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https://github.com/ZDoom/raze-gles.git
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5062ab8773
getdate <sec> <min> <hour> <mday> <mon> <year> <wday> <yday> sec seconds after the minute min minutes after the hour hour hours since midnight mday day of the month mon months since January year years since 1900 wday days since Sunday yday days since January git-svn-id: https://svn.eduke32.com/eduke32@955 1a8010ca-5511-0410-912e-c29ae57300e0
846 lines
23 KiB
C
846 lines
23 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2004, 2007 - EDuke32 developers
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#define MAXGAMEEVENTS 128
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#define LABEL_HASPARM2 1
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#define LABEL_ISSTRING 2
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extern int g_iReturnVarID; // var ID of "RETURN"
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extern int g_iWeaponVarID; // var ID of "WEAPON"
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extern int g_iWorksLikeVarID; // var ID of "WORKSLIKE"
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extern int g_iZRangeVarID; // var ID of "ZRANGE"
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extern int g_iAngRangeVarID; // var ID of "ANGRANGE"
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extern int g_iAimAngleVarID; // var ID of "AUTOAIMANGLE"
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extern int g_iLoTagID; // var ID of "LOTAG"
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extern int g_iHiTagID; // var ID of "HITAG"
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extern int g_iTextureID; // var ID of "TEXTURE"
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extern int g_iThisActorID; // var ID of "THISACTOR"
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extern intptr_t *actorLoadEventScrptr[MAXTILES];
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extern intptr_t *apScriptGameEvent[MAXGAMEEVENTS];
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extern int otherp;
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extern int g_currentweapon;
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extern int g_gun_pos;
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extern int g_looking_arc;
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extern int g_currentweapon;
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extern int g_weapon_xoffset;
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extern int g_gs;
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extern int g_kb;
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extern int g_looking_angSR1;
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extern int display_bonus_screen;
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extern int lastvisinc;
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extern char cheatstrings[][MAXCHEATLEN];
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extern char compilefile[BMAX_PATH];
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extern int total_lines,line_number;
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extern int error,warning;
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typedef struct
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{
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char *name;
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int lId;
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int flags;
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int maxParm2;
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} memberlabel_t;
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extern const memberlabel_t sectorlabels[];
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extern const memberlabel_t walllabels[];
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extern const memberlabel_t actorlabels[];
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extern const memberlabel_t playerlabels[];
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extern const memberlabel_t projectilelabels[];
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extern const memberlabel_t userdeflabels[];
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extern const memberlabel_t inputlabels[];
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extern const memberlabel_t tsprlabels[];
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enum errors
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{
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ERROR_CLOSEBRACKET,
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ERROR_EVENTONLY,
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ERROR_EXCEEDSMAXTILES,
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ERROR_EXPECTEDKEYWORD,
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ERROR_FOUNDWITHIN,
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ERROR_ISAKEYWORD,
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ERROR_NOENDSWITCH,
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ERROR_NOTAGAMEDEF,
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ERROR_NOTAGAMEVAR,
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ERROR_NOTAGAMEARRAY,
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ERROR_GAMEARRAYBNC,
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ERROR_GAMEARRAYBNO,
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ERROR_INVALIDARRAYWRITE,
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ERROR_OPENBRACKET,
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ERROR_PARAMUNDEFINED,
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ERROR_SYMBOLNOTRECOGNIZED,
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ERROR_SYNTAXERROR,
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ERROR_VARREADONLY,
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ERROR_VARTYPEMISMATCH,
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WARNING_DUPLICATEDEFINITION,
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WARNING_EVENTSYNC,
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WARNING_LABELSONLY,
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WARNING_BADGAMEVAR,
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WARNING_DUPLICATECASE,
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WARNING_REVEVENTSYNC
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};
