIENCE2__STATIC 232
|
||||
#define EXITMENUSOUND__STATIC 243
|
||||
#define FLY_BY__STATIC 244
|
||||
#define DUKE_SCREAM__STATIC 245
|
||||
#define SHRINKER_HIT__STATIC 246
|
||||
#define RATTY__STATIC 247
|
||||
#define BONUSMUSIC__STATIC 249
|
||||
#define DUKE_GETWEAPON6__STATIC 264
|
||||
#define ALIEN_SWITCH1__STATIC 272
|
||||
#define RIPHEADNECK__STATIC 284
|
||||
#define ENDSEQVOL3SND4__STATIC 288
|
||||
#define ENDSEQVOL3SND5__STATIC 289
|
||||
#define ENDSEQVOL3SND6__STATIC 290
|
||||
#define ENDSEQVOL3SND7__STATIC 291
|
||||
#define ENDSEQVOL3SND8__STATIC 292
|
||||
#define ENDSEQVOL3SND9__STATIC 293
|
||||
#define WHIPYOURASS__STATIC 294
|
||||
#define ENDSEQVOL2SND1__STATIC 295
|
||||
#define ENDSEQVOL2SND2__STATIC 296
|
||||
#define ENDSEQVOL2SND3__STATIC 297
|
||||
#define ENDSEQVOL2SND4__STATIC 298
|
||||
#define ENDSEQVOL2SND5__STATIC 299
|
||||
#define ENDSEQVOL2SND6__STATIC 300
|
||||
#define ENDSEQVOL2SND7__STATIC 301
|
||||
#define SOMETHINGFROZE__STATIC 303
|
||||
#define WIND_REPEAT__STATIC 308
|
||||
#define BOS4_RECOG__STATIC 342
|
||||
#define LIGHTNING_SLAP__STATIC 351
|
||||
#define THUNDER__STATIC 352
|
||||
#define INTRO4_1__STATIC 363
|
||||
#define INTRO4_2__STATIC 364
|
||||
#define INTRO4_3__STATIC 365
|
||||
#define INTRO4_4__STATIC 366
|
||||
#define INTRO4_5__STATIC 367
|
||||
#define INTRO4_6__STATIC 368
|
||||
#define BOSS4_DEADSPEECH__STATIC 370
|
||||
#define BOSS4_FIRSTSEE__STATIC 371
|
||||
#define VOL4ENDSND1__STATIC 384
|
||||
#define VOL4ENDSND2__STATIC 385
|
||||
#define EXPANDERSHOOT__STATIC 388
|
||||
#define INTRO4_B__STATIC 392
|
||||
#define BIGBANG__STATIC 393
|
||||
|
||||
extern int16_t DynamicSoundMap[MAXSOUNDS];
|
||||
|
||||
void G_InitDynamicSounds(void);
|
||||
|
||||
#ifdef DYNSOUNDREMAP_ENABLE
|
||||
|
||||
void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue);
|
||||
|
||||
#if !defined LUNATIC
|
||||
void initsoundhashnames(void);
|
||||
void freesoundhashnames(void);
|
||||
#endif
|
||||
|
||||
extern int32_t ALIEN_SWITCH1;
|
||||
extern int32_t BIGBANG;
|
||||
extern int32_t BONUS_SPEECH1;
|
||||
extern int32_t BONUS_SPEECH2;
|
||||
extern int32_t BONUS_SPEECH3;
|
||||
extern int32_t BONUS_SPEECH4;
|
||||
extern int32_t BONUSMUSIC;
|
||||
extern int32_t BOS1_RECOG;
|
||||
extern int32_t BOS1_WALK;
|
||||
extern int32_t BOS2_RECOG;
|
||||
extern int32_t BOS3_RECOG;
|
||||
extern int32_t BOS4_RECOG;
|
||||
extern int32_t BOSS4_DEADSPEECH;
|
||||
extern int32_t BOSS4_FIRSTSEE;
|
||||
extern int32_t BOSSTALKTODUKE;
|
||||
extern int32_t CAPT_RECOG;
|
||||
extern int32_t CAT_FIRE;
|
||||
extern int32_t CHAINGUN_FIRE;
|
||||
extern int32_t COMM_RECOG;
|
||||
extern int32_t DRON_RECOG;
|
||||
extern int32_t DUKE_CRACK;
|
||||
extern int32_t DUKE_CRACK_FIRST;
|
||||
extern int32_t DUKE_CRACK2;
|
||||
extern int32_t DUKE_DRINKING;
|
||||
extern int32_t DUKE_GASP;
|
||||
extern int32_t DUKE_GET;
|
||||
extern int32_t DUKE_GETWEAPON2;
|
||||
extern int32_t DUKE_GETWEAPON6;
|
||||
extern int32_t DUKE_GOTHEALTHATLOW;
|
||||
extern int32_t DUKE_GRUNT;
|
||||
extern int32_t DUKE_HARTBEAT;
|
||||
extern int32_t DUKE_JETPACK_IDLE;
|
||||
extern int32_t DUKE_JETPACK_OFF;
|
||||
extern int32_t DUKE_JETPACK_ON;
|
||||
extern int32_t DUKE_LAND;
|
||||
extern int32_t DUKE_LAND_HURT;
|
||||
extern int32_t DUKE_LONGTERM_PAIN;
|
||||
extern int32_t DUKE_ONWATER;
|
||||
extern int32_t DUKE_PISSRELIEF;
|
||||
extern int32_t DUKE_SCREAM;
|
||||
extern int32_t DUKE_SEARCH;
|
||||
extern int32_t DUKE_SEARCH2;
|
||||
extern int32_t DUKE_TAKEPILLS;
|
||||
extern int32_t DUKE_UNDERWATER;
|
||||
extern int32_t DUKE_URINATE;
|
||||
extern int32_t DUKE_USEMEDKIT;
|
||||
extern int32_t DUKE_WALKINDUCTS;
|
||||
extern int32_t DUKETALKTOBOSS;
|
||||
extern int32_t EARTHQUAKE;
|
||||
extern int32_t EJECT_CLIP;
|
||||
extern int32_t ELEVATOR_OFF;
|
||||
extern int32_t ELEVATOR_ON;
|
||||
extern int32_t END_OF_LEVEL_WARN;
|
||||
extern int32_t ENDSEQVOL2SND1;
|
||||
extern int32_t ENDSEQVOL2SND2;
|
||||
extern int32_t ENDSEQVOL2SND3;
|
||||
extern int32_t ENDSEQVOL2SND4;
|
||||
