Commit graph

2048 commits

Author SHA1 Message Date
helixhorned
4989c173bd Fix out-of-bounds access in tile selector code in astub.c
git-svn-id: https://svn.eduke32.com/eduke32@2177 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-12 23:18:15 +00:00
helixhorned
2f14c6dbed checkdefs.sh script: hackish support for CON files, only 'include *.con' and
'definesound ... *.(voc|wav|ogg)' commands (missing: 'music', something else?).

git-svn-id: https://svn.eduke32.com/eduke32@2176 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-12 23:18:00 +00:00
helixhorned
44e29613f1 Fix two yax_drawrooms() calls with too large sectnums (copy&paste error).
git-svn-id: https://svn.eduke32.com/eduke32@2175 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-11 13:26:54 +00:00
helixhorned
ba858b3858 Fix a number of oob accesses with "switch switches".
Various code checked for switch tiles in the following manner,
  for (ii=0; ii<2; ii++)
      switch (DynamicTileMap[sprite[i].picnum-1+ii]) { case SOME_SWITCH: ... }
which blows for picnum 0.  Now, we simply disallow it.

git-svn-id: https://svn.eduke32.com/eduke32@2174 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-11 13:26:39 +00:00
helixhorned
44d002c354 Makefile: Remove {eduke32,mapster32}.memmap files on clean/veryclean targets
(bioman request).

git-svn-id: https://svn.eduke32.com/eduke32@2173 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-11 13:26:22 +00:00
helixhorned
65e0e75a8c Fix negative array access in premap.c
git-svn-id: https://svn.eduke32.com/eduke32@2172 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:12:15 +00:00
helixhorned
cd6e846fac Fix potential out-of-bounds array access in P_DisplayTip (happened with
WGR2 SVN, so not sure where there's a tipping animation there).

git-svn-id: https://svn.eduke32.com/eduke32@2171 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:12:01 +00:00
helixhorned
3ca41992dd Fix sintable[] access with out-of-bounds values in core engine functions
(getzrange, hitscan, clipmove, drawmapview).
They're reproducible with DNE1.3D;  Since these angle values most likely come
from CON code, my suggestion would be to bit-and all values representing angles
with 2047 when setting the from CON, but I'd have to think about potential
side-effects of doing this.

git-svn-id: https://svn.eduke32.com/eduke32@2170 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:11:47 +00:00
helixhorned
151287168c - Fix invalid polymer light array access originating from game's cleanup
callback 'G_Polymer_UnInit'.
- In astub.c, reset spritelightid to -1 when nulling the spritelightptr of
  a sprite  (no crashes observed, just precaution)
- In sdlayer.c, catch SIGILLs with our signal handler too, since illegal
  instructions are what the instrumented debug builds will execute when
  attempting to carry out an undefined (per C) operation.

git-svn-id: https://svn.eduke32.com/eduke32@2169 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:11:31 +00:00
helixhorned
20d303ed15 engine.c: fix shift by negative value in parascan().
git-svn-id: https://svn.eduke32.com/eduke32@2168 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:11:08 +00:00
helixhorned
b85b4d7b7c polymer.c: fix out-of-bounds picanm[] read.
git-svn-id: https://svn.eduke32.com/eduke32@2167 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:10:51 +00:00
helixhorned
eb764b3b75 gameexec.c: fix calculation of a pointer value outside the bounds of an array
and an invalid derived pointer value.

git-svn-id: https://svn.eduke32.com/eduke32@2166 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:10:35 +00:00
helixhorned
b7aacd242a Fix shift by values greater than 31 in some voxel loading code.
git-svn-id: https://svn.eduke32.com/eduke32@2165 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:10:21 +00:00
helixhorned
f39429fa96 kplib.c: patch up negative array access, dunno how to really fix this at
the root.

git-svn-id: https://svn.eduke32.com/eduke32@2164 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:10:03 +00:00
helixhorned
a950232046 Mapster32: fix AWFUL out-of-bounds WRITE with sector highlighting.
How in the name of hell this could pass undetected for so long is a
mystery to me.

git-svn-id: https://svn.eduke32.com/eduke32@2163 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:09:45 +00:00
helixhorned
c7aa4592c2 polymost_printext256: fix oob read when passing negative 'col' or 'backcol'
values;  check the color index that is potentially gotten from the string to
be printed.

git-svn-id: https://svn.eduke32.com/eduke32@2162 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:09:29 +00:00
helixhorned
c112cdde89 Fix a potential out-of-bounds read and write when loading the help file
in Mapster32.

git-svn-id: https://svn.eduke32.com/eduke32@2161 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:09:14 +00:00
helixhorned
d806bc9fea When compiling debugging builds with clang, enable -fcatch-undefined-behavior.
git-svn-id: https://svn.eduke32.com/eduke32@2160 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:09:00 +00:00
helixhorned
6dc17eec1b Makefiles: disable a few warning categories and other switches when compiling
with clang to prevent spamming the output.

git-svn-id: https://svn.eduke32.com/eduke32@2159 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:08:47 +00:00
helixhorned
6fc7e5b683 Remove some warnings with clang, code-side changes.
git-svn-id: https://svn.eduke32.com/eduke32@2158 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:08:29 +00:00
helixhorned
a7bce8814a Fix a warning with 64-bit builds.
git-svn-id: https://svn.eduke32.com/eduke32@2157 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:08:05 +00:00
terminx
81b5ed0025 Simple one-liner from Robin Green to fix a problem where the menu background tint would sometimes draw over the menu contents
git-svn-id: https://svn.eduke32.com/eduke32@2156 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-08 03:56:38 +00:00
helixhorned
e6d1c9bd6a a.m32: New function save_restore_hlsectors, also accessible from the Quote-F
menu.  If some sectors are highlighted, save their indices.  The highlighting
of those particular sectors can then be restored at a later time (but careful
across structural modifications that tweak sector indices) by running the same
function.  Shares a 'gamearray' with function 'collect_teleporting_sectors',
so the latter will reset this one when run.