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enum playerlabels
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{
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PLAYER_ZOOM,
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PLAYER_EXITX,
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PLAYER_EXITY,
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PLAYER_LOOGIEX,
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PLAYER_LOOGIEY,
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PLAYER_NUMLOOGS,
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PLAYER_LOOGCNT,
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PLAYER_POSX,
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PLAYER_POSY,
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PLAYER_POSZ,
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PLAYER_HORIZ,
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PLAYER_OHORIZ,
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PLAYER_OHORIZOFF,
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PLAYER_INVDISPTIME,
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PLAYER_BOBPOSX,
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PLAYER_BOBPOSY,
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PLAYER_OPOSX,
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PLAYER_OPOSY,
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PLAYER_OPOSZ,
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PLAYER_PYOFF,
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PLAYER_OPYOFF,
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PLAYER_POSXV,
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PLAYER_POSYV,
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PLAYER_POSZV,
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PLAYER_LAST_PISSED_TIME,
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PLAYER_TRUEFZ,
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PLAYER_TRUECZ,
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PLAYER_PLAYER_PAR,
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PLAYER_VISIBILITY,
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PLAYER_BOBCOUNTER,
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PLAYER_WEAPON_SWAY,
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PLAYER_PALS_TIME,
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PLAYER_RANDOMFLAMEX,
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PLAYER_CRACK_TIME,
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PLAYER_AIM_MODE,
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PLAYER_ANG,
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PLAYER_OANG,
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PLAYER_ANGVEL,
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PLAYER_CURSECTNUM,
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PLAYER_LOOK_ANG,
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PLAYER_LAST_EXTRA,
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PLAYER_SUBWEAPON,
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PLAYER_AMMO_AMOUNT,
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PLAYER_WACKEDBYACTOR,
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PLAYER_FRAG,
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PLAYER_FRAGGEDSELF,
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PLAYER_CURR_WEAPON,
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PLAYER_LAST_WEAPON,
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PLAYER_TIPINCS,
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PLAYER_HORIZOFF,
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PLAYER_WANTWEAPONFIRE,
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PLAYER_HOLODUKE_AMOUNT,
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PLAYER_NEWOWNER,
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PLAYER_HURT_DELAY,
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PLAYER_HBOMB_HOLD_DELAY,
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PLAYER_JUMPING_COUNTER,
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PLAYER_AIRLEFT,
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PLAYER_KNEE_INCS,
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PLAYER_ACCESS_INCS,
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PLAYER_FTA,
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PLAYER_FTQ,
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PLAYER_ACCESS_WALLNUM,
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PLAYER_ACCESS_SPRITENUM,
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PLAYER_KICKBACK_PIC,
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PLAYER_GOT_ACCESS,
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PLAYER_WEAPON_ANG,
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PLAYER_FIRSTAID_AMOUNT,
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PLAYER_SOMETHINGONPLAYER,
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PLAYER_ON_CRANE,
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PLAYER_I,
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PLAYER_ONE_PARALLAX_SECTNUM,
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PLAYER_OVER_SHOULDER_ON,
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PLAYER_RANDOM_CLUB_FRAME,
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PLAYER_FIST_INCS,
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PLAYER_ONE_EIGHTY_COUNT,
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PLAYER_CHEAT_PHASE,
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PLAYER_DUMMYPLAYERSPRITE,
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PLAYER_EXTRA_EXTRA8,
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PLAYER_QUICK_KICK,
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PLAYER_HEAT_AMOUNT,
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PLAYER_ACTORSQU,
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PLAYER_TIMEBEFOREEXIT,
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PLAYER_CUSTOMEXITSOUND,
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PLAYER_WEAPRECS,
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PLAYER_WEAPRECCNT,
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PLAYER_INTERFACE_TOGGLE_FLAG,
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PLAYER_ROTSCRNANG,
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PLAYER_DEAD_FLAG,
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PLAYER_SHOW_EMPTY_WEAPON,
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PLAYER_SCUBA_AMOUNT,
