Commit graph

4788 commits

Author SHA1 Message Date
terminx
8cc7f240d8 Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion.
git-svn-id: https://svn.eduke32.com/eduke32@4998 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:52 +00:00
terminx
27e8fcbe57 A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4997 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:48 +00:00
terminx
25668422d8 Get rid of the "press space to restart" message on mobile. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4996 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:41 +00:00
terminx
1e8176480d Forgotten changes from a previous commit that renamed functions. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4995 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:38 +00:00
terminx
c486256e01 Android fixes: let the player climb stairs while crouched and fix the quick switch function of the weapon wheel. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4994 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:35 +00:00
terminx
21fbf2e9df Android menu changes. Moves a few settings in-game instead of in crappy system UI dialogs. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4993 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:32 +00:00
terminx
36a3bab5fc Android SDLayer changes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4992 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:29 +00:00
terminx
c577948e94 Remove errant call to G_FadePalette() which caused a frame of corruption at map load under GL renderers, and invalidate all GL textures at map load time (just textures generated from .art on desktop, everything on mobile). This also makes Grabbag keep playing through the loading screen on Android (if no loadscreen music has been defined by a mod). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4991 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:26 +00:00
terminx
9a43465780 Android savegame hacks. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4990 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:23 +00:00
terminx
31b557ef61 More Android changes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4989 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:19 +00:00
terminx
22ac21598b C-CON changes
git-svn-id: https://svn.eduke32.com/eduke32@4988 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:11 +00:00
terminx
50c30ab790 Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345

...

cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished

...

Sounds can be played during animations (and tiles can be overlaid, etc) like this:

onevent EVENT_CUTSCENE
    ifcutscene ANIM_SOMEFILE
    {
        ifvare RETURN 12 // frame 12
            sound FLY_BY
        rotatesprite ...
    }
endevent

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.

git-svn-id: https://svn.eduke32.com/eduke32@4987 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:07 +00:00
terminx
cc4ddf9ce7 Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc.
git-svn-id: https://svn.eduke32.com/eduke32@4986 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:00 +00:00
terminx
824ee61942 Rename build configurations in VS project. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4985 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:56 +00:00
terminx
cb2dcdc99e Minor engine cleanup
git-svn-id: https://svn.eduke32.com/eduke32@4984 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:53 +00:00
terminx
97f04d8083 Fix program entry point on win32, allows debugging SDL builds under MSVC.
git-svn-id: https://svn.eduke32.com/eduke32@4983 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:50 +00:00
terminx
5595d41ccd Macro for handling ud.bgstretch. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4982 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:46 +00:00
terminx
88e0bfd7d3 More twalltype
git-svn-id: https://svn.eduke32.com/eduke32@4981 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:38 +00:00
helixhorned
b9834f9832 mdsprite.c: in md3load(), allocate m->head.surfs with Xcalloc, amending r4952.
And preventing enormous corruption due to a free() called on a garbage (malloc'd)
pointer values this time. DO_BUILD_VERY_FAST_PLEASE!

git-svn-id: https://svn.eduke32.com/eduke32@4980 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-10 19:51:15 +00:00
helixhorned
1abe65f3ce Makefile.common: disallow building Lunatic with C++ for now. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4979 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-10 17:50:23 +00:00
hendricks266
529d43f116 Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData().
git-svn-id: https://svn.eduke32.com/eduke32@4978 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-09 05:50:47 +00:00
hendricks266
929b04d473 CON: Add undefinevolume, undefineskill, and undefinelevel.
git-svn-id: https://svn.eduke32.com/eduke32@4977 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-09 05:50:33 +00:00
hendricks266
81b09a9ff5 Rename "Polymost.f" string back to "Polymost" because it only confused users.
git-svn-id: https://svn.eduke32.com/eduke32@4976 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-09 05:50:08 +00:00
helixhorned
c18ae15dc5 gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies.
Previously, that was the case only with DRONE and COMMANDER. This makes
non-falling enemies pass properly through TROR bunches.

