mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
- exported the item pickup messages to the string table and use the global 'nomonsters' flag.
This commit is contained in:
parent
bddd196539
commit
6b1d6a44d7
8 changed files with 72 additions and 160 deletions
|
@ -352,7 +352,7 @@ void UserConfig::ProcessOptions()
|
|||
Args->CollectFiles("-name", names, ".---"); // this shouldn't collect any file names at all so use a nonsense extension
|
||||
CommandName = Args->CheckValue("-name");
|
||||
|
||||
static const char* nomos[] = { "-nomonsters", "-nodudes", nullptr };
|
||||
static const char* nomos[] = { "-nomonsters", "-nodudes", "-nocreatures", nullptr };
|
||||
Args->CollectFiles("-nomonsters", nomos, ".---"); // this shouldn't collect any file names at all so use a nonsense extension
|
||||
nomonsters = Args->CheckParm("-nomonsters");
|
||||
|
||||
|
|
|
@ -418,7 +418,6 @@ static const short skullDurations[] = { 6, 25, 43, 50, 68, 78, 101, 111, 134, 15
|
|||
|
||||
class DMainTitle : public DScreenJob
|
||||
{
|
||||
int String_Copyright;
|
||||
const char* a;
|
||||
const char* b;
|
||||
int state = 0;
|
||||
|
@ -432,9 +431,8 @@ class DMainTitle : public DScreenJob
|
|||
public:
|
||||
DMainTitle() : DScreenJob(fadein)
|
||||
{
|
||||
String_Copyright = FindGString("COPYRIGHT");
|
||||
a = gString[String_Copyright];
|
||||
b = gString[String_Copyright + 1];
|
||||
a = GStrings("TXT_EX_COPYRIGHT1");
|
||||
b = GStrings("TXT_EX_COPYRIGHT2");
|
||||
var_18 = skullDurations[0];
|
||||
}
|
||||
|
||||
|
@ -1287,7 +1285,6 @@ private:
|
|||
// temporary.
|
||||
void RunCinemaScene(int num)
|
||||
{
|
||||
num = -1;
|
||||
JobDesc job = { num == -1? (DScreenJob*)Create<DExCredits>() : Create<DCinema>(num) };
|
||||
RunScreenJob(&job, 1, [](bool) { gamestate = GS_LEVEL; });
|
||||
SyncScreenJob();
|
||||
|
|
|
@ -64,41 +64,6 @@ bool EndLevel = false;
|
|||
/* these are XORed in the original game executable then XORed back to normal when the game first starts. Here they are normally */
|
||||
const char *gString[] =
|
||||
{
|
||||
"ITEMS",
|
||||
"LIFE BLOOD",
|
||||
"LIFE",
|
||||
"VENOM",
|
||||
"YOU'RE LOSING YOUR GRIP",
|
||||
"FULL LIFE",
|
||||
"INVINCIBILITY",
|
||||
"INVISIBILITY",
|
||||
"TORCH",
|
||||
"SOBEK MASK",
|
||||
"INCREASED WEAPON POWER!",
|
||||
"THE MAP!",
|
||||
"AN EXTRA LIFE!",
|
||||
".357 MAGNUM!",
|
||||
"GRENADE",
|
||||
"M-60",
|
||||
"FLAME THROWER!",
|
||||
"COBRA STAFF!",
|
||||
"THE EYE OF RAH GAUNTLET!",
|
||||
"SPEED LOADER",
|
||||
"AMMO",
|
||||
"FUEL",
|
||||
"COBRA!",
|
||||
"RAW ENERGY",
|
||||
"POWER KEY",
|
||||
"TIME KEY",
|
||||
"WAR KEY",
|
||||
"EARTH KEY",
|
||||
"MAGIC",
|
||||
"LOCATION PRESERVED",
|
||||
"COPYRIGHT",
|
||||
"LOBOTOMY SOFTWARE, INC.",
|
||||
"3D ENGINE BY 3D REALMS",
|
||||
"",
|
||||
"",
|
||||
"PASSWORDS",
|
||||
"HOLLY",
|
||||
"KIMBERLY",
|
||||
|
@ -322,7 +287,6 @@ short nBodyTotal = 0;
|
|||
short lastfps;
|
||||
|
||||
short nMapMode = 0;
|
||||
short bNoCreatures = false;
|
||||
|
||||
short nTotalPlayers = 1;
|
||||
// TODO: Rename this (or make it static) so it doesn't conflict with library function
|
||||
|
@ -340,7 +304,6 @@ short bSlipMode = false;
|
|||
short bDoFlashes = true;
|
||||
short bHolly = false;
|
||||
|
||||
short nItemTextIndex;
|
||||
short besttarget;
|
||||
|
||||
short scan_char = 0;
|
||||
|
@ -831,10 +794,6 @@ void FinishLevel()
|
