helixhorned
8e54a3febf
Preliminary commoning of actor[].t_data[10] to an array of int32's on both
...
32- and 64-bit platforms. Also, make struct type actor_t also have a common
size of 128 bytes. New code currently disabled and #ifdef'd for comparison.
This requires certain t_data[] entries ([1]: move ptr, [4]: action ptr and
[5]: ai ptr with actors) to be converted to script offsets instead of pointers,
breaking savegame and net packet compatibility (we could in theory try hard not
to, but it would be too much trouble).
git-svn-id: https://svn.eduke32.com/eduke32@2185 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:40:47 +00:00
helixhorned
e94243d7db
New CON command
...
setactorsoundpitch <actor#> <sound#> <pitchoffset>
which can be used to change the pitch of a playing sound.
The pitch offset has the same meaning as the definesound pitch range endpoints,
i.e. the units are 1/100th of a seminote. Note that just like the random pitch
offset, increasing the pitch makes the sound duration shorter (and vice versa).
git-svn-id: https://svn.eduke32.com/eduke32@2104 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-03 23:08:54 +00:00
helixhorned
a15d8bfb98
* new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy
...
* Read-only CON access to sector bunchnums by adding the labels '.ceilingbunch' and '.floorbunch' to the CON sector structure
git-svn-id: https://svn.eduke32.com/eduke32@1931 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-10 15:39:21 +00:00
terminx
ef61e48c25
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
...
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
terminx
1fdafcdad6
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
...
git-svn-id: https://svn.eduke32.com/eduke32@1857 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-07 01:16:29 +00:00
helixhorned
cb321a9d76
New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path.
...
git-svn-id: https://svn.eduke32.com/eduke32@1711 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-09 22:59:17 +00:00
helixhorned
91250f081c
New CON commands:
...
* sectsetinterpolation <sector>
* sectclearinterpolation <sector>
* clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask>
* lineintersect <x1> <y1> <z1> <x2> <y2> <z2> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>>
* rayintersect <x1> <y1> <z1> <xv> <yv> <zv> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>>
* calchypotenuse <<ret>> <x> <y>
(all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods.
Mapster32: invisible sprite preview with Quote-i.
git-svn-id: https://svn.eduke32.com/eduke32@1708 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-27 21:52:04 +00:00
terminx
a7eb0418d1
Global thermonuclear code rape
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git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00
terminx
8a3dd08b14
more multiplayer fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1673 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-22 20:29:09 +00:00
terminx
ac7767986a
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
...
git-svn-id: https://svn.eduke32.com/eduke32@1652 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-25 10:56:00 +00:00
terminx
45d93544a6
Source code "cleanup," herein referred to as "rape"
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git-svn-id: https://svn.eduke32.com/eduke32@1625 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-02 23:27:30 +00:00
terminx
f0f56a6738
Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32)
...
git-svn-id: https://svn.eduke32.com/eduke32@1461 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-15 01:26:38 +00:00
terminx
1538f39289
fix building with MSVC after Helixhorned's commit
...
fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
fixed EVENT_HOLSTER
git-svn-id: https://svn.eduke32.com/eduke32@1457 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 01:55:34 +00:00
terminx
64f4c975c2
CON stuff
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git-svn-id: https://svn.eduke32.com/eduke32@1436 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-19 01:10:10 +00:00
terminx
b7b016383f
Sector effector based light sources, basic Mapster32 light support, additional sprite/model alpha control, sprite selection in Mapster32 3D mode with Polymer
...
git-svn-id: https://svn.eduke32.com/eduke32@1341 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-24 02:53:50 +00:00
terminx
22a7ec1b3b
git-svn-id: https://svn.eduke32.com/eduke32@1315 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-13 06:01:50 +00:00
terminx
4ff6023244
git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-19 09:39:19 +00:00
terminx
16084e989e
git-svn-id: https://svn.eduke32.com/eduke32@1207 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-13 04:40:56 +00:00
terminx
d6914ed108
ass rape
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git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-09 09:29:17 +00:00
terminx
b53c959919
git-svn-id: https://svn.eduke32.com/eduke32@1204 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-07 14:05:13 +00:00
terminx
1cc73560f2
git-svn-id: https://svn.eduke32.com/eduke32@1203 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-06 06:59:18 +00:00
terminx
da8e368104
git-svn-id: https://svn.eduke32.com/eduke32@1188 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-19 00:53:54 +00:00
terminx
660f01cf46
git-svn-id: https://svn.eduke32.com/eduke32@1180 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-13 08:02:22 +00:00
terminx
cc73a2d7c6
new texcache stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@1155 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-25 13:06:36 +00:00
terminx
4910928877
source code rape
...