git-svn-id: https://svn.eduke32.com/eduke32@4975 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:31 +00:00
helixhorned
7cc1067a3d actors.c: style-cleanup A_MoveSpriteClipdist(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4974 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:31 +00:00
helixhorned
d915c49935 Mapster32: in build.c, prevent oob of wall[] if joining non-adjacent sectors.
Also, some minor stylistic cleanup.

git-svn-id: https://svn.eduke32.com/eduke32@4973 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:30 +00:00
helixhorned
70dc2f7376 CON: Amend retrieval of STR_*TIME for qgetsysstr, fixing LunaCON and possible oob.
- Add declarations of C functions to defs.ilua, names to dynsymlist,
  fix typo in con_lang.lua, ffi.string() calls in control.lua
- Assert that G_LastMapInfoIndex() is always called with ud.last_level >= 1.
  (A stricter requirement than necessary to prevent follow-up oob accesses, but
  logically the most meaningful.)
- In G_PrintParTime() and G_PrintDesignerTime(), return "<invalid>" if the above
  does not hold. This can happen from EVENT_NEWGAME, for example. Add a test to
  lunatic/test/qgetsysstr.con.  DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4972 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:28 +00:00
hendricks266
b980ca7b0b Engine: Remove some conditional disabling of spriteext features when !defined USE_OPENGL.
git-svn-id: https://svn.eduke32.com/eduke32@4971 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:04:23 +00:00
hendricks266
e8f842ac28 CON: Add read-only access to ud.config.MusicToggle through the "musictoggle" member.
git-svn-id: https://svn.eduke32.com/eduke32@4970 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:04:09 +00:00
hendricks266
b355d75ab3 CON: Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr.
git-svn-id: https://svn.eduke32.com/eduke32@4969 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:03:50 +00:00
hendricks266
d7f846d0b6 Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest.
git-svn-id: https://svn.eduke32.com/eduke32@4968 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:03:30 +00:00
hendricks266
c5b3cfa445 Correct the special behavior to select the pipebomb detonator when you have no pipebombs in your inventory but you have some thrown in the environment so that it animates properly and also applies with the next/previous weapon functions.
git-svn-id: https://svn.eduke32.com/eduke32@4967 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:03:06 +00:00
hendricks266
2cbd80ad90 Move EVENT_DISPLAYMENU to after the black translucent background is drawn when in-game.
git-svn-id: https://svn.eduke32.com/eduke32@4966 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:02:51 +00:00
helixhorned
a7bea4f6bc Classic: fix underallocation of TILE_TILT and tilting at very small resolutions.
Since TILE_TILT is only allocated once, it must be done with the maximum
possible size.

git-svn-id: https://svn.eduke32.com/eduke32@4965 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:15 +00:00
helixhorned
1a7816065c sdlayer.c: minor stylistic simplification of sdlayer_checkversion(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4964 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:14 +00:00
helixhorned
c6b9fa52d9 osd.c: in OSD_HandleChar() for TAB, fix use of uninitialized osd->editor.buf[i].
Exposed by Valgrind. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4963 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:13 +00:00
helixhorned
de2a14290f LunaCON: make -fbad-getactorvar-use-pli enabled by default. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4962 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:12 +00:00
helixhorned
952a723229 Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'.
This fixes the out-of-bounds read of former g_player[] in VM_EventCommon_().

git-svn-id: https://svn.eduke32.com/eduke32@4961 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:11 +00:00
helixhorned
c3ddf08fd1 Classic: on desktops, handle abs. z diff. of floor/ceiling to camera >= 1<<24.
git-svn-id: https://svn.eduke32.com/eduke32@4960 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:10 +00:00
helixhorned
d95aaa5da5 engine.c: style-cleanup owallmost() and wallmost(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4959 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:08 +00:00
helixhorned
c7774f9c43 In DEBUGANYWAY=2/DEBUG_MAIN_ARRAYS build, declare tsprite[] as tspritetype.
Fixing a bunch of warnings. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4958 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 17:17:05 +00:00
helixhorned
0190983067 Lunatic: fix typos in control.lua (get/setmusicposition).
git-svn-id: https://svn.eduke32.com/eduke32@4957 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:15 +00:00
helixhorned
57079dfee1 Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.
By default, the following enemies have this flag set: OCTABRAIN, COMMANDER, DRONE.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4956 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:14 +00:00
helixhorned
f022631fa8 Actor ST1 handling: use A_GetWaterZOffset() with VM_Move(), too. DONT_BUILD.
This is where things are changed at last. This fixes lizmen walking on water.