extern int32_t ENDSEQVOL2SND5;
|
||||
extern int32_t ENDSEQVOL2SND6;
|
||||
extern int32_t ENDSEQVOL2SND7;
|
||||
extern int32_t ENDSEQVOL3SND2;
|
||||
extern int32_t ENDSEQVOL3SND3;
|
||||
extern int32_t ENDSEQVOL3SND4;
|
||||
extern int32_t ENDSEQVOL3SND5;
|
||||
extern int32_t ENDSEQVOL3SND6;
|
||||
extern int32_t ENDSEQVOL3SND7;
|
||||
extern int32_t ENDSEQVOL3SND8;
|
||||
extern int32_t ENDSEQVOL3SND9;
|
||||
extern int32_t EXITMENUSOUND;
|
||||
extern int32_t EXPANDERSHOOT;
|
||||
extern int32_t FLUSH_TOILET;
|
||||
extern int32_t FLY_BY;
|
||||
extern int32_t GENERIC_AMBIENCE17;
|
||||
extern int32_t GLASS_BREAKING;
|
||||
extern int32_t GLASS_HEAVYBREAK;
|
||||
extern int32_t INSERT_CLIP;
|
||||
extern int32_t INTRO4_1;
|
||||
extern int32_t INTRO4_2;
|
||||
extern int32_t INTRO4_3;
|
||||
extern int32_t INTRO4_4;
|
||||
extern int32_t INTRO4_5;
|
||||
extern int32_t INTRO4_6;
|
||||
extern int32_t INTRO4_B;
|
||||
extern int32_t ITEM_SPLASH;
|
||||
extern int32_t JIBBED_ACTOR5;
|
||||
extern int32_t JIBBED_ACTOR6;
|
||||
extern int32_t KICK_HIT;
|
||||
extern int32_t LASERTRIP_ARMING;
|
||||
extern int32_t LASERTRIP_EXPLODE;
|
||||
extern int32_t LASERTRIP_ONWALL;
|
||||
extern int32_t LIGHTNING_SLAP;
|
||||
extern int32_t MONITOR_ACTIVE;
|
||||
extern int32_t NITEVISION_ONOFF;
|
||||
extern int32_t OCTA_RECOG;
|
||||
extern int32_t PIG_RECOG;
|
||||
extern int32_t PIPEBOMB_BOUNCE;
|
||||
extern int32_t PIPEBOMB_EXPLODE;
|
||||
extern int32_t PISTOL_BODYHIT;
|
||||
extern int32_t PISTOL_FIRE;
|
||||
extern int32_t PISTOL_RICOCHET;
|
||||
extern int32_t POOLBALLHIT;
|
||||
extern int32_t PRED_RECOG;
|
||||
extern int32_t RATTY;
|
||||
extern int32_t RECO_ATTACK;
|
||||
extern int32_t RECO_PAIN;
|
||||
extern int32_t RECO_RECOG;
|
||||
extern int32_t RECO_ROAM;
|
||||
extern int32_t RIPHEADNECK;
|
||||
extern int32_t RPG_EXPLODE;
|
||||
extern int32_t RPG_SHOOT;
|
||||
extern int32_t SELECT_WEAPON;
|
||||
extern int32_t SHORT_CIRCUIT;
|
||||
extern int32_t SHOTGUN_COCK;
|
||||
extern int32_t SHOTGUN_FIRE;
|
||||
extern int32_t SHRINKER_FIRE;
|
||||
extern int32_t SHRINKER_HIT;
|
||||
extern int32_t SLIM_ATTACK;
|
||||
extern int32_t SLIM_DYING;
|
||||
extern int32_t SLIM_RECOG;
|
||||
extern int32_t SLIM_ROAM;
|
||||
extern int32_t SOMETHING_DRIPPING;
|
||||
extern int32_t SOMETHINGFROZE;
|
||||
extern int32_t SOMETHINGHITFORCE;
|
||||
extern int32_t SQUISHED;
|
||||
extern int32_t SUBWAY;
|
||||
extern int32_t SWITCH_ON;
|
||||
extern int32_t TELEPORTER;
|
||||
extern int32_t THUD;
|
||||
extern int32_t THUNDER;
|
||||
extern int32_t TURR_RECOG;
|
||||
extern int32_t VENT_BUST;
|
||||
extern int32_t VOL4ENDSND1;
|
||||
extern int32_t VOL4ENDSND2;
|
||||
extern int32_t WAR_AMBIENCE2;
|
||||
extern int32_t WHIPYOURASS;
|
||||
extern int32_t WIERDSHOT_FLY;
|
||||
extern int32_t WIND_AMBIENCE;
|
||||
extern int32_t WIND_REPEAT;
|
||||
|
||||
#define DYNAMICSOUNDMAP(Soundnum) (DynamicSoundMap[Soundnum])
|
||||
|
||||
#else /* if !defined DYNSOUNDREMAP_ENABLE */
|
||||
|
||||
#define G_ProcessDynamicSoundMapping(x, y) ((void)(0))
|
||||
|
||||
#define initsoundhashnames() ((void)0)
|
||||
#define freesoundhashnames() ((void)0)
|
||||
|
||||
#include "soundefs.h"
|
||||
|
||||
#define DYNAMICSOUNDMAP(Soundnum) (Soundnum)
|
||||
|
||||
#endif
|
||||
|
||||
END_DUKE_NS
|
||||
|
||||
#endif // soundsdyn_h__
|
|
@ -25,10 +25,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "build.h"
|
||||
|
||||
#include "namesdyn.h"
|
||||
#include "global.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
BEGIN_DUKERR_NS
|
||||
|
||||
#define DVPTR(x) &x
|
||||
|
||||
|
@ -43,6 +42,31 @@ struct dynitem
|
|||
const int16_t staticval_rr;
|
||||
};
|
||||
|
||||
int16_t g_blimpSpawnItems[15] =
|
||||
{
|
||||
RPGSPRITE__STATIC,
|
||||
CHAINGUNSPRITE__STATIC,
|
||||
DEVISTATORAMMO__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
JETPACK__STATIC,
|
||||
SHIELD__STATIC,
|
||||
FIRSTAID__STATIC,
|
||||
STEROIDS__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
RPGSPRITE__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