git-svn-id: https://svn.eduke32.com/eduke32@1143 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-20 14:06:36 +00:00
terminx
efcd34c135
EDuke32: now with multiplayer text scaling hacks and nastiness
...
git-svn-id: https://svn.eduke32.com/eduke32@1095 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-11 09:20:04 +00:00
terminx
ccafc41189
Weapon sprite scaling, still needs a rotatespritescaled CON command
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git-svn-id: https://svn.eduke32.com/eduke32@1090 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-05 11:51:59 +00:00
terminx
16cd3c353d
Fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@1082 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-29 02:12:53 +00:00
terminx
3776d580eb
Cleaning uncommitted changes out of tree
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git-svn-id: https://svn.eduke32.com/eduke32@1068 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-15 02:47:02 +00:00
terminx
60526dbb26
git-svn-id: https://svn.eduke32.com/eduke32@1062 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-11 09:24:45 +00:00
hnt_ts
0c77f4a6f5
Adds logic CON commands:
...
ifvaror |
ifvarxor ^
ifvareither || (rename?)
git-svn-id: https://svn.eduke32.com/eduke32@1060 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-07 12:36:20 +00:00
terminx
7b94cf4758
Misc tweaks, patch from HelixHorned, half of gameexec.c moved to gamestructures.c
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git-svn-id: https://svn.eduke32.com/eduke32@1048 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 04:20:46 +00:00
terminx
352ace8bbc
Move hash table code into engine and use hash table for OSD symbol lookup
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git-svn-id: https://svn.eduke32.com/eduke32@1025 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 02:12:02 +00:00
terminx
37bce2588f
git-svn-id: https://svn.eduke32.com/eduke32@1010 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 23:37:01 +00:00
hnt_ts
0e3ee1289d
1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c".
...
2. Saving mod_dir to CFG is a bad idea IMHO so I commented it out. When I tried to load the standard game, EDuke32 would use the last used mod_dir.
3. Fixed tsprites.
4. EDSuke32 doesn't throw errors after 4096-th error. Resets the counter in ResetGameVars.
5. Restored 999 revision. Member names are changed. Extra members can be commented out.
6. Added an option(-sloppycmd) to allow execting of bad commands. This option should be renamed to something else.
git-svn-id: https://svn.eduke32.com/eduke32@1007 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 15:37:30 +00:00
terminx
9dbba623b8
New errors for when someone tries to use "define" to give something the same name as a gamevar
...
Some constantly used loops in the compiler have also been flipped around for faster execution. Seems to speed up CON compilation a little bit.
git-svn-id: https://svn.eduke32.com/eduke32@1004 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 07:32:15 +00:00
terminx
dcc6d730a6
Revert commit 999 by hnt_ts
...
Access to the tspr's owner in EVENT_ANIMATESPRITES is through the THISACTOR variable. The extra members of the sprite struct aren't represented in the tsprite CON implementation because they aren't referenced when rendering the sprite.
git-svn-id: https://svn.eduke32.com/eduke32@1002 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 01:21:17 +00:00
hnt_ts
73a9dbc80e
1. Improved access to tsprites. It even didn't have access to the owner member that points at the real sprite.
...
