raze-gles/polymer/eduke32
terminx c486256e01 Android fixes: let the player climb stairs while crouched and fix the quick switch function of the weapon wheel. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4994 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:35 +00:00
..
build Android SDLayer changes. DONT_BUILD. 2015-02-11 05:22:29 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Mapster32: make sprite duplication examples in m32script_ex.map work again. 2015-01-06 19:56:41 +00:00
platform Wii: Output and package the binary as .dol instead of .elf. 2014-12-18 18:15:05 +00:00
rsrc Identify Windows 10 in the startup window/log. DONT_BUILD. 2015-01-11 04:52:45 +00:00
source Android fixes: let the player climb stairs while crouched and fix the quick switch function of the weapon wheel. DONT_BUILD. 2015-02-11 05:22:35 +00:00
Android.mk More Android changes. DONT_BUILD. 2015-02-11 05:22:19 +00:00
Makefile Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
Makefile.common Makefile.common: disallow building Lunatic with C++ for now. DONT_BUILD. 2015-02-10 17:50:23 +00:00
Makefile.deps Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
Makefile.msvc Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
eduke32.sln Rename build configurations in VS project. DONT_BUILD. 2015-02-11 05:21:56 +00:00
eduke32.vcxproj Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
eduke32.vcxproj.filters Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00