FREEZESPRITE__STATIC,
|
||||
FREEZEAMMO__STATIC
|
||||
};
|
||||
|
||||
int16_t WeaponPickupSprites[MAX_WEAPONS] = { KNEE__STATIC, FIRSTGUNSPRITE__STATIC, SHOTGUNSPRITE__STATIC,
|
||||
CHAINGUNSPRITE__STATIC, RPGSPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC, DEVISTATORSPRITE__STATIC,
|
||||
TRIPBOMBSPRITE__STATIC, FREEZESPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC
|
||||
};
|
||||
|
||||
|
||||
static struct dynitem g_dynTileList[] =
|
||||
{
|
||||
{ "SECTOREFFECTOR", DVPTR(SECTOREFFECTOR), SECTOREFFECTOR__STATIC, SECTOREFFECTOR__STATICRR },
|
||||
|
@ -645,6 +669,7 @@ static struct dynitem g_dynTileList[] =
|
|||
{ "FOOTPRINT", DVPTR(FOOTPRINT), FOOTPRINT__STATIC, FOOTPRINT__STATICRR },
|
||||
{ "POOP", DVPTR(POOP), POOP__STATIC, POOP__STATICRR },
|
||||
{ "FRAMEEFFECT1", DVPTR(FRAMEEFFECT1), FRAMEEFFECT1__STATIC, FRAMEEFFECT1__STATICRR },
|
||||
{ "FRAMEEFFECT1_13", DVPTR(FRAMEEFFECT1_13), FRAMEEFFECT1_13__STATIC, FRAMEEFFECT1_13__STATICRR },
|
||||
{ "PANNEL3", DVPTR(PANNEL3), PANNEL3__STATIC, PANNEL3__STATICRR },
|
||||
{ "SCREENBREAK14", DVPTR(SCREENBREAK14), SCREENBREAK14__STATIC, SCREENBREAK14__STATICRR },
|
||||
{ "SCREENBREAK15", DVPTR(SCREENBREAK15), SCREENBREAK15__STATIC, SCREENBREAK15__STATICRR },
|
||||
|
@ -2065,6 +2090,7 @@ int32_t FEM9 = FEM9__STATIC;
|
|||
int32_t FOOTPRINT = FOOTPRINT__STATIC;
|
||||
int32_t POOP = POOP__STATIC;
|
||||
int32_t FRAMEEFFECT1 = FRAMEEFFECT1__STATIC;
|
||||
int32_t FRAMEEFFECT1_13 = FRAMEEFFECT1_13__STATIC;
|
||||
int32_t PANNEL3 = PANNEL3__STATIC;
|
||||
int32_t SCREENBREAK14 = SCREENBREAK14__STATIC;
|
||||
int32_t SCREENBREAK15 = SCREENBREAK15__STATIC;
|
||||
|
@ -2883,7 +2909,6 @@ int32_t MAMA = 0;
|
|||
int32_t MAMAJIBA = 0;
|
||||
int32_t MAMAJIBB = 0;
|
||||
|
||||
#if 0
|
||||
static hashtable_t h_names = {512, NULL};
|
||||
|
||||
void G_ProcessDynamicTileMapping(const char *szLabel, int32_t lValue)
|
||||
|
@ -2897,10 +2922,6 @@ void G_ProcessDynamicTileMapping(const char *szLabel, int32_t lValue)
|
|||
if (i>=0)
|
||||
{
|
||||
struct dynitem *di = &g_dynTileList[i];
|
||||
#ifdef DEBUGGINGAIDS
|
||||
if (g_scriptDebug && di->staticval != lValue)
|
||||
OSD_Printf("REMAP %s (%d) --> %d\n", di->str, di->staticval, lValue);
|
||||
#endif
|
||||
*di->dynvalptr = lValue;
|
||||
}
|
||||
}
|
||||
|
@ -2919,7 +2940,6 @@ void freehashnames(void)
|
|||
{
|
||||
hash_free(&h_names);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
static struct dynitem g_dynWeaponList[] =
|
||||
|
@ -2970,18 +2990,17 @@ void G_InitDynamicTiles(void)
|
|||
|
||||
Bmemset(DynamicTileMap, 0, sizeof(DynamicTileMap));
|
||||
|
||||
if (RR)
|
||||
if (g_gameType & GAMEFLAG_RR)
|
||||
{
|
||||
for (i = 0; g_dynTileList[i].staticval >= 0; i++) {
|
||||
*(g_dynTileList[i].dynvalptr) = -g_dynTileList[i].staticval_rr;
|
||||
if (RRRA && *(g_dynTileList[i].dynvalptr) == -UFO1__STATICRR) *(g_dynTileList[i].dynvalptr) = -UFO1__STATICRRRA;
|
||||
if ((g_gameType & GAMEFLAG_RRRA) && *(g_dynTileList[i].dynvalptr) == -UFO1__STATICRR) *(g_dynTileList[i].dynvalptr) = -UFO1__STATICRRRA;
|
||||
DynamicTileMap[*(g_dynTileList[i].dynvalptr)] = g_dynTileList[i].staticval_rr;
|
||||
NameToTileIndex.Insert(g_dynTileList[i].str, *(g_dynTileList[i].dynvalptr));
|
||||
}
|
||||
for (i = 0; g_dynWeaponList[i].staticval >= 0; i++)
|
||||
*(g_dynWeaponList[i].dynvalptr) = g_dynWeaponList[i].staticval_rr;
|
||||
|
||||
PHEIGHT = PHEIGHT_RR;
|
||||
}
|
||||
|
||||
for (i=0; g_dynTileList[i].staticval >= 0; i++)
|
||||
|
@ -3012,7 +3031,7 @@ void G_InitDynamicTiles(void)
|
|||
g_blimpSpawnItems[13] = FREEZESPRITE;
|
||||
g_blimpSpawnItems[14] = FREEZEAMMO;
|
||||
|
||||
if (RR)
|
||||
if (g_gameType & GAMEFLAG_RR)
|
||||
{
|
||||
WeaponPickupSprites[0] = KNEE;
|
||||
WeaponPickupSprites[1] = FIRSTGUNSPRITE;
|
||||
|
@ -3042,10 +3061,5 @@ void G_InitDynamicTiles(void)
|
|||
WeaponPickupSprites[10] = HEAVYHBOMB;
|
||||
WeaponPickupSprites[11] = SHRINKERSPRITE;
|
||||
}
|
||||
|
||||
// ouch... the big background image takes up a fuckload of memory and takes a second to load!