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PLAYER_JETPACK_AMOUNT,
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PLAYER_STEROIDS_AMOUNT,
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PLAYER_SHIELD_AMOUNT,
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PLAYER_HOLODUKE_ON,
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PLAYER_PYCOUNT,
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PLAYER_WEAPON_POS,
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PLAYER_FRAG_PS,
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PLAYER_TRANSPORTER_HOLD,
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PLAYER_LAST_FULL_WEAPON,
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PLAYER_FOOTPRINTSHADE,
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PLAYER_BOOT_AMOUNT,
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PLAYER_SCREAM_VOICE,
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PLAYER_GM,
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PLAYER_ON_WARPING_SECTOR,
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PLAYER_FOOTPRINTCOUNT,
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PLAYER_HBOMB_ON,
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PLAYER_JUMPING_TOGGLE,
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PLAYER_RAPID_FIRE_HOLD,
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PLAYER_ON_GROUND,
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PLAYER_NAME,
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PLAYER_INVEN_ICON,
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PLAYER_BUTTONPALETTE,
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PLAYER_JETPACK_ON,
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PLAYER_SPRITEBRIDGE,
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PLAYER_LASTRANDOMSPOT,
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PLAYER_SCUBA_ON,
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PLAYER_FOOTPRINTPAL,
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PLAYER_HEAT_ON,
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PLAYER_HOLSTER_WEAPON,
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PLAYER_FALLING_COUNTER,
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PLAYER_GOTWEAPON,
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PLAYER_REFRESH_INVENTORY,
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PLAYER_PALETTE,
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PLAYER_TOGGLE_KEY_FLAG,
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PLAYER_KNUCKLE_INCS,
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PLAYER_WALKING_SND_TOGGLE,
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PLAYER_PALOOKUP,
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PLAYER_HARD_LANDING,
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PLAYER_MAX_SECRET_ROOMS,
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PLAYER_SECRET_ROOMS,
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PLAYER_PALS,
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PLAYER_MAX_ACTORS_KILLED,
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PLAYER_ACTORS_KILLED,
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PLAYER_RETURN_TO_CENTER,
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PLAYER_RUNSPEED,
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PLAYER_SBS,
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PLAYER_RELOADING,
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PLAYER_AUTO_AIM,
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PLAYER_MOVEMENT_LOCK,
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PLAYER_SOUND_PITCH,
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PLAYER_WEAPONSWITCH,
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PLAYER_TEAM,
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PLAYER_MAX_PLAYER_HEALTH,
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PLAYER_MAX_SHIELD_AMOUNT,
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PLAYER_MAX_AMMO_AMOUNT
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};
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enum userdefslabels
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{
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USERDEFS_GOD,
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USERDEFS_WARP_ON,
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USERDEFS_CASHMAN,
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USERDEFS_EOG,
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USERDEFS_SHOWALLMAP,
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USERDEFS_SHOW_HELP,
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USERDEFS_SCROLLMODE,
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USERDEFS_CLIPPING,
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USERDEFS_USER_NAME,
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USERDEFS_RIDECULE,
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USERDEFS_SAVEGAME,
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USERDEFS_PWLOCKOUT,
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USERDEFS_RTSNAME,
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USERDEFS_OVERHEAD_ON,
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USERDEFS_LAST_OVERHEAD,
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USERDEFS_SHOWWEAPONS,
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USERDEFS_PAUSE_ON,
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USERDEFS_FROM_BONUS,
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USERDEFS_CAMERASPRITE,
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USERDEFS_LAST_CAMSPRITE,
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USERDEFS_LAST_LEVEL,
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USERDEFS_SECRETLEVEL,
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USERDEFS_CONST_VISIBILITY,
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USERDEFS_UW_FRAMERATE,
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USERDEFS_CAMERA_TIME,
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USERDEFS_FOLFVEL,
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USERDEFS_FOLAVEL,
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USERDEFS_FOLX,
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USERDEFS_FOLY,
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USERDEFS_FOLA,
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USERDEFS_RECCNT,
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USERDEFS_ENTERED_NAME,
