Christoph Oelckers
26a31a626d
- option menus are working, although all colors are still wrong and the captions are not displayed.
2020-10-04 21:42:40 +02:00
Christoph Oelckers
5d76cbcbdb
- game compiles and starts again (without menu, of course)
...
Now it's time to rebuild the menu.
2020-10-04 20:53:37 +02:00
Christoph Oelckers
b0301d6fc9
- progress.
2020-10-04 20:11:04 +02:00
Christoph Oelckers
4790773ec2
- script update for key bindings.
2020-10-04 20:11:03 +02:00
Christoph Oelckers
0b9c6fe559
- added GZDoom's menu script code.
2020-10-04 20:11:03 +02:00
Christoph Oelckers
46a1fe3826
- updated script definitions to silcence startup warnings.
2020-10-04 20:10:13 +02:00
Christoph Oelckers
393b0a1db2
- added missing punctuation characters to Exhumed's SmallFont.
...
In particular this provides the required colon and slash characters for the level stats display.
2020-10-03 19:32:42 +02:00
Christoph Oelckers
bd25019b33
- added punctuation characters to SW's BigFont.
2020-10-03 19:03:02 +02:00
Christoph Oelckers
ddc968f607
- disable palette emulation when map global fog is active.
...
This doesn't work well together and is pointless anyway as everything needs to be rendered at full brightness.
Fixes #99
2020-10-03 18:04:07 +02:00
Christoph Oelckers
4c2ff2950a
- for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
...
This essentially removes the tiny font which is simply too small to ever be able to receive a proper international extension from the equation for localization because the level name display was the only remaining relevant content using this font.
The only other screen where this font is still being used to draw text requiring translated content is the multiplayer summary which will have to be redesigned anyway if multiplayer becomes functional again.
2020-09-29 21:47:32 +02:00
Christoph Oelckers
fe61ff09a4
- added remapping for Cyrillic characters to matching Latin counterparts.
2020-09-29 20:16:31 +02:00
Christoph Oelckers
b57e13ff62
- mouse code update.
...
May still need some tweaking of the factors.
2020-09-28 22:36:43 +02:00
Christoph Oelckers
78903fab2b
- text update mainly for Exhumed LEV19.
2020-09-27 07:34:38 +02:00
Christoph Oelckers
2e4596b99b
- fixed typo in menu.
2020-09-26 17:45:46 +02:00
Christoph Oelckers
b93a9b478a
- implemented World Tour's developer commentaries.
2020-09-26 17:43:34 +02:00
Christoph Oelckers
b8dae02464
- text update.
2020-09-26 14:30:54 +02:00
Christoph Oelckers
1e12bca0a6
- route World Tour's texts through the string table by adding an indirection option
...
This way they can be translated into all languages without duplicating all relevant content.
The original text files are no longer being used.
2020-09-26 10:08:48 +02:00
Christoph Oelckers
77841b3154
- fixed application of detail textures.
2020-09-25 22:03:11 +02:00
Christoph Oelckers
89bc194035
- added shareware checks to the "start game" menus.
2020-09-25 19:36:50 +02:00
Christoph Oelckers
cb63f5cdbf
- SW: Two of the sword's frames are different in the shareware version, add these to the widescreen list as well.
2020-09-25 19:12:07 +02:00
Christoph Oelckers
ac99e35c9a
- fixes for menu
2020-09-25 19:04:33 +02:00
Christoph Oelckers
0bb45a0a41
- added postprocessong options to menu
2020-09-25 18:42:07 +02:00
Rachael Alexanderson
c8a74a8f3f
- sw: flykey: guard against non-godmode, bind to j by default
2020-09-25 13:50:29 +02:00
Christoph Oelckers
f106f35598
- fixed interpolation of palette emulation.
2020-09-23 18:18:23 +02:00
Christoph Oelckers
5e6317b8b9
Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking'
2020-09-22 23:32:28 +02:00
sinisterseed
831a9e3b29
- added menu entry for "cl_viewbob" in SW too
2020-09-22 23:25:07 +02:00
Mitchell Richters
2bc4291817
- menudef.txt: Remove a few Exhumed exclusions.
...
* These didn't seem to apply (as in, these functions worked out of the box for Exhumed) so I forgot about checking this.
2020-09-22 19:53:24 +10:00
Mitchell Richters
d40a2d3e95
Merge branch 'back_to_basics2' into Blood_InputReworking
...
