mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- consolidated the dynamic tile handling for Duke and RR frontends
This commit is contained in:
parent
12a655b58f
commit
a5c2152530
35 changed files with 125 additions and 2800 deletions
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@ -813,6 +813,8 @@ set (PCH_SOURCES
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common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
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common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
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common/rendering/hwrenderer/utility/hw_shaderpatcher.cpp
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dukerr/namesdyn.cpp
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)
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macro( use_precompiled_header )
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@ -397,30 +397,6 @@ void PreloadCache(void)
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if ((++cnt & 7) == 0)
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gameHandleEvents();
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#if 0
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if (videoGetRenderMode() != REND_CLASSIC && totalclock - clock > (kTicRate>>2))
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{
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int const percentComplete = min(100, tabledivide32_noinline(100 * cnt, nPrecacheCount));
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// this just prevents the loading screen percentage bar from making large jumps
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while (percentDisplayed < percentComplete)
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{
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gameHandleEvents();
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Bsprintf(tempbuf, "Loaded %d%% (%d/%d textures)\n", percentDisplayed, cnt, nPrecacheCount);
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viewLoadingScreenUpdate(tempbuf, percentDisplayed);
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videoNextPage();
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if (totalclock - clock >= 1)
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{
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clock = totalclock;
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percentDisplayed++;
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}
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}
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clock = totalclock;
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}
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#endif
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}
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}
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memset(gotpic,0,sizeof(gotpic));
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@ -1296,20 +1272,6 @@ RESTART:
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gRestartGame = 0;
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gGameStarted = 0;
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levelSetupOptions(0,0);
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#if 0
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// What's this loop for? Needs checking
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while (gGameMenuMgr.m_bActive)
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{
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gGameMenuMgr.Process();
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gameHandleEvents();
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if (G_FPSLimit())
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{
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videoClearScreen(0);
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gGameMenuMgr.Draw();
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videoNextPage();
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}
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}
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#endif
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if (gGameOptions.nGameType != 0)
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{
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if (!gDemo.at0 && gDemo.at59ef > 0 && gGameOptions.nGameType == 0 && !bNoDemo && demo_playloop)
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@ -1011,13 +1011,7 @@ void netInitialize(bool bConsole)
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while (numplayers < gNetPlayers)
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{
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handleevents();
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#if 0
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if (quitevent)
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{
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netServerDisconnect();
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QuitGame();
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}
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#endif
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if (!bConsole && inputState.GetKeyStatus(sc_Escape))
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{
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netServerDisconnect();
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@ -1174,13 +1168,7 @@ void netInitialize(bool bConsole)
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while (bWaitServer)
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{
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handleevents();
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#if 0
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if (quitevent)
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{
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netClientDisconnect();
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QuitGame();
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}
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#endif
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if (!bConsole && inputState.GetKeyStatus(sc_Escape))
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{
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netClientDisconnect();
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@ -16,7 +16,6 @@ set( PCH_SOURCES
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src/gameexec.cpp
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src/gamevars.cpp
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src/global.cpp