git-svn-id: https://svn.eduke32.com/eduke32@2155 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:21:01 +00:00
helixhorned
3aac0c1bd4 M32Script: when failing to compile a state with a menu name, don't keep the
menu entry.

git-svn-id: https://svn.eduke32.com/eduke32@2154 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:20:48 +00:00
helixhorned
086dcf383d Mapster32: fix filling all sectors of a bunch with Ctrl-U. Previously, only
one sector was filled and the 'clear bunch' message was displayed even if the
operation was canceled.

git-svn-id: https://svn.eduke32.com/eduke32@2153 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:20:31 +00:00
helixhorned
03000a52b9 CON parser cleanup: make labelcode save offsets to CON code instead of
pointers and make it into an int32_t*.

git-svn-id: https://svn.eduke32.com/eduke32@2152 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:20:17 +00:00
helixhorned
0b7c08ce0e CON parser cleanup: make labeltype be an int32_t* instead of an intptr_t*.
git-svn-id: https://svn.eduke32.com/eduke32@2151 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:19:57 +00:00
helixhorned
fabbcdcf56 CON parser cleanup: when getting a value from labelcode[], assume that it
represents a pointer into the script for label types other than LABEL_DEFINE
instead of checking inclusion of the value in the script bounds. This
assertion was tested with WGR2 SVN.

git-svn-id: https://svn.eduke32.com/eduke32@2150 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:19:41 +00:00
helixhorned
3285cfef8c CON: Add the following commands to those which shouldn't be optimized away
with empty branches: ifcanseetarget, ifpdistl, ifpdistg, ifgotweapononce.

git-svn-id: https://svn.eduke32.com/eduke32@2149 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 18:10:06 +00:00
helixhorned
775d652d7d Lunatic: more Makefile tweaks; spriteext
git-svn-id: https://svn.eduke32.com/eduke32@2148 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 18:09:50 +00:00
terminx
8ac88ab4da Fix issue reported at http://forums.duke4.net/topic/5068-bug-introduced-in-old-versions-of-eduke32
git-svn-id: https://svn.eduke32.com/eduke32@2147 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 00:31:20 +00:00
helixhorned
c0b86bae3a Mapster32: When failing to extend a collection of sectors because one of
them has a different height, print the sectnums of two differing sectors
to so that the mapper can find and examine them with Ctrl-J.

git-svn-id: https://svn.eduke32.com/eduke32@2146 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-03 13:13:44 +00:00
helixhorned
bbc6db465e Mapster32: new cfg var 'glusememcache', the same as r_memcache cvar.
git-svn-id: https://svn.eduke32.com/eduke32@2145 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-03 13:13:28 +00:00
helixhorned
324510f40d Mapster32: when having some sectors highlighted, also show how many walls
they contain in total.

git-svn-id: https://svn.eduke32.com/eduke32@2144 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-03 13:13:08 +00:00
helixhorned
c38d4f46f7 Lunatic: Makefile bits for Windows.
git-svn-id: https://svn.eduke32.com/eduke32@2143 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-03 13:12:51 +00:00
helixhorned
59881f50e0 Revert r2141 functionality because it was a stupid-ass hack and breaks E3L5.
The texture warping mode will need to be set depending on whether we're
actually drawing a parallaxed sky or not.

git-svn-id: https://svn.eduke32.com/eduke32@2142 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-27 12:02:41 +00:00
helixhorned
2a73b7fc9b Upload sky textures with s wrapping set to GL_CLAMP{_TO_EDGE}.
This fixes the vertical (~1 texel wide) stripes that are especially
noticable with tiled art skies and Polymost with r_parallaxskyclamp=1
or Polymer (which always uploads skies with repeating s and t coords).
What constitutes a sky tile is currently hardcoded to be >=78 and <=99.

git-svn-id: https://svn.eduke32.com/eduke32@2141 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:41:09 +00:00
helixhorned
c4b243ba4e Fix moving cloud panning like in E4L1.
git-svn-id: https://svn.eduke32.com/eduke32@2140 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:40:54 +00:00
helixhorned
0414072838 Remove old duplicate_selected_sectors() function and copysector(), which
was only used there, from the source.

git-svn-id: https://svn.eduke32.com/eduke32@2139 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:40:39 +00:00
helixhorned
2ce07bdcd2 Rewrite sector duplication (Insert or C) in terms of backup_highlighted_sector
and restore_highlighted_sector functions. What this means is that TROR bunches
are now correctly duplicated too (only if all sectors of a given bunch are
highlighted).

git-svn-id: https://svn.eduke32.com/eduke32@2138 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:40:23 +00:00
helixhorned
54c109168d New modifier for RAlt. When RShift is depressed while highlighting sectors
(i.e. first press RAlt, then hold RShift to make it active), consider all
sectors, even the grayed out ones.
This makes 6 modifier keys in 4 categories for RAlt. Can you name them all?

Also spell out the labels that get drawn near the reticle when applying
some of the modifiers and make them not show when not actually selecting
(e.g. pressed RShift alone, but have highlighted sectors)

git-svn-id: https://svn.eduke32.com/eduke32@2137 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:40:07 +00:00
helixhorned
2675334a60 In backing up highlighted sectors code: also back up TROR information so
that bunches and nextwall links are restores, too.  Now, to coalesce two
TROR maps (e.g. for a CBP), one could
  do for i allsectors, sethighlightsector i 1
on the console, and then load the 'other' map to copy over the contents
of the first, including all TROR stuff. Note that neither selecting
all sectors with RAlt, nor duplicating them with Insert would lead to
the desired effect (yet).