2. I don't know why the filler member(of the sprite/sector structure) was renamed in CONs but now it can be addressed by his real name as well.
git-svn-id: https://svn.eduke32.com/eduke32@999 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 16:31:03 +00:00
terminx
28fedd72e8
Ignore r_downsize for textures with nocompress and some other minor crap
...
git-svn-id: https://svn.eduke32.com/eduke32@990 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-19 11:05:21 +00:00
terminx
da6b206673
Rename definegamename to setgamename and alter the "map" console command to show a listing of all available maps if no map name is given
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git-svn-id: https://svn.eduke32.com/eduke32@987 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 11:07:28 +00:00
terminx
63e5850a86
CON_SETCFGNAME: sets the name of the cfg during CON compile if a cfg wasn't specified on the command line
...
git-svn-id: https://svn.eduke32.com/eduke32@986 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 09:57:36 +00:00
terminx
132db81381
Beginnings of support for selecting mods in the startup window... win32 only for now
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git-svn-id: https://svn.eduke32.com/eduke32@984 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 09:01:31 +00:00
hnt_ts
36d1cbd995
Added a new CON command: setgamepalette <pal>
...
git-svn-id: https://svn.eduke32.com/eduke32@980 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 11:20:08 +00:00
hnt_ts
d706c31766
Added an new CON command: activatecheat <cheatID>
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git-svn-id: https://svn.eduke32.com/eduke32@964 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 16:28:25 +00:00
hnt_ts
79e2616dfc
Renamed a CON command: getdate->gettimedate
...
git-svn-id: https://svn.eduke32.com/eduke32@958 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 08:58:34 +00:00
hnt_ts
5062ab8773
Added a CON command:
...
getdate <sec> <min> <hour> <mday> <mon> <year> <wday> <yday>
sec seconds after the minute
min minutes after the hour
hour hours since midnight
mday day of the month
mon months since January
year years since 1900
wday days since Sunday
yday days since January
git-svn-id: https://svn.eduke32.com/eduke32@955 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 19:59:41 +00:00
terminx
b9895ca078
CON access to hittype[].flags, better crosshair coloring code
...
git-svn-id: https://svn.eduke32.com/eduke32@939 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-07 23:32:18 +00:00
terminx
a5f12d9f55
New alternate mini-hud
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git-svn-id: https://svn.eduke32.com/eduke32@934 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-07 07:52:36 +00:00
terminx
b1a5b6be67
useless shit changes that aren't even worth looking at
...
git-svn-id: https://svn.eduke32.com/eduke32@926 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-31 10:35:23 +00:00
hnt_ts
f5b049379c
1. Added CON command: cmenu <gamevar>
...
2. Added gamevar: current_menu(READONLY)
// Example: remove the episode selet screen
gamevar prev_menu 0 0
onevent EVENT_DISPLAYMENU
ifvare current_menu 100 // Episode select
{
ifvare prev_menu 110 // Skill select
cmenu 0 // Main menu
else
cmenu 110 // Skill select
}
setvarvar prev_menu current_menu
// addlogvar current_menu
endevent
git-svn-id: https://svn.eduke32.com/eduke32@903 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-25 18:10:33 +00:00
terminx
11fc1203fa
Game name in window title and some other shit
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git-svn-id: https://svn.eduke32.com/eduke32@886 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 09:05:34 +00:00
terminx
86e70d3012
git-svn-id: https://svn.eduke32.com/eduke32@881 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-21 09:05:53 +00:00
terminx
a939f0fb48
CON_SCRIPTSIZE, lets mod authors manually increase the script size to whatever the mod needs, decreasing startup time due to not having to constantly reallocate memory.
...
git-svn-id: https://svn.eduke32.com/eduke32@874 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-20 03:29:00 +00:00
terminx
b367a392a7
Prototype stuff for hub maps/persistent level states/non-linear level progression
...
git-svn-id: https://svn.eduke32.com/eduke32@859 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-16 09:27:08 +00:00
terminx
99671274aa
Make the tsprite CON stuff into its own commands
...
git-svn-id: https://svn.eduke32.com/eduke32@856 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-13 07:10:47 +00:00
terminx
5ce5b287fa
git-svn-id: https://svn.eduke32.com/eduke32@855 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 23:44:07 +00:00
terminx
fb80a8ec28
CON access to tsprite
...
git-svn-id: https://svn.eduke32.com/eduke32@853 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 10:57:52 +00:00
hnt_ts
fa46b7d155
Added a new CON command:
...
getticks <VAR>
It's isn't synced and should be using for animation and profiling(=speed measure). Using it for gameplay will desync multiplayer game.
git-svn-id: https://svn.eduke32.com/eduke32@797 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-11 07:35:30 +00:00
hnt_ts
5edc3d6096
Added the "qgetsysstr" command that copies game strings to quotes so they can be displayed.
