mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
- re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine.
This commit is contained in:
parent
9a507e5d0a
commit
25ef58f897
12 changed files with 142 additions and 201 deletions
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@ -94,11 +94,8 @@ template<typename T> tspritetype* viewInsertTSprite(int nSector, int nStatnum, T
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pTSprite->owner = pSprite->owner;
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pTSprite->ang = pSprite->ang;
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}
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if (videoGetRenderMode() >= REND_POLYMOST)
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{
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pTSprite->x += Cos(gCameraAng)>>25;
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pTSprite->y += Sin(gCameraAng)>>25;
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}
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pTSprite->x += Cos(gCameraAng)>>25;
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pTSprite->y += Sin(gCameraAng)>>25;
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return pTSprite;
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}
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@ -573,7 +570,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
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nAnim--;
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}
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if ((pTSprite->cstat&48) != 48 && r_voxels && videoGetRenderMode() != REND_POLYMER && !(spriteext[nSprite].flags&SPREXT_NOTMD))
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if ((pTSprite->cstat&48) != 48 && r_voxels && !(spriteext[nSprite].flags&SPREXT_NOTMD))
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{
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int const nRootTile = pTSprite->picnum;
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int nAnimTile = pTSprite->picnum + animateoffs_replace(pTSprite->picnum, 32768+pTSprite->owner);
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@ -298,8 +298,6 @@ void sub_557C4(int x, int y, int interpolation)
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void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int viewPlayer)
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{
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if (videoGetRenderMode() == REND_POLYMER)
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return;
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for (int i = mirrorcnt - 1; i >= 0; i--)
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{
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int nTile = 4080+i;
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@ -841,7 +841,7 @@ void viewDrawScreen(bool sceneonly)
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if ((v78 || bDelirium) && !sceneonly)
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{
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if (videoGetRenderMode() == REND_POLYMOST && gDeliriumBlur)
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if (gDeliriumBlur)
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{
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// todo: Implement using modern techniques instead of relying on deprecated old stuff that isn't well supported anymore.
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/* names broken up so that searching for GL keywords won't find them anymore
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@ -41,12 +41,6 @@ EXTERN int16_t sintable[2048];
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typedef int64_t coord_t;
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enum rendmode_t {
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REND_CLASSIC,
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REND_POLYMOST = 3,
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REND_POLYMER
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};
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enum
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{
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MAXSECTORS = 4096,
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@ -350,9 +344,6 @@ extern int16_t tiletovox[MAXTILES];
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extern int32_t voxscale[MAXVOXELS];
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extern char g_haveVoxels;
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#ifdef USE_OPENGL
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extern int32_t rendmode;
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#endif
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extern uint8_t globalr, globalg, globalb;
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enum {
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@ -367,15 +358,6 @@ extern const char *engineerrstr;
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EXTERN int32_t editorzrange[2];
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static FORCE_INLINE int32_t videoGetRenderMode(void)
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{
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#ifndef USE_OPENGL
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return REND_CLASSIC;
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#else
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return rendmode;
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#endif
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}
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enum {
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ENGINECOMPATIBILITY_NONE = 0,
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ENGINECOMPATIBILITY_19950829, // Powerslave/Exhumed
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@ -744,7 +726,6 @@ EXTERN_CVAR(Bool, r_voxels)
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extern int32_t r_downsize;
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extern int32_t mdtims, omdtims;
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extern int32_t glrendmode;
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extern int32_t r_rortexture;
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extern int32_t r_rortexturerange;
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@ -4,12 +4,9 @@
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#include "mdsprite.h"
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void Polymost_CacheHitList(uint8_t* hash);
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typedef struct { uint8_t r, g, b, a; } coltype;
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typedef struct { float r, g, b, a; } coltypef;
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extern int32_t rendmode;
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extern float gtang;
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extern double gxyaspect;
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extern float grhalfxdown10x;
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@ -23,7 +20,6 @@ void polymost_outputGLDebugMessage(uint8_t severity, const char* format, ...);
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void polymost_drawsprite(int32_t snum);
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void polymost_drawmaskwall(int32_t damaskwallcnt);
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void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, uint8_t dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend, int32_t uniqid);