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src/namesdyn.cpp
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src/network.cpp
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src/osdcmds.cpp
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src/player.cpp
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@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#define actors_h_
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#include "player.h"
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# include "namesdyn.h"
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# include "dukerr/namesdyn.h"
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#include "dukerr/actors.h"
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BEGIN_DUKE_NS
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@ -37,7 +37,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "menu/menu.h"
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#include "gstrings.h"
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#include "version.h"
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#include "namesdyn.h"
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#include "dukerr/namesdyn.h"
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#include "menus.h"
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#include "../../glbackend/glbackend.h"
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@ -603,7 +603,7 @@ bool GameInterface::DrawSpecialScreen(const DVector2 &origin, int tilenum)
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int32_t m, l;
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if (!haveCredits)
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{
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if (tilenum == CREDITSTEXT1)
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if (tilenum == 2504)
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{
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Menu_DrawBackground(origin);
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m = int(origin.X * 65536) + (20 << 16);
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@ -663,7 +663,7 @@ bool GameInterface::DrawSpecialScreen(const DVector2 &origin, int tilenum)
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shadowminitext(m, l, "Michael Hadwin", 12); l += 7 << 16;
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return true;
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}
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else if (tilenum == CREDITSTEXT2__STATIC)
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else if (tilenum == 2505)
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{
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Menu_DrawBackground(origin);
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m = int(origin.X * 65536) + (20 << 16);
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@ -705,7 +705,7 @@ bool GameInterface::DrawSpecialScreen(const DVector2 &origin, int tilenum)
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shadowminitext(m, l, "Thanks for the hardware, guys.", 12); l += 7 << 16;
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return true;
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}
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else if (tilenum == CREDITSTEXT3)
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else if (tilenum == 2506)
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{
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Menu_DrawBackground(origin);
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mgametextcenter(int(origin.X * 65536), int(origin.Y * 65536) + (50 << 16), "Duke Nukem 3D is a trademark of\n"
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@ -117,7 +117,7 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
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#include "global.h"
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#include "inv.h"
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#include "macros.h"
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#include "namesdyn.h"
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#include "dukerr/namesdyn.h"
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#include "network.h"
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#include "player.h"
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#include "quotes.h"
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@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "m_crc32.h"
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#include "duke3d.h"
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#include "gameexec.h"
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#include "namesdyn.h"
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#include "dukerr/namesdyn.h"
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#include "osd.h"
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#include "savegame.h"
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#include "printf.h"
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@ -103,25 +103,6 @@ int32_t g_spriteGravity = 176;
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int32_t g_timerTicsPerSecond = TICRATE;
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int32_t g_tripbombRadius = 3880;
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int16_t g_blimpSpawnItems[15] =
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{
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RPGSPRITE__STATIC,
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CHAINGUNSPRITE__STATIC,
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DEVISTATORAMMO__STATIC,
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RPGAMMO__STATIC,
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RPGAMMO__STATIC,
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JETPACK__STATIC,
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SHIELD__STATIC,
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FIRSTAID__STATIC,
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STEROIDS__STATIC,
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RPGAMMO__STATIC,
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RPGAMMO__STATIC,
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RPGSPRITE__STATIC,
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RPGAMMO__STATIC,
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FREEZESPRITE__STATIC,
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FREEZEAMMO__STATIC
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};
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char CheatKeys[2] = { sc_D, sc_N };
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END_DUKE_NS