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USERDEFS_SCREEN_TILTING,
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USERDEFS_SHADOWS,
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USERDEFS_FTA_ON,
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USERDEFS_EXECUTIONS,
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USERDEFS_AUTO_RUN,
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USERDEFS_COORDS,
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USERDEFS_TICKRATE,
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USERDEFS_M_COOP,
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USERDEFS_COOP,
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USERDEFS_SCREEN_SIZE,
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USERDEFS_LOCKOUT,
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USERDEFS_CROSSHAIR,
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USERDEFS_WCHOICE,
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USERDEFS_PLAYERAI,
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USERDEFS_RESPAWN_MONSTERS,
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USERDEFS_RESPAWN_ITEMS,
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USERDEFS_RESPAWN_INVENTORY,
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USERDEFS_RECSTAT,
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USERDEFS_MONSTERS_OFF,
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USERDEFS_BRIGHTNESS,
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USERDEFS_M_RESPAWN_ITEMS,
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USERDEFS_M_RESPAWN_MONSTERS,
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USERDEFS_M_RESPAWN_INVENTORY,
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USERDEFS_M_RECSTAT,
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USERDEFS_M_MONSTERS_OFF,
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USERDEFS_DETAIL,
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USERDEFS_M_FFIRE,
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USERDEFS_FFIRE,
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USERDEFS_M_PLAYER_SKILL,
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USERDEFS_M_LEVEL_NUMBER,
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USERDEFS_M_VOLUME_NUMBER,
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USERDEFS_MULTIMODE,
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USERDEFS_PLAYER_SKILL,
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USERDEFS_LEVEL_NUMBER,
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USERDEFS_VOLUME_NUMBER,
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USERDEFS_M_MARKER,
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USERDEFS_MARKER,
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USERDEFS_MOUSEFLIP,
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USERDEFS_STATUSBARSCALE,
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USERDEFS_DRAWWEAPON,
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USERDEFS_MOUSEAIMING,
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USERDEFS_WEAPONSWITCH,
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USERDEFS_DEMOCAMS,
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USERDEFS_COLOR,
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USERDEFS_MSGDISPTIME,
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USERDEFS_STATUSBARMODE,
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USERDEFS_M_NOEXITS,
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USERDEFS_NOEXITS,
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USERDEFS_AUTOVOTE,
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USERDEFS_AUTOMSG,
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USERDEFS_IDPLAYERS,
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USERDEFS_TEAM,
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USERDEFS_VIEWBOB,
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USERDEFS_WEAPONSWAY,
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USERDEFS_ANGLEINTERPOLATION,
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USERDEFS_OBITUARIES,
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USERDEFS_LEVELSTATS,
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USERDEFS_CROSSHAIRSCALE,
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USERDEFS_ALTHUD
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};
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enum sectorlabels
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{
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SECTOR_WALLPTR,
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SECTOR_WALLNUM,
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SECTOR_CEILINGZ,
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SECTOR_FLOORZ,
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SECTOR_CEILINGSTAT,
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SECTOR_FLOORSTAT,
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SECTOR_CEILINGPICNUM,
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SECTOR_CEILINGSLOPE,
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SECTOR_CEILINGSHADE,
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SECTOR_CEILINGPAL,
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SECTOR_CEILINGXPANNING,
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SECTOR_CEILINGYPANNING,
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SECTOR_FLOORPICNUM,
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SECTOR_FLOORSLOPE,
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SECTOR_FLOORSHADE,
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SECTOR_FLOORPAL,
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SECTOR_FLOORXPANNING,
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SECTOR_FLOORYPANNING,
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SECTOR_VISIBILITY,
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SECTOR_ALIGNTO,
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SECTOR_LOTAG,
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SECTOR_HITAG,
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SECTOR_EXTRA
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};
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enum walllabels
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{
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WALL_X,
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WALL_Y,
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WALL_POINT2,