Internally,
 - yax_setbunch() now has different behavior for bunchnums -1, -2 and -3
   (it either clears the nextwalls or not)
 - build.c has a helper function free_n_ptrs(). This could be handy in
   other situations where many blocks of memory must be allocated
   consecutively and freed in case of failure

git-svn-id: https://svn.eduke32.com/eduke32@2136 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:39:50 +00:00
helixhorned
b461dc5fb9 When restoring temporarily backed up map, clear all TROR bunches. This is
suboptimal, but at least 'correct' and won't produce the aforementioned
corruptions anymore.

git-svn-id: https://svn.eduke32.com/eduke32@2135 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 14:12:59 +00:00
helixhorned
f4703a596d Auto-correct the just mentioned inconsistency by clearing the respective TROR
nextwalls. (i.e. setting them to -1 on 'corruptcheck tryfix')

git-svn-id: https://svn.eduke32.com/eduke32@2134 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 14:12:44 +00:00
helixhorned
1402a6d70b corruption checker: catch TROR-nextwalls in non-extended sectors. These
can be caused by copying map parts from one map to another (or a new one).
The copying system is slightly broken right now....

git-svn-id: https://svn.eduke32.com/eduke32@2133 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 14:12:30 +00:00
helixhorned
e76341f4f3 Backing up and restoring highlighted portion of map: calculate new
next{wall,sector} indices instead of using checksectorpointer() so
that the nextwalls will be restored exactly as they were (provided
that they are copied).  Also fix tweaking the sectnums of sprites.

git-svn-id: https://svn.eduke32.com/eduke32@2132 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 14:12:15 +00:00
helixhorned
235a82f13d Fix two bugs with the loop punching code that made it practically useless.
git-svn-id: https://svn.eduke32.com/eduke32@2131 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 13:46:48 +00:00
helixhorned
ee30112c38 Ability to duplicate an inner loop in a neighboring TROR sector.
Called 'loop punching'. In addition to duplicating the loop, the inner
portions of the original and cloned loop are made into a new bunch, and
the loop walls are made to be neighbors, linking their movement to each
other. This gives a way to create island sectors with a differing
bunchnum in the midst of an already extended area.

Usage:
For an extended sector containing a CCW inner loop, select its points
using Ctrl+Shift. Press Ctrl-E to be queried whether to duplicate the
points into the upper or lower extension (even if it's unambiguous).
A number of conditions must be met for a successful 'punch', which
should hopefully be more or less obvious. Among them:
 - loop walls should all be red
 - the starting wall is only considered among the non-grayed-out ones
 - the neighboring sector must not contain points inside or at the loop

git-svn-id: https://svn.eduke32.com/eduke32@2130 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:53:07 +00:00
helixhorned
f4d81d7975 "Sloped extended sectors cannot be split", oops. Also fix a glitch that
would break out of the 2D mode loop when splitting a sector would exceed
limits.

git-svn-id: https://svn.eduke32.com/eduke32@2129 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:52:52 +00:00
helixhorned
98ad4d7132 Factor out high-level 'add loop to sector' code into own function.
git-svn-id: https://svn.eduke32.com/eduke32@2128 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:52:37 +00:00
helixhorned
c196e27ee9 in 'adding new loop to sector': use local 'firstwall' instead of ovh.suckwall
git-svn-id: https://svn.eduke32.com/eduke32@2127 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:52:22 +00:00
helixhorned
53bbb48675 Three Mapster32 changes (2 wall-drawing related, 1 crash fix)
- Don't crash when sector joining fails under certain circumstances.
- Increase the point lock (Manhattan) distance from 1/16th to 1/8th
  of the grid square length, making it easier to snap to vertices not
  lying at the grid points with grid lock on
- When drawing walls, don't snap to any of them except the first drawn

git-svn-id: https://svn.eduke32.com/eduke32@2126 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:52:08 +00:00
helixhorned
45bcc11f46 Batch-insertion of many points at once using line drawing and ENTER.
When having drawn N new points (and having one 'free') and pressing
ENTER, the N line segments between the new points are checked one by
one for intersection with every non-grayed-out wall and a wall vertex
is inserted at every intersecting point.  This may be viewed as a
prerequisite for a 'cutter' style tool.

git-svn-id: https://svn.eduke32.com/eduke32@2125 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:51:53 +00:00
helixhorned
24edef5c63 Warn user if pressing Ctrl+Shift+ENTER (check all wall pointers) in TROR map.
git-svn-id: https://svn.eduke32.com/eduke32@2124 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:51:36 +00:00
helixhorned
2d308625ff Factor out high-level point inserting code into M32_InsertPoint().
This function only handles the actual insertion, also taking care of
constrained TROR walls. Anything around the inserting such as backing up
drawn walls or snapping the x/y position to the grid is handled outside.

git-svn-id: https://svn.eduke32.com/eduke32@2123 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:51:21 +00:00
helixhorned
39314586ac Somewhat largish commit with various keyboard tinkering for Mapster.
The main change consist of adding a key press (and release) callback
whose only purpose is to be used from m32script as EVENT_KEYPRESS.
When entering that event, the RETURN variable will be set to the
keystatus code of the key, and whether it was pressed or released can
be checked by looking at keystatus[] at that code (ifholdkey and
ifhitkey do this). The purpose of this, then, is to be able to remap
keys in a more general (and complicated) fashion than is possible with
the mapster32.cfg 'remap' option. Various other additions build around
this central one:

