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Macros for a couple hardcoded values
git-svn-id: https://svn.eduke32.com/eduke32@8641 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 6 additions and 3 deletions
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@ -5307,14 +5307,14 @@ void P_ProcessInput(int playerNum)
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int playerSpeedReduction = 0;
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if (sectorLotag == ST_2_UNDERWATER)
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playerSpeedReduction = 0x1400;
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playerSpeedReduction = PWATERSPEEDMODIFIER;
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else if (((pPlayer->on_ground && TEST_SYNC_KEY(playerBits, SK_CROUCH))
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|| (*weaponFrame > 10 && PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == KNEE_WEAPON)))
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playerSpeedReduction = 0x2000;
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playerSpeedReduction = PCROUCHSPEEDMODIFIER;
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else if (pPlayer->on_ground && !pPlayer->jumping_toggle && !TEST_SYNC_KEY(playerBits, SK_CROUCH)
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&& (klabs(pPlayer->truefz - pPlayer->truecz) - (PMINHEIGHT << 1)) < stepHeight)
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{
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playerSpeedReduction = 0x2000;
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playerSpeedReduction = PCROUCHSPEEDMODIFIER;
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// pPlayer->pos.z += PCROUCHINCREMENT;
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}
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@ -46,6 +46,9 @@ extern int32_t g_mostConcurrentPlayers;
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#define PCRACKTIME 777
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#define PWATERSPEEDMODIFIER 0x1400
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#define PCROUCHSPEEDMODIFIER 0x2000
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#define TRIPBOMB_TRIPWIRE 0x00000001
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#define TRIPBOMB_TIMER 0x00000002
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