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WALL_NEXTWALL,
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WALL_NEXTSECTOR,
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WALL_CSTAT,
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WALL_PICNUM,
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WALL_OVERPICNUM,
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WALL_SHADE,
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WALL_PAL,
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WALL_XREPEAT,
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WALL_YREPEAT,
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WALL_XPANNING,
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WALL_YPANNING,
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WALL_LOTAG,
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WALL_HITAG,
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WALL_EXTRA
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};
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enum actorlabels
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{
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ACTOR_X,
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ACTOR_Y,
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ACTOR_Z,
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ACTOR_CSTAT,
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ACTOR_PICNUM,
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ACTOR_SHADE,
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ACTOR_PAL,
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ACTOR_CLIPDIST,
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ACTOR_DETAIL,
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ACTOR_XREPEAT,
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ACTOR_YREPEAT,
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ACTOR_XOFFSET,
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ACTOR_YOFFSET,
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ACTOR_SECTNUM,
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ACTOR_STATNUM,
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ACTOR_ANG,
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ACTOR_OWNER,
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ACTOR_XVEL,
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ACTOR_YVEL,
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ACTOR_ZVEL,
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ACTOR_LOTAG,
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ACTOR_HITAG,
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ACTOR_EXTRA,
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ACTOR_HTCGG,
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ACTOR_HTPICNUM,
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ACTOR_HTANG,
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ACTOR_HTEXTRA,
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ACTOR_HTOWNER,
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ACTOR_HTMOVFLAG,
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ACTOR_HTTEMPANG,
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ACTOR_HTACTORSTAYPUT,
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ACTOR_HTDISPICNUM,
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ACTOR_HTTIMETOSLEEP,
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ACTOR_HTFLOORZ,
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ACTOR_HTCEILINGZ,
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ACTOR_HTLASTVX,
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ACTOR_HTLASTVY,
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ACTOR_HTBPOSX,
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ACTOR_HTBPOSY,
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ACTOR_HTBPOSZ,
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ACTOR_HTG_T,
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ACTOR_ANGOFF,
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ACTOR_PITCH,
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ACTOR_ROLL,
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ACTOR_MDXOFF,
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ACTOR_MDYOFF,
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ACTOR_MDZOFF,
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ACTOR_MDFLAGS,
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ACTOR_XPANNING,
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ACTOR_YPANNING,
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ACTOR_HTFLAGS,
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};
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enum tsprlabels
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{
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ACTOR_TSPRX,
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ACTOR_TSPRY,
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ACTOR_TSPRZ,
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ACTOR_TSPRCSTAT,
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ACTOR_TSPRPICNUM,
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ACTOR_TSPRSHADE,
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ACTOR_TSPRPAL,
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ACTOR_TSPRXREPEAT,
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ACTOR_TSPRYREPEAT,
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ACTOR_TSPRXOFFSET,
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ACTOR_TSPRYOFFSET,
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ACTOR_TSPRSECTNUM,
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ACTOR_TSPRANG,
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};
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enum inputlabels
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{
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INPUT_AVEL,
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INPUT_HORZ,
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INPUT_FVEL,
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INPUT_SVEL,
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INPUT_BITS,
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INPUT_EXTBITS
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};
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enum projectilelabels
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{
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PROJ_WORKSLIKE,
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PROJ_SPAWNS,
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PROJ_SXREPEAT,