- add an example EVENT_KEYPRESS to a.m32, among other things emulating
  the keypad arrows with Alt-<normal arrows> for notebook convenience;
  disabled initially
- a.m32: set 'owner' with Alt-KP2: now Alt-Shift-KP2, because of
  collision with the above
- new m32script command: setkey <keycode>, setting keystatus[<keycode>]
  to 1 (note: may be restricted to use in EVENT_KEYPRESS only in the
  future)
- fix indexing an m32script array with a defined label, there used to
  be a 'not a gamevar' error instead
- add the following constant labels for some key codes:
  KEY_SCROLL, KEY_F1 .. KEY_F12

git-svn-id: https://svn.eduke32.com/eduke32@2122 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:51:06 +00:00
helixhorned
9a8603d01e - Make old-nextwalls invalid on the following two occasions: ovh_whiteoutgrab
with no highlighted sectors; and when entering 3D mode, even if there are
  highlighted sectors. This should have almost no effect, but I find it cleaner
  that way.
- Check map for corruption every time an editing change is done. This was
  accidentally disabled when commenting out the undo code (which I've yet
  to debug).

git-svn-id: https://svn.eduke32.com/eduke32@2121 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:50:40 +00:00
helixhorned
a1864b6a2e Make it impossible to start drawing walls when having a circle-wall
selected. (There was a corner case where this was possible.)

git-svn-id: https://svn.eduke32.com/eduke32@2120 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:50:21 +00:00
helixhorned
57e132a044 Remove after_handleevents_hook and its only user, the keystatus-level clearing
of SPACE and C when in side-view mode. Now, this is accomplished by checking
directly in the overheadeditor code.

git-svn-id: https://svn.eduke32.com/eduke32@2119 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:50:07 +00:00
helixhorned
568a7e1243 Eliminate potential malloc(0) calls when loading (converting) md2 models
with no skins or no GL comands.

git-svn-id: https://svn.eduke32.com/eduke32@2118 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:49:40 +00:00
helixhorned
ac12a06de4 Fix calling glEnable() without checking for the rendering mode in the tile
selector. This could lead to a crash when OpenGL wasn't initialized before.

git-svn-id: https://svn.eduke32.com/eduke32@2117 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:49:22 +00:00
helixhorned
5efac3a09a Fix the Makefile on OSX. Their linker has a different syntax for requesting the
memory map.

git-svn-id: https://svn.eduke32.com/eduke32@2116 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-17 21:10:18 +00:00
helixhorned
21274b317f Fix the flickering in the tile selector with lazy hightile loading on
(lazy_tileselector=1 in mapster32.cfg). We're drawing tiles one by one,
so glDrawBuffer(GL_FRONT_AND_BACK) is our friend.

git-svn-id: https://svn.eduke32.com/eduke32@2115 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-17 21:10:04 +00:00
helixhorned
997b3426b5 Remove the -nopause switch of r2108, since it didn't help at all.
git-svn-id: https://svn.eduke32.com/eduke32@2114 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-17 21:09:49 +00:00
helixhorned
53ddc89516 triv: comment out FX_PlayLoopedAuto debug message to stdout
git-svn-id: https://svn.eduke32.com/eduke32@2113 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-17 21:09:26 +00:00
helixhorned
5623334283 Correct thinko with the ceiling/floor movement code. When moving more than one
sector c/f and moving one of them would go beyond the other side (ceilingz >
floorz), don't move any sector c/f at all. When moving only one sector in that
case, move so that ceilingz == floorz.

git-svn-id: https://svn.eduke32.com/eduke32@2112 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-11 22:39:56 +00:00
helixhorned
b7834f21dd Tweak raising/lowering (groups of) ceilings or floors.
Now, if more than one sectors are affected, always move them by the same
amount. That is, if one of them would be sticking against the other side,
don't move the rest.  Another change consists of determining the z delta
first, and only then moving the sprites by that amount. This fixes the
problem where you'd e.g. raise a 'floor door' against the ceiling, and the
effector sprites would be raised one time too much, preventing them from
being lowered the next time.

git-svn-id: https://svn.eduke32.com/eduke32@2111 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-11 20:05:44 +00:00
helixhorned
b2d789731a A couple of Mapster changes related to saving.
- new mapster32.cfg and OSD variable 'fixmaponsave_sprites', telling the
  editor whether to 'fix' the sprite sectnums on saving and entering 3D
  mode. Note that a) sprite sectnums are never fixed when 'script_expertmode'
  is enabled, as before, and b) sprites that have out-of-bounds sectnums
  are still fixed if a proper sector is found
- if saving and some sprite sectnums have thus been tweaked, inform the
  mapper on the status line and print the changes in the OSD
- fix update issue similar to an earlier one: when 'saving as', the astub.c-
  based file name is now updated too, so saving with Ctrl-S now saves into
  the one save with 'save as' (and not the old one)
- don't attempt to recheck wall pointers from scratch (when saving and running
  with -check) if it's a TROR map

git-svn-id: https://svn.eduke32.com/eduke32@2110 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-11 20:05:29 +00:00
helixhorned
e18ef2ccc8 Oops. Revert the *alloc wrapping to catch them being called with bad values.
This was meant for debugging only.

git-svn-id: https://svn.eduke32.com/eduke32@2109 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-10 21:47:42 +00:00
helixhorned
a67af55153 On Windows, add command-line switch -nopause, disabling the pause key.
Hopefully this fixes the periodic pausing/unpausing that a few people
have been experiencing.
Also fix build with GCC 3.

git-svn-id: https://svn.eduke32.com/eduke32@2108 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-10 21:47:26 +00:00
helixhorned
63805a025b Fix building with both LTO and VPX support enabled. Specifically, don't use
the 'optimize' function attribute if LTO is enabled.

git-svn-id: https://svn.eduke32.com/eduke32@2107 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-10 21:47:03 +00:00
helixhorned
e1e09cd978 Also print file name of cache file in case of failure to open it.
git-svn-id: https://svn.eduke32.com/eduke32@2106 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-08 16:50:10 +00:00
helixhorned
3690f25944 Fix the 'displayrandvar{var}' CON and m32script commands for environments
with RAND_MAX > 32767 (everything except Windows?). The 'displayrand' command
now returns values from 0 to 32767 inclusive, across all platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2105 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-05 12:13:50 +00:00
helixhorned
e94243d7db New CON command
setactorsoundpitch <actor#> <sound#> <pitchoffset>
which can be used to change the pitch of a playing sound.