|||
}
|
||||
|
||||
|
||||
void SetHiRes()
|
||||
{
|
||||
}
|
||||
|
||||
void DoClockBeep()
|
||||
{
|
||||
for (int i = headspritestat[407]; i != -1; i = nextspritestat[i]) {
|
||||
|
@ -1046,14 +1005,6 @@ static void GameMove(void)
|
|||
moveframes--;
|
||||
}
|
||||
|
||||
#if defined(_WIN32) && defined(DEBUGGINGAIDS)
|
||||
// See FILENAME_CASE_CHECK in cache1d.c
|
||||
static int32_t check_filename_casing(void)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
int32_t r_maxfpsoffset = 0;
|
||||
|
||||
void PatchDemoStrings()
|
||||
|
@ -1088,75 +1039,6 @@ void ExitGame()
|
|||
|
||||
static int32_t nonsharedtimer;
|
||||
|
||||
void CheckCommandLine(int argc, char const* const* argv, int &doTitle)
|
||||
{
|
||||
// Check for any command line arguments
|
||||
for (int i = 1; i < argc; i++)
|
||||
{
|
||||
const char* pChar = argv[i];
|
||||
|
||||
if (*pChar == '/')
|
||||
{
|
||||
pChar++;
|
||||
//strlwr(pChar);
|
||||
|
||||
if (Bstrcasecmp(pChar, "nocreatures") == 0) {
|
||||
bNoCreatures = true;
|
||||
}
|
||||
else if (Bstrcasecmp(pChar, "network") == 0)
|
||||
{
|
||||
nNetPlayerCount = -1;
|
||||
forcelevel = levelnew;
|
||||
bModemPlay = false;
|
||||
|
||||
doTitle = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
char c = tolower(*pChar);
|
||||
|
||||
switch (c)
|
||||
{
|
||||
case 'h':
|
||||
SetHiRes();
|
||||
break;
|
||||
#if 0
|
||||
case 's':
|
||||
socket = atoi(pChar + 1);
|
||||
break;
|
||||
#endif
|
||||
case 't':
|
||||
nNetTime = atoi(pChar + 1);
|
||||
if (nNetTime < 0) {
|
||||
nNetTime = 0;
|
||||
}
|
||||
else {
|
||||
nNetTime = nNetTime * 1800;
|
||||
}
|
||||
break;
|
||||
case 'c':
|
||||
{
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (isdigit(c))
|
||||
{
|
||||
levelnew = atoi(pChar);
|
||||
forcelevel = levelnew;
|
||||
|
||||
doTitle = false;
|
||||
|
||||
Printf("Jumping to level %d...\n", levelnew);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static const char* actions[] =
|
||||
{
|
||||
"Move_Forward",
|
||||
|
@ -1266,7 +1148,6 @@ int GameInterface::app_main()
|
|||
|
||||
PatchDemoStrings();
|
||||
// loc_115F5:
|
||||
nItemTextIndex = FindGString("ITEMS");
|
||||
nFirstPassword = FindGString("PASSWORDS");
|
||||
nFirstPassInfo = FindGString("PASSINFO");
|
||||
|
||||
|
|
|
@ -214,8 +214,6 @@ extern short lastfps;
|
|||
|
||||
extern int flash;
|
||||
|
||||
extern short bNoCreatures;
|
||||
|
||||
extern short nLocalSpr;
|
||||
extern short levelnew;
|
||||
|
||||
|
@ -231,7 +229,6 @@ extern int lCountDown;
|
|||
|
||||
extern short bSlipMode;
|
||||
|
||||
extern short nItemTextIndex;
|
||||
extern const char* gString[];
|
||||
extern const char* gPSDemoString[];
|
||||
extern const char* gEXDemoString[];
|
||||
|
|
|
@ -431,7 +431,7 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
|
|||
|
||||
int v6 = nLotag % 1000;
|
||||
|
||||
if (!bNoCreatures || v6 < 100 || v6 > 118)
|
||||
if (!userConfig.nomonsters || v6 < 100 || v6 > 118)
|
||||
{
|
||||
if (v6 > 999) {
|
||||
mydeletesprite(nSprite);
|
||||
|
@ -452,7 +452,7 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
|
|||
}
|
||||
case 118: // Anubis with drum
|
||||
{
|
||||
if (bNoCreatures) {
|
||||
if (userConfig.nomonsters) {
|
||||
mydeletesprite(nSprite);
|
||||
return;
|
||||
}
|
||||
|
@ -462,7 +462,7 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
|
|||
}
|
||||
case 117:
|
||||