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@ -177,7 +177,6 @@ extern int32_t g_timerTicsPerSecond;
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extern int32_t g_tripbombRadius;
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extern int32_t g_volumeCnt;
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extern int16_t g_blimpSpawnItems[15];
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extern int32_t g_gametypeFlags[MAXGAMETYPES];
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@ -22,6 +22,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#pragma once
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#include "dukerr/namesdyn.h"
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BEGIN_DUKE_NS
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enum dukeinv_t
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@ -58,21 +60,4 @@ extern int const icon_to_inv[ICON_MAX];
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extern int const inv_to_icon[GET_MAX];
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enum dukeweapon_t
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{
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KNEE_WEAPON, // 0
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PISTOL_WEAPON,
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SHOTGUN_WEAPON,
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CHAINGUN_WEAPON,
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RPG_WEAPON,
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HANDBOMB_WEAPON, // 5
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SHRINKER_WEAPON,
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DEVISTATOR_WEAPON,
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TRIPBOMB_WEAPON,
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FREEZE_WEAPON,
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HANDREMOTE_WEAPON, // 10
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GROW_WEAPON,
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MAX_WEAPONS
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};
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END_DUKE_NS
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File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
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@ -1763,10 +1763,10 @@ static void G_DrawTileScaled(int drawX, int drawY, int tileNum, int drawShade, i
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int drawYOffset = 0;
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int drawXOffset = 192<<16;
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switch (hudweap.cur)
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switch (DYNAMICWEAPONMAP(hudweap.cur))
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{
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case DEVISTATOR_WEAPON:
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case TRIPBOMB_WEAPON:
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case DEVISTATOR_WEAPON__STATIC:
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case TRIPBOMB_WEAPON__STATIC:
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drawXOffset = 160<<16;
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break;
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default:
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@ -2257,9 +2257,9 @@ void P_DisplayWeapon(void)
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int const weaponPal = P_GetHudPal(pPlayer);
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if (!FURY)
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switch (currentWeapon)
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switch (DYNAMICWEAPONMAP(currentWeapon))
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{
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case KNEE_WEAPON:
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case KNEE_WEAPON__STATIC:
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{
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int const kneePal = P_GetKneePal(pPlayer, weaponPal);
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break;
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}
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case TRIPBOMB_WEAPON:
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case TRIPBOMB_WEAPON__STATIC:
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weaponX += 8;
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weaponYOffset -= 10;
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@ -2292,7 +2292,7 @@ void P_DisplayWeapon(void)
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weaponPal);
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break;
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case RPG_WEAPON:
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case RPG_WEAPON__STATIC:
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weaponX -= sintable[(768 + ((*weaponFrame) << 7)) & 2047] >> 11;
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weaponYOffset += sintable[(768 + ((*weaponFrame) << 7)) & 2047] >> 11;
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@ -2320,7 +2320,7 @@ void P_DisplayWeapon(void)
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weaponBits, weaponPal);
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break;
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case SHOTGUN_WEAPON:
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case SHOTGUN_WEAPON__STATIC:
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weaponX -= 8;
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if (WW2GI)
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@ -2427,7 +2427,7 @@ void P_DisplayWeapon(void)
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}
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break;
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case CHAINGUN_WEAPON:
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case CHAINGUN_WEAPON__STATIC:
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if (*weaponFrame > 0)
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{
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weaponYOffset -= sintable[(*weaponFrame)<<7]>>12;
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@ -2554,7 +2554,7 @@ void P_DisplayWeapon(void)
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CHAINGUN, weaponShade, weaponBits, weaponPal);
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break;
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case PISTOL_WEAPON:
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case PISTOL_WEAPON__STATIC:
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if ((*weaponFrame) < PWEAPON(screenpeek, PISTOL_WEAPON, TotalTime)+1)