|
||||
#ifdef EDUKE32_GLES
|
||||
MENUSCREEN = LOADSCREEN = BETASCREEN;
|
||||
#endif
|
||||
}
|
||||
END_RR_NS
|
||||
END_DUKERR_NS
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#ifndef namesdyn_h__
|
||||
#define namesdyn_h__
|
||||
|
||||
BEGIN_RR_NS
|
||||
BEGIN_DUKERR_NS
|
||||
|
||||
|
||||
#define SECTOREFFECTOR__STATIC 1
|
||||
|
@ -625,6 +625,7 @@ BEGIN_RR_NS
|
|||
#define FEM9__STATIC 3450
|
||||
#define FOOTPRINT__STATIC 3701
|
||||
#define POOP__STATIC 4094
|
||||
#define FRAMEEFFECT1_13__STATIC 3999
|
||||
#define FRAMEEFFECT1__STATIC 4095
|
||||
#define PANNEL3__STATIC 4099
|
||||
#define SCREENBREAK14__STATIC 4120
|
||||
|
@ -1311,6 +1312,7 @@ BEGIN_RR_NS
|
|||
#define FOOTPRINT__STATICRR -1160
|
||||
#define POOP__STATICRR -2998
|
||||
#define FRAMEEFFECT1__STATICRR -2999
|
||||
#define FRAMEEFFECT1_13__STATICRR -3000
|
||||
#define PANNEL3__STATICRR -3005
|
||||
#define SCREENBREAK14__STATICRR -3008
|
||||
#define SCREENBREAK15__STATICRR -3009
|
||||
|
@ -2729,6 +2731,7 @@ extern int32_t FEM9;
|
|||
extern int32_t FOOTPRINT;
|
||||
extern int32_t POOP;
|
||||
extern int32_t FRAMEEFFECT1;
|
||||
extern int32_t FRAMEEFFECT1_13;
|
||||
extern int32_t PANNEL3;
|
||||
extern int32_t SCREENBREAK14;
|
||||
extern int32_t SCREENBREAK15;
|
||||
|
@ -3593,6 +3596,9 @@ extern int32_t CHICKEN_WEAPON;
|
|||
|
||||
#define DYNAMICWEAPONMAP(Weaponnum) (DynamicWeaponMap[Weaponnum])
|
||||
|
||||
END_RR_NS
|
||||
extern int16_t g_blimpSpawnItems[15];
|
||||
extern int16_t WeaponPickupSprites[MAX_WEAPONS];
|
||||
|
||||
END_DUKERR_NS
|
||||
|
||||
#endif // namesdyn_h__
|
|
@ -25,11 +25,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "build.h"
|
||||
|
||||
#include "namesdyn.h"
|
||||
#include "sounds.h"
|
||||
#include "soundsdyn.h"
|
||||
#include "global.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
BEGIN_DUKERR_NS
|
||||
|
||||
#ifdef DYNSOUNDREMAP_ENABLE
|
||||
# define DVPTR(x) &x
|
||||
|
@ -334,12 +332,10 @@ static hashtable_t h_names = {512, NULL};
|
|||
|
||||
void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
if ((unsigned)lValue >= MAXSOUNDS || !szLabel)
|
||||
return;
|
||||
|
||||
i = hash_find(&h_names,szLabel);
|
||||
int i = hash_find(&h_names,szLabel);
|
||||
if (i>=0)
|
||||
{
|
||||
struct sdynitem *di = &g_dynSoundList[i];
|
||||
|
@ -353,11 +349,10 @@ void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue)
|
|||
|
||||
void initsoundhashnames(void)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
hash_init(&h_names);
|
||||
|
||||
for (i=0; g_dynSoundList[i].staticval >= 0; i++)
|
||||
for (int i=0; g_dynSoundList[i].staticval >= 0; i++)
|
||||
hash_add(&h_names, g_dynSoundList[i].str, i, 0);
|
||||
}
|
||||
|
||||
|
@ -371,15 +366,14 @@ void freesoundhashnames(void)
|
|||
// dynamic->static sound mapping.
|
||||
void G_InitDynamicSounds(void)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
Bmemset(DynamicSoundMap, 0, sizeof(DynamicSoundMap));
|
||||
|
||||
for (i=0; g_dynSoundList[i].staticval >= 0; i++)
|
||||
for (auto & i : g_dynSoundList)
|
||||
#ifdef DYNSOUNDREMAP_ENABLE
|
||||
DynamicSoundMap[*(g_dynSoundList[i].dynvalptr)] = g_dynSoundList[i].staticval;
|
||||
DynamicSoundMap[*(i.dynvalptr)] = i.staticval;
|
||||
#else
|
||||
DynamicSoundMap[g_dynSoundList[i].staticval] = g_dynSoundList[i].staticval;
|
||||
DynamicSoundMap[i.staticval] = i.staticval;
|
||||
#endif
|
||||
|
||||
}
|
|
@ -20,10 +20,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
BEGIN_RR_NS
|
||||
BEGIN_DUKERR_NS
|
||||
|
||||
#define DYNSOUNDREMAP_ENABLE
|
||||
|
||||
#define MAXSOUNDS 4096
|
||||
|
||||
#define KICK_HIT__STATIC 0
|
||||
#define PISTOL_RICOCHET__STATIC 1
|
|
@ -13,7 +13,6 @@ set( PCH_SOURCES
|
|||
src/gameexec.cpp
|
||||
src/gamevars.cpp
|
||||
src/global.cpp
|
||||
src/namesdyn.cpp
|
||||
src/net.cpp
|
||||
src/osdcmds.cpp
|
||||
src/player.cpp
|
||||
|
@ -24,7 +23,6 @@ set( PCH_SOURCES
|
|||
src/text.cpp
|
||||
src/sector.cpp
|
||||
src/sounds.cpp
|
||||
src/soundsdyn.cpp
|
||||
src/rrdh.cpp)
|
||||
|
||||
add_game_library( rr )
|
||||
|
|
|
@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#define actors_h_
|
||||
|
||||
#include "player.h"
|
||||
# include "namesdyn.h"
|
||||
# include "dukerr/namesdyn.h"
|
||||
#include "dukerr/actors.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
|
|
@ -37,7 +37,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "menu/menu.h"
|
||||
#include "gstrings.h"
|
||||
#include "version.h"
|
||||
#include "namesdyn.h"
|
||||
#include "dukerr/namesdyn.h"
|
||||
#include "../../glbackend/glbackend.h"
|
||||
|
||||
|
||||
|
|
|
@ -729,8 +729,6 @@ nextdemo_nomenu:
|
|||
// if fast-forwarding, we must update totalclock
|
||||
totalclock += TICSPERFRAME;
|
||||
|
||||
// OSD_Printf("t:%d, l+T:%d; cnt:%d, goal:%d%s", totalclock, (lockclock+TICSPERFRAME),
|
||||
// g_demo_cnt, g_demo_goalCnt, g_demo_cnt>=g_demo_goalCnt?" ":"\n");
|
||||
if (g_demo_cnt>=g_demo_goalCnt)
|
||||
{
|
||||