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void polymost_fillpolygon(int32_t npoints);
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void polymost_initosdfuncs(void);
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void polymost_drawrooms(void);
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void polymost_prepareMirror(int32_t dax, int32_t day, int32_t daz, fixed_t daang, fixed_t dahoriz, int16_t mirrorWall);
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@ -40,8 +40,6 @@
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#endif
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int32_t rendmode=0;
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int32_t glrendmode = REND_POLYMOST;
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int32_t r_rortexture = 0;
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int32_t r_rortexturerange = 0;
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int32_t r_rorphase = 0;
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@ -327,10 +325,7 @@ static void renderDrawSprite(int32_t snum)
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//
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static void renderDrawMaskedWall(int16_t damaskwallcnt)
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{
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if (videoGetRenderMode() == REND_POLYMOST)
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{
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polymost_drawmaskwall(damaskwallcnt); return;
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}
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polymost_drawmaskwall(damaskwallcnt); return;
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}
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@ -1130,16 +1125,12 @@ static inline int32_t sameside(const _equation *eq, const vec2f_t *p1, c
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static inline int comparetsprites(int const k, int const l)
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{
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#ifdef USE_OPENGL
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if (videoGetRenderMode() == REND_POLYMOST)
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{
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if ((tspriteptr[k]->cstat & 48) != (tspriteptr[l]->cstat & 48))
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return (tspriteptr[k]->cstat & 48) - (tspriteptr[l]->cstat & 48);
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if ((tspriteptr[k]->cstat & 48) != (tspriteptr[l]->cstat & 48))
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return (tspriteptr[k]->cstat & 48) - (tspriteptr[l]->cstat & 48);
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if ((tspriteptr[k]->cstat & 48) == 16 && tspriteptr[k]->ang != tspriteptr[l]->ang)
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return tspriteptr[k]->ang - tspriteptr[l]->ang;
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if ((tspriteptr[k]->cstat & 48) == 16 && tspriteptr[k]->ang != tspriteptr[l]->ang)
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return tspriteptr[k]->ang - tspriteptr[l]->ang;
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}
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#endif
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if (tspriteptr[k]->statnum != tspriteptr[l]->statnum)
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return tspriteptr[k]->statnum - tspriteptr[l]->statnum;
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@ -1230,29 +1221,18 @@ void renderDrawMasks(void)
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int32_t i = spritesortcnt-1;
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int32_t numSprites = spritesortcnt;
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#ifdef USE_OPENGL
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if (videoGetRenderMode() == REND_POLYMOST)
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spritesortcnt = 0;
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int32_t back = i;
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for (; i >= 0; --i)
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{
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spritesortcnt = 0;
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int32_t back = i;
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for (; i >= 0; --i)
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if (polymost_spriteHasTranslucency(&tsprite[i]))
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{
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if (polymost_spriteHasTranslucency(&tsprite[i]))
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{
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tspriteptr[spritesortcnt] = &tsprite[i];
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++spritesortcnt;
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} else
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{
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tspriteptr[back] = &tsprite[i];
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--back;
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}
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}
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} else
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#endif
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{
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for (; i >= 0; --i)
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tspriteptr[spritesortcnt] = &tsprite[i];
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++spritesortcnt;
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} else
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{
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tspriteptr[i] = &tsprite[i];
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tspriteptr[back] = &tsprite[i];
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--back;
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}
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}
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@ -1260,9 +1240,7 @@ void renderDrawMasks(void)
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{
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const int32_t xs = tspriteptr[i]->x-globalposx, ys = tspriteptr[i]->y-globalposy;
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const int32_t yp = dmulscale6(xs,cosviewingrangeglobalang,ys,sinviewingrangeglobalang);
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#ifdef USE_OPENGL
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const int32_t modelp = polymost_spriteIsModelOrVoxel(tspriteptr[i]);
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#endif
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if (yp > (4<<8))
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{
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@ -1276,9 +1254,7 @@ void renderDrawMasks(void)
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else if ((tspriteptr[i]->cstat&48) == 0)
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{
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killsprite:
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#ifdef USE_OPENGL
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if (!modelp)
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#endif
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{
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//Delete face sprite if on wrong side!