git-svn-id: https://svn.eduke32.com/eduke32@4955 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:13 +00:00
helixhorned
c0d45ef1ec Actor ST1 handling: cleanup part 2. DONT_BUILD.
Factor out condition for whether a z offset is added or not
("fix for flying/jumping monsters getting stuck in water", etc.) into
a function A_GetWaterZOffset() (and a helper A_GetVerticalVel()).

git-svn-id: https://svn.eduke32.com/eduke32@4954 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:12 +00:00
helixhorned
36c3fd9216 Actor ST1 handling: clean up code a bit. (Preparation for real changes.)
In VM_Fall(), keep a temp preliminary new z position of the actor and
assign only when we return. This is to each ease watching its value in GDB.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4953 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:12 +00:00
helixhorned
910716fa11 mdsprite.c: in md3free(), also free s->geometry for each surface. DONT_BUILD.
This prevents a enormous leak being reported by LeakSanitizer. Not that it
matters much, since we most frequently free models only at exit. (Sometimes one
may be freed earlier though -- if there was an error loading it, AFAICS.)

git-svn-id: https://svn.eduke32.com/eduke32@4952 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:09 +00:00
helixhorned
a0a4006d85 menus.c: fix C build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4951 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-04 21:32:53 +00:00
hendricks266
9f910ff10c Fix next/previous weapon when the pipebomb detonator is active.
git-svn-id: https://svn.eduke32.com/eduke32@4950 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:27:52 +00:00
hendricks266
7c800f6631 Don't allow Ogg Vorbis or FLAC files to be defined from def if the binary was built without the proper libraries.
git-svn-id: https://svn.eduke32.com/eduke32@4949 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:18:11 +00:00
hendricks266
b6d625b202 Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
git-svn-id: https://svn.eduke32.com/eduke32@4948 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:17:59 +00:00
hendricks266
ef4a19bb50 Fix a bug where FLAC sound effects would loop when they were not supposed to.
git-svn-id: https://svn.eduke32.com/eduke32@4947 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:17:25 +00:00
hendricks266
3018dee77c Menus: Mouse, touch, and pointer controls now take the origin into account.
git-svn-id: https://svn.eduke32.com/eduke32@4946 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:17:10 +00:00
hendricks266
93a3ff34e8 Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate.

before:

onevent EVENT_DISPLAYMENUREST
    ifvare current_menu 0 // main menu
    {
        setvar x 1
        setvar y 1
        rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
    }
endevent

after:

state DisplayMenuCommon
    ifvare RETURN 0 // main menu
    {
        getuserdef[THISACTOR].m_origin_x x
        getuserdef[THISACTOR].m_origin_y y
        addvar x 65536
        addvar y 65536
        rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
    }
ends

onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent
onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent

git-svn-id: https://svn.eduke32.com/eduke32@4945 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:58 +00:00
hendricks266
7fb76291ee Make my menu animation code a little bit more modular.
git-svn-id: https://svn.eduke32.com/eduke32@4944 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:34 +00:00
hendricks266
74bb822804 Revise r4707 to fix some remaining issues with next/previous weapon.
git-svn-id: https://svn.eduke32.com/eduke32@4943 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:22 +00:00
hendricks266
6048f9d766 Simplify the macros used for distinguishing between OS X and iOS.
git-svn-id: https://svn.eduke32.com/eduke32@4942 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:10 +00:00
hendricks266
36291f2e30 Fix "rv may be used uninitialized".
git-svn-id: https://svn.eduke32.com/eduke32@4941 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:15:50 +00:00
hendricks266
3c8b06c688 Fix "textsize.x may be used uninitialized".
git-svn-id: https://svn.eduke32.com/eduke32@4940 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:15:37 +00:00
helixhorned
a50a332933 compat_tools.c: match definition of 'editstatus'to declarations in other places. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4939 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-24 19:14:39 +00:00
helixhorned
038bc1517b engine.c: in qsetmodeany(), call initsmost() after setting xdim and ydim.
This makes sure that the engine arrays have sufficient space allocated for usage
in Mapster32's 2D mode, for example from drawmapview().