The pitch offset has the same meaning as the definesound pitch range endpoints,
i.e. the units are 1/100th of a seminote.  Note that just like the random pitch
offset, increasing the pitch makes the sound duration shorter (and vice versa).

git-svn-id: https://svn.eduke32.com/eduke32@2104 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-03 23:08:54 +00:00
helixhorned
59670ed45e m32: Make a couple of often-used operations not spam messages to the log.
git-svn-id: https://svn.eduke32.com/eduke32@2103 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-03 23:08:35 +00:00
helixhorned
b9a4b92bc8 Eliminate one uinitialized mem access related to projectiles (it's the filler
member, so maybe not *that* bad) and an invalid memory access when trying to
access a per-player gamevar in a player-less context (e.g. WGR2 SVN r25
WGR2GAME.CON line 10448).

git-svn-id: https://svn.eduke32.com/eduke32@2102 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:03:09 +00:00
helixhorned
a4ba86ee31 Explicitly initialize voice->Playing and voice->Paused members in some sound
playback functions. Without these, there would be an uninitialized access
in line 444 of multivoc.c (if the memory in question was allocated with malloc,
but still...)

git-svn-id: https://svn.eduke32.com/eduke32@2101 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:02:54 +00:00
helixhorned
fdd84d1870 More beauty tinkering: decorate the 'start' pointer of the mixing functions
and some VoiceNode struct members with a const, commit forgotten vorbis.c
changes.

git-svn-id: https://svn.eduke32.com/eduke32@2100 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:02:37 +00:00
helixhorned
a9278e1977 trivial stylistic changes continued: upcase all macro constants and make
MV_MaxVolume into one again.

git-svn-id: https://svn.eduke32.com/eduke32@2099 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:02:14 +00:00
helixhorned
2da13064c1 multivoc.c: trivial stylistic changes, make some functions static
git-svn-id: https://svn.eduke32.com/eduke32@2098 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:01:54 +00:00
helixhorned
3713e3db9b Fix another dragpoint() bug that was wrongly omitting walls.
This one could have only happened with TROR maps, I think.

git-svn-id: https://svn.eduke32.com/eduke32@2097 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:01:35 +00:00
helixhorned
4322bae14c Oops. That last one wasn't supposed to be committed. Here's the log for the
last one + this one:

A couple of tweaks against accidental overwriting of maps.
- first, fix a bug where the map name wasn't reset to 'newboard.map' when starting a
  new map
- When saving with Ctrl-S, query the user for confirmation and also show the file name
  where the map will be written
- when going into the ESC-menu, print the file name where the map will be written
  on pressing 'S' above the '(S)ave' text

git-svn-id: https://svn.eduke32.com/eduke32@2096 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-31 19:50:06 +00:00
helixhorned
004b98e2b3 A couple of tweaks against accidental overwriting of maps.
- first, fix a bug where

git-svn-id: https://svn.eduke32.com/eduke32@2095 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-31 19:49:43 +00:00
helixhorned
3dd39c118d Fix an init issue with the earlier ATI workaround.
git-svn-id: https://svn.eduke32.com/eduke32@2094 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 21:48:57 +00:00
helixhorned
3a089f894c Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
Keep in mind that MUSICANDSFXs with ambient sounds must still have lotags
less than 999 because values >=1000 are used for the amount of reverb.
(999 can't be used because the original code reads '< 999' and I'm not
sure whether it has any special significance... probably not though)

git-svn-id: https://svn.eduke32.com/eduke32@2093 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:48:46 +00:00
helixhorned
4d40d32014 When joining sectors and there's more than one non-grayed-out sector under the
cursor, query the mapper to pick one. The joining can still fail afterwards,
which makes it only a semi-automatic helper feature.

git-svn-id: https://svn.eduke32.com/eduke32@2092 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:48:29 +00:00
helixhorned
51b31c5445 This fixes the aforementioned TROR corruption. It happened because Mapster32
allowed circle-walls started on the unconstrained _other_ side of a constrained
wall. Also fix a potential invalid wall access when inserting a point (pretty
serious, that!)

git-svn-id: https://svn.eduke32.com/eduke32@2091 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:48:13 +00:00
helixhorned
78cf620036 (Almost) correct insertion of points in the midst of having some walls drawn,
also for make-circle (C, SPACE). There's still a TROR corruption happening
probably when inserting on constrained walls, but I've yet to get behind the
real cause.

git-svn-id: https://svn.eduke32.com/eduke32@2090 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:47:58 +00:00
helixhorned
cd8fc5328e Make deleting points correct while having some walls drawn. For that,
some wall drawing state is ripped out from overheadeditor() into a
a file-scope struct (even if we don't yet need it there). If the deleting
touches the first drawn point, the walls drawn so far are cleared.

git-svn-id: https://svn.eduke32.com/eduke32@2089 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:47:42 +00:00
helixhorned
48ac042ca4 Eliminate one malloc(0) when corrupt-checking an empty map, clean up
overheadeditor() by allocating temp variables in the blocks where they
are needed.

git-svn-id: https://svn.eduke32.com/eduke32@2088 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:47:26 +00:00
helixhorned
5b48cb1bd6 Fix the bug where many kick sounds were started when pressing
HOME or END in the user map selector. Now it's only one.

