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- Exhumed: Changed visibility from 2048 to 1024 because 2048 is clearly far too dark.
GDX also uses 1024 - I have no idea how PCExhumed gets away with 2048 here.
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8d659bad32
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3 changed files with 3 additions and 3 deletions
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@ -112,7 +112,7 @@ static bool LiteCheat(cheatseq_t* c)
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{
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Printf(PRINT_NOTIFY, "%s\n", GStrings("TXT_EX_FLASHES"));
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bDoFlashes = !bDoFlashes;
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g_visibility = 2048 + 512 - g_visibility; // let there be light - for real!
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g_visibility = 1024 + 512 - g_visibility; // let there be light - for real!
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return true;
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}
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@ -164,7 +164,7 @@ uint8_t LoadLevel(int nMap)
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pSky->horizfrac = 65536;
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pSky->yscale = 65536;
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parallaxtype = 2;
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g_visibility = 2048;
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g_visibility = 1024;
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flash = 0;
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precache();
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@ -112,7 +112,7 @@ void GameInterface::SerializeGameState(FSerializer& arc)
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pSky->horizfrac = 65536;
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pSky->yscale = 65536;
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parallaxtype = 2;
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g_visibility = 2048;
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g_visibility = 1024;
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if (currentLevel->levelNumber > 15)
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{
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