# Conflicts:
# source/blood/src/hudsprites.cpp
# source/exhumed/src/status.cpp
# source/games/duke/src/game_misc.cpp
# source/sw/src/draw.cpp
2020-09-22 07:34:39 +10:00
Christoph Oelckers
0461acfc8b
- removed the brightness fudging in the palette emulation shader and always return an alpha of 1.
...
The fudging was only needed because fog was still applied on top of the palette emulation so after completely disabling the true color distance attenuation in palette mode it made the image too bright.
The alpha needs to be 1 because this is only the texel, not the combined color.
2020-09-21 21:17:23 +02:00
Mitchell Richters
7bf1cacc7f
- Blood/Duke/RR/SW: Unify the player's angle function.
...
* For Blood/SW, exposes `SB_LOOK_LEFT`/`SB_LOOK_RIGHT` to games, hooking up `q16look_ang` and `q16rotscrnang` within.
* For SW, use Duke & Blood's return to center function and remove `PF_TURN_180` bit.
* For RR, replace a few misused bits with some bools inside of `player_struct`.
* Since bulk of functionality is sourced from Duke (30Hz), apply proper scaling so SW speed matches (40Hz).
2020-09-21 17:12:26 +10:00
Christoph Oelckers
dc7be6d526
- Duke: edited the first intermission pic a bit to reduce the visibility of a seam where it was extended
2020-09-20 19:29:21 +02:00
Christoph Oelckers
555ebf86a0
- Duke: fixed path for widescreen intermission pics.
2020-09-19 22:16:48 +02:00
Christoph Oelckers
d963f317d9
- added the widescreen summary backgrounds for Duke.
...
They were made by fgsfds whose permission we have.
2020-09-19 10:54:45 +02:00
Christoph Oelckers
12c0761add
- added all Exhumed assets whose usage rights could be cleared.
...
The mummy staff is missing due to unknown permissions. Sorry for the inconvenience.
2020-09-19 10:39:42 +02:00
Christoph Oelckers
29a10cabcb
- fixed most issues with palette emulation.
...
Brightness is now correct - I have no idea why this factor of 1/0.85 is needed - something must reduce the brightness of the entire scene but I have no idea what.
2020-09-18 22:29:13 +02:00
Christoph Oelckers
af298411df
- added widescreen titlepic for Duke Nukem 3D:
...
Also made some tweaks to the intro sequence drawer so that it recognizes image formats not depending on the game palette.
2020-09-17 23:20:50 +02:00
Christoph Oelckers
399b27fcbb
- added widescreen version of SW's summary screen background, submitted by Phredreeke.
2020-09-17 07:52:13 +02:00
Christoph Oelckers
6776508239
- widescreen asset setup and consolidation of .def file loading.
2020-09-16 19:13:06 +02:00
Christoph Oelckers
234fae011e
- aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet.
2020-09-16 19:13:05 +02:00
Christoph Oelckers
4512b6463d
- added widescreen weapon sorites for Duke and disabled the World Tour sprites
2020-09-16 19:13:05 +02:00
Christoph Oelckers
3188ff4a79
- tewaked the distance calculation in the shader to improve palette emulation brightness.
...
Fixes #393
2020-09-15 22:16:51 +02:00
Christoph Oelckers
aeeec61f39
- fixed light level setup in palette emulation mode.
2020-09-13 20:48:54 +02:00
Christoph Oelckers
9e81fa89a8
- fixed some of the issues with palette emulation
...
* the palette shader was not bound.
* the palette textures were not bound.
* palette mode still used regular lighting on top of the palette emulation
This works a lot better than before but is still not complete.
2020-09-12 21:23:14 +02:00
Christoph Oelckers
9187577719
- updated Exhumed questionmarks with new versions from Dynamo.
2020-09-12 12:48:30 +02:00
Christoph Oelckers
e0ae87e973
- added proper licensing info for Exhumed BigFont after clearing the issue with its creator Dynamo.
...
The license is deliberately non-commercial due to the source of these assets.
2020-09-12 10:14:20 +02:00
Christoph Oelckers
19b5e2464e
- For World Tour allow falling back on the classic sounds if the Oggs cannot be found
2020-09-11 21:04:47 +02:00
Christoph Oelckers
b7f0e2c3c3
- added sound FX remapping for World Tour so it can use the original VOCs.
...
Fixes #353
2020-09-11 20:17:36 +02:00
Christoph Oelckers
83eba019b8
- added support for Megaton's widescreen assets.
...