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if (i >= spritesortcnt)
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@ -1315,81 +1291,76 @@ killsprite:
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sortsprites(spritesortcnt, numSprites);
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renderBeginScene();
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#ifdef USE_OPENGL
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if (videoGetRenderMode() == REND_POLYMOST)
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GLInterface.EnableBlend(false);
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GLInterface.EnableAlphaTest(true);
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GLInterface.SetDepthBias(-2, -256);
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if (spritesortcnt < numSprites)
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{
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GLInterface.EnableBlend(false);
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GLInterface.EnableAlphaTest(true);
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GLInterface.SetDepthBias(-2, -256);
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if (spritesortcnt < numSprites)
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i = spritesortcnt;
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for (bssize_t i = spritesortcnt; i < numSprites;)
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{
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i = spritesortcnt;
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for (bssize_t i = spritesortcnt; i < numSprites;)
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int32_t py = spritesxyz[i].y;
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int32_t pcstat = tspriteptr[i]->cstat & 48;
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int32_t pangle = tspriteptr[i]->ang;
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int j = i + 1;
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if (!polymost_spriteIsModelOrVoxel(tspriteptr[i]))
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{
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int32_t py = spritesxyz[i].y;
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int32_t pcstat = tspriteptr[i]->cstat & 48;
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int32_t pangle = tspriteptr[i]->ang;
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int j = i + 1;
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if (!polymost_spriteIsModelOrVoxel(tspriteptr[i]))
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while (j < numSprites && py == spritesxyz[j].y && pcstat == (tspriteptr[j]->cstat & 48) && (pcstat != 16 || pangle == tspriteptr[j]->ang)
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&& !polymost_spriteIsModelOrVoxel(tspriteptr[j]))
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{
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while (j < numSprites && py == spritesxyz[j].y && pcstat == (tspriteptr[j]->cstat & 48) && (pcstat != 16 || pangle == tspriteptr[j]->ang)
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&& !polymost_spriteIsModelOrVoxel(tspriteptr[j]))
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{
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j++;
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}
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j++;
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}
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if (j - i == 1)
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{
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debugmask_add(i | 32768, tspriteptr[i]->owner);
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renderDrawSprite(i);
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tspriteptr[i] = NULL;
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}
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else
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{
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GLInterface.SetDepthMask(false);
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for (bssize_t k = j-1; k >= i; k--)
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{
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debugmask_add(k | 32768, tspriteptr[k]->owner);
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renderDrawSprite(k);
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}
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GLInterface.SetDepthMask(true);
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GLInterface.SetColorMask(false);
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for (bssize_t k = j-1; k >= i; k--)
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{
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renderDrawSprite(k);
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tspriteptr[k] = NULL;
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}
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GLInterface.SetColorMask(true);
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}
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i = j;
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}
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}
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int32_t numMaskWalls = maskwallcnt;
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maskwallcnt = 0;
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for (i = 0; i < numMaskWalls; i++)
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{
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if (polymost_maskWallHasTranslucency((uwalltype *) &wall[thewall[maskwall[i]]]))
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if (j - i == 1)
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{
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maskwall[maskwallcnt] = maskwall[i];
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maskwallcnt++;
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debugmask_add(i | 32768, tspriteptr[i]->owner);
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renderDrawSprite(i);
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tspriteptr[i] = NULL;
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}
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else
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renderDrawMaskedWall(i);
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}
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{
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GLInterface.SetDepthMask(false);
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GLInterface.EnableBlend(true);
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GLInterface.EnableAlphaTest(true);
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GLInterface.SetDepthMask(false);
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for (bssize_t k = j-1; k >= i; k--)
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{
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debugmask_add(k | 32768, tspriteptr[k]->owner);
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renderDrawSprite(k);
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}
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GLInterface.SetDepthMask(true);
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GLInterface.SetColorMask(false);
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for (bssize_t k = j-1; k >= i; k--)
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{
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renderDrawSprite(k);
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tspriteptr[k] = NULL;
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}
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GLInterface.SetColorMask(true);
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}
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i = j;
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}
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}
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#endif
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int32_t numMaskWalls = maskwallcnt;
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maskwallcnt = 0;
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for (i = 0; i < numMaskWalls; i++)
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{
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if (polymost_maskWallHasTranslucency((uwalltype *) &wall[thewall[maskwall[i]]]))
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{
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maskwall[maskwallcnt] = maskwall[i];
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maskwallcnt++;
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}
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else
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renderDrawMaskedWall(i);
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}
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GLInterface.EnableBlend(true);
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GLInterface.EnableAlphaTest(true);
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GLInterface.SetDepthMask(false);
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vec2f_t pos;
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@ -1401,8 +1372,7 @@ killsprite:
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while (maskwallcnt)
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{
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// PLAG: sorting stuff
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const int32_t w = (videoGetRenderMode()==REND_POLYMER) ?