...
qgetsysstr <quoteID> <strID>
<strID> can be:
STR_MAPNAME
STR_MAPFILENAME
STR_PLAYERNAME
STR_VERSION
The list of strings may need some additions and renaming.
onevent EVENT_DISPLAYMENU
qgetsysstr 2 STR_MAPNAME
minitext 10 10 2 0 0
qgetsysstr 2 STR_MAPFILENAME
minitext 10 20 2 0 0
qgetsysstr 2 STR_PLAYERNAME // it shouldn't work in this event, though
minitext 10 30 2 0 0
qgetsysstr 2 STR_VERSION
minitext 10 40 2 0 0
endevent
git-svn-id: https://svn.eduke32.com/eduke32@781 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-09 10:39:32 +00:00
terminx
67e2466b0e
Patch from hunter_rus
...
git-svn-id: https://svn.eduke32.com/eduke32@723 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-10 01:29:37 +00:00
qbix79
168573d5aa
Minimal changes to get it compiling (and not crashing when ran under
...
valgrind. Changes don't affect 32 bit mode).
Changed aplWeaponClip and friends to int* ,but intptr_t* works as well for me.
Final type will determined once the con code has been checked.
git-svn-id: https://svn.eduke32.com/eduke32@709 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-24 09:53:16 +00:00
terminx
4e58984de5
git-svn-id: https://svn.eduke32.com/eduke32@693 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-05 04:18:48 +00:00
terminx
91145d9582
array support based on a patch from Peter Green (plugwash)
...
git-svn-id: https://svn.eduke32.com/eduke32@676 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 02:50:44 +00:00
terminx
e586fa650a
Con access to ud.levelstats
...
git-svn-id: https://svn.eduke32.com/eduke32@674 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-31 02:55:50 +00:00
terminx
02c5d0b87b
Fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@642 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-14 21:04:28 +00:00
terminx
a736fc08e0
Added new warning for con_ifsound
...
git-svn-id: https://svn.eduke32.com/eduke32@633 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-07 22:33:07 +00:00
terminx
2f4028c265
git-svn-id: https://svn.eduke32.com/eduke32@617 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-16 22:18:48 +00:00
terminx
7d36a601e4
git-svn-id: https://svn.eduke32.com/eduke32@616 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-14 08:35:30 +00:00
terminx
b530c1ca75
git-svn-id: https://svn.eduke32.com/eduke32@610 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-06 11:42:34 +00:00
plagman
cfa399998a
Added xpanning and ypanning actor members to control the new sprite panning feature.
...
git-svn-id: https://svn.eduke32.com/eduke32@590 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-03 21:54:58 +00:00
terminx
4aa6cf2ea3
patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@587 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-20 19:14:38 +00:00
terminx
31a901b7eb
git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-12 17:42:14 +00:00
terminx
b27a43ff2a
git-svn-id: https://svn.eduke32.com/eduke32@582 1a8010ca-5511-0410-912e-c29ae57300e0
2007-10-24 07:12:50 +00:00
terminx
826f786dcc
per-player max values for health, armor and ammo
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git-svn-id: https://svn.eduke32.com/eduke32@566 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 23:11:49 +00:00
terminx
c9e97fa954
git-svn-id: https://svn.eduke32.com/eduke32@558 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-19 00:15:30 +00:00
terminx
b54b8e1e6b
git-svn-id: https://svn.eduke32.com/eduke32@529 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-24 23:17:56 +00:00
terminx
f889e552b2
Support for automatically loading all grp/zip/pk3 files in a directory. Files go into the "autoload" directory if they're to be loaded by all main grp files that are supported, or into autoload/grpname to be loaded only if a specific grp is used. For example, autoload/duke3d.grp/hrp.zip would only be loaded if duke3d.grp was specified as the main group file (and not nam.grp, et cetera).
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git-svn-id: https://svn.eduke32.com/eduke32@507 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-25 21:11:59 +00:00
terminx
7da6eb3f8e
This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see.