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PROJ_SYREPEAT,
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PROJ_SOUND,
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PROJ_ISOUND,
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PROJ_VEL,
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PROJ_EXTRA,
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PROJ_DECAL,
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PROJ_TRAIL,
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PROJ_TXREPEAT,
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PROJ_TYREPEAT,
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PROJ_TOFFSET,
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PROJ_TNUM,
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PROJ_DROP,
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PROJ_CSTAT,
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PROJ_CLIPDIST,
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PROJ_SHADE,
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PROJ_XREPEAT,
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PROJ_YREPEAT,
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PROJ_PAL,
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PROJ_EXTRA_RAND,
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PROJ_HITRADIUS,
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PROJ_VEL_MULT,
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PROJ_OFFSET,
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PROJ_BOUNCES,
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PROJ_BSOUND,
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PROJ_RANGE // 28
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};
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enum keywords
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{
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CON_DEFINELEVELNAME, // 0
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CON_ACTOR, // 1
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CON_ADDAMMO, // 2
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CON_IFRND, // 3
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CON_ENDA, // 4
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CON_IFCANSEE, // 5
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CON_IFHITWEAPON, // 6
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CON_ACTION, // 7
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CON_IFPDISTL, // 8
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CON_IFPDISTG, // 9
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CON_ELSE, // 10
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CON_STRENGTH, // 11
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CON_BREAK, // 12
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CON_SHOOT, // 13
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CON_PALFROM, // 14
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CON_SOUND, // 15
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CON_FALL, // 16
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CON_STATE, // 17
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CON_ENDS, // 18
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CON_DEFINE, // 19
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CON_COMMENT, // 20 deprecated
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CON_IFAI, // 21
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CON_KILLIT, // 22
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CON_ADDWEAPON, // 23
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CON_AI, // 24
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CON_ADDPHEALTH, // 25
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CON_IFDEAD, // 26
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CON_IFSQUISHED, // 27
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CON_SIZETO, // 28
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CON_LEFTBRACE, // 29
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CON_RIGHTBRACE, // 30
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CON_SPAWN, // 31
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CON_MOVE, // 32
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CON_IFWASWEAPON, // 33
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CON_IFACTION, // 34
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CON_IFACTIONCOUNT, // 35
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CON_RESETACTIONCOUNT, // 36
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CON_DEBRIS, // 37
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CON_PSTOMP, // 38
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CON_BLOCKCOMMENT, // 39 deprecated
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CON_CSTAT, // 40
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CON_IFMOVE, // 41
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CON_RESETPLAYER, // 42
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CON_IFONWATER, // 43
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CON_IFINWATER, // 44
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CON_IFCANSHOOTTARGET, // 45
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CON_IFCOUNT, // 46
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CON_RESETCOUNT, // 47
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CON_ADDINVENTORY, // 48
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CON_IFACTORNOTSTAYPUT, // 49
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CON_HITRADIUS, // 50
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CON_IFP, // 51
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CON_COUNT, // 52
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CON_IFACTOR, // 53
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CON_MUSIC, // 54
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CON_INCLUDE, // 55
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CON_IFSTRENGTH, // 56
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CON_DEFINESOUND, // 57
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CON_GUTS, // 58
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CON_IFSPAWNEDBY, // 59
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CON_GAMESTARTUP, // 60
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CON_WACKPLAYER, // 61
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CON_IFGAPZL, // 62
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CON_IFHITSPACE, // 63
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CON_IFOUTSIDE, // 64