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maskwall[maskwallcnt-1] : thewall[maskwall[maskwallcnt-1]];
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const int32_t w = thewall[maskwall[maskwallcnt-1]];
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maskwallcnt--;
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@ -1878,8 +1848,6 @@ int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daups
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strcpy(kensmessage,"!!!! BUILD engine&tools programmed by Ken Silverman of E.G. RI."
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" (c) Copyright 1995 Ken Silverman. Summary: BUILD = Ken. !!!!");
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rendmode = REND_POLYMOST;
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upscalefactor = 1;
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xdim = daupscaledxdim;
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ydim = daupscaledydim;
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@ -2452,8 +2452,6 @@ static void polymost_initmosts(const float * px, const float * py, int const n)
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void polymost_drawrooms()
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{
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if (videoGetRenderMode() == REND_CLASSIC) return;
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polymost_outputGLDebugMessage(3, "polymost_drawrooms()");
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GLInterface.ClearDepth();
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@ -3596,7 +3594,6 @@ void polymost_precache(int32_t dapicnum, int32_t dapalnum, int32_t datype)
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// basically this just means walls are repeating
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// while sprites are clamped
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if (videoGetRenderMode() < REND_POLYMOST) return;
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if ((dapalnum < (MAXPALOOKUPS - RESERVEDPALS)) && (!lookups.checkTable(dapalnum))) return;//dapalnum = 0;
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//Printf("precached %d %d type %d\n", dapicnum, dapalnum, datype);
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@ -624,7 +624,7 @@ int seq_PlotSequence(short nSprite, short edx, short nFrame, short ecx)
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}
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pTSprite->cstat = 0x22; // transluscence, floor sprite
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pTSprite->z = videoGetRenderMode() >= REND_POLYMOST ? nFloorZ : nFloorZ + 1;
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pTSprite->z = nFloorZ;
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pTSprite->yrepeat = (uint8_t)edx;
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pTSprite->xrepeat = (uint8_t)edx;
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pTSprite->statnum = -3;
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@ -81,12 +81,11 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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t->xrepeat = t->yrepeat = 0;
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continue;
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case CHAIR3:
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/*
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if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum) >= 0) {
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if (hw_models && md_tilehasmodel(t->picnum, t->pal) >= 0)
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{
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t->cstat &= ~4;
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break;
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}
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*/
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k = (((t->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