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{
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static uint8_t pistolFrames[] = { 0, 1, 2 };
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@ -2613,7 +2613,7 @@ void P_DisplayWeapon(void)
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break;
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case HANDBOMB_WEAPON:
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case HANDBOMB_WEAPON__STATIC:
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{
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static uint8_t pipebombFrames [] = { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
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@ -2663,7 +2663,7 @@ void P_DisplayWeapon(void)
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}
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break;
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case HANDREMOTE_WEAPON:
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case HANDREMOTE_WEAPON__STATIC:
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{
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static uint8_t remoteFrames[] = { 0, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0 };
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@ -2676,7 +2676,7 @@ void P_DisplayWeapon(void)
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}
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break;
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case DEVISTATOR_WEAPON:
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case DEVISTATOR_WEAPON__STATIC:
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if (WW2GI)
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{
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if (*weaponFrame)
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@ -2761,7 +2761,7 @@ void P_DisplayWeapon(void)
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}
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break;
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case FREEZE_WEAPON:
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case FREEZE_WEAPON__STATIC:
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if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING) && DUKE)
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weaponBits |= 512;
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@ -2785,8 +2785,8 @@ void P_DisplayWeapon(void)
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FREEZE, weaponShade, weaponBits, weaponPal);
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break;
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case GROW_WEAPON:
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case SHRINKER_WEAPON:
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case GROW_WEAPON__STATIC:
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case SHRINKER_WEAPON__STATIC:
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weaponX += 28;
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weaponY += 18;
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@ -3332,10 +3332,6 @@ access_incs:
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return 0;
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}
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int16_t WeaponPickupSprites[MAX_WEAPONS] = { KNEE__STATIC, FIRSTGUNSPRITE__STATIC, SHOTGUNSPRITE__STATIC,
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CHAINGUNSPRITE__STATIC, RPGSPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC, DEVISTATORSPRITE__STATIC,
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TRIPBOMBSPRITE__STATIC, FREEZESPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC
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};
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// this is used for player deaths
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void P_DropWeapon(int const playerNum)
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{
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@ -3349,10 +3345,10 @@ void P_DropWeapon(int const playerNum)
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A_Spawn(pPlayer->i, WeaponPickupSprites[currentWeapon]);
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#ifndef EDUKE32_STANDALONE
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else if (!FURY)
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switch (PWEAPON(playerNum, currentWeapon, WorksLike))
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switch (DYNAMICWEAPONMAP(PWEAPON(playerNum, currentWeapon, WorksLike)))
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{
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case RPG_WEAPON:
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case HANDBOMB_WEAPON: A_Spawn(pPlayer->i, EXPLOSION2); break;
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case RPG_WEAPON__STATIC:
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case HANDBOMB_WEAPON__STATIC: A_Spawn(pPlayer->i, EXPLOSION2); break;
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}
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#endif
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}
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@ -3817,11 +3813,7 @@ void P_FragPlayer(int playerNum)
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}
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}
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#ifdef LUNATIC
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# define PIPEBOMB_CONTROL(playerNum) (g_player[playerNum].ps->pipebombControl)
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#else
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# define PIPEBOMB_CONTROL(playerNum) (Gv_GetVarByLabel("PIPEBOMB_CONTROL", PIPEBOMB_REMOTE, -1, playerNum))
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#endif
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static void P_ProcessWeapon(int playerNum)
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{
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@ -3980,9 +3972,9 @@ static void P_ProcessWeapon(int playerNum)
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// this event is deprecated
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VM_OnEvent(EVENT_FIREWEAPON, pPlayer->i, playerNum);
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switch (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike))
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switch (DYNAMICWEAPONMAP(PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike)))
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{