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CON_IFMULTIPLAYER, // 65
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CON_OPERATE, // 66
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CON_IFINSPACE, // 67
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CON_DEBUG, // 68
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CON_ENDOFGAME, // 69
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CON_IFBULLETNEAR, // 70
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CON_IFRESPAWN, // 71
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CON_IFFLOORDISTL, // 72
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CON_IFCEILINGDISTL, // 73
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CON_SPRITEPAL, // 74
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CON_IFPINVENTORY, // 75
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CON_BETANAME, // 76
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CON_CACTOR, // 77
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CON_IFPHEALTHL, // 78
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CON_DEFINEQUOTE, // 79
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CON_QUOTE, // 80
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CON_IFINOUTERSPACE, // 81
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CON_IFNOTMOVING, // 82
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CON_RESPAWNHITAG, // 83
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CON_TIP, // 84
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CON_IFSPRITEPAL, // 85
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CON_MONEY, // 86
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CON_SOUNDONCE, // 87
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CON_ADDKILLS, // 88
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CON_STOPSOUND, // 89
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CON_IFAWAYFROMWALL, // 90
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CON_IFCANSEETARGET, // 91
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CON_GLOBALSOUND, // 92
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CON_LOTSOFGLASS, // 93
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CON_IFGOTWEAPONCE, // 94
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CON_GETLASTPAL, // 95
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CON_PKICK, // 96
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CON_MIKESND, // 97
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CON_USERACTOR, // 98
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CON_SIZEAT, // 99
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CON_ADDSTRENGTH, // 100
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CON_CSTATOR, // 101
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|
CON_MAIL, // 102
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|
CON_PAPER, // 103
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CON_TOSSWEAPON, // 104
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CON_SLEEPTIME, // 105
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CON_NULLOP, // 106
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CON_DEFINEVOLUMENAME, // 107
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CON_DEFINESKILLNAME, // 108
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CON_IFNOSOUNDS, // 109
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CON_CLIPDIST, // 110
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CON_IFANGDIFFL, // 111
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CON_GAMEVAR, // 112
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CON_IFVARL, // 113
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CON_IFVARG, // 114
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CON_SETVARVAR, // 115
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|
CON_SETVAR, // 116
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CON_ADDVARVAR, // 117
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CON_ADDVAR, // 118
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CON_IFVARVARL, // 119
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CON_IFVARVARG, // 120
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CON_ADDLOGVAR, // 121
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CON_ADDLOG, // 122
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CON_ONEVENT, // 123
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CON_ENDEVENT, // 124
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CON_IFVARE, // 125
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CON_IFVARVARE, // 126
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CON_SPGETLOTAG, // 127
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CON_SPGETHITAG, // 128
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CON_SECTGETLOTAG, // 129
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CON_SECTGETHITAG, // 130
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CON_IFSOUND, // 131
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CON_GETTEXTUREFLOOR, // 132
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CON_GETTEXTURECEILING, // 133
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CON_INITTIMER, // 134
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CON_STARTTRACK, // 135
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CON_RANDVAR, // 136
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CON_ENHANCED, // 137
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CON_GETANGLETOTARGET, // 138
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CON_GETACTORANGLE, // 139
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CON_SETACTORANGLE, // 140
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CON_MULVAR, // 141
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CON_MULVARVAR, // 142
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CON_DIVVAR, // 143
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CON_DIVVARVAR, // 144
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CON_MODVAR, // 145
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CON_MODVARVAR, // 146
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CON_ANDVAR, // 147
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|
CON_ANDVARVAR, // 148
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CON_ORVAR, // 149
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CON_ORVARVAR, // 150
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CON_GETPLAYERANGLE, // 151
