mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
parent
0c55c61b17
commit
83eba019b8
6 changed files with 62 additions and 11 deletions
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@ -301,9 +301,9 @@ public:
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}
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};
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void loadscreen(MapRecord* rec, CompletionFunc func)
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void loadscreen(const char *caption, MapRecord* rec, CompletionFunc func)
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{
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JobDesc job = { Create<DBloodLoadScreen>(rec) };
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JobDesc job = { Create<DBloodLoadScreen>(caption, rec) };
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RunScreenJob(&job, 1, func);
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}
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@ -787,7 +787,7 @@ static int32_t defsparser(scriptfile *script)
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int32_t const orig_crc32 = tileGetCRC32(tile);
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if (orig_crc32 != tile_crc32)
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{
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// Printf("CRC32 of tile %d doesn't match! CRC32: %d, Expected: %d\n", tile, orig_crc32, tile_crc32);
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Printf("CRC32 of tile %d doesn't match! CRC32: %d, Expected: %d\n", tile, orig_crc32, tile_crc32);
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break;
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}
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}
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@ -136,7 +136,7 @@ int scriptfile_getsymbol(scriptfile *sf, int32_t *num)
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if (!t) return -1;
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char * e;
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int32_t v = strtol(t, &e, 10);
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int32_t v = (int)strtoll(t, &e, 10); // beware of overflows! strtol can have quite unexpected behavior!.
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if (*e)
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{
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@ -44,6 +44,7 @@
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#include "gamecontrol.h"
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#include "palettecontainer.h"
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#include "texturemanager.h"
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#include "c_dispatch.h"
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enum
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{
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@ -586,6 +587,14 @@ int32_t tileGetCRC32(int tileNum)
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return crc;
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}
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CCMD(tilecrc)
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{
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if (argv.argc() > 1)
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{
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int tile = atoi(argv[1]);
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Printf("%d\n", tileGetCRC32(tile));
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}
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}
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//==========================================================================
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//
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@ -605,13 +614,9 @@ int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istextu
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if (xsiz <= 0 || ysiz <= 0)
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return -2;
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TileFiles.tiledata[tilenum].texture = tex;
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#pragma message("tileImportFromTexture needs rework!") // Reminder so that this place isn't forgotten.
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//#if 0
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// Does this make any difference when the texture gets *properly* inserted into the tile array? Answer: Yes, it affects how translations affect it.
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//if (istexture)
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tileSetHightileReplacement(tilenum, 0, fn, (float)(255 - alphacut) * (1.f / 255.f), 1.0f, 1.0f, 1.0, 1.0, 0); // At the moment this is the only way to load the texture. The texture creation code is not ready yet for downconverting an image.
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//#endif
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TileFiles.tiledata[tilenum].backup = TileFiles.tiledata[tilenum].texture = tex;
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if (istexture)
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tileSetHightileReplacement(tilenum, 0, fn, (float)(255 - alphacut) * (1.f / 255.f), 1.0f, 1.0f, 1.0, 1.0, 0);
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return 0;
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}
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@ -233,6 +233,13 @@ static void loaddefs()
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cycle_t deftimer;
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deftimer.Reset();
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deftimer.Clock();
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if (fileSystem.FindFile("duke3d-megaton.def") >= 0)
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{
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// We do not load the Megaton .defs because they do not have any CRC checks and also override other assets than the weapons.
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// This engine provided .def uses CRCs to protect user replacements.
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if (!loaddefinitionsfile("engine/megaton-widescreen.def"))
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duke3d_globalflags |= DUKE3D_NO_WIDESCREEN_PINNING; // fixme - this needs to be smarter and done on a per-weapon basis.
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}
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if (!loaddefinitionsfile(defsfile))
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{
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deftimer.Unclock();
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39
wadsrc/static/filter/duke/engine/megaton-widescreen.def
Normal file
39
wadsrc/static/filter/duke/engine/megaton-widescreen.def
Normal file
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@ -0,0 +1,39 @@
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// HUD Knuckle Crack
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tilefromtexture 2325 { file "tiles/duke3d/2325.png" xoffset 24 ifcrc -1031049892 }
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tilefromtexture 2326 { file "tiles/duke3d/2326.png" xoffset 16 ifcrc -1415291705 }
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// HUD Pistol
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tilefromtexture 2529 { file "tiles/duke3d/2529.png" xoffset -70 yoffset 8 ifcrc 3581292866 }
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// HUD RPG
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tilefromtexture 2544 { file "tiles/duke3d/2544.png" xoffset -115 yoffset -67 ifcrc 260236986 }
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// HUD Freezer
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tilefromtexture 2548 { file "tiles/duke3d/2548.png" xoffset -60 yoffset 15 ifcrc 3417