{
|
||||
if (bNoCreatures) {
|
||||
if (userConfig.nomonsters) {
|
||||
mydeletesprite(nSprite);
|
||||
return;
|
||||
}
|
||||
|
@ -492,7 +492,7 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
|
|||
}
|
||||
case 111:
|
||||
{
|
||||
if (bNoCreatures) {
|
||||
if (userConfig.nomonsters) {
|
||||
mydeletesprite(nSprite);
|
||||
return;
|
||||
}
|
||||
|
@ -502,7 +502,7 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
|
|||
}
|
||||
case 108:
|
||||
{
|
||||
if (bNoCreatures) {
|
||||
if (userConfig.nomonsters) {
|
||||
mydeletesprite(nSprite);
|
||||
return;
|
||||
}
|
||||
|
@ -512,7 +512,7 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
|
|||
}
|
||||
case 107:
|
||||
{
|
||||
if (bNoCreatures) {
|
||||
if (userConfig.nomonsters) {
|
||||
mydeletesprite(nSprite);
|
||||
return;
|
||||
}
|
||||
|
@ -522,7 +522,7 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
|
|||
}
|
||||
case 106:
|
||||
{
|
||||
if (bNoCreatures) {
|
||||
if (userConfig.nomonsters) {
|
||||
mydeletesprite(nSprite);
|
||||
return;
|
||||
}
|
||||
|
@ -532,7 +532,7 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
|
|||
}
|
||||
case 105:
|
||||
{
|
||||
if (bNoCreatures) {
|
||||
if (userConfig.nomonsters) {
|
||||
mydeletesprite(nSprite);
|
||||
return;
|
||||
}
|
||||
|
@ -542,7 +542,7 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
|
|||
}
|
||||
case 104:
|
||||
{
|
||||
if (bNoCreatures) {
|
||||
if (userConfig.nomonsters) {
|
||||
mydeletesprite(nSprite);
|
||||
return;
|
||||
}
|
||||
|
@ -552,7 +552,7 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
|
|||
}
|
||||
case 103:
|
||||
{
|
||||
if (bNoCreatures) {
|
||||
if (userConfig.nomonsters) {
|
||||
mydeletesprite(nSprite);
|
||||
return;
|
||||
}
|
||||
|
@ -562,7 +562,7 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
|
|||
}
|
||||
case 102:
|
||||
{
|
||||
if (bNoCreatures) {
|
||||
if (userConfig.nomonsters) {
|
||||
mydeletesprite(nSprite);
|
||||
return;
|
||||
}
|
||||
|
@ -572,7 +572,7 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
|
|||
}
|
||||
case 101:
|
||||
{
|
||||
if (bNoCreatures) {
|
||||
if (userConfig.nomonsters) {
|
||||
mydeletesprite(nSprite);
|
||||
return;
|
||||
}
|
||||
|
@ -582,7 +582,7 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
|
|||
}
|
||||
case 100:
|
||||
{
|
||||
if (bNoCreatures) {
|
||||
if (userConfig.nomonsters) {
|
||||
mydeletesprite(nSprite);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -353,7 +353,7 @@ short nBeforeScene[] = { 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0
|
|||
|
||||
void CheckBeforeScene(int nLevel)
|
||||
{
|
||||
if (1)//nLevel == kMap20)
|
||||
if (nLevel == kMap20)
|
||||
{
|
||||
RunCinemaScene(-1);
|
||||
return;
|
||||
|
@ -439,12 +439,6 @@ int FindGString(const char *str)
|
|||
return -1;
|
||||
}
|
||||
|
||||
uint8_t CheckForEscape()
|
||||
{
|
||||
return inputState.CheckAllInput();
|
||||
}
|
||||
|
||||
|
||||
static SavegameHelper sgh("menu",
|
||||
SA(nCinemaSeen),
|
||||
SA(energytile),
|
||||
|
|
|
@ -30,6 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "menu.h"
|
||||
#include "sound.h"
|
||||
#include "buildtiles.h"
|
||||
#include "gstrings.h"
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
@ -908,6 +909,17 @@ void DoKenTest()
|
|||
}
|
||||
}
|
||||
|
||||
static void pickupMessage(int no)
|
||||
{
|
||||
no = nItemText[no];
|
||||
