Commit Graph

161 Commits

Author SHA1 Message Date
Christoph Oelckers 6be1a9a9e4 - copyright 2020-06-28 09:03:31 +02:00
Christoph Oelckers 67fa7f8275 - work on Duke intro sequence.
Now without any Build drawing code, it goes directly to DrawTexture now. :)
2020-06-28 00:32:28 +02:00
Christoph Oelckers 8a06a09d05 anm adjustment 2020-06-27 11:48:44 +02:00
Christoph Oelckers 60cb8281cd - more 2D screen adjustment 2020-06-27 11:48:32 +02:00
Christoph Oelckers 34c3838e62 - logo. 2020-06-26 22:49:56 +02:00
Christoph Oelckers 7490d6cd18 - 2d stuff 2020-06-25 21:51:44 +02:00
Christoph Oelckers 2bd4173716 - renamed a few headers. 2020-06-24 21:21:02 +02:00
Christoph Oelckers 28b2bcb444 - removed unused header. 2020-06-24 01:02:11 +02:00
Christoph Oelckers e146e73345 - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
2020-06-24 00:40:22 +02:00
Christoph Oelckers 4b743b4063 - use the original palette loader from RR. 2020-06-23 22:51:37 +02:00
Christoph Oelckers 22e4141395 - removed duplicate header. 2020-06-23 22:01:58 +02:00
Christoph Oelckers 18b272412a - command line stuff can be traced back to JFDuke. 2020-06-23 21:56:42 +02:00
Christoph Oelckers 99067f3bd6 - a small bit more is gone. 2020-06-23 21:12:15 +02:00
Christoph Oelckers 73e436730d - fixed interpolation and sprite setup.
Both caused quite noticable glitches on the first WW2GI map.
2020-06-22 21:07:20 +02:00
Christoph Oelckers 1993642ce8 - fixed precacher. 2020-06-22 01:07:19 +02:00
Christoph Oelckers e113851a39 OnMotorcycle etc. 2020-06-22 00:40:16 +02:00
Christoph Oelckers d6f1c76c9d cleanup 2020-06-22 00:40:15 +02:00
Christoph Oelckers 92c5d73407 - removed sooundsdyn - this isn't needed because no sounds get remapped. 2020-06-22 00:40:05 +02:00
Christoph Oelckers 6a0e7c14ee - fixed compile. 2020-06-22 00:37:32 +02:00
Christoph Oelckers 72e7bde578 - deleted old version.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
2020-06-22 00:27:12 +02:00
Christoph Oelckers a343ceb5bc animatesprites 2020-06-22 00:27:12 +02:00
Christoph Oelckers 17a548fc00 - cleanup 2020-06-22 00:27:11 +02:00
Christoph Oelckers 98fad20dd2 - removed old code. 2020-06-22 00:27:11 +02:00
Christoph Oelckers 9e08d81a6b - prelevel 2020-06-22 00:27:11 +02:00
Christoph Oelckers adaaea2951 - displayflamethrower 2020-06-22 00:16:22 +02:00
Christoph Oelckers 19b6064129 -resetpspritevars 2020-06-22 00:16:22 +02:00
Christoph Oelckers 913253bb0c next... 2020-06-22 00:07:26 +02:00
Christoph Oelckers 42bbc1e6ce resetprestat 2020-06-22 00:07:26 +02:00
Christoph Oelckers 4af227fec6 - resetinventory. 2020-06-22 00:07:25 +02:00
Christoph Oelckers fe49d0d2d9 - resetinventory. 2020-06-22 00:07:25 +02:00
Christoph Oelckers 4c00e4cf7c - got rid of the old precaching code.
# Conflicts:
#	source/games/duke/src/zz_premap.cpp
2020-06-22 00:07:25 +02:00
Christoph Oelckers 4664d9f970 - deleted old version. 2020-06-22 00:06:52 +02:00
Christoph Oelckers 16bad04da8 - premap stuff.
# Conflicts:
#	source/glbackend/glbackend.cpp
2020-06-22 00:06:51 +02:00
Christoph Oelckers ed9b418db7 - deleted a bit more unused code.
# Conflicts:
#	source/games/duke/src/zz_config.cpp
2020-06-22 00:06:34 +02:00
Christoph Oelckers 10976e3865 - removed unused code. 2020-06-22 00:06:28 +02:00
Christoph Oelckers f437015350 - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
Christoph Oelckers 603afdde87 - weapon draw code tested and old version removed.
# Conflicts:
#	source/games/duke/src/zz_player.cpp
2020-06-22 00:06:27 +02:00
Christoph Oelckers e827e7a59b - be gone 2020-06-22 00:05:08 +02:00
Christoph Oelckers e3153f143d hudweapon
# Conflicts:
#	source/build/src/engine.cpp
2020-06-22 00:05:07 +02:00
Christoph Oelckers 4dee181405 - still needed 2020-06-22 00:00:57 +02:00
Christoph Oelckers df545d34eb haskeys 2020-06-21 23:46:30 +02:00
Christoph Oelckers 7ec3232a3a - removed old process input code. 2020-06-21 23:46:30 +02:00
Christoph Oelckers a966e34caa - broken palette checks fixed - the new input routine mostly works. 2020-06-21 23:46:29 +02:00
Christoph Oelckers ed81022d71 - RRRA weapons work again. 2020-06-21 23:46:29 +02:00
Christoph Oelckers 960e656be6 - more gone 2020-06-21 23:46:29 +02:00
Christoph Oelckers 4ecee598af - P_ProcessWeapon transitioned. 2020-06-21 23:46:29 +02:00
Christoph Oelckers 244826cfa0 processinput_r 2020-06-21 23:46:28 +02:00
Christoph Oelckers fadbe61b9c -processinput_d 2020-06-21 23:46:28 +02:00
Christoph Oelckers df41875aa6 - weapon code cleaned up 2020-06-21 23:46:28 +02:00
Christoph Oelckers 1c29a44d3e - use access functions to change horizon. 2020-06-21 23:46:28 +02:00