g_demo_goalCnt = 0;
|
||||
|
@ -816,16 +814,6 @@ nextdemo_nomenu:
|
|||
|
||||
if (g_demo_showStats)
|
||||
{
|
||||
#if 0
|
||||
if (g_demo_cnt<tmpdifftime)
|
||||
gametext_center(100, "DIFF");
|
||||
|
||||
{
|
||||
char buf[32];
|
||||
Bsprintf(buf, "RC:%4d TC:%5d", ud.reccnt, g_demo_cnt);
|
||||
gametext_center_number(100, buf);
|
||||
}
|
||||
#endif
|
||||
j=g_demo_cnt/REALGAMETICSPERSEC;
|
||||
Bsprintf(buf, "%02d:%02d", j/60, j%60);
|
||||
gametext_widenumber(18, 16, buf);
|
||||
|
@ -914,9 +902,6 @@ nextdemo_nomenu:
|
|||
|
||||
if (foundemo)
|
||||
{
|
||||
#if KRANDDEBUG
|
||||
krd_print("krandplay.log");
|
||||
#endif
|
||||
g_demo_recFilePtr.Close();
|
||||
}
|
||||
|
||||
|
@ -933,11 +918,6 @@ nextdemo_nomenu:
|
|||
if (g_player[myconnectindex].ps->gm&MODE_MENU)
|
||||
goto RECHECK;
|
||||
|
||||
#if KRANDDEBUG
|
||||
if (foundemo)
|
||||
krd_print("krandplay.log");
|
||||
#endif
|
||||
|
||||
// finished playing a demo and not in menu:
|
||||
// return so that e.g. the title can be shown
|
||||
return 1;
|
||||
|
|
|
@ -120,7 +120,7 @@ END_RR_NS
|
|||
#include "global.h"
|
||||
#include "inv.h"
|
||||
#include "macros.h"
|
||||
#include "namesdyn.h"
|
||||
#include "dukerr/namesdyn.h"
|
||||
#include "net.h"
|
||||
#include "player.h"
|
||||
#include "quotes.h"
|
||||
|
@ -128,7 +128,7 @@ END_RR_NS
|
|||
#include "text.h"
|
||||
#include "sector.h"
|
||||
#include "sounds.h"
|
||||
#include "soundsdyn.h"
|
||||
#include "dukerr/soundsdyn.h"
|
||||
#include "rrdh.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//-------------------------------------------------------------------------
|
||||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2016 EDuke32 developers and contributors
|
||||
|
||||
|
@ -6957,6 +6957,8 @@ static void G_Startup(void)
|
|||
G_FatalEngineError();
|
||||
|
||||
G_InitDynamicTiles();
|
||||
if (RR) PHEIGHT = PHEIGHT_RR;
|
||||
|
||||
G_InitDynamicSounds();
|
||||
|
||||
// These depend on having the dynamic tile and/or sound mappings set up:
|
||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "namesdyn.h"
|
||||
#include "dukerr/namesdyn.h"
|
||||
#include "gamedef.h"
|
||||
#include "gameexec.h"
|
||||
#include "savegame.h"
|
||||
|
@ -324,7 +324,6 @@ void C_InitHashes()
|
|||
for (auto &varvar : varvartable)
|
||||
inthash_add(&h_varvar, varvar.x, varvar.y, 0);
|
||||
|
||||
//inithashnames();
|
||||
initsoundhashnames();
|
||||
|
||||
for (tokenmap_t const & keyword : vm_keywords)
|
||||
|
@ -1316,8 +1315,6 @@ static int32_t C_ParseCommand(int32_t loop)
|
|||
hash_add(&h_labels,label+(g_labelCnt<<6),g_labelCnt,0);
|
||||
labeltype[g_labelCnt] = LABEL_DEFINE;
|
||||
labelcode[g_labelCnt++] = *(g_scriptPtr-1);
|
||||
//if (*(g_scriptPtr-1) >= 0 && *(g_scriptPtr-1) < MAXTILES && g_dynamicTileMapping)
|
||||
// G_ProcessDynamicTileMapping(label+((g_labelCnt-1)<<6),*(g_scriptPtr-1));
|
||||
}
|
||||
g_scriptPtr -= 2;
|
||||
continue;
|
||||
|
@ -2724,7 +2721,6 @@ void C_Compile(const char *fileName)
|
|||
for (auto *i : tables_free)
|
||||
hash_free(i);
|
||||
|
||||
//freehashnames();
|
||||
freesoundhashnames();
|
||||
|
||||
if (g_scriptDebug)
|
||||
|
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "duke3d.h"
|
||||
#include "menus.h"
|
||||
#include "savegame.h"
|
||||
#include "namesdyn.h"
|
||||
#include "dukerr/namesdyn.h"
|
||||
#include "gamevars.h"
|
||||
|
||||
//#include "vfs.h"
|
||||
|
|
|
@ -99,24 +99,6 @@ int32_t g_spriteGravity = 176;
|
|||
int32_t g_timerTicsPerSecond = TICRATE;
|
||||
int32_t g_tripbombRadius = 3880;
|
||||
|
||||
int16_t g_blimpSpawnItems[15] =
|
||||
{
|
||||
RPGSPRITE__STATIC,
|
||||
CHAINGUNSPRITE__STATIC,
|
||||
DEVISTATORAMMO__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
JETPACK__STATIC,
|
||||
SHIELD__STATIC,
|
||||
FIRSTAID__STATIC,
|
||||
STEROIDS__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
RPGSPRITE__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
FREEZESPRITE__STATIC,
|
||||
FREEZEAMMO__STATIC
|
||||
};
|
||||
|
||||
char CheatKeys[2] = { sc_D, sc_N };
|
||||
|
||||
|
|
|
@ -275,7 +275,6 @@ extern int32_t g_timerTicsPerSecond;
|
|||
extern int32_t g_tripbombRadius;
|
||||
extern int32_t g_volumeCnt;
|
||||
|
||||
extern int16_t g_blimpSpawnItems[15];
|
||||
extern int32_t g_gametypeFlags[MAXGAMETYPES];
|
||||
|
||||
extern const char *s_buildDate;
|
||||
|
|
|
@ -4580,10 +4580,7 @@ static int32_t P_DoCounters(int playerNum)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int16_t WeaponPickupSprites[MAX_WEAPONS] = { KNEE__STATIC, FIRSTGUNSPRITE__STATIC, SHOTGUNSPRITE__STATIC,
|
||||
CHAINGUNSPRITE__STATIC, RPGSPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC, DEVISTATORSPRITE__STATIC,
|
||||
TRIPBOMBSPRITE__STATIC, FREEZESPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC
|
||||
};
|
||||
|
||||
// this is used for player deaths
|
||||
void P_DropWeapon(int const playerNum)
|
||||
{
|
||||
|
|
|
@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#define player_h_