git-svn-id: https://svn.eduke32.com/eduke32@4938 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-19 01:54:53 +00:00
helixhorned
038a9f8eb6 Lunatic: fix build and linking. DONT_BUILD.
- t{sector,wall}type are simply typedef'd to the non-t versions
- make FORCE_INLINE unconditional of DISABLE_INLINING (otherwise there are
  multiple definitions of these functions)
- update lunatic/doc/lpeg-lunatic.patch to apply against the LPeg 0.12 I just
  downloaded


git-svn-id: https://svn.eduke32.com/eduke32@4937 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-19 00:11:25 +00:00
helixhorned
621b52aec5 osdfuncs.c: get rid of a warning with GCC. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4936 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-19 00:03:00 +00:00
helixhorned
ace6087f7b Classic: fix "windowed" modes (r_size >= 12) by reverting r4920; adapt.
In setview(), we now assert windowx2 < xdim. The only calling places where its
non-violation is non-trivial to ascertain are (1) showview from CON and
(2) draw-to-tile for look-sideways in game.c. AFAICS case 1 should be fine.
Case 2 is adapted; see comments there.


git-svn-id: https://svn.eduke32.com/eduke32@4935 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 23:16:37 +00:00
helixhorned
451dcfa073 Mapster32: remove unused key* options in mapster32.cfg and corresponding BK_* macros. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4934 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 22:11:31 +00:00
helixhorned
3a433130bb Fix bsearch() call for user G_LoadMapHack(): don't access nonexistent storage. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4933 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 20:31:37 +00:00
helixhorned
80da69f6a0 polymost.c: fix possible access of wallchanged[-1]. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4932 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 20:28:59 +00:00
helixhorned
03be585ff7 engine.c: fix memory leak. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4931 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 20:22:25 +00:00
helixhorned
a05cc6ec20 polymost.c: fix C build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4930 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 20:21:17 +00:00
hendricks266
b8783d0448 Fix warning in previous commit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4929 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 05:40:42 +00:00
hendricks266
011fd40dda CON: Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.
// Example: Switch between tracks like radio stations.
 getmusicposition temp
 starttrackvar next_music_track
 setmusicposition temp

Only implemented for Ogg Vorbis, FLAC, and XA. Consult the devs before using these commands.

git-svn-id: https://svn.eduke32.com/eduke32@4928 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:28:49 +00:00
hendricks266
86e7a97ef7 Fix a crash exposed by animating the menu back button.
git-svn-id: https://svn.eduke32.com/eduke32@4927 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:27:46 +00:00
hendricks266
e7b7a9fcf1 Clean up duplicate and strangely-formed cases in C_ParseCommand().
git-svn-id: https://svn.eduke32.com/eduke32@4926 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:27:19 +00:00
terminx
c98555616d Fix kplib zip support
git-svn-id: https://svn.eduke32.com/eduke32@4925 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-16 06:30:51 +00:00
terminx
8e21ad20c2 MSYS2 build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4924 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-16 06:30:48 +00:00
terminx
bd27267b6b Fix savemapstate/loadmapstate (fixes a crash at shutdown, among other things)
git-svn-id: https://svn.eduke32.com/eduke32@4923 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-16 06:30:42 +00:00
terminx
b3358a90b2 Fix wildmatch(), resolves errors matching things like "*.zip" with "duke3d.hrp.zip" for example.
git-svn-id: https://svn.eduke32.com/eduke32@4922 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:27 +00:00
terminx
4c883f81b6 MSVC build fix... guess it was upset about the macro expansion
git-svn-id: https://svn.eduke32.com/eduke32@4921 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:24 +00:00
terminx
0b1582185e Fix off-by-one error in setview()
git-svn-id: https://svn.eduke32.com/eduke32@4920 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:21 +00:00
terminx
cdaa25ef07 Implement better fade-out for quotes and for the mouse cursor in the menu.
git-svn-id: https://svn.eduke32.com/eduke32@4919 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:14 +00:00
hendricks266
2d161b1bf7 Menus: Implement better back button.
git-svn-id: https://svn.eduke32.com/eduke32@4918 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:57:29 +00:00
hendricks266
c42faee32e Menus: Make black background boxes translucent again.
git-svn-id: https://svn.eduke32.com/eduke32@4917 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:57:11 +00:00
hendricks266
c1c672032b Menus: Add proper edging for the tops and bottoms of scrolling lists.
git-svn-id: https://svn.eduke32.com/eduke32@4916 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:56:54 +00:00
hendricks266
53306244f0 Improve weapon switching:
1. If you switch away from a weapon and switch to a third when the gun is still going down, continue lowering the first weapon instead of immediately raising the third.
2. If you switch away from a weapon and switch back to it before it lowers completely, raise it from its current position instead of going all the way to the bottom.

git-svn-id: https://svn.eduke32.com/eduke32@4915 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:56:36 +00:00
hendricks266
49ba033faa Convert some multi-line UI messages to single G_ScreenText calls with line breaks.
git-svn-id: https://svn.eduke32.com/eduke32@4914 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:56:19 +00:00
hendricks266
7bcb05f7f0 Fix aligned screentext with newlines.
git-svn-id: https://svn.eduke32.com/eduke32@4913 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:55:56 +00:00
terminx
f67c8fd44b Forgot this file in r4911
git-svn-id: https://svn.eduke32.com/eduke32@4912 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 09:55:12 +00:00
terminx
7daf4fdcd3 Fix tdupsprite in m32script.
git-svn-id: https://svn.eduke32.com/eduke32@4911 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 09:28:46 +00:00
terminx
d70ac064b7 Make dist() and ldist() take void pointers so we can compare spritetype with tspritetype without inserting casts everywhere.
git-svn-id: https://svn.eduke32.com/eduke32@4910 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 09:28:41 +00:00
terminx
19729fc766 Fix Mapster32 sector copying
git-svn-id: https://svn.eduke32.com/eduke32@4909 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 08:44:46 +00:00
terminx
35d72c80c1 Fix compiler warnings
git-svn-id: https://svn.eduke32.com/eduke32@4908 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 01:54:50 +00:00
terminx
41a62ba96b Fix undefined behavior in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@4907 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 01:54:33 +00:00
terminx
0b1433b07c Disable mouse input affecting the menu when the console is down. This code is awful, because I am an awful man.
git-svn-id: https://svn.eduke32.com/eduke32@4906 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 01:54:18 +00:00
terminx
130244a302 Crash fix
git-svn-id: https://svn.eduke32.com/eduke32@4905 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 01:53:55 +00:00
terminx
419ea3ed40 Polymost: fix wall and floor sprites clipping into or z-fighting with surfaces (replaces glDepthRange() hacks for sprites), add r_nofog cvar for debugging, reduce the total number of OpenGL calls by only calling glFogi() to set the fog mode when initializing the renderer or changing r_usenewshading.
git-svn-id: https://svn.eduke32.com/eduke32@4904 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:56:58 +00:00
terminx
107bb7a3fa Introduce "twalltype" for temporary uses of walltype where using wall_tracker_hook() would be invalid. This is similar to "tspritetype" and fixes a bunch of problems in the editor that cropped up when changing the tracker sanity checks to an assert that only exists in debug builds (branching upon any write to a sprite, sector or wall had an unacceptable impact on performance).
git-svn-id: https://svn.eduke32.com/eduke32@4903 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:56:38 +00:00
terminx
364cf15c4f Questionable CON changes and optimizations. <3
git-svn-id: https://svn.eduke32.com/eduke32@4902 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:56:10 +00:00
terminx
2928a9dfa9 Fix Mapster32 bug where pressing "O" on a sprite twice would corrupt your map due to unchecked use of hitscan results.
git-svn-id: https://svn.eduke32.com/eduke32@4901 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:55:50 +00:00
terminx
64943543a4 Place the current loading percentage into RETURN for EVENT_DISPLAYLOADINGSCREEN.
git-svn-id: https://svn.eduke32.com/eduke32@4900 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:55:36 +00:00
terminx
43161e1fd8 Fix distrecip calculation
git-svn-id: https://svn.eduke32.com/eduke32@4899 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:55:23 +00:00