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git-svn-id: https://svn.eduke32.com/eduke32@502 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-16 06:59:05 +00:00
terminx
c4ffc08584
This adds a menu option to reset the keys to the default configuration
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git-svn-id: https://svn.eduke32.com/eduke32@495 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-13 09:50:58 +00:00
terminx
abcce7e337
Camera control
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git-svn-id: https://svn.eduke32.com/eduke32@487 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-12 07:58:03 +00:00
terminx
fd4dfeb6a5
Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
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git-svn-id: https://svn.eduke32.com/eduke32@484 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-08 04:19:39 +00:00
terminx
fc4bc3ef70
CON command for earthquakes
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git-svn-id: https://svn.eduke32.com/eduke32@444 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-05 22:30:35 +00:00
terminx
d2566913bb
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-23 02:38:47 +00:00
terminx
bc4139356a
Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats
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git-svn-id: https://svn.eduke32.com/eduke32@432 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-20 03:27:25 +00:00
terminx
169e0c824b
Give most of the gamevar stuff its own object
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git-svn-id: https://svn.eduke32.com/eduke32@398 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 06:49:01 +00:00
terminx
f80b65cfb3
CON access to getincangle(), and usage of myconnectindex for EVENT_GETMENUTILE and EVENT_GETLOADTILE. This lets us force menu options to certain values while the player is in the menu via setuserdef.
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git-svn-id: https://svn.eduke32.com/eduke32@329 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-06 22:14:27 +00:00
terminx
5019235983
qstrlen
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git-svn-id: https://svn.eduke32.com/eduke32@305 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-30 06:51:48 +00:00
terminx
4f021f4736
New event/userdef CON extensions to allow fiddling with the movement interpolation in multiplayer.
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git-svn-id: https://svn.eduke32.com/eduke32@296 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-19 23:02:33 +00:00
terminx
e2ccbf6870
Replaced the 'dynquote' primitive with 'qsprintf' and fixed a parsing bug with some of the level and sound name definition stuff.
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git-svn-id: https://svn.eduke32.com/eduke32@290 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-06 04:18:28 +00:00
terminx
8765f0a215
Added some commands for getting the current compiled CON ptr and jumping to another location
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git-svn-id: https://svn.eduke32.com/eduke32@277 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-28 19:18:05 +00:00
terminx
b4ed27fa7d
Somebody needed an 'ezshootvar'. These commands are getting ridiculous.
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git-svn-id: https://svn.eduke32.com/eduke32@276 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-22 21:02:06 +00:00
terminx
f369ba745c
The bits2 member of the input struct has been renamed to extbits, and a proper fix for the strange OOS issues has been implemented.
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git-svn-id: https://svn.eduke32.com/eduke32@275 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-22 05:38:59 +00:00
terminx
a7bad3d852
Team DukeMatch support
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git-svn-id: https://svn.eduke32.com/eduke32@268 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-18 23:52:26 +00:00
terminx
564b220add
Remove 'txdist' keyword
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git-svn-id: https://svn.eduke32.com/eduke32@251 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-29 00:17:46 +00:00
terminx
a60d159ca2
Add "ezshoot" and disable the sound device/midi device/cd drive dropdowns in the startup window
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git-svn-id: https://svn.eduke32.com/eduke32@199 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 21:15:47 +00:00
terminx
ac14852079
Rework findnearactor3d/findnearsprite3d/findnearactor3dvar/findnearsprite3dvar and add a findnearactorz/findnearspritez/findnearactorzvar/findnearspritezvar. This breaks the previous syntax of all of the "3d" variants.
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git-svn-id: https://svn.eduke32.com/eduke32@169 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-16 01:48:33 +00:00
terminx
d42b0019e0
Remove the "brightskins" option because it kind of sucked.
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git-svn-id: https://svn.eduke32.com/eduke32@154 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-07 03:27:41 +00:00
terminx
414d486de5
Add a display for the name of the player you're aiming at and make the death messages into quotes so they can be redefined in the CONs
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git-svn-id: https://svn.eduke32.com/eduke32@152 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-05 22:39:34 +00:00
terminx
1409799e0e
Add an option to automatically send messages to all players instead of prompting; shift bypasses this behavior. I've also added a few more cvars and whatnot.
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git-svn-id: https://svn.eduke32.com/eduke32@150 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-05 01:20:19 +00:00
terminx
d059a59772
Autovote option for the menu
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git-svn-id: https://svn.eduke32.com/eduke32@148 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-04 04:18:55 +00:00