Szilárd Biró
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3713cb0f09
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PCExhumed: Torch bouncing fix
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2020-12-08 22:03:43 +01:00 |
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Christoph Oelckers
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88bed95400
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- Exhumed: Changed visibility from 2048 to 1024 because 2048 is clearly far too dark.
GDX also uses 1024 - I have no idea how PCExhumed gets away with 2048 here.
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2020-12-06 20:25:23 +01:00 |
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Christoph Oelckers
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d4198a5b1a
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- Exhumed: 'paused' should not be part of the 'in a game' check.
Fixes #209
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2020-12-06 08:39:40 +01:00 |
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Christoph Oelckers
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99da4151d1
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- fixed duplicate "snakecam" key in Exhumed savegame
This could cause the snake cam to be activated just by reloading a save.
Fixes #213
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2020-12-06 08:22:56 +01:00 |
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Christoph Oelckers
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25ef58f897
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- re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine.
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2020-12-01 23:57:39 +01:00 |
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Christoph Oelckers
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1d6d58538c
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- cleaned out the remains of the old savegame code.
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2020-12-01 12:58:10 +01:00 |
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Christoph Oelckers
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67dff2a863
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- Exhumed: Serialize global state as JSON.
This was the last item to be converted.
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2020-12-01 12:58:10 +01:00 |
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Christoph Oelckers
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487d62e264
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- Exhumed: Bullet and Grenade.
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2020-12-01 12:58:10 +01:00 |
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Christoph Oelckers
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54eec61828
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- Exhumed: Init
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2020-12-01 12:58:10 +01:00 |
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Christoph Oelckers
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15579798ad
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- Exhumed: bubbles and gun.
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2020-12-01 12:58:09 +01:00 |
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Christoph Oelckers
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08d8ba8fe4
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- Exhumed: lighting
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2020-12-01 12:58:09 +01:00 |
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Christoph Oelckers
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83ba046d04
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- Exhumed: items and move.
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2020-12-01 12:58:09 +01:00 |
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Christoph Oelckers
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bb0ef6ff70
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- Exhumed: Objects.
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2020-12-01 12:58:09 +01:00 |
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Christoph Oelckers
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262af72235
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- Exhumed: Anims and Player.
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2020-12-01 12:58:09 +01:00 |
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Christoph Oelckers
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531d7c96b4
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- Exhumed: Queen
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2020-12-01 12:53:10 +01:00 |
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Christoph Oelckers
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026d355096
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- serialize Ra as JSON, do not serialize Ramses.
The Ramses intermissions cannot be safely resumed from a savegame - so saving was blocked there, meaning that this data does not need to be saved.
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2020-12-01 12:53:10 +01:00 |
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Christoph Oelckers
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6475d772ca
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- Exhumed: Runlist and Rand.
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2020-12-01 12:19:09 +01:00 |
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Christoph Oelckers
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c1b478bf83
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- Exhumed: Snake and Sequence
# Conflicts:
# source/exhumed/src/save.cpp
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2020-12-01 12:15:43 +01:00 |
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Christoph Oelckers
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e8c56b1f9f
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- Exhumed: serialize the status bar as JSON - added a helper class to handle static arrays with an attached free list more easily.
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2020-12-01 12:15:43 +01:00 |
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Christoph Oelckers
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1b2895bee6
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- Exhumed: wrap all serialized game data into another JSON object
# Conflicts:
# source/exhumed/src/save.cpp
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2020-12-01 12:15:43 +01:00 |
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Christoph Oelckers
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ae36ea88c3
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- wrap all checks of cl_syncinput in an inline function.
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2020-11-30 23:40:16 +01:00 |
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Mitchell Richters
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22f7fc93f4
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- Exhumed/SW: Move code to trigger synchronised input for edge cases where its needed into gamecontrol.
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2020-12-01 07:31:47 +11:00 |
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Christoph Oelckers
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0b797b0ccd
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- Exhumed: added JSON serialization for view and switch - also renamed the fields in the switch struct.
Some refactoring was needed to put a plain C array into a TArray to remove the limits.
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2020-11-29 23:32:28 +01:00 |
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Christoph Oelckers
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9a345bdfa7
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- Exhumed: Wasp
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2020-11-29 22:29:36 +01:00 |
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Christoph Oelckers
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45ee475df7
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- Exhumed: Set.