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case HANDBOMB_WEAPON:
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case HANDBOMB_WEAPON__STATIC:
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pPlayer->hbomb_hold_delay = 0;
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if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
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{
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@ -3992,7 +3984,7 @@ static void P_ProcessWeapon(int playerNum)
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}
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break;
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case HANDREMOTE_WEAPON:
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case HANDREMOTE_WEAPON__STATIC:
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pPlayer->hbomb_hold_delay = 0;
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(*weaponFrame) = 1;
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if (PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound) > 0)
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@ -4000,7 +3992,7 @@ static void P_ProcessWeapon(int playerNum)
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break;
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case TRIPBOMB_WEAPON:
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case TRIPBOMB_WEAPON__STATIC:
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if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
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{
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hitdata_t hitData;
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@ -4045,13 +4037,13 @@ static void P_ProcessWeapon(int playerNum)
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}
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break;
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case PISTOL_WEAPON:
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case SHOTGUN_WEAPON:
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case CHAINGUN_WEAPON:
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case SHRINKER_WEAPON:
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case GROW_WEAPON:
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case FREEZE_WEAPON:
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case RPG_WEAPON:
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case PISTOL_WEAPON__STATIC:
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case SHOTGUN_WEAPON__STATIC:
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case CHAINGUN_WEAPON__STATIC:
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case SHRINKER_WEAPON__STATIC:
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case GROW_WEAPON__STATIC:
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case FREEZE_WEAPON__STATIC:
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case RPG_WEAPON__STATIC:
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if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
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{
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(*weaponFrame) = 1;
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@ -4060,7 +4052,7 @@ static void P_ProcessWeapon(int playerNum)
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}
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break;
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case DEVISTATOR_WEAPON:
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case DEVISTATOR_WEAPON__STATIC:
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if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
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{
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(*weaponFrame) = 1;
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@ -4070,7 +4062,7 @@ static void P_ProcessWeapon(int playerNum)
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}
|
||||
break;
|
||||
|
||||
case KNEE_WEAPON:
|
||||
case KNEE_WEAPON__STATIC:
|
||||
if (pPlayer->quick_kick == 0)
|
||||
{
|
||||
(*weaponFrame) = 1;
|
||||
|
|
|
@ -131,7 +131,7 @@ typedef struct {
|
|||
uint8_t extbits;
|
||||
} input_t;
|
||||
|
||||
#pragma pack(push,1)
|
||||
//#pragma pack(push,1)
|
||||
// XXX: r1625 changed a lot types here, among others
|
||||
// * int32_t --> int16_t
|
||||
// * int16_t --> int8_t
|
||||
|
@ -152,13 +152,7 @@ typedef struct {
|
|||
int32_t autostep, autostep_sbw;
|
||||
|
||||
uint32_t interface_toggle;
|
||||
#ifdef LUNATIC
|
||||
int32_t pipebombControl, pipebombLifetime, pipebombLifetimeVar;
|
||||
int32_t tripbombControl, tripbombLifetime, tripbombLifetimeVar;
|
||||
|
||||
int32_t zrange;
|
||||
int16_t angrange, autoaimang;
|
||||
#endif
|
||||
uint16_t max_actors_killed, actors_killed;
|
||||
uint16_t gotweapon, zoom;
|
||||
|
||||
|
@ -210,16 +204,7 @@ typedef struct {
|
|||
|
||||
int8_t last_used_weapon;
|
||||
|
||||
#ifdef LUNATIC
|
||||
int8_t palsfadespeed, palsfadenext, palsfadeprio, padding2_;
|
||||
|
||||
// The player index. Always valid since we have no loose DukePlayer_t's
|
||||
// anywhere (like with spritetype_t): g_player[i].ps->wa.idx == i.
|
||||
struct { int32_t idx; } wa;
|
||||
#endif
|
||||
|
||||
int8_t crouch_toggle;
|
||||
int8_t padding_[1];
|
||||
} DukePlayer_t;
|
||||
|
||||
// KEEPINSYNC lunatic/_defs_game.lua
|
||||
|
@ -239,7 +224,7 @@ typedef struct {
|
|||
char user_name[32];
|
||||
uint32_t revision;
|
||||
} playerdata_t;
|
||||
#pragma pack(pop)
|
||||
//#pragma pack(pop)
|
||||
|
||||
// KEEPINSYNC lunatic/con_lang.lua
|
||||
typedef struct
|
||||
|
@ -326,7 +311,6 @@ typedef struct {
|
|||
extern input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
|
||||
extern playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
|
||||
extern playerdata_t *const g_player;
|
||||
extern int16_t WeaponPickupSprites[MAX_WEAPONS];
|
||||
extern hudweapon_t hudweap;
|
||||
extern int32_t g_levelTextTime;
|
||||
extern int32_t g_numObituaries;
|
||||
|
|
|
@ -2793,9 +2793,9 @@ CHECKINV1:
|
|||
{
|
||||
// this accounts for the expander when handling next/previous
|
||||
|
||||
switch (currentWeapon)
|
||||
switch (DYNAMICWEAPONMAP(currentWeapon))
|
||||
{
|
||||
case DEVISTATOR_WEAPON:
|
||||
case DEVISTATOR_WEAPON__STATIC:
|
||||
if ((int32_t) weaponNum == -1)
|
||||
{
|
||||
if (PLUTOPAK)
|
||||
|
@ -2807,11 +2807,11 @@ CHECKINV1:
|
|||
currentWeapon++;
|
||||
break;
|
||||
|
||||
case GROW_WEAPON:
|
||||
case GROW_WEAPON__STATIC:
|
||||
currentWeapon = ((int32_t) weaponNum == -1) ? SHRINKER_WEAPON : DEVISTATOR_WEAPON;
|
||||
break;
|
||||
|
||||
case SHRINKER_WEAPON:
|
||||
case SHRINKER_WEAPON__STATIC:
|
||||
if ((int32_t)weaponNum == 1)
|
||||
{
|
||||
if (PLUTOPAK)
|
||||
|
@ -2823,7 +2823,7 @@ CHECKINV1:
