Christoph Oelckers
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6be1a9a9e4
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- copyright
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2020-06-28 09:03:31 +02:00 |
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Christoph Oelckers
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67fa7f8275
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- work on Duke intro sequence.
Now without any Build drawing code, it goes directly to DrawTexture now. :)
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2020-06-28 00:32:28 +02:00 |
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Christoph Oelckers
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4f6ab45e35
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- screenjob start.
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2020-06-27 11:48:55 +02:00 |
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Christoph Oelckers
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8a06a09d05
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anm adjustment
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2020-06-27 11:48:44 +02:00 |
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Christoph Oelckers
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60cb8281cd
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- more 2D screen adjustment
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2020-06-27 11:48:32 +02:00 |
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Christoph Oelckers
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e0ad1aa0cd
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- cleanup of animlib.
* operate on a parameter-specified data structure instead of a global one
* moved error checks into the library code.
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2020-06-27 11:47:31 +02:00 |
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Christoph Oelckers
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34c3838e62
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- logo.
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2020-06-26 22:49:56 +02:00 |
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Christoph Oelckers
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7490d6cd18
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- 2d stuff
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2020-06-25 21:51:44 +02:00 |
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Christoph Oelckers
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2bd4173716
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- renamed a few headers.
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2020-06-24 21:21:02 +02:00 |
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Christoph Oelckers
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28b2bcb444
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- removed unused header.
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2020-06-24 01:02:11 +02:00 |
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Christoph Oelckers
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e146e73345
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- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
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2020-06-24 00:40:22 +02:00 |
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Christoph Oelckers
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4b743b4063
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- use the original palette loader from RR.
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2020-06-23 22:51:37 +02:00 |
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Christoph Oelckers
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22e4141395
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- removed duplicate header.
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2020-06-23 22:01:58 +02:00 |
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Christoph Oelckers
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18b272412a
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- command line stuff can be traced back to JFDuke.
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2020-06-23 21:56:42 +02:00 |
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Christoph Oelckers
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99067f3bd6
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- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
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Christoph Oelckers
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73e436730d
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- fixed interpolation and sprite setup.
Both caused quite noticable glitches on the first WW2GI map.
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2020-06-22 21:07:20 +02:00 |
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Christoph Oelckers
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1993642ce8
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- fixed precacher.
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2020-06-22 01:07:19 +02:00 |
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Christoph Oelckers
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e113851a39
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OnMotorcycle etc.
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2020-06-22 00:40:16 +02:00 |
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Christoph Oelckers
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d6f1c76c9d
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cleanup
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2020-06-22 00:40:15 +02:00 |
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Christoph Oelckers
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92c5d73407
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- removed sooundsdyn - this isn't needed because no sounds get remapped.
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2020-06-22 00:40:05 +02:00 |
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Christoph Oelckers
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6a0e7c14ee
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- fixed compile.
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2020-06-22 00:37:32 +02:00 |
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Christoph Oelckers
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72e7bde578
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- deleted old version.
# Conflicts:
# source/games/duke/src/zz_game.cpp
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2020-06-22 00:27:12 +02:00 |
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Christoph Oelckers
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a343ceb5bc
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animatesprites
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2020-06-22 00:27:12 +02:00 |
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Christoph Oelckers
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17a548fc00
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- cleanup
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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56834dee6b
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- 2D animation fix.
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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98fad20dd2
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- removed old code.
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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9e08d81a6b
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- prelevel
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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adaaea2951
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- displayflamethrower
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2020-06-22 00:16:22 +02:00 |
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Christoph Oelckers
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19b6064129
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-resetpspritevars
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2020-06-22 00:16:22 +02:00 |
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Christoph Oelckers
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913253bb0c
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next...
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2020-06-22 00:07:26 +02:00 |
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Christoph Oelckers
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42bbc1e6ce
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resetprestat
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2020-06-22 00:07:26 +02:00 |
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Christoph Oelckers
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4af227fec6
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- resetinventory.
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
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fe49d0d2d9
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- resetinventory.
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
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4c00e4cf7c
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- got rid of the old precaching code.
# Conflicts:
# source/games/duke/src/zz_premap.cpp
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
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4664d9f970
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- deleted old version.
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2020-06-22 00:06:52 +02:00 |
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Christoph Oelckers
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16bad04da8
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- premap stuff.
# Conflicts:
# source/glbackend/glbackend.cpp
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2020-06-22 00:06:51 +02:00 |
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Christoph Oelckers
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ed9b418db7
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- deleted a bit more unused code.
# Conflicts:
# source/games/duke/src/zz_config.cpp
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2020-06-22 00:06:34 +02:00 |
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Christoph Oelckers
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10976e3865
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- removed unused code.
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2020-06-22 00:06:28 +02:00 |
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Christoph Oelckers
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f437015350
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- removed network code because whatever gets done here, this code won't be it.
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2020-06-22 00:06:28 +02:00 |
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Christoph Oelckers
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603afdde87
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- weapon draw code tested and old version removed.
# Conflicts:
# source/games/duke/src/zz_player.cpp
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2020-06-22 00:06:27 +02:00 |
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Christoph Oelckers
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e827e7a59b
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- be gone
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2020-06-22 00:05:08 +02:00 |
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Christoph Oelckers
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e3153f143d
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hudweapon
# Conflicts:
# source/build/src/engine.cpp
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2020-06-22 00:05:07 +02:00 |
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Christoph Oelckers
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4dee181405
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- still needed
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2020-06-22 00:00:57 +02:00 |
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Christoph Oelckers
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df545d34eb
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haskeys
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2020-06-21 23:46:30 +02:00 |
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Christoph Oelckers
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7ec3232a3a
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- removed old process input code.
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2020-06-21 23:46:30 +02:00 |
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Christoph Oelckers
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a966e34caa
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- broken palette checks fixed - the new input routine mostly works.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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ed81022d71
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- RRRA weapons work again.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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960e656be6
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- more gone
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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4ecee598af
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- P_ProcessWeapon transitioned.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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244826cfa0
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processinput_r
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2020-06-21 23:46:28 +02:00 |
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