if (no != -1)
|
||||
{
|
||||
FStringf label("TXT_EX_PICKUP%d", no + 1);
|
||||
auto str = GStrings[label];
|
||||
if (str) Printf(PRINT_NOTIFY, "%s\n", str);
|
||||
}
|
||||
}
|
||||
|
||||
void FuncPlayer(int a, int nDamage, int nRun)
|
||||
{
|
||||
int var_48 = 0;
|
||||
|
@ -1740,7 +1752,7 @@ do_default_b:
|
|||
{
|
||||
if (nItemText[var_70] > -1 && nTotalPlayers == 1)
|
||||
{
|
||||
StatusMessage(400, gString[nItemTextIndex + nItemText[var_70]]);
|
||||
pickupMessage(var_70);
|
||||
}
|
||||
|
||||
TintPalette(var_44*4, var_8C*4, 0);
|
||||
|
@ -1805,7 +1817,7 @@ do_default_b:
|
|||
{
|
||||
if (nItemText[var_70] > -1 && nTotalPlayers == 1)
|
||||
{
|
||||
StatusMessage(400, gString[nItemTextIndex + nItemText[var_70]]);
|
||||
pickupMessage(var_70);
|
||||
}
|
||||
|
||||
TintPalette(var_44*4, var_8C*4, 0);
|
||||
|
@ -1896,7 +1908,7 @@ do_default_b:
|
|||
{
|
||||
if (nItemText[var_70] > -1 && nTotalPlayers == 1)
|
||||
{
|
||||
StatusMessage(400, gString[nItemTextIndex + nItemText[var_70]]);
|
||||
pickupMessage(var_70);
|
||||
}
|
||||
|
||||
TintPalette(var_44*4, var_8C*4, 0);
|
||||
|
@ -1970,7 +1982,7 @@ do_default_b:
|
|||
{
|
||||
if (nItemText[var_70] > -1 && nTotalPlayers == 1)
|
||||
{
|
||||
StatusMessage(400, gString[nItemTextIndex + nItemText[var_70]]);
|
||||
pickupMessage(var_70);
|
||||
}
|
||||
|
||||
TintPalette(var_44*4, var_8C*4, 0);
|
||||
|
@ -2044,7 +2056,7 @@ do_default_b:
|
|||
{
|
||||
if (nItemText[var_70] > -1 && nTotalPlayers == 1)
|
||||
{
|
||||
StatusMessage(400, gString[nItemTextIndex + nItemText[var_70]]);
|
||||
pickupMessage(var_70);
|
||||
}
|
||||
|
||||
TintPalette(var_44*4, var_8C*4, 0);
|
||||
|
@ -2215,7 +2227,7 @@ do_default_b:
|
|||
{
|
||||
if (nItemText[var_70] > -1 && nTotalPlayers == 1)
|
||||
{
|
||||
StatusMessage(400, gString[nItemTextIndex + nItemText[var_70]]);
|
||||
pickupMessage(var_70);
|
||||
}
|
||||
|
||||
TintPalette(var_44*4, var_8C*4, 0);
|
||||
|
@ -2277,7 +2289,7 @@ do_default_b:
|
|||
{
|
||||
if (nItemText[var_70] > -1 && nTotalPlayers == 1)
|
||||
{
|
||||
StatusMessage(400, gString[nItemTextIndex + nItemText[var_70]]);
|
||||
pickupMessage(var_70);
|
||||
}
|
||||
|
||||
TintPalette(var_44*4, var_8C*4, 0);
|
||||
|
@ -2339,7 +2351,7 @@ do_default_b:
|
|||
{
|
||||
if (nItemText[var_70] > -1 && nTotalPlayers == 1)
|
||||
{
|
||||
StatusMessage(400, gString[nItemTextIndex + nItemText[var_70]]);
|
||||
pickupMessage(var_70);
|
||||
}
|
||||
|
||||
TintPalette(var_44*4, var_8C*4, 0);
|
||||
|
@ -2401,7 +2413,7 @@ do_default_b:
|
|||
{
|
||||
if (nItemText[var_70] > -1 && nTotalPlayers == 1)
|
||||
{
|
||||
StatusMessage(400, gString[nItemTextIndex + nItemText[var_70]]);
|
||||
pickupMessage(var_70);
|
||||
}
|
||||
|
||||
TintPalette(var_44*4, var_8C*4, 0);
|
||||
|
@ -2463,7 +2475,7 @@ do_default_b:
|
|||
{
|
||||
if (nItemText[var_70] > -1 && nTotalPlayers == 1)
|
||||
{
|
||||
StatusMessage(400, gString[nItemTextIndex + nItemText[var_70]]);
|
||||
pickupMessage(var_70);
|
||||
}
|
||||
|
||||
TintPalette(var_44*4, var_8C*4, 0);
|
||||
|
@ -2525,7 +2537,7 @@ do_default_b:
|
|||
{
|
||||
if (nItemText[var_70] > -1 && nTotalPlayers == 1)
|
||||
{
|
||||
StatusMessage(400, gString[nItemTextIndex + nItemText[var_70]]);
|
||||
pickupMessage(var_70);
|
||||
}
|
||||
|
||||
TintPalette(var_44*4, var_8C*4, 0);
|
||||
|
|
|
@ -2286,4 +2286,35 @@ from destruction.