git-svn-id: https://svn.eduke32.com/eduke32@2087 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:47:07 +00:00
helixhorned
d37ef521fb A couple of small tweaks:
- fix arg checking in checkdefs.sh
 - some tilenum and quote ID validation in the CON interpreter
 - G_DrawDigiNum and friends: eliminate redundant strlen calls

git-svn-id: https://svn.eduke32.com/eduke32@2086 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:46:51 +00:00
helixhorned
35a151d2cd Workaround (two, actually) for the hardware gamma bug in 8-bit fullscreen with
ATI cards.
From the time of OpenGL initialization, gamma lookup in classic/fullscreen
will be done in software. Before that, always do a setgamma() after setting the
palette, since this is what resets the HW gamma. However, this may lead to
unappealing artifacts with portions of the scene being sent to the screen with
different gammas.

git-svn-id: https://svn.eduke32.com/eduke32@2085 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-27 13:14:22 +00:00
helixhorned
53a670e1f0 Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
add it to the 'all' target instead
source/midi.c: eliminate one 'variable set but not used' warning

git-svn-id: https://svn.eduke32.com/eduke32@2084 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-27 13:14:06 +00:00
helixhorned
d016dbd5e4 Comment out some unnecessary lines in animvpx.c
git-svn-id: https://svn.eduke32.com/eduke32@2083 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-27 13:13:51 +00:00
helixhorned
cb950911a0 Comment out some leftover code from the "make back-facing switches invisible"
hack.

git-svn-id: https://svn.eduke32.com/eduke32@2082 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-27 13:13:37 +00:00
helixhorned
f938e0bc11 Bash helper script to find wrongly-cased file names in DEFs and
maybe replace them with the proper names.

Usage:
checkdefs.sh <some.def> [[<some_dir>] -patch]

<some_dir> is taken to be the base directory of the search path.
-patch uses 'sed -i' to replace the offending findings

git-svn-id: https://svn.eduke32.com/eduke32@2081 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-27 13:13:22 +00:00
plagman
9018359a9e glbuild: tell gl.h not to include the system's glext.h
We pack our own copy of glext.h to avoid build breakages on older environments,
and having gl.h include its own was defeating all that.

git-svn-id: https://svn.eduke32.com/eduke32@2080 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-23 05:02:57 +00:00
helixhorned
aae60f64c2 Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
warnings with GCC 4.6 except one in kplib.c

git-svn-id: https://svn.eduke32.com/eduke32@2079 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-17 18:42:10 +00:00
helixhorned
026e1f44e9 Make Polymer's FOV depend viewingrange variable in a 'tangent-linear'
fashion. Among other things, this makes the FOV widening when shrunk
work. User CON code should always check the initial viewingrange value
when attempting to do FOV effects like zoom, because it is not guaranteed
to be 65536 due to different screen aspect ratios etc.

git-svn-id: https://svn.eduke32.com/eduke32@2078 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-17 18:41:38 +00:00
helixhorned
50bc3a3fcb Two tweaks when keying in values directly in the editor's 3D mode.
First, when pressing 'S on signed members (like the shade), display
the real signed value instead of the value cast to an unsigned type.
Second, when aiming at an overwall and pressing G, affect the overwall
instead of the wall. Maybe these changes affect a few other queries too...

git-svn-id: https://svn.eduke32.com/eduke32@2077 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-17 18:41:17 +00:00
helixhorned
d540f18ef4 OSX build: don't include startup window (where the hell is the nib file?); makefile bits for libpng from maxports (dynamically linked, not enabled); update osxbuild.sh so that the 64-bit build links (statically) to libvpx
git-svn-id: https://svn.eduke32.com/eduke32@2076 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-11 16:53:52 +00:00
helixhorned
5b369505f1 mapster32 script: when defining an event, enable it automatically
git-svn-id: https://svn.eduke32.com/eduke32@2075 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-11 16:53:29 +00:00
helixhorned
2247b77126 lunatic: more sandboxing mechanisms, makefile lines for OSX
git-svn-id: https://svn.eduke32.com/eduke32@2074 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-11 16:53:15 +00:00
helixhorned
9196bdbd81 fix osx build: looks like it doesn't have the GL debugging functions
git-svn-id: https://svn.eduke32.com/eduke32@2073 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-11 16:52:53 +00:00
hendricks266
9d04c42219 Tripbombs now stop producing laserlines when they reach invalid space. In effect, tripbombs facing the wrong way will not make infinite laser lines.
fix: http://forums.duke4.net/topic/4907-laserline-crash-bug/

git-svn-id: https://svn.eduke32.com/eduke32@2072 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-10 00:07:00 +00:00
helixhorned
9b04832153 Fix being squished in sectors with little headroom but extended non-blocking
ceilings or floors. In such cases, you're not squished unconditionally (instead
of fetching the ceiling or floor height of the neighbor sector), but TROR isn't
meant for small-scale RoR anyway.

git-svn-id: https://svn.eduke32.com/eduke32@2071 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 17:44:06 +00:00
helixhorned
2a4a7cd731 Fix dragpoint()!!! There was a bug that omitted setting the new position of certain wall-points since the TROR introduction.
git-svn-id: https://svn.eduke32.com/eduke32@2070 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 17:43:51 +00:00
helixhorned
48c49e751f Initialize prlights[lighti].flags.invalidate with 0 when calling
polymer_addlight().  I have no idea whether it's the 'right' thing,
but it fixes this:

Conditional jump or move depends on uninitialised value(s)
  at polymer_updatelights (polymer.c:5090)
  by polymer_drawrooms (polymer.c:938)
              . . .
Uninitialised value was created by a stack allocation
  at loadmaphack (engine.c:9482)

Fix another uninitialized access when rendering jpegs.

git-svn-id: https://svn.eduke32.com/eduke32@2069 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 17:43:36 +00:00
helixhorned
6cfdc2b376 Delete maphack lights when changing from Polymer to another renderer.
This fixes a crash when loading a map afterwards.

