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https://github.com/ZDoom/raze-gles.git
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- added widescreen titlepic for Duke Nukem 3D:
Also made some tweaks to the intro sequence drawer so that it recognizes image formats not depending on the game palette.
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commit
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3 changed files with 29 additions and 7 deletions
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@ -169,7 +169,7 @@ public:
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{
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const uint64_t duration = 7'000'000'000;
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const auto tex = tileGetTexture(DREALMS, true);
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const int translation = TRANSLATION(Translation_BasePalettes, DREALMSPAL);
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int translation = tex->GetTexture()->GetImage()->UseGamePalette() ? TRANSLATION(Translation_BasePalettes, DREALMSPAL) : 0;
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twod->ClearScreen();
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DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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@ -188,17 +188,21 @@ class DTitleScreen : public DScreenJob
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int soundanm = 0;
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public:
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DTitleScreen() : DScreenJob(fadein | fadeout) {}
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DTitleScreen() : DScreenJob(fadein | fadeout)
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{
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}
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int Frame(uint64_t nsclock, bool skiprequest) override
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{
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twod->ClearScreen();
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int clock = nsclock * 120 / 1'000'000'000;
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auto translation = TRANSLATION(Translation_BasePalettes, TITLEPAL);
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twod->ClearScreen();
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DrawTexture(twod, tileGetTexture(BETASCREEN, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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// Only translate if the image depends on the global palette.
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auto tex = tileGetTexture(BETASCREEN, true);
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int translation = tex->GetTexture()->GetImage()->UseGamePalette() ? TRANSLATION(Translation_BasePalettes, TITLEPAL) : 0;
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DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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if (soundanm == 0 && clock >= 120 && clock < 120 + 60)
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{
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@ -223,20 +227,35 @@ public:
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double scale = clamp(clock - 120, 0, 60) / 64.;
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if (scale > 0.)
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{
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tex = tileGetTexture(DUKENUKEM, true);
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translation = tex->GetTexture()->GetImage()->UseGamePalette() ? TRANSLATION(Translation_BasePalettes, TITLEPAL) : 0;
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DrawTexture(twod, tileGetTexture(DUKENUKEM, true), 160, 104, DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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}
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scale = clamp(clock - 220, 0, 30) / 32.;
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if (scale > 0.)
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{
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tex = tileGetTexture(THREEDEE, true);
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translation = tex->GetTexture()->GetImage()->UseGamePalette() ? TRANSLATION(Translation_BasePalettes, TITLEPAL) : 0;
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DrawTexture(twod, tileGetTexture(THREEDEE, true), 160, 129, DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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}
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if (PLUTOPAK)
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{
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scale = (410 - clamp(clock, 280, 395)) / 16.;
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if (scale > 0. && clock > 280)
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DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+1, true), 160, 151, DTA_FullscreenScale, FSMode_Fit320x200,
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{
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tex = tileGetTexture(PLUTOPAKSPRITE + 1, true);
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translation = tex->GetTexture()->GetImage()->UseGamePalette() ? TRANSLATION(Translation_BasePalettes, TITLEPAL) : 0;
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DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE + 1, true), 160, 151, DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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}
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}
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if (clock > (860 + 120))
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@ -5,6 +5,9 @@ tilefromtexture 2326 { file "tiles/duke3d/2326.png" xoffset 16 ifcrc -1415291705
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// Status Bar (by fgsfds)
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tilefromtexture 2462 { file "tiles/duke3d/2462.png" xoffset 0 yoffset 14 ifcrc 126028789 }
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// Titlepic (by Kinsie)
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tilefromtexture 2493 { file "tiles/duke3d/2493.png" ifcrc -1469434308 }
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// all weapon graphics from Megaton edition.
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// HUD Pistol
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BIN
wadsrc/static/filter/duke/tiles/duke3d/2493.png
Normal file
BIN
wadsrc/static/filter/duke/tiles/duke3d/2493.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 42 KiB |
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