|
||||
|
||||
#include "inv.h"
|
||||
#include "namesdyn.h"
|
||||
#include "dukerr/namesdyn.h"
|
||||
#include "fix16.h"
|
||||
#include "net.h"
|
||||
|
||||
|
@ -299,7 +299,6 @@ typedef struct {
|
|||
extern input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
|
||||
extern playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
|
||||
extern playerdata_t *const g_player;
|
||||
extern int16_t WeaponPickupSprites[MAX_WEAPONS];
|
||||
extern hudweapon_t hudweap;
|
||||
extern int32_t g_levelTextTime;
|
||||
extern int32_t g_numObituaries;
|
||||
|
|
|
@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "actors.h" // actor_t
|
||||
#include "gamevars.h"
|
||||
#include "macros.h"
|
||||
#include "namesdyn.h" // for G_GetForcefieldPicnum()
|
||||
#include "dukerr/namesdyn.h" // for G_GetForcefieldPicnum()
|
||||
#include "player.h" // playerspawn_t
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
|
|
@ -1,418 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#define KICK_HIT 0
|
||||
#define PISTOL_RICOCHET 1
|
||||
#define PISTOL_BODYHIT 2
|
||||
#define PISTOL_FIRE 3
|
||||
#define EJECT_CLIP 4
|
||||
#define INSERT_CLIP 5
|
||||
#define CHAINGUN_FIRE 6
|
||||
#define RPG_SHOOT 7
|
||||
#define POOLBALLHIT 8
|
||||
#define RPG_EXPLODE 9
|
||||
#define CAT_FIRE 10
|
||||
#define SHRINKER_FIRE 11
|
||||
#define ACTOR_SHRINKING 12
|
||||
#define PIPEBOMB_BOUNCE 13
|
||||
#define PIPEBOMB_EXPLODE 14
|
||||
#define LASERTRIP_ONWALL 15
|
||||
#define LASERTRIP_ARMING 16
|
||||
#define LASERTRIP_EXPLODE 17
|
||||
#define VENT_BUST 18
|
||||
#define GLASS_BREAKING 19
|
||||
#define GLASS_HEAVYBREAK 20
|
||||
#define SHORT_CIRCUIT 21
|
||||
#define ITEM_SPLASH 22
|
||||
#define DUKE_BREATHING 23
|
||||
#define DUKE_EXHALING 24
|
||||
#define DUKE_GASP 25
|
||||
#define SLIM_RECOG 26
|
||||
// #define ENDSEQVOL3SND1 27
|
||||
#define DUKE_URINATE 28
|
||||
#define ENDSEQVOL3SND2 29
|
||||
#define ENDSEQVOL3SND3 30
|
||||
#define DUKE_PASSWIND 32
|
||||
#define DUKE_CRACK 33
|
||||
#define SLIM_ATTACK 34
|
||||
#define SOMETHINGHITFORCE 35
|
||||
#define DUKE_DRINKING 36
|
||||
#define DUKE_KILLED1 37
|
||||
#define DUKE_GRUNT 38
|
||||
#define DUKE_HARTBEAT 39
|
||||
#define DUKE_ONWATER 40
|
||||
#define DUKE_DEAD 41
|
||||
#define DUKE_LAND 42
|
||||
#define DUKE_WALKINDUCTS 43
|
||||
#define DUKE_GLAD 44
|
||||
#define DUKE_YES 45
|
||||
#define DUKE_HEHE 46
|
||||
#define DUKE_SHUCKS 47
|
||||
#define DUKE_UNDERWATER 48
|
||||
#define DUKE_JETPACK_ON 49
|
||||
#define DUKE_JETPACK_IDLE 50
|
||||
#define DUKE_JETPACK_OFF 51
|
||||
#define LIZTROOP_GROWL 52
|
||||
#define LIZTROOP_TALK1 53
|
||||
#define LIZTROOP_TALK2 54
|
||||
#define LIZTROOP_TALK3 55
|
||||
#define DUKETALKTOBOSS 56
|
||||
#define LIZCAPT_GROWL 57
|
||||
#define LIZCAPT_TALK1 58
|
||||
#define LIZCAPT_TALK2 59
|
||||
#define LIZCAPT_TALK3 60
|
||||
#define LIZARD_BEG 61
|
||||
#define LIZARD_PAIN 62
|
||||
#define LIZARD_DEATH 63
|
||||
#define LIZARD_SPIT 64
|
||||
#define DRONE1_HISSRATTLE 65
|
||||
#define DRONE1_HISSSCREECH 66
|
||||
#define DUKE_TIP2 67
|
||||
#define FLESH_BURNING 68
|
||||
#define SQUISHED 69
|
||||
#define TELEPORTER 70
|
||||
#define ELEVATOR_ON 71
|
||||
#define DUKE_KILLED3 72
|
||||
#define ELEVATOR_OFF 73
|
||||
#define DOOR_OPERATE1 74
|
||||
#define SUBWAY 75
|
||||
#define SWITCH_ON 76
|
||||
#define FAN 77
|
||||
#define DUKE_GETWEAPON3 78
|
||||
#define FLUSH_TOILET 79
|
||||
#define HOVER_CRAFT 80
|
||||
#define EARTHQUAKE 81
|
||||
#define INTRUDER_ALERT 82
|
||||
#define END_OF_LEVEL_WARN 83
|
||||
#define ENGINE_OPERATING 84
|
||||
#define REACTOR_ON 85
|
||||
#define COMPUTER_AMBIENCE 86
|
||||
#define GEARS_GRINDING 87
|
||||
#define BUBBLE_AMBIENCE 88
|
||||
#define MACHINE_AMBIENCE 89
|
||||
#define SEWER_AMBIENCE 90
|
||||
#define WIND_AMBIENCE 91
|
||||
#define SOMETHING_DRIPPING 92
|
||||
#define STEAM_HISSING 93
|
||||
#define THEATER_BREATH 94
|
||||
#define BAR_MUSIC 95
|
||||
#define BOS1_ROAM 96
|
||||
#define BOS1_RECOG 97
|
||||
#define BOS1_ATTACK1 98
|
||||
#define BOS1_PAIN 99
|
||||
#define BOS1_DYING 100
|
||||
#define BOS2_ROAM 101
|
||||
#define BOS2_RECOG 102
|
||||
#define BOS2_ATTACK 103
|
||||
#define BOS2_PAIN 104
|
||||
#define BOS2_DYING 105
|
||||
#define GETATOMICHEALTH 106
|
||||
#define DUKE_GETWEAPON2 107
|
||||
#define BOS3_DYING 108
|
||||
#define SHOTGUN_FIRE 109
|
||||
#define PRED_ROAM 110
|
||||
#define PRED_RECOG 111
|
||||
#define PRED_ATTACK 112
|
||||
#define PRED_PAIN 113
|
||||
#define PRED_DYING 114
|
||||
#define CAPT_ROAM 115
|
||||
#define CAPT_ATTACK 116
|
||||
#define CAPT_RECOG 117
|
||||
#define CAPT_PAIN 118
|
||||
#define CAPT_DYING 119
|
||||
#define PIG_ROAM 120
|
||||
#define PIG_RECOG 121
|
||||
#define PIG_ATTACK 122
|
||||
#define PIG_PAIN 123
|
||||
#define PIG_DYING 124
|
||||
#define RECO_ROAM 125
|
||||
#define RECO_RECOG 126
|
||||
#define RECO_ATTACK 127
|
||||
#define RECO_PAIN 128