|
|||
|
||||
Your bravery and heroism
|
||||
are legendary.
|
||||
",TXT_EX_CINEMA8,,,,,,,,,,,,,,,,,,,,,,
|
||||
",TXT_EX_CINEMA8,,,,,,,,,,,,,,,,,,,,,,
|
||||
"LOBOTOMY SOFTWARE, INC.,",TXT_EX_COPYRIGHT1,,,,,,,,,,,,,,,,,,,,,,
|
||||
"3D ENGINE BY 3D REALMS,",TXT_EX_COPYRIGHT2,,,,,,,,,,,,,,,,,,,,,,
|
||||
Life Blood,TXT_EX_PICKUP1,,,,,,,,,,,,,,,,,,,,,,
|
||||
Life,TXT_EX_PICKUP2,,,,,,,,,,,,,,,,,,,,,,
|
||||
Venom,TXT_EX_PICKUP3,,,,,,,,,,,,,,,,,,,,,,
|
||||
You're Losing Your Grip,TXT_EX_PICKUP4,,,,,,,,,,,,,,,,,,,,,,
|
||||
Full Life,TXT_EX_PICKUP5,,,,,,,,,,,,,,,,,,,,,,
|
||||
Invincibility,TXT_EX_PICKUP6,,,,,,,,,,,,,,,,,,,,,,
|
||||
Invisibility,TXT_EX_PICKUP7,,,,,,,,,,,,,,,,,,,,,,
|
||||
Torch,TXT_EX_PICKUP8,,,,,,,,,,,,,,,,,,,,,,
|
||||
Sobek Mask,TXT_EX_PICKUP9,,,,,,,,,,,,,,,,,,,,,,
|
||||
Increased Weapon Power!,TXT_EX_PICKUP10,,,,,,,,,,,,,,,,,,,,,,
|
||||
The Map!,TXT_EX_PICKUP11,,,,,,,,,,,,,,,,,,,,,,
|
||||
An Extra Life!,TXT_EX_PICKUP12,,,,,,,,,,,,,,,,,,,,,,
|
||||
.357 Magnum!,TXT_EX_PICKUP13,,,,,,,,,,,,,,,,,,,,,,
|
||||
Grenade,TXT_EX_PICKUP14,,,,,,,,,,,,,,,,,,,,,,
|
||||
M-60,TXT_EX_PICKUP15,,,,,,,,,,,,,,,,,,,,,,
|
||||
Flame Thrower!,TXT_EX_PICKUP16,,,,,,,,,,,,,,,,,,,,,,
|
||||
Cobra Staff!,TXT_EX_PICKUP17,,,,,,,,,,,,,,,,,,,,,,
|
||||
The Eye Of Rah Gauntlet!,TXT_EX_PICKUP18,,,,,,,,,,,,,,,,,,,,,,
|
||||
Speed Loader,TXT_EX_PICKUP19,,,,,,,,,,,,,,,,,,,,,,
|
||||
Ammo,TXT_EX_PICKUP20,,,,,,,,,,,,,,,,,,,,,,
|
||||
Fuel,TXT_EX_PICKUP21,,,,,,,,,,,,,,,,,,,,,,
|
||||
Cobra!,TXT_EX_PICKUP22,,,,,,,,,,,,,,,,,,,,,,
|
||||
Raw Energy,TXT_EX_PICKUP23,,,,,,,,,,,,,,,,,,,,,,
|
||||
Power Key,TXT_EX_PICKUP24,,,,,,,,,,,,,,,,,,,,,,
|
||||
Time Key,TXT_EX_PICKUP25,,,,,,,,,,,,,,,,,,,,,,
|
||||
War Key,TXT_EX_PICKUP26,,,,,,,,,,,,,,,,,,,,,,
|
||||
Earth Key,TXT_EX_PICKUP27,,,,,,,,,,,,,,,,,,,,,,
|
||||
Magic,TXT_EX_PICKUP28,,,,,,,,,,,,,,,,,,,,,,
|
||||
Location Preserved,TXT_EX_PICKUP29,,,,,,,,,,,,,,,,,,,,,,
|
|
Loading…
Reference in a new issue