Fixes #386
2020-09-10 00:05:10 +02:00
Christoph Oelckers
093d991bff
- fixed quicksave rotation count in menu
...
Fixes #382
2020-09-09 20:57:15 +02:00
Christoph Oelckers
d011a16c5b
- added a menu option for WT's music switch.
...
Fixes #370
2020-09-08 22:37:21 +02:00
Christoph Oelckers
5524d8eab7
- credits updated to the current state of things.
2020-09-08 18:36:47 +02:00
Christoph Oelckers
5d01be8258
- fixed incorrect panning setup for WASD
2020-09-08 18:35:21 +02:00
Christoph Oelckers
dbcbdf2bc6
- moved RR's pee key binding to the proper menu
2020-09-08 18:07:06 +02:00
Christoph Oelckers
29d990991b
- dug out Dynamo's BigFont for Exhumed from the forum.
...
This is not the font from GDX, it was a separate creation. The only character in here from GDX is the question mark because it was missing.
2020-09-08 01:12:23 +02:00
Christoph Oelckers
9bb99e5c05
- fixed 361 - togglerotate CCMD still had some bugs.
2020-09-07 19:56:28 +02:00
Christoph Oelckers
6b89bf97fe
fixed #362 - misnamed CVAR in MENUDEF.
2020-09-07 19:45:20 +02:00
Christoph Oelckers
e63e134195
- fixed automap follow mode and added some menu entries for the new options and key bindings.
2020-09-06 23:12:47 +02:00
Christoph Oelckers
36b9ac54b7
- added a parser for World Tour's language files.
2020-09-05 21:33:04 +02:00
Christoph Oelckers
32ec9ff369
- consolidated crosshair drawing and added ZDoom's crosshair code.
...
For Exhumed this is the default, for the other games it is an option.
Fixes #269 .
2020-09-05 13:57:26 +02:00
Christoph Oelckers
80cea90854
- implemented zoom by mouse wheel for the automap.
...
Fixes #121
2020-09-05 09:10:24 +02:00
Christoph Oelckers
5a90f35aed
- fixed order of Exhumed cinema texts and their color.
...
Fixes #286
2020-09-04 23:16:21 +02:00
sinisterseed
aed5f91b9c
- small update to the credits (lowskill has evolved into sinisterseed)
2020-09-02 14:37:20 +02:00
Christoph Oelckers
921f4e54d9
- made a slash for the ammo display in Blood.
2020-09-02 00:45:27 +02:00
Christoph Oelckers
35b14753e7
- "alternative weapon" should be active in all games except Exhumed.
2020-09-01 21:30:22 +02:00
Christoph Oelckers
8905c5ee26
- fixed Exhumed inventory menu strings.
...
Fixes #295
2020-08-31 20:59:29 +02:00
Christoph Oelckers
678b8223a9
- fixed some errors in the keybind definitions.
...
Fixes #291
2020-08-31 20:19:41 +02:00
Christoph Oelckers
fcdf2d7bd7
- "Smooth mouse movement" referenced the wrong CVAR.
...
Fixes #290
2020-08-31 20:05:17 +02:00
Christoph Oelckers
2f05a93547
Merge branch 'Packet' into back_to_basics2
...
# Conflicts:
# source/core/gamestruct.h
# source/games/duke/src/gameloop.cpp
# source/games/duke/src/player_d.cpp
2020-08-31 00:09:56 +02:00
Christoph Oelckers
30c15c11f2
- added the missing slash for the ammo display for Shadow Warrior's BigFont.
...
The also added percent and backslash were just waste products of its creation.
2020-08-30 20:50:54 +02:00
Christoph Oelckers
7af36ab6f9
- added a menu option for cl_showmagamt.
2020-08-30 20:36:49 +02:00
Christoph Oelckers
56d0647412
- migrated the last 3 remaining UI controls to CCMDs.
2020-08-29 17:49:15 +02:00
Mitchell Richters
be33872b42
- Blood: Implement WeaponSel_Alt
for game.
2020-08-29 22:51:20 +10:00
Mitchell Richters
51a08fbaf3
- Duke: Implement WeaponSel_Alt
for Duke and RR.
2020-08-29 21:27:58 +10:00
Christoph Oelckers
43de0d8312
- consolidation of inventory item activation through hotkeys.
...
This also adds hotkeys for Exhumed which never implemented them.
2020-08-27 21:25:09 +02:00
Christoph Oelckers
d05c839d79
- Exhumed only has 7 weapon slots.
...
Fixes #266 .