|
|||
currentWeapon--;
|
||||
break;
|
||||
|
||||
case HANDREMOTE_WEAPON:
|
||||
case HANDREMOTE_WEAPON__STATIC:
|
||||
i = currentWeapon = HANDBOMB_WEAPON;
|
||||
fallthrough__;
|
||||
default:
|
||||
|
@ -2857,12 +2857,12 @@ CHECKINV1:
|
|||
if (weaponNum >= 12) // alt weapon, last used weapon
|
||||
{
|
||||
uint32_t const weaponNumSwitch = weaponNum == 13 ? pPlayer->last_used_weapon : pPlayer->curr_weapon;
|
||||
switch (weaponNumSwitch)
|
||||
switch (DYNAMICWEAPONMAP(weaponNumSwitch))
|
||||
{
|
||||
case HANDREMOTE_WEAPON:
|
||||
case HANDREMOTE_WEAPON__STATIC:
|
||||
weaponNum = HANDBOMB_WEAPON;
|
||||
break;
|
||||
case GROW_WEAPON:
|
||||
case GROW_WEAPON__STATIC:
|
||||
weaponNum = SHRINKER_WEAPON;
|
||||
break;
|
||||
default:
|
||||
|
@ -2918,28 +2918,28 @@ CHECKINV1:
|
|||
pPlayer->weapon_pos = WEAPON_POS_LOWER;
|
||||
}
|
||||
else if ((uint32_t)weaponNum < MAX_WEAPONS && (pPlayer->gotweapon & (1<<weaponNum)) && (uint32_t)pPlayer->curr_weapon != weaponNum)
|
||||
switch (weaponNum)
|
||||
switch (DYNAMICWEAPONMAP(weaponNum))
|
||||
{
|
||||
case PISTOL_WEAPON:
|
||||
case SHOTGUN_WEAPON:
|
||||
case CHAINGUN_WEAPON:
|
||||
case RPG_WEAPON:
|
||||
case DEVISTATOR_WEAPON:
|
||||
case FREEZE_WEAPON:
|
||||
case GROW_WEAPON:
|
||||
case SHRINKER_WEAPON:
|
||||
case PISTOL_WEAPON__STATIC:
|
||||
case SHOTGUN_WEAPON__STATIC:
|
||||
case CHAINGUN_WEAPON__STATIC:
|
||||
case RPG_WEAPON__STATIC:
|
||||
case DEVISTATOR_WEAPON__STATIC:
|
||||
case FREEZE_WEAPON__STATIC:
|
||||
case GROW_WEAPON__STATIC:
|
||||
case SHRINKER_WEAPON__STATIC:
|
||||
if (pPlayer->ammo_amount[weaponNum] == 0 && pPlayer->show_empty_weapon == 0)
|
||||
{
|
||||
pPlayer->last_full_weapon = pPlayer->curr_weapon;
|
||||
pPlayer->show_empty_weapon = 32;
|
||||
}
|
||||
fallthrough__;
|
||||
case KNEE_WEAPON:
|
||||
case HANDREMOTE_WEAPON:
|
||||
case KNEE_WEAPON__STATIC:
|
||||
case HANDREMOTE_WEAPON__STATIC:
|
||||
P_AddWeapon(pPlayer, weaponNum, 1);
|
||||
break;
|
||||
case HANDBOMB_WEAPON:
|
||||
case TRIPBOMB_WEAPON:
|
||||
case HANDBOMB_WEAPON__STATIC:
|
||||
case TRIPBOMB_WEAPON__STATIC:
|
||||
if (pPlayer->ammo_amount[weaponNum] > 0 && (pPlayer->gotweapon & (1<<weaponNum)))
|
||||
P_AddWeapon(pPlayer, weaponNum, 1);
|
||||
break;
|
||||
|
|
|
@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "actors.h" // actor_t
|
||||
#include "gamevars.h"
|
||||
#include "macros.h"
|
||||
#include "namesdyn.h" // for G_GetForcefieldPicnum()
|
||||
#include "dukerr/namesdyn.h" // for G_GetForcefieldPicnum()
|
||||
#include "player.h" // playerspawn_t
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "compat.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "namesdyn.h"
|
||||
#include "dukerr/namesdyn.h"
|
||||
#include "sounds.h"
|
||||
#include "soundsdyn.h"
|
||||
#include "global.h"
|
||||
|
|
|
@ -25,10 +25,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "build.h"
|
||||
|
||||
#include "namesdyn.h"
|
||||
#include "global.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
BEGIN_DUKERR_NS
|
||||
|
||||
#define DVPTR(x) &x
|
||||
|
||||
|
@ -43,6 +42,31 @@ struct dynitem
|
|||
const int16_t staticval_rr;
|
||||
};
|
||||
|
||||
int16_t g_blimpSpawnItems[15] =
|
||||
{
|
||||
RPGSPRITE__STATIC,
|
||||
CHAINGUNSPRITE__STATIC,
|
||||
DEVISTATORAMMO__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
JETPACK__STATIC,
|
||||
SHIELD__STATIC,
|
||||
FIRSTAID__STATIC,
|
||||
STEROIDS__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
RPGSPRITE__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
FREEZESPRITE__STATIC,
|
||||
FREEZEAMMO__STATIC
|
||||
};
|
||||
|
||||
int16_t WeaponPickupSprites[MAX_WEAPONS] = { KNEE__STATIC, FIRSTGUNSPRITE__STATIC, SHOTGUNSPRITE__STATIC,
|
||||
CHAINGUNSPRITE__STATIC, RPGSPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC, DEVISTATORSPRITE__STATIC,
|
||||
TRIPBOMBSPRITE__STATIC, FREEZESPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC
|
||||
};
|
||||
|
||||
|
||||
static struct dynitem g_dynTileList[] =
|
||||
{
|
||||
{ "SECTOREFFECTOR", DVPTR(SECTOREFFECTOR), SECTOREFFECTOR__STATIC, SECTOREFFECTOR__STATICRR },
|
||||
|
@ -645,6 +669,7 @@ static struct dynitem g_dynTileList[] =
|
|||
{ "FOOTPRINT", DVPTR(FOOTPRINT), FOOTPRINT__STATIC, FOOTPRINT__STATICRR },
|
||||
{ "POOP", DVPTR(POOP), POOP__STATIC, POOP__STATICRR },
|
||||
{ "FRAMEEFFECT1", DVPTR(FRAMEEFFECT1), FRAMEEFFECT1__STATIC, FRAMEEFFECT1__STATICRR },
|
||||
{ "FRAMEEFFECT1_13", DVPTR(FRAMEEFFECT1_13), FRAMEEFFECT1_13__STATIC, FRAMEEFFECT1_13__STATICRR },
|
||||
{ "PANNEL3", DVPTR(PANNEL3), PANNEL3__STATIC, PANNEL3__STATICRR },
|
||||
{ "SCREENBREAK14", DVPTR(SCREENBREAK14), SCREENBREAK14__STATIC, SCREENBREAK14__STATICRR },
|
||||
{ "SCREENBREAK15", DVPTR(SCREENBREAK15), SCREENBREAK15__STATIC, SCREENBREAK15__STATICRR },
|
||||
|
@ -2065,6 +2090,7 @@ int32_t FEM9 = FEM9__STATIC;
|
|||
int32_t FOOTPRINT = FOOTPRINT__STATIC;
|
||||
int32_t POOP = POOP__STATIC;
|
||||
int32_t FRAMEEFFECT1 = FRAMEEFFECT1__STATIC;
|
||||
int32_t FRAMEEFFECT1_13 = FRAMEEFFECT1_13__STATIC;
|
||||
int32_t PANNEL3 = PANNEL3__STATIC;
|
||||
int32_t SCREENBREAK14 = SCREENBREAK14__STATIC;
|
||||
int32_t SCREENBREAK15 = SCREENBREAK15__STATIC;
|
||||
|
@ -2970,18 +2996,17 @@ void G_InitDynamicTiles(void)
|
|||
|
||||
Bmemset(DynamicTileMap, 0, sizeof(DynamicTileMap));
|
||||
|
||||
if (RR)
|
||||
if (g_gameType & GAMEFLAG_RR)
|
||||
{
|
||||
for (i = 0; g_dynTileList[i].staticval >= 0; i++) {
|
||||
*(g_dynTileList[i].dynvalptr) = -g_dynTileList[i].staticval_rr;
|
||||
if (RRRA && *(g_dynTileList[i].dynvalptr) == -UFO1__STATICRR) *(g_dynTileList[i].dynvalptr) = -UFO1__STATICRRRA;
|
||||
if ((g_gameType & GAMEFLAG_RRRA) && *(g_dynTileList[i].dynvalptr) == -UFO1__STATICRR) *(g_dynTileList[i].dynvalptr) = -UFO1__STATICRRRA;
|
||||
DynamicTileMap[*(g_dynTileList[i].dynvalptr)] = g_dynTileList[i].staticval_rr;
|
||||
NameToTileIndex.Insert(g_dynTileList[i].str, *(g_dynTileList[i].dynvalptr));
|
||||
}
|
||||
for (i = 0; g_dynWeaponList[i].staticval >= 0; i++)
|
||||
*(g_dynWeaponList[i].dynvalptr) = g_dynWeaponList[i].staticval_rr;
|
||||
|
||||
PHEIGHT = PHEIGHT_RR;
|
||||
}
|
||||
|
||||
for (i=0; g_dynTileList[i].staticval >= 0; i++)
|
||||
|
@ -3012,7 +3037,7 @@ void G_InitDynamicTiles(void)
|
|||
g_blimpSpawnItems[13] = FREEZESPRITE;
|
||||
g_blimpSpawnItems[14] = FREEZEAMMO;
|
||||
|
||||
if (RR)
|
||||
if (g_gameType & GAMEFLAG_RR)
|
||||
{
|
||||
WeaponPickupSprites[0] = KNEE;
|
||||
WeaponPickupSprites[1] = FIRSTGUNSPRITE;
|
||||
|
@ -3042,10 +3067,5 @@ void G_InitDynamicTiles(void)
|
|||
WeaponPickupSprites[10] = HEAVYHBOMB;
|
||||
WeaponPickupSprites[11] = SHRINKERSPRITE;
|
||||
}
|
||||
|
||||
// ouch... the big background image takes up a fuckload of memory and takes a second to load!