Tweak a few debugging messages and some whitespace.

git-svn-id: https://svn.eduke32.com/eduke32@2068 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 17:43:16 +00:00
plagman
f08610b6c8 Polymer: support for creating a debugging context in winlayer
This also fixes a warning when building for Windows.

git-svn-id: https://svn.eduke32.com/eduke32@2067 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 00:14:56 +00:00
helixhorned
a0b928583b Show fake TROR texture when show-invisibility [I] is on in Mapster32/Polymer.
Also move a 'int16_t editstatus' declaration from polymost.c to engine_priv.h.

git-svn-id: https://svn.eduke32.com/eduke32@2066 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 22:38:09 +00:00
helixhorned
eba8de3007 kextract <groupfile> (without further filenames) lists all files in the GRP.
git-svn-id: https://svn.eduke32.com/eduke32@2065 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 22:37:51 +00:00
helixhorned
b63f7e558b maint: refactor closing cache files and removing duplicate pointers into their own functions
git-svn-id: https://svn.eduke32.com/eduke32@2064 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 22:37:33 +00:00
plagman
8b7af4f486 Polymer: fix stupid typo that broke r2057
git-svn-id: https://svn.eduke32.com/eduke32@2063 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 11:44:05 +00:00
hendricks266
751a0630ef Fix GCC 4.6 out-of-bounds and uninitialized warnings involving bossmove[].
My choice of solution is simply to add an extra set of values duplicating the previous five because doing so would definitely show the user no changes. I could have tinkered with the messy loop where the out-of-bounds references are made but there is no guarantee I could have succeeded or kept compatibility.

git-svn-id: https://svn.eduke32.com/eduke32@2061 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:18:49 +00:00
hendricks266
885b9a46fd remove two instances of duplicate USE_OPENGL preprocessor checks missed by the removal of the POLYMOST definition
git-svn-id: https://svn.eduke32.com/eduke32@2060 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:18:17 +00:00
hendricks266
05cf720c4d move Electric Fence (EFENCE) handling from build/Makefile to Makefile.common
git-svn-id: https://svn.eduke32.com/eduke32@2059 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:16:57 +00:00
plagman
dee99139f5 Polymer: constantly get the textures handle for projective spotlights
Getting the texture handles without requiring invalidation means we can
handle ART-animating tilenums without impacting performance too much.

git-svn-id: https://svn.eduke32.com/eduke32@2058 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:09:15 +00:00
plagman
bba68b1913 Polymer: fix horizontal spotlight SEs constantly getting invalidated
Polymer has a hack that snaps horiz values of spotlights between 90 and 110
to 90 and 110 to avoid triggering aliasing artifacts with perfectly horizontal
spotlights. Propagate that change all the way to the spotlight SE sprite so
that the code won't think that the horiz is always different from the light
and mark it invalid each frame.

git-svn-id: https://svn.eduke32.com/eduke32@2057 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:09:04 +00:00
plagman
93b4d6182e Polymer: preliminary support for GL_ARB_debug_output
This won't actually do anything until the a debug bit is added when
creating the context, but that requires support for GLX_create_context
which SDL doesn't support. I'll add support for WGL_create_context to
winlayer in a bit as a stopgap.

Also updates our local copy of glext.h with a fresh one from the
Khronos registry.

git-svn-id: https://svn.eduke32.com/eduke32@2056 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 05:56:35 +00:00
plagman
e7c735418f Polymer: Fix upside-down projective textures
We need to Y-invert the projection texcoords when sampling
from the lightmap.

git-svn-id: https://svn.eduke32.com/eduke32@2055 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 03:09:20 +00:00
plagman
7c4b84a8f2 Polymer: apply ART animation to spotlight lightmaps.
git-svn-id: https://svn.eduke32.com/eduke32@2054 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 01:44:54 +00:00
plagman
98b6be4fed Polymer: Discard cached sprite planes on texinvalidate
Sprites would stick with their old material on global palette change.
This goes through all prsprites and clobbers their CRCs so that an
alternate skin / tint / highpal can be applied accordingly.

git-svn-id: https://svn.eduke32.com/eduke32@2053 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 01:00:14 +00:00
plagman
a6d349c90a Polymer: account for model flipping for backface culling.
The winding order of faces is different if only flipping about X or Y,
and we were unconditionally culling CW faces.

git-svn-id: https://svn.eduke32.com/eduke32@2052 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 00:32:00 +00:00
plagman
6863a463b4 polymer: fix leading whitespace in polymer_drawmdsprite
git-svn-id: https://svn.eduke32.com/eduke32@2051 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 00:31:46 +00:00
helixhorned
83a359973c fix a stupid copy&paste error that made sector[].ceilingbunch/floorbunch not functioning
git-svn-id: https://svn.eduke32.com/eduke32@2050 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-30 14:30:33 +00:00
helixhorned
b3f1bd409c fix for the fix
git-svn-id: https://svn.eduke32.com/eduke32@2049 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-30 14:02:13 +00:00
helixhorned
64ead0a130 When X- or Y-flipping a selection of highlighted sectors, also handle setting
the nextwall pointers correctly;  Add some 'asksave=1' and 'make old-nextwalls
invalid'.

git-svn-id: https://svn.eduke32.com/eduke32@2048 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-30 13:52:02 +00:00
helixhorned
2603acd340 Makefile lines for building with libvpx from Macports on OSX
git-svn-id: https://svn.eduke32.com/eduke32@2047 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-28 20:31:59 +00:00
helixhorned
58fc90f77d Sanitize drawing sprites at different levels with TROR/classic. This should fix
most problems where sprites appear to be drawn through walls.