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2020-11-29 20:59:42 +01:00 |
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Christoph Oelckers
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59e9cfa6ac
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- Exhumed: Scorpion
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2020-11-29 20:52:16 +01:00 |
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Christoph Oelckers
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cf5982b3fc
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- Exhumed: Roach.
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2020-11-29 20:47:55 +01:00 |
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Christoph Oelckers
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4f1999ab24
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- Exhumed: Rex
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2020-11-29 20:43:35 +01:00 |
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Christoph Oelckers
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4543982e54
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- Exhumed: Rat
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2020-11-29 20:39:27 +01:00 |
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Christoph Oelckers
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d92428d217
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- Exhumed: The mummy has been handled, too - also renamed some fields to match the other enemies.
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2020-11-29 20:34:55 +01:00 |
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Christoph Oelckers
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1fa087767e
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- Exhumed: ... and for the lava dude.
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2020-11-29 20:30:17 +01:00 |
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Christoph Oelckers
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bd3efcb6c4
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- Exhumed: same procedure for the Lion.
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2020-11-29 20:26:54 +01:00 |
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Christoph Oelckers
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b669e5405d
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- Exhumed: did the same for the fish, changed some disassembly names and removed unused fields from enemy structs.
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2020-11-29 20:16:58 +01:00 |
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Christoph Oelckers
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e81dbbdc93
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- Exhumed: limit removal, cleanup and JSON serialization for the spider.
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2020-11-29 19:32:58 +01:00 |
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Christoph Oelckers
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b26f6157e9
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- Exhumed: Anubis cleanup, JSON serialization and limit removal.
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2020-11-29 19:20:38 +01:00 |
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Christoph Oelckers
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cd1b79a703
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- use stricter checks when trying to levelwarp.
If saving is blocked, so should changing the level.
Fixes #204.
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2020-11-29 15:22:54 +01:00 |
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Christoph Oelckers
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a34f5debe8
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- route the shared control CCMDs through the game interface instead of registering local variants for each game.
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2020-11-29 13:35:09 +01:00 |
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Christoph Oelckers
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48b16d5233
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- cleanup on player CVAR use.
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2020-11-29 13:22:04 +01:00 |
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Christoph Oelckers
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81bdee90f7
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- Exhumed: interpolate texture animations.
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2020-11-26 18:32:37 +01:00 |
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Christoph Oelckers
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d22229c042
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- removed the unused interpolation utilities in Exhumed.
None of this was used, but with the shared implementation it isn't needed anymore.
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2020-11-26 18:32:37 +01:00 |
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Christoph Oelckers
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2cd3927613
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- use floats for wall panning offsets.
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2020-11-26 18:32:35 +01:00 |
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Christoph Oelckers
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d545eb7aa9
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- make sector panning variables floats and added some convenience wrappers.
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2020-11-26 18:32:35 +01:00 |
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Mitchell Richters
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1504e19cf8
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- Exhumed: Add sprite interpolation to analyzesprites() .
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2020-11-26 19:15:49 +11:00 |
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Mitchell Richters
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b9e1cbb5de
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- gamecontrol.h: Move getHalfLookAng() into PlayerAngle struct as look_anghalf() .
* Uses internal struct variables at full BAM precision.
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2020-11-26 16:37:37 +11:00 |
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Christoph Oelckers
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0b115ac9c7
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- Exhumed: added a countdown display for the magic spells in the fullscreen HUD.
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2020-11-24 21:04:27 +01:00 |
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Christoph Oelckers
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7470286d5b
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- Exhumed: Switch sounds must use CHANF_LISTENERZ because they use no z-coordinate for their position.
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2020-11-24 00:14:32 +01:00 |
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Christoph Oelckers
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8cbd67974e
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- Exhumed: fixed typo in player taunt code.
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2020-11-23 19:32:12 +01:00 |
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Christoph Oelckers
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2fda1b9d52
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- Exhumed: fixed positioning of the player's scream sound.
This was played on the wrong actor - the calling code passed 0 instead of the player's actual sprite index.
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2020-11-23 18:38:58 +01:00 |
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Christoph Oelckers
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169d708547
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- removed all remaining uses of tilesiz.
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2020-11-23 08:55:02 +01:00 |
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Christoph Oelckers
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d60bc8be9f
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- replaced all remaining uses of tilesiz[].y
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2020-11-23 08:39:49 +01:00 |
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