|
||||
#ifdef EDUKE32_GLES
|
||||
MENUSCREEN = LOADSCREEN = BETASCREEN;
|
||||
#endif
|
||||
}
|
||||
END_RR_NS
|
||||
END_DUKERR_NS
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#ifndef namesdyn_h__
|
||||
#define namesdyn_h__
|
||||
|
||||
BEGIN_RR_NS
|
||||
BEGIN_DUKERR_NS
|
||||
|
||||
|
||||
#define SECTOREFFECTOR__STATIC 1
|
||||
|
@ -625,6 +625,7 @@ BEGIN_RR_NS
|
|||
#define FEM9__STATIC 3450
|
||||
#define FOOTPRINT__STATIC 3701
|
||||
#define POOP__STATIC 4094
|
||||
#define FRAMEEFFECT1_13__STATIC 3999
|
||||
#define FRAMEEFFECT1__STATIC 4095
|
||||
#define PANNEL3__STATIC 4099
|
||||
#define SCREENBREAK14__STATIC 4120
|
||||
|
@ -1311,6 +1312,7 @@ BEGIN_RR_NS
|
|||
#define FOOTPRINT__STATICRR -1160
|
||||
#define POOP__STATICRR -2998
|
||||
#define FRAMEEFFECT1__STATICRR -2999
|
||||
#define FRAMEEFFECT1_13__STATICRR -3000
|
||||
#define PANNEL3__STATICRR -3005
|
||||
#define SCREENBREAK14__STATICRR -3008
|
||||
#define SCREENBREAK15__STATICRR -3009
|
||||
|
@ -2729,6 +2731,7 @@ extern int32_t FEM9;
|
|||
extern int32_t FOOTPRINT;
|
||||
extern int32_t POOP;
|
||||
extern int32_t FRAMEEFFECT1;
|
||||
extern int32_t FRAMEEFFECT1_13;
|
||||
extern int32_t PANNEL3;
|
||||
extern int32_t SCREENBREAK14;
|
||||
extern int32_t SCREENBREAK15;
|
||||
|
@ -3593,6 +3596,9 @@ extern int32_t CHICKEN_WEAPON;
|
|||
|
||||
#define DYNAMICWEAPONMAP(Weaponnum) (DynamicWeaponMap[Weaponnum])
|
||||
|
||||
END_RR_NS
|
||||
extern int16_t g_blimpSpawnItems[15];
|
||||
extern int16_t WeaponPickupSprites[MAX_WEAPONS];
|
||||
|
||||
END_DUKERR_NS
|
||||
|
||||
#endif // namesdyn_h__
|
|
@ -13,7 +13,6 @@ set( PCH_SOURCES
|
|||
src/gameexec.cpp
|
||||
src/gamevars.cpp
|
||||
src/global.cpp
|
||||
src/namesdyn.cpp
|
||||
src/net.cpp
|
||||
src/osdcmds.cpp
|
||||
src/player.cpp
|
||||
|
|
|
@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#define actors_h_
|
||||
|
||||
#include "player.h"
|
||||
# include "namesdyn.h"
|
||||
# include "dukerr/namesdyn.h"
|
||||
#include "dukerr/actors.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
|
|
@ -37,7 +37,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "menu/menu.h"
|
||||
#include "gstrings.h"
|
||||
#include "version.h"
|
||||
#include "namesdyn.h"
|
||||
#include "dukerr/namesdyn.h"
|
||||
#include "../../glbackend/glbackend.h"
|
||||
|
||||
|
||||
|
|
|
@ -729,8 +729,6 @@ nextdemo_nomenu:
|
|||
// if fast-forwarding, we must update totalclock
|
||||
totalclock += TICSPERFRAME;
|
||||
|
||||
// OSD_Printf("t:%d, l+T:%d; cnt:%d, goal:%d%s", totalclock, (lockclock+TICSPERFRAME),
|
||||
// g_demo_cnt, g_demo_goalCnt, g_demo_cnt>=g_demo_goalCnt?" ":"\n");
|
||||
if (g_demo_cnt>=g_demo_goalCnt)
|
||||
{
|
||||
g_demo_goalCnt = 0;
|
||||
|
@ -816,16 +814,6 @@ nextdemo_nomenu:
|
|||
|
||||
if (g_demo_showStats)
|
||||
{
|
||||
#if 0
|
||||
if (g_demo_cnt<tmpdifftime)
|
||||
gametext_center(100, "DIFF");
|
||||
|
||||
{
|
||||
char buf[32];
|
||||
Bsprintf(buf, "RC:%4d TC:%5d", ud.reccnt, g_demo_cnt);
|
||||
gametext_center_number(100, buf);
|
||||
}
|
||||
#endif
|
||||
j=g_demo_cnt/REALGAMETICSPERSEC;
|
||||
Bsprintf(buf, "%02d:%02d", j/60, j%60);
|
||||
gametext_widenumber(18, 16, buf);
|
||||
|
@ -914,9 +902,6 @@ nextdemo_nomenu:
|
|||
|
||||
if (foundemo)
|
||||
{
|
||||
#if KRANDDEBUG
|
||||
krd_print("krandplay.log");
|
||||
#endif
|
||||
g_demo_recFilePtr.Close();
|
||||
}
|
||||
|
||||
|
@ -933,11 +918,6 @@ nextdemo_nomenu:
|
|||
if (g_player[myconnectindex].ps->gm&MODE_MENU)
|
||||
goto RECHECK;
|
||||
|
||||
#if KRANDDEBUG
|
||||
if (foundemo)
|
||||
krd_print("krandplay.log");
|
||||
#endif
|
||||
|
||||
// finished playing a demo and not in menu:
|
||||
// return so that e.g. the title can be shown
|
||||
return 1;
|
||||
|
|
|
@ -120,7 +120,7 @@ END_RR_NS
|
|||
#include "global.h"
|
||||
#include "inv.h"
|
||||
#include "macros.h"
|
||||
#include "namesdyn.h"
|
||||
#include "dukerr/namesdyn.h"
|
||||
#include "net.h"
|
||||
#include "player.h"
|
||||
#include "quotes.h"
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//-------------------------------------------------------------------------