2020-08-26 17:12:42 +02:00
Christoph Oelckers
c7f5f05e14
- cleaned up gamecvars.cpp and deleted a large amount of unused ones.
2020-08-26 17:05:17 +02:00
Christoph Oelckers
5df0a7241f
- disabled a few menu options for unsupported features in Exhumed.
...
Fixes #255
2020-08-25 20:40:30 +02:00
Christoph Oelckers
a0e4d6f62c
- implemented proper scaling support for the notify display - both the classic and advanced variant.
2020-08-25 18:03:15 +02:00
Christoph Oelckers
fef7608705
- made a few fixes for the fullscreen HUD in Nam:
...
* the font was placed too low
* the Duke health icon is not a health icon in this game so it had to be exchanged for something proper.
2020-08-24 22:12:56 +02:00
Christoph Oelckers
e7c58a5b29
- make hud_scale a floating point CVAR.
2020-08-24 21:48:47 +02:00
Christoph Oelckers
a5e798289b
- add message scale value display to the menu.
...
Fixes #240
2020-08-24 20:47:43 +02:00
Christoph Oelckers
9bfea796df
- fixed menu entries for automap bindings.
2020-08-24 20:37:29 +02:00
Christoph Oelckers
f1a988b221
- make use of map bindings
...
All automap controls have been moved there, and sizeup/sizedown have been made CCMDs, taking screen size management entirely out of the game modules
2020-08-24 20:20:15 +02:00
Christoph Oelckers
41a1120033
- added a native style display mode to the notification message display.
...
Fixes #9
2020-08-23 22:39:53 +02:00
Christoph Oelckers
1a0e413d5c
- use CCMDs for Exhumed's input where applicable.
...
- made crosshair toggle consistent across games.
2020-08-23 16:11:18 +02:00
Christoph Oelckers
5c7b613aa7
- reworked the main loop.
2020-08-23 12:26:52 +02:00
Christoph Oelckers
6b1d6a44d7
- exported the item pickup messages to the string table and use the global 'nomonsters' flag.
2020-08-22 20:14:00 +02:00
Christoph Oelckers
bddd196539
- ported the credits screen.
2020-08-22 19:50:04 +02:00
Christoph Oelckers
d94077f833
- exported cinema texts to the string table as well.
2020-08-22 18:30:48 +02:00
Christoph Oelckers
0843f5f04a
- ported the final level's text screen and exported its text to the string table.
2020-08-22 18:12:19 +02:00
Mitchell Richters
5cb3562bc1
Merge remote-tracking branch 'Raze-coelckers/master' into back_to_basics2
2020-08-21 15:16:31 +10:00
Christoph Oelckers
78bfbdb253
- Exhumed status bar work.
...
Unfortunately this is a bit limited due to how the data was designed.
2020-08-20 17:04:21 +02:00
Christoph Oelckers
a8b0839592
- switch SW to CCMD based input.
2020-08-16 16:00:40 +02:00
Christoph Oelckers
ef78e8602a
- major cleanup and consolidation of the screen/hud resizing code.
...
This is now being handled by the backend, except for the processing of the key bindings which cannot be done yet.
2020-08-16 02:55:50 +02:00
Christoph Oelckers
6a10a7f266
- changed the rules for dimming the menu to be more clear
...
It will no longer depend on the game state when the menu was opened but the current game state - only on the dedicated menu screen there's no dimming - everywhere else a dim gets applied.
Also renamed GS_DEMOSCREEN to GS_MENUSCREEN for clarity
2020-08-11 00:46:27 +02:00
Mitchell Richters
5b91a11404
- Blood uses 'beastvision', not 'nightvision'.
...
Fixes #152 .
2020-08-11 07:51:28 +10:00
Christoph Oelckers
f6162899de
- Blood uses 'jumpboots', not 'jetpack'.
2020-08-10 20:09:10 +02:00
Mitchell Richters
9da9e97d07
- fix remaining Blood keybindings after CCMD migration.
...
Fully Fixes #135 .
2020-08-10 23:09:34 +10:00
Mitchell Richters
1cdc5c820f
- fix Blood keybindings after CCMD migration.
...
Fixes #135 .
2020-08-10 23:05:56 +10:00
Mitchell Richters
57ad048031
- fix LCtrl bindings in wadsrc keybind preset files. ( #73 )
...
* Renamed LCtrl to Ctrl. Without these changes, the keybinds for LCtrl in the changed keybind preset files weren't binding.
2020-08-08 01:20:28 -04:00