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if (k > 4)
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@ -279,10 +278,11 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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t->picnum = GROWSPARK + ((ud.levelclock >> 4) & 3);
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break;
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case RPG:
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/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
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if (hw_models && md_tilehasmodel(s->picnum, s->pal) >= 0)
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{
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t->cstat &= ~4;
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break;
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}*/
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}
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k = getangle(s->x - x, s->y - y);
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k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
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|
@ -296,10 +296,11 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
|
|||
break;
|
||||
|
||||
case RECON:
|
||||
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
||||
if (hw_models && md_tilehasmodel(s->picnum, s->pal) >= 0)
|
||||
{
|
||||
t->cstat &= ~4;
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
|
||||
k = getangle(s->x - x, s->y - y);
|
||||
if (h->temp_data[0] < 4)
|
||||
|
@ -387,10 +388,13 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
|
|||
|
||||
if (!h->GetOwner())
|
||||
{
|
||||
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
||||
if (hw_models && md_tilehasmodel(s->picnum, s->pal) >= 0)
|
||||
{
|
||||
k = 0;
|
||||
t->cstat &= ~4;
|
||||
} else*/ {
|
||||
}
|
||||
else
|
||||
{
|
||||
k = (((s->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
|
||||
if (k > 4)
|
||||
{
|
||||
|
@ -504,10 +508,13 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
|
|||
{
|
||||
l = ScriptCode[t4 + 2];
|
||||
|
||||
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
||||
if (hw_models && md_tilehasmodel(s->picnum, s->pal) >= 0)
|
||||
{
|
||||
k = 0;
|
||||
t->cstat &= ~4;
|
||||
} else*/ switch (l) {
|
||||
}
|
||||
else switch (l)
|
||||
{
|
||||
case 2:
|
||||
k = (((s->ang + 3072 + 128 - a) & 2047) >> 8) & 1;
|
||||
break;
|
||||
|
@ -599,25 +606,20 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
|
|||
shadowspr->z = daz;
|
||||
shadowspr->pal = 4;
|
||||
|
||||
if (videoGetRenderMode() >= REND_POLYMOST)
|
||||
if (hw_models && md_tilehasmodel(t->picnum, t->pal) >= 0)
|
||||
{
|
||||
/*
|
||||
if (hw_models && md_tilehasmodel(t->picnum, t->pal) >= 0)
|
||||
{
|
||||
shadowspr->yrepeat = 0;
|
||||
// 512:trans reverse
|
||||
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
|
||||
shadowspr->clipdist |= TSPR_FLAGS_MDHACK;
|
||||
shadowspr->cstat |= 512;
|
||||
}
|
||||
else
|
||||
*/
|
||||
{
|
||||
// Alter the shadow's position so that it appears behind the sprite itself.
|
||||
int look = getangle(shadowspr->x - ps[screenpeek].posx, shadowspr->y - ps[screenpeek].posy);
|
||||
shadowspr->x += bcos(look, -9);
|
||||
shadowspr->y += bsin(look, -9);
|
||||
}
|
||||
shadowspr->yrepeat = 0;
|
||||
// 512:trans reverse
|
||||
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
|
||||
shadowspr->clipdist |= TSPR_FLAGS_MDHACK;
|
||||
shadowspr->cstat |= 512;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Alter the shadow's position so that it appears behind the sprite itself.
|
||||
int look = getangle(shadowspr->x - ps[screenpeek].posx, shadowspr->y - ps[screenpeek].posy);
|
||||
shadowspr->x += bcos(look, -9);
|
||||
shadowspr->y += bsin(look, -9);
|
||||
}
|
||||
spritesortcnt++;
|
||||
}
|
||||
|
@ -672,10 +674,13 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
|
|||
t->picnum += (s->shade >> 1);
|
||||
break;
|
||||
case PLAYERONWATER:
|
||||
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
||||
if (hw_models && md_tilehasmodel(s->picnum, s->pal) >= 0)
|
||||
{
|
||||
k = 0;
|
||||
t->cstat &= ~4;
|
||||
} else*/ {
|
||||
}
|
||||
else
|
||||
{
|
||||
k = (((t->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
|
||||
if (k > 4)
|
||||
{
|
||||
|
@ -726,10 +731,11 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
|
|||
|
||||
case CAMERA1:
|
||||
case RAT:
|
||||
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
||||
if (hw_models && md_tilehasmodel(s->picnum, s->pal) >= 0)
|
||||
{
|
||||
t->cstat &= ~4;
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
|
||||
k = (((t->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
|
||||
if (k > 4)
|
||||
|
|
|
@ -438,10 +438,12 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
|
|||
|
||||
if (!h->GetOwner())
|
||||
{
|
||||
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
||||
if (hw_models && md_tilehasmodel(s->picnum, s->pal) >= 0)
|
||||
{
|
||||
k = 0;
|
||||
t->cstat &= ~4;
|
||||
} else*/ {
|
||||
} else
|
||||
{
|
||||
k = (((s->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
|
||||
if (k > 4)
|
||||
{
|
||||
|
@ -642,10 +644,13 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
|
|||
{
|
||||
l = ScriptCode[t4 + 2];
|
||||
|
||||
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
||||
if (hw_models && md_tilehasmodel(s->picnum, s->pal) >= 0)
|
||||
{
|
||||
k = 0;
|
||||
t->cstat &= ~4;
|
||||
} else*/ switch (l) {
|
||||
}
|
||||
else switch (l)
|
||||
{
|
||||
case 2:
|
||||
k = (((s->ang + 3072 + 128 - a) & 2047) >> 8) & 1;
|
||||
break;
|
||||
|
@ -760,25 +765,20 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
|
|||
shadowspr->z = daz;
|
||||
shadowspr->pal = 4;
|
||||
|
||||
if (videoGetRenderMode() >= REND_POLYMOST)
|
||||
if (hw_models && md_tilehasmodel(t->picnum, t->pal) >= 0)
|
||||
{
|
||||
/*
|
||||
if (hw_models && md_tilehasmodel(t->picnum, t->pal) >= 0)
|
||||
{
|
||||
shadowspr->yrepeat = 0;
|
||||
// 512:trans reverse
|
||||
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
|
||||
shadowspr->clipdist |= TSPR_FLAGS_MDHACK;
|
||||
shadowspr->cstat |= 512;
|
||||
}
|
||||
else
|
||||
*/
|
||||
{
|
||||
// Alter the shadow's position so that it appears behind the sprite itself.
|
||||
int look = getangle(shadowspr->x - ps[screenpeek].posx, shadowspr->y - ps[screenpeek].posy);
|
||||
shadowspr->x += bcos(look, -9);
|
||||
shadowspr->y += bsin(look, -9);
|
||||
}
|
||||
shadowspr->yrepeat = 0;
|
||||
// 512:trans reverse
|
||||
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
|
||||
shadowspr->clipdist |= TSPR_FLAGS_MDHACK;
|
||||
shadowspr->cstat |= 512;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Alter the shadow's position so that it appears behind the sprite itself.
|
||||
int look = getangle(shadowspr->x - ps[screenpeek].posx, shadowspr->y - ps[screenpeek].posy);
|
||||
shadowspr->x += bcos(look, -9);
|
||||
shadowspr->y += bsin(look, -9);
|
||||
}
|
||||
spritesortcnt++;
|
||||
}
|
||||
|
|
|
@ -366,7 +366,6 @@ void renderSetVisibility(float vis)
|
|||
|
||||
void renderBeginScene()
|
||||
{
|
||||
if (videoGetRenderMode() < REND_POLYMOST) return;
|
||||
assert(BufferLock == 0);
|
||||
|
||||
vp.mPalLightLevels = numshades | (static_cast<int>(gl_fogmode) << 8) | ((int)5 << 16);
|
||||
|
@ -380,7 +379,6 @@ void renderBeginScene()
|
|||
|
||||
void renderFinishScene()
|
||||
{
|
||||
if (videoGetRenderMode() < REND_POLYMOST) return;
|
||||
assert(BufferLock == 1);
|
||||
if (--BufferLock == 0)
|
||||
{
|
||||
|
|
|
@ -1045,7 +1045,7 @@ JAnalyzeSprites(tspriteptr_t tspr)
|
|||
// Take care of autosizing
|
||||
DoAutoSize(tspr);
|
||||
|
||||
if (videoGetRenderMode() >= REND_POLYMOST && md_tilehasmodel(tspr->picnum, 0) >= 0 && hw_models) return;
|
||||
if (md_tilehasmodel(tspr->picnum, 0) >= 0 && hw_models) return;
|
||||
|
||||
// Check for voxels
|
||||
//if (bVoxelsOn)
|
||||
|
|
Loading…
Reference in a new issue