|
||||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2016 EDuke32 developers and contributors
|
||||
|
||||
|
@ -6957,6 +6957,8 @@ static void G_Startup(void)
|
|||
G_FatalEngineError();
|
||||
|
||||
G_InitDynamicTiles();
|
||||
if (RR) PHEIGHT = PHEIGHT_RR;
|
||||
|
||||
G_InitDynamicSounds();
|
||||
|
||||
// These depend on having the dynamic tile and/or sound mappings set up:
|
||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "namesdyn.h"
|
||||
#include "dukerr/namesdyn.h"
|
||||
#include "gamedef.h"
|
||||
#include "gameexec.h"
|
||||
#include "savegame.h"
|
||||
|
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "duke3d.h"
|
||||
#include "menus.h"
|
||||
#include "savegame.h"
|
||||
#include "namesdyn.h"
|
||||
#include "dukerr/namesdyn.h"
|
||||
#include "gamevars.h"
|
||||
|
||||
//#include "vfs.h"
|
||||
|
|
|
@ -99,24 +99,6 @@ int32_t g_spriteGravity = 176;
|
|||
int32_t g_timerTicsPerSecond = TICRATE;
|
||||
int32_t g_tripbombRadius = 3880;
|
||||
|
||||
int16_t g_blimpSpawnItems[15] =
|
||||
{
|
||||
RPGSPRITE__STATIC,
|
||||
CHAINGUNSPRITE__STATIC,
|
||||
DEVISTATORAMMO__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
JETPACK__STATIC,
|
||||
SHIELD__STATIC,
|
||||
FIRSTAID__STATIC,
|
||||
STEROIDS__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
RPGSPRITE__STATIC,
|
||||
RPGAMMO__STATIC,
|
||||
FREEZESPRITE__STATIC,
|
||||
FREEZEAMMO__STATIC
|
||||
};
|
||||
|
||||
char CheatKeys[2] = { sc_D, sc_N };
|
||||
|
||||
|
|
|
@ -275,7 +275,6 @@ extern int32_t g_timerTicsPerSecond;
|
|||
extern int32_t g_tripbombRadius;
|
||||
extern int32_t g_volumeCnt;
|
||||
|
||||
extern int16_t g_blimpSpawnItems[15];
|
||||
extern int32_t g_gametypeFlags[MAXGAMETYPES];
|
||||
|
||||
extern const char *s_buildDate;
|
||||
|
|
|
@ -4580,10 +4580,7 @@ static int32_t P_DoCounters(int playerNum)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int16_t WeaponPickupSprites[MAX_WEAPONS] = { KNEE__STATIC, FIRSTGUNSPRITE__STATIC, SHOTGUNSPRITE__STATIC,
|
||||
CHAINGUNSPRITE__STATIC, RPGSPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC, DEVISTATORSPRITE__STATIC,
|
||||
TRIPBOMBSPRITE__STATIC, FREEZESPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC
|
||||
};
|
||||
|
||||
// this is used for player deaths
|
||||
void P_DropWeapon(int const playerNum)
|
||||
{
|
||||
|
|
|
@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#define player_h_
|
||||
|
||||
#include "inv.h"
|
||||
#include "namesdyn.h"
|
||||
#include "dukerr/namesdyn.h"
|
||||
#include "fix16.h"
|
||||
#include "net.h"
|
||||
|
||||
|
@ -299,7 +299,6 @@ typedef struct {
|
|||
extern input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
|
||||
extern playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
|
||||
extern playerdata_t *const g_player;
|
||||
extern int16_t WeaponPickupSprites[MAX_WEAPONS];
|
||||
extern hudweapon_t hudweap;
|
||||
extern int32_t g_levelTextTime;
|
||||
extern int32_t g_numObituaries;
|
||||
|
|
|
@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "actors.h" // actor_t
|
||||
#include "gamevars.h"
|
||||
#include "macros.h"
|
||||
#include "namesdyn.h" // for G_GetForcefieldPicnum()
|
||||
#include "dukerr/namesdyn.h" // for G_GetForcefieldPicnum()
|
||||
#include "player.h" // playerspawn_t
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
|
|
@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "compat.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "namesdyn.h"
|
||||
#include "dukerr/namesdyn.h"
|
||||
#include "sounds.h"
|
||||
#include "soundsdyn.h"
|
||||
#include "global.h"
|
||||
|
|
|
@ -516,9 +516,9 @@ ImageScroller "CreditsMenu"
|
|||
{
|
||||
ifgame(Duke, Nam, WW2GI)
|
||||
{
|
||||
ImageItem "CREDITSTEXT1", 990
|
||||
ImageItem "CREDITSTEXT2", 991
|
||||
ImageItem "CREDITSTEXT3", 992
|
||||
ImageItem "#2504", 990
|
||||
ImageItem "#2505", 991
|
||||
ImageItem "#2506", 992
|
||||
animatedtransition
|
||||
class "Duke.ImageScrollerMenu"
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue