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https://github.com/ZDoom/raze-gles.git
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Remove old duplicate_selected_sectors() function and copysector(), which
was only used there, from the source. git-svn-id: https://svn.eduke32.com/eduke32@2139 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 0 additions and 227 deletions
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@ -212,7 +212,6 @@ static int16_t loopinside(int32_t x, int32_t y, int16_t startwall);
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int32_t fillsector(int16_t sectnum, int32_t fillcolor); // fillcolor == -1: default (pulsating)
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static int16_t whitelinescan(int16_t sucksect, int16_t dalinehighlight);
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void printcoords16(int32_t posxe, int32_t posye, int16_t ange);
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//static void copysector(int16_t soursector, int16_t destsector, int16_t deststartwall, char copystat, const int16_t *oldtonewsect);
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int32_t drawtilescreen(int32_t pictopleft, int32_t picbox);
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void overheadeditor(void);
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static int32_t getlinehighlight(int32_t xplc, int32_t yplc, int32_t line);
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@ -1903,134 +1902,6 @@ static void duplicate_selected_sectors(void)
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yax_updategrays(pos.z);
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}
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#if 0
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static void duplicate_selected_sectors(void)
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{
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int32_t i, j, startwall, endwall, newnumsectors, newwalls = 0;
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int32_t minx=INT32_MAX, maxx=INT32_MIN, miny=INT32_MAX, maxy=INT32_MIN, dx, dy;
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#ifdef YAX_ENABLE
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int16_t cb, fb, hadextended=0;
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#endif
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for (i=0; i<highlightsectorcnt; i++)
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newwalls += sector[highlightsector[i]].wallnum;
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if (highlightsectorcnt + numsectors <= MAXSECTORS && numwalls+newwalls <= MAXWALLS)
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{
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int16_t *oldtonewsect = Bmalloc(numsectors * sizeof(int16_t));
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if (oldtonewsect)
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{
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for (i=0; i<numsectors; i++)
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oldtonewsect[i] = -1;
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for (i=0; i<highlightsectorcnt; i++)
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oldtonewsect[highlightsector[i]] = numsectors+i;
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}
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else
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message("warning: out of memory!");
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newnumsectors = numsectors;
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newnumwalls = numwalls;
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for (i=0; i<highlightsectorcnt; i++)
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{
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copysector(highlightsector[i], newnumsectors, newnumwalls, 1, oldtonewsect);
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#ifdef YAX_ENABLE
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yax_getbunches(highlightsector[i], &cb, &fb);
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if (cb>=0 || fb>=0)
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{
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hadextended = 1;
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// clearing yax-nextwalls has to be before setting the bunchnum to -1
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// because the latter would automatically also clear the reverse (i.e.
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// original) wall links
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for (WALLS_OF_SECTOR(newnumsectors, j))
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{
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yax_setnextwall(j, 0, -1);
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yax_setnextwall(j, 1, -1);
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}
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yax_setbunches(newnumsectors, -1, -1);
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}
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#endif
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newnumsectors++;
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newnumwalls += sector[highlightsector[i]].wallnum;
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}
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if (oldtonewsect)
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Bfree(oldtonewsect);
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Bmemset(hlsectorbitmap, 0, sizeof(hlsectorbitmap));
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for (i=0; i<highlightsectorcnt; i++)
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{
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// first, make red lines of old selected sectors, effectively
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// restoring the original state
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for (WALLS_OF_SECTOR(highlightsector[i], j))
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{
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if (wall[j].nextwall >= 0)
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checksectorpointer(wall[j].nextwall,wall[j].nextsector);
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checksectorpointer(j, highlightsector[i]);
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minx = min(minx, wall[j].x);
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maxx = max(maxx, wall[j].x);
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miny = min(miny, wall[j].y);
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maxy = max(maxy, wall[j].y);
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}
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// Then, highlight the ones just copied.
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// These will have all walls whited out.
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j = numsectors + i;
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hlsectorbitmap[j>>3] |= (1<<(j&7));
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}
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// displace walls of new sectors by a small amount
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if (grid>0 && grid<9)
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dx = max(2048>>grid, 128);
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else
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dx = 512;
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dy = -dx;
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if (maxx+dx >= editorgridextent) dx*=-1;
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if (minx+dx <= -editorgridextent) dx*=-1;
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if (maxy+dy >= editorgridextent) dy*=-1;
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if (miny+dy <= -editorgridextent) dy*=-1;
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for (i=numsectors; i<newnumsectors; i++)
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{
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for (j=sector[i].wallptr; j<sector[i].wallptr+sector[i].wallnum; j++)
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{
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wall[j].x += dx;
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wall[j].y += dy;
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}
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for (j=headspritesect[i]; j>=0; j=nextspritesect[j])
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{
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sprite[j].x += dx;
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sprite[j].y += dy;
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}
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}
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numsectors = newnumsectors;
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numwalls = newnumwalls;
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update_highlightsector(); // must be after numsectors = newnumsectors
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newnumwalls = -1;
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newnumsectors = -1;
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updatenumsprites();
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#ifdef YAX_ENABLE
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if (hadextended)
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printmessage16("Sectors duplicated and stamped, clearing extensions.");
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else
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#endif
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printmessage16("Sectors duplicated and stamped.");
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asksave = 1;
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}
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else
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{
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printmessage16("Copying sectors would exceed sector or wall limit.");
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}
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}
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#endif
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static void duplicate_selected_sprites(void)
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{
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@ -9831,104 +9702,6 @@ void updatenumsprites(void)
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numsprites += (sprite[i].statnum != MAXSTATUS);
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}
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#if 0
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static void copysector(int16_t soursector, int16_t destsector, int16_t deststartwall, char copystat,
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const int16_t *oldtonewsect)
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{
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int16_t i, j, k, m, newnumwalls, startwall, endwall;
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newnumwalls = deststartwall; //erase existing sector fragments
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//duplicate walls
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startwall = sector[soursector].wallptr;
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endwall = startwall + sector[soursector].wallnum;
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for (j=startwall; j<endwall; j++)
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{
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Bmemcpy(&wall[newnumwalls], &wall[j], sizeof(walltype));
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wall[newnumwalls].point2 += deststartwall-startwall;
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if (wall[newnumwalls].nextwall < 0)
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{
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onextwall[newnumwalls] = onextwall[j];
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}
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else
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{
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k = wall[newnumwalls].nextsector;
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if (oldtonewsect && oldtonewsect[k]>=0)
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{
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wall[newnumwalls].nextsector = oldtonewsect[k];
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m = 0;
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for (i=0; i<highlightsectorcnt; i++)
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{
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if (highlightsector[i]==k)
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break;
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m += sector[highlightsector[i]].wallnum;
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}
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if (i==highlightsectorcnt)
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{
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message("internal error in copysector(): i==highlightsectorcnt");
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goto nonextsector;
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}
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else if (highlightsector[i]==soursector)
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{
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message("internal error in copysector(): highlightsector[i]==soursector");
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goto nonextsector;
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}
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wall[newnumwalls].nextwall = numwalls + m + (wall[j].nextwall-sector[k].wallptr);
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}
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else
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{
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nonextsector:
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wall[newnumwalls].nextsector = -1;
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wall[newnumwalls].nextwall = -1;
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}
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// the below code is incorrect in the general case since, in a set of
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// selected sectors, the order may not be the same as the destination ones
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// wall[newnumwalls].nextwall += deststartwall-startwall;
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// wall[newnumwalls].nextsector += destsector-soursector;
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}
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newnumwalls++;
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}
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//for(j=deststartwall;j<newnumwalls;j++)
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//{
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// if (wall[j].nextwall >= 0)
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// checksectorpointer(wall[j].nextwall,wall[j].nextsector);
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// checksectorpointer((short)j,destsector);
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//}
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if (newnumwalls > deststartwall)
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{
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//duplicate sectors
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Bmemcpy(§or[destsector],§or[soursector],sizeof(sectortype));
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sector[destsector].wallptr = deststartwall;
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sector[destsector].wallnum = newnumwalls-deststartwall;
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if (copystat == 1)
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{
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//duplicate sprites
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j = headspritesect[soursector];
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while (j >= 0)
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{
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m = insertsprite(destsector,sprite[j].statnum);
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if (m<0)
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{
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message("Some sprites not duplicated because limit was reached.");
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break;
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}
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Bmemcpy(&sprite[m],&sprite[j],sizeof(spritetype));
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sprite[m].sectnum = destsector; //Don't let memcpy overwrite sector!
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j = nextspritesect[j];
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}
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}
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}
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}
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#endif
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#define DOPRINT(Yofs, fmt, ...) \
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Bsprintf(snotbuf, fmt, ## __VA_ARGS__); \
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printext16(8+col*200, ydim/*-(row*96)*/-STATUS2DSIZ+Yofs, color, -1, snotbuf, 0);
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