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CON_SETPLAYERANGLE, // 152
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CON_LOCKPLAYER, // 153
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CON_SETSECTOR, // 154
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CON_GETSECTOR, // 155
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CON_SETACTOR, // 156
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CON_GETACTOR, // 157
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CON_SETWALL, // 158
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CON_GETWALL, // 159
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CON_FINDNEARACTOR, // 160
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CON_FINDNEARACTORVAR, // 161
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CON_SETACTORVAR, // 162
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CON_GETACTORVAR, // 163
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CON_ESPAWN, // 164
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CON_GETPLAYER, // 165
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CON_SETPLAYER, // 166
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CON_SQRT, // 167
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|
CON_EVENTLOADACTOR, // 168
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CON_ESPAWNVAR, // 169
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CON_GETUSERDEF, // 170
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CON_SETUSERDEF, // 171
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CON_SUBVARVAR, // 172
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|
CON_SUBVAR, // 173
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|
CON_IFVARN, // 174
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CON_IFVARVARN, // 175
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|
CON_IFVARAND, // 176
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|
CON_IFVARVARAND, // 177
|
|
CON_MYOS, // 178
|
|
CON_MYOSPAL, // 179
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|
CON_DISPLAYRAND, // 180
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|
CON_SIN, // 181
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CON_XORVARVAR, // 182
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|
CON_XORVAR, // 183
|
|
CON_RANDVARVAR, // 184
|
|
CON_MYOSX, // 185
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|
CON_MYOSPALX, // 186
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CON_GMAXAMMO, // 187
|
|
CON_SMAXAMMO, // 188
|
|
CON_STARTLEVEL, // 189
|
|
CON_ESHOOT, // 190
|
|
CON_QSPAWN, // 191
|
|
CON_ROTATESPRITE, // 192
|
|
CON_DEFINEPROJECTILE, // 193
|
|
CON_SPRITESHADOW, // 194
|
|
CON_COS, // 195
|
|
CON_ESHOOTVAR, // 196
|
|
CON_FINDNEARACTOR3D, // 197
|
|
CON_FINDNEARACTOR3DVAR, // 198
|
|
CON_FLASH, // 199
|
|
CON_QSPAWNVAR, // 200
|
|
CON_EQSPAWN, // 201
|
|
CON_EQSPAWNVAR, // 202
|
|
CON_MINITEXT, // 203
|
|
CON_GAMETEXT, // 204
|
|
CON_DIGITALNUMBER, // 205
|
|
CON_ADDWEAPONVAR, // 206
|
|
CON_SETPROJECTILE, // 207
|
|
CON_ANGOFF, // 208
|
|
CON_UPDATESECTOR, // 209
|
|
CON_INSERTSPRITEQ, // 210
|
|
CON_ANGOFFVAR, // 211
|
|
CON_WHILEVARN, // 212
|
|
CON_SWITCH, // 213
|
|
CON_CASE, // 214
|
|
CON_DEFAULT, // 215
|
|
CON_ENDSWITCH, // 216
|
|
CON_SHOOTVAR, // 217
|
|
CON_SOUNDVAR, // 218
|
|
CON_FINDPLAYER, // 219
|
|
CON_FINDOTHERPLAYER, // 220
|
|
CON_ACTIVATEBYSECTOR, // 221
|
|
CON_OPERATESECTORS, // 222
|
|
CON_OPERATERESPAWNS, // 223
|
|
CON_OPERATEACTIVATORS, // 224
|
|
CON_OPERATEMASTERSWITCHES, // 225
|
|
CON_CHECKACTIVATORMOTION, // 226
|
|
CON_ZSHOOT, // 227
|
|
CON_DIST, // 228
|
|
CON_LDIST, // 229
|
|
CON_SHIFTVARL, // 230
|
|
CON_SHIFTVARR, // 231
|
|
CON_SPRITENVG, // 232
|
|
CON_GETANGLE, // 233
|
|
CON_WHILEVARVARN, // 234
|
|
CON_HITSCAN, // 235
|
|
CON_TIME, // 236
|
|
CON_GETPLAYERVAR, // 237
|
|
CON_SETPLAYERVAR, // 238
|
|
CON_MULSCALE, // 239
|
|
CON_SETASPECT, // 240
|
|
CON_EZSHOOT, // 241
|
|
CON_SPRITENOSHADE, // 242
|
|
CON_MOVESPRITE, // 243
|
|
CON_CHECKAVAILWEAPON, // 244
|
|
CON_SOUNDONCEVAR, // 245
|
|
CON_UPDATESECTORZ, // 246
|
|
CON_STOPALLSOUNDS, // 247
|
|
CON_SSP, // 248
|
|
CON_STOPSOUNDVAR, // 249
|
|
CON_DISPLAYRANDVAR, // 250
|
|
CON_DISPLAYRANDVARVAR, // 251
|
|
CON_CHECKAVAILINVEN, // 252
|
|
CON_GLOBALSOUNDVAR, // 253
|
|
CON_GUNIQHUDID, // 254
|
|
CON_GETPROJECTILE, // 255
|
|
CON_GETTHISPROJECTILE, // 256
|
|
CON_SETTHISPROJECTILE, // 257
|
|
CON_DEFINECHEAT, // 258
|
|
CON_CHEATKEYS, // 259
|
|
CON_USERQUOTE, // 260
|
|
CON_PRECACHE, // 261
|
|
CON_DEFINEGAMEFUNCNAME, // 262
|
|
CON_REDEFINEQUOTE, // 263
|
|
CON_QSPRINTF, // 264
|
|
CON_GETPNAME, // 265
|
|
CON_QSTRCAT, // 266
|
|
CON_QSTRCPY, // 267
|
|
CON_SETSPRITE, // 268
|
|
CON_ROTATEPOINT, // 269
|
|
CON_DRAGPOINT, // 270
|
|
CON_GETZRANGE, // 271
|
|
CON_CHANGESPRITESTAT, // 272
|
|
CON_GETCEILZOFSLOPE, // 273
|
|
CON_GETFLORZOFSLOPE, // 274
|
|
CON_NEARTAG, // 275
|
|
CON_DEFINEGAMETYPE, // 276
|
|
CON_CHANGESPRITESECT, // 277
|
|
CON_SPRITEFLAGS, // 278
|
|
CON_SAVEGAMEVAR, // 279
|
|
CON_READGAMEVAR, // 280
|
|
CON_FINDNEARSPRITE, // 281
|
|
CON_FINDNEARSPRITEVAR, // 282
|
|
CON_FINDNEARSPRITE3D, // 283
|
|
CON_FINDNEARSPRITE3DVAR,// 284
|
|
CON_DYNAMICREMAP, // 285
|
|
CON_SETINPUT, // 286
|
|
CON_GETINPUT, // 287
|
|
CON_SAVE, // 288
|
|
CON_CANSEE, // 289
|
|
CON_CANSEESPR, // 290
|
|
CON_FINDNEARACTORZ, // 291
|
|
CON_FINDNEARACTORZVAR, // 292
|
|
CON_FINDNEARSPRITEZ, // 293
|
|
CON_FINDNEARSPRITEZVAR, // 294
|
|
CON_ZSHOOTVAR, // 295
|
|
CON_EZSHOOTVAR, // 296
|
|
CON_GETCURRADDRESS, // 297
|
|
CON_JUMP, // 298
|
|
CON_QSTRLEN, // 299
|
|
CON_GETINCANGLE, // 300
|
|
CON_QUAKE, // 301
|
|
CON_SHOWVIEW, // 302
|
|
CON_HEADSPRITESTAT, // 303
|
|
CON_PREVSPRITESTAT, // 304
|
|
CON_NEXTSPRITESTAT, // 305
|
|
CON_HEADSPRITESECT, // 306
|
|
CON_PREVSPRITESECT, // 307
|
|
CON_NEXTSPRITESECT, // 308
|
|
CON_GETKEYNAME, // 309
|
|
CON_QSUBSTR, // 310
|
|
CON_GAMETEXTZ, // 311
|
|
CON_DIGITALNUMBERZ, // 312
|
|
CON_SPRITENOPAL, // 313
|
|
CON_HITRADIUSVAR, // 314
|
|
CON_ROTATESPRITE16, // 315
|
|
CON_GAMEARRAY, // 316
|
|
CON_SETARRAY, // 317
|
|
CON_RESIZEARRAY, // 318
|
|
CON_WRITEARRAYTOFILE, // 319
|
|
CON_READARRAYFROMFILE, // 320
|
|
CON_STARTTRACKVAR, // 321
|
|
CON_QGETSYSSTR, // 322
|
|
CON_GETTICKS, // 323
|
|
CON_GETTSPR, // 324
|
|
CON_SETTSPR, // 325
|
|
CON_SAVEMAPSTATE, // 326
|
|
CON_LOADMAPSTATE, // 327
|
|
CON_CLEARMAPSTATE, // 328
|
|
CON_SCRIPTSIZE, // 329
|
|
CON_DEFINEGAMENAME, // 330
|
|
CON_CMENU, // 331
|
|
CON_GETDATE, // 332
|
|
};
|