git-svn-id: https://svn.eduke32.com/eduke32@2046 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-28 20:30:41 +00:00
helixhorned
bb72f803c4 Two tweaks to make the precaching more efficient/less redundant in the game.
First, if we're in Polymer, don't precache tinted tiles that have a highpal
for that certain pal.  Second, don't precache tiles for palnum 251 (the last
non-reserved one, which is used as a crosshair pal). Assuming that there are
no other tints, this cuts the initial precache time and cache size on disk in
half.

git-svn-id: https://svn.eduke32.com/eduke32@2045 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-28 20:30:24 +00:00
helixhorned
c6f58c8dde lunatic bits and pieces
git-svn-id: https://svn.eduke32.com/eduke32@2044 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-25 15:11:47 +00:00
helixhorned
04d1ebb010 When inserting a new sprite and determining its picnum by frequency count
of the picnums of all sprites, omit the newly inserted sprite itself!

git-svn-id: https://svn.eduke32.com/eduke32@2043 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-25 15:11:28 +00:00
helixhorned
195ed466e3 VPX: in 3 planes -> packed format conversion code, group together the
three individual loops and compile the enclosing function at -O3 (-O1 for
debugging builds). Now, the time for this conversion ranges from 7 to 18
ms per frame across various tested machines, a clear improvement.

git-svn-id: https://svn.eduke32.com/eduke32@2042 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-25 15:11:11 +00:00
helixhorned
fb2f01911c synthesis: package ebacktrace1.dll, remove backtrace.dll and libi*.dll
Makefile: remove ebacktrace1.dll on 'veryclean' target

git-svn-id: https://svn.eduke32.com/eduke32@2041 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-22 16:53:10 +00:00
helixhorned
86345f2b00 backtrace.c: add flags to open() so that the log file is opened user-r/w.
This way, crashlogs will really be appended. Additionally, print a time
 at the end of each backtrace.

winlayer.c: load ebacktrace1.dll instead of the old one
Makefile.common: when building with DEBUGANYWAY=1, don't omit frame pointers
 This will let us get a stack trace for crashes with the release build code.

git-svn-id: https://svn.eduke32.com/eduke32@2040 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-22 16:52:55 +00:00
helixhorned
98ac0c2edc When searching a nextwall for a white wall after dragging a point,
exclude grayed out walls.

git-svn-id: https://svn.eduke32.com/eduke32@2039 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-22 16:52:32 +00:00
helixhorned
4dc5d792ae enable VPX support for Windows
git-svn-id: https://svn.eduke32.com/eduke32@2038 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-21 22:38:37 +00:00
helixhorned
e91c4dc15b Add backtrace.c (the same that was used to build backtrace.dll earlier) to tree
and build our own DLL, now called ebacktrace1.dll.  The change consists of
breaking the link to the libintl lib and its dependencies, so the backtrace dll
is now the only one required.

git-svn-id: https://svn.eduke32.com/eduke32@2037 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-21 22:38:24 +00:00
helixhorned
d4572c8957 Add statically linked libvpx to tree, built with gcc-4.5 mingw and
./configure --disable-vp8-encoder --disable-multithread
Also add VPX/VP8 headers for an easy build on Windows. Throw in the
necessary lines into the Makefile but do not enable VPX support yet.

git-svn-id: https://svn.eduke32.com/eduke32@2036 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-21 15:54:47 +00:00
helixhorned
1203b4b213 Fix
http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__st__480
(I think, didn't test it)

git-svn-id: https://svn.eduke32.com/eduke32@2035 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-20 19:12:42 +00:00
helixhorned
bcd0d80bb5 First Lunatic development bits.
git-svn-id: https://svn.eduke32.com/eduke32@2034 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-20 19:12:24 +00:00
helixhorned
2a6a2d590a - protect stat bit 2 when pasting to ceilings or floors
- when pasting to walls or maskwalls, the following user bits are kept now:
  4 (top/bottom alignment [O])
  1+64 (blocking, hitscan)
  8+256 (x/y-flip)
- print '(one-sided)' when pressing Shift + ([B] or [H]) on a wall

git-svn-id: https://svn.eduke32.com/eduke32@2033 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-18 11:55:31 +00:00
plagman
03429e8f2e Polymer: sanitize backface culling
Keep track of which side is getting culled, swap around mirrors, swap
around model drawing.

git-svn-id: https://svn.eduke32.com/eduke32@2032 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-18 07:18:50 +00:00
helixhorned
6f4fedb7fe fix picking
git-svn-id: https://svn.eduke32.com/eduke32@2031 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-17 15:26:52 +00:00
helixhorned
b486f3aa0d More natural mouse picking in software mode, closer to "what's under the cursor
is picked" but still not perfect. In particular, sometimes a wrong wall is
selected, and sprites don't get picked through portals. As a rule of thumb,
don't be too far away from the objects you're modifying in 3D mode.

git-svn-id: https://svn.eduke32.com/eduke32@2030 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-17 14:26:02 +00:00
helixhorned
19ebd8feb3 In the textured 2D mode of Mapster32, only texture non-grayed out sectors.
git-svn-id: https://svn.eduke32.com/eduke32@2029 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-17 14:25:42 +00:00
helixhorned
9b1d384723 Three-way clipping in Mapster32 (still toggled with 'N): on and off as
before, and additionally a mode that doesn't clip against masked walls
and sprites.

git-svn-id: https://svn.eduke32.com/eduke32@2028 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-16 19:17:48 +00:00
helixhorned
9b70a2efbf In the editor, when rescaling the texture after dragging a wall-point, also
traverse the TROR neighbors.

git-svn-id: https://svn.eduke32.com/eduke32@2027 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 19:31:44 +00:00