|
||||
#define RECO_DYING 129
|
||||
#define DRON_ROAM 130
|
||||
#define DRON_RECOG 131
|
||||
#define DRON_ATTACK1 132
|
||||
#define DRON_PAIN 133
|
||||
#define DRON_DYING 134
|
||||
#define COMM_ROAM 135
|
||||
#define COMM_RECOG 136
|
||||
#define COMM_ATTACK 137
|
||||
#define COMM_PAIN 138
|
||||
#define COMM_DYING 139
|
||||
#define OCTA_ROAM 140
|
||||
#define OCTA_RECOG 141
|
||||
#define OCTA_ATTACK1 142
|
||||
#define OCTA_PAIN 143
|
||||
#define OCTA_DYING 144
|
||||
#define TURR_ROAM 145
|
||||
#define TURR_RECOG 146
|
||||
#define TURR_ATTACK 147
|
||||
#define DUMPSTER_MOVE 148
|
||||
#define SLIM_DYING 149
|
||||
#define BOS3_ROAM 150
|
||||
#define BOS3_RECOG 151
|
||||
#define BOS3_ATTACK1 152
|
||||
#define BOS3_PAIN 153
|
||||
#define BOS1_ATTACK2 154
|
||||
#define COMM_SPIN 155
|
||||
#define BOS1_WALK 156
|
||||
#define DRON_ATTACK2 157
|
||||
#define THUD 158
|
||||
#define OCTA_ATTACK2 159
|
||||
#define WIERDSHOT_FLY 160
|
||||
#define TURR_PAIN 161
|
||||
#define TURR_DYING 162
|
||||
#define SLIM_ROAM 163
|
||||
#define LADY_SCREAM 164
|
||||
#define DOOR_OPERATE2 165
|
||||
#define DOOR_OPERATE3 166
|
||||
#define DOOR_OPERATE4 167
|
||||
#define BORNTOBEWILDSND 168
|
||||
#define SHOTGUN_COCK 169
|
||||
#define GENERIC_AMBIENCE1 170
|
||||
#define GENERIC_AMBIENCE2 171
|
||||
#define GENERIC_AMBIENCE3 172
|
||||
#define GENERIC_AMBIENCE4 173
|
||||
#define GENERIC_AMBIENCE5 174
|
||||
#define GENERIC_AMBIENCE6 175
|
||||
#define BOS3_ATTACK2 176
|
||||
#define GENERIC_AMBIENCE17 177
|
||||
#define GENERIC_AMBIENCE18 178
|
||||
#define GENERIC_AMBIENCE19 179
|
||||
#define GENERIC_AMBIENCE20 180
|
||||
#define GENERIC_AMBIENCE21 181
|
||||
#define GENERIC_AMBIENCE22 182
|
||||
#define SECRETLEVELSND 183
|
||||
#define GENERIC_AMBIENCE8 184
|
||||
#define GENERIC_AMBIENCE9 185
|
||||
#define GENERIC_AMBIENCE10 186
|
||||
#define GENERIC_AMBIENCE11 187
|
||||
#define GENERIC_AMBIENCE12 188
|
||||
#define GENERIC_AMBIENCE13 189
|
||||
#define GENERIC_AMBIENCE14 190
|
||||
#define GENERIC_AMBIENCE15 192
|
||||
#define GENERIC_AMBIENCE16 193
|
||||
#define FIRE_CRACKLE 194
|
||||
#define BONUS_SPEECH1 195
|
||||
#define BONUS_SPEECH2 196
|
||||
#define BONUS_SPEECH3 197
|
||||
#define PIG_CAPTURE_DUKE 198
|
||||
#define BONUS_SPEECH4 199
|
||||
#define DUKE_LAND_HURT 200
|
||||
#define DUKE_HIT_STRIPPER1 201
|
||||
#define DUKE_TIP1 202
|
||||
#define DUKE_KILLED2 203
|
||||
#define PRED_ROAM2 204
|
||||
#define PIG_ROAM2 205
|
||||
#define DUKE_GETWEAPON1 206
|
||||
#define DUKE_SEARCH2 207
|
||||
#define DUKE_CRACK2 208
|
||||
#define DUKE_SEARCH 209
|
||||
#define DUKE_GET 210
|
||||
#define DUKE_LONGTERM_PAIN 211
|
||||
#define MONITOR_ACTIVE 212
|
||||
#define NITEVISION_ONOFF 213
|
||||
#define DUKE_HIT_STRIPPER2 214
|
||||
#define DUKE_CRACK_FIRST 215
|
||||
#define DUKE_USEMEDKIT 216
|
||||
#define DUKE_TAKEPILLS 217
|
||||
#define DUKE_PISSRELIEF 218
|
||||
#define SELECT_WEAPON 219
|
||||
#define WATER_GURGLE 220
|
||||
#define DUKE_GETWEAPON4 221
|
||||
#define JIBBED_ACTOR1 222
|
||||
#define JIBBED_ACTOR2 223
|
||||
#define JIBBED_ACTOR3 224
|
||||
#define JIBBED_ACTOR4 225
|
||||
#define JIBBED_ACTOR5 226
|
||||
#define JIBBED_ACTOR6 227
|
||||
#define JIBBED_ACTOR7 228
|
||||
#define DUKE_GOTHEALTHATLOW 229
|
||||
#define BOSSTALKTODUKE 230
|
||||
#define WAR_AMBIENCE1 231
|
||||
#define WAR_AMBIENCE2 232
|
||||
#define WAR_AMBIENCE3 233
|
||||
#define WAR_AMBIENCE4 234
|
||||
#define WAR_AMBIENCE5 235
|
||||
#define WAR_AMBIENCE6 236
|
||||
#define WAR_AMBIENCE7 237
|
||||
#define WAR_AMBIENCE8 238
|
||||
#define WAR_AMBIENCE9 239
|
||||
#define WAR_AMBIENCE10 240
|
||||
#define ALIEN_TALK1 241
|
||||
#define ALIEN_TALK2 242
|
||||
#define EXITMENUSOUND 243
|
||||
#define FLY_BY 244
|
||||
#define DUKE_SCREAM 245
|
||||
#define SHRINKER_HIT 246
|
||||
#define RATTY 247
|
||||
#define INTO_MENU 248
|
||||
#define BONUSMUSIC 249
|
||||
#define DUKE_BOOBY 250
|
||||
#define DUKE_TALKTOBOSSFALL 251
|
||||
#define DUKE_LOOKINTOMIRROR 252
|
||||
#define PIG_ROAM3 253
|
||||
#define KILLME 254
|
||||
#define DRON_JETSND 255
|
||||
#define SPACE_DOOR1 256
|
||||
#define SPACE_DOOR2 257
|
||||
#define SPACE_DOOR3 258
|
||||
#define SPACE_DOOR4 259
|
||||
#define SPACE_DOOR5 260
|
||||
#define ALIEN_ELEVATOR1 261
|
||||
#define VAULT_DOOR 262
|
||||
#define JIBBED_ACTOR13 263
|
||||
#define DUKE_GETWEAPON6 264
|
||||
#define JIBBED_ACTOR8 265
|
||||
#define JIBBED_ACTOR9 266
|
||||
#define JIBBED_ACTOR10 267
|
||||
#define JIBBED_ACTOR11 268
|
||||
#define JIBBED_ACTOR12 269
|
||||
#define DUKE_KILLED4 270
|
||||
#define DUKE_KILLED5 271
|
||||
#define ALIEN_SWITCH1 272
|
||||
#define DUKE_STEPONFECES 273
|
||||
#define DUKE_LONGTERM_PAIN2 274
|
||||
#define DUKE_LONGTERM_PAIN3 275
|
||||
#define DUKE_LONGTERM_PAIN4 276
|
||||
#define COMPANB2 277
|
||||
#define KTIT 278
|
||||
#define HELICOP_IDLE 279
|
||||
#define STEPNIT 280
|
||||
#define SPACE_AMBIENCE1 281
|
||||
#define SPACE_AMBIENCE2 282
|
||||
#define SLIM_HATCH 283
|
||||
#define RIPHEADNECK 284
|
||||
#define FOUNDJONES 285
|
||||
#define ALIEN_DOOR1 286
|
||||
#define ALIEN_DOOR2 287
|
||||
#define ENDSEQVOL3SND4 288
|
||||
#define ENDSEQVOL3SND5 289
|
||||
#define ENDSEQVOL3SND6 290
|
||||
#define ENDSEQVOL3SND7 291
|
||||
#define ENDSEQVOL3SND8 292
|
||||
#define ENDSEQVOL3SND9 293
|
||||
#define WHIPYOURASS 294
|
||||
#define ENDSEQVOL2SND1 295
|
||||
#define ENDSEQVOL2SND2 296
|
||||
#define ENDSEQVOL2SND3 297
|
||||
#define ENDSEQVOL2SND4 298
|
||||
#define ENDSEQVOL2SND5 299
|
||||
#define ENDSEQVOL2SND6 300
|
||||
#define ENDSEQVOL2SND7 301
|
||||
#define GENERIC_AMBIENCE23 302
|
||||
#define SOMETHINGFROZE 303
|
||||
#define DUKE_LONGTERM_PAIN5 304
|
||||
#define DUKE_LONGTERM_PAIN6 305
|
||||
#define DUKE_LONGTERM_PAIN7 306
|
||||
#define DUKE_LONGTERM_PAIN8 307
|
||||
#define WIND_REPEAT 308
|
||||
#define MYENEMY_ROAM 309
|
||||
#define MYENEMY_HURT 310
|
||||
#define MYENEMY_DEAD 311
|
||||
#define MYENEMY_SHOOT 312
|
||||
#define STORE_MUSIC 313
|
||||
#define STORE_MUSIC_BROKE 314
|
||||
#define ACTOR_GROWING 315
|
||||
#define NEWBEAST_ROAM 316
|
||||
#define NEWBEAST_RECOG 317
|
||||
#define NEWBEAST_ATTACK 318
|
||||
#define NEWBEAST_PAIN 319
|
||||
#define NEWBEAST_DYING 320
|
||||
#define NEWBEAST_SPIT 321
|
||||
#define VOL4_1 322
|
||||
#define SUPERMARKET 323
|
||||
#define MOUSEANNOY 324
|
||||
#define BOOKEM 325
|
||||
#define SUPERMARKETCRY 326
|
||||
#define DESTRUCT 327
|
||||
#define EATFOOD 328
|
||||
#define MAKEMYDAY 329
|
||||
#define WITNESSSTAND 330
|
||||
#define VACATIONSPEECH 331
|
||||
#define YIPPEE1 332
|
||||
#define YOHOO1 333
|
||||
#define YOHOO2 334
|
||||
#define DOLPHINSND 335
|
||||
#define TOUGHGALSND1 336
|
||||
#define TOUGHGALSND2 337
|
||||
#define TOUGHGALSND3 338
|
||||
#define TOUGHGALSND4 339
|
||||
#define TANK_ROAM 340
|
||||
#define BOS4_ROAM 341
|
||||
#define BOS4_RECOG 342
|
||||
#define BOS4_ATTACK 343
|
||||
#define BOS4_PAIN 344
|
||||
#define BOS4_DYING 345
|
||||
#define NEWBEAST_ATTACKMISS 346
|
||||
#define VOL4_2 347
|
||||
#define COOKINGDEEPFRIER 348
|
||||
#define WHINING_DOG 349
|
||||
#define DEAD_DOG 350
|
||||
#define LIGHTNING_SLAP 351
|
||||
#define THUNDER 352
|
||||
#define HAPPYMOUSESND1 353
|
||||
#define HAPPYMOUSESND2 354
|
||||
#define HAPPYMOUSESND3 355
|
||||
#define HAPPYMOUSESND4 356
|
||||
#define ALARM 357
|
||||
#define RAIN 358
|
||||
#define DTAG_GREENRUN 359
|
||||
#define DTAG_BROWNRUN 360
|
||||
#define DTAG_GREENSCORE 361
|
||||
#define DTAG_BROWNSCORE 362
|
||||
#define INTRO4_1 363
|
||||
#define INTRO4_2 364
|
||||
#define INTRO4_3 365
|
||||
#define INTRO4_4 366
|
||||
#define INTRO4_5 367
|
||||
#define INTRO4_6 368
|
||||
#define SCREECH 369
|
||||
#define BOSS4_DEADSPEECH 370
|
||||
#define BOSS4_FIRSTSEE 371
|
||||
#define PARTY_SPEECH 372
|
||||
#define POSTAL_SPEECH 373
|
||||
#define TGSPEECH 374
|
||||
#define DOGROOMSPEECH 375
|
||||
#define SMACKED 376
|
||||
#define MDEVSPEECH 377
|
||||
#define AREA51SPEECH 378
|
||||
#define JEEPSOUND 379
|
||||
#define BIGDOORSLAM 380
|
||||
#define BOS4_LAY 381
|
||||
#define WAVESOUND 382
|
||||
#define ILLBEBACK 383
|
||||
#define VOL4ENDSND1 384
|
||||
#define VOL4ENDSND2 385
|
||||
#define EXPANDERHIT 386
|
||||
#define SNAKESPEECH 387
|
||||
#define EXPANDERSHOOT 388
|
||||
#define GETBACKTOWORK 389
|
||||
#define JIBBED_ACTOR14 390
|
||||
#define JIBBED_ACTOR15 391
|
||||
#define INTRO4_B 392
|
||||
#define BIGBANG 393
|
||||
#define HORNSND 394
|
||||
#define BELLSND 395
|
||||
#define GOAWAY 396
|
||||
#define JOKE 397
|
|
@ -29,14 +29,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#ifndef sounds_public_h_
|
||||
#define sounds_public_h_
|
||||
|
||||
#include "sounds_common.h"
|
||||
#include "dukerr/sounds_common.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "z_music.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
||||
// KEEPINSYNC lunatic/con_lang.lua
|
||||
#define MAXSOUNDS 4096
|
||||
#define LOUDESTVOLUME 111
|
||||
|
||||
enum esound_t
|
||||
|
|
|
@ -1,38 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2013 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef EDUKE32_SOUNDS_COMMON_H
|
||||
#define EDUKE32_SOUNDS_COMMON_H
|
||||
|
||||
// Sound flags
|
||||
enum {
|
||||
SF_LOOP = 1,
|
||||
SF_MSFX = 2,
|
||||
SF_TALK = 4,
|
||||
SF_ADULT = 8,
|
||||
SF_GLOBAL = 16,
|
||||
SF_ONEINST_INTERNAL = 32,
|
||||
|
||||
SF_DTAG = 128,
|
||||
};
|
||||
|
||||
#endif
|
|
@ -516,9 +516,9 @@ ImageScroller "CreditsMenu"
|
|||
{
|
||||
ifgame(Duke, Nam, WW2GI)
|
||||
{
|
||||
ImageItem "CREDITSTEXT1", 990
|
||||
ImageItem "CREDITSTEXT2", 991
|
||||
ImageItem "CREDITSTEXT3", 992
|
||||
ImageItem "#2504", 990
|
||||
ImageItem "#2505", 991
|
||||
ImageItem "#2506", 992
|
||||
animatedtransition
|
||||
class "Duke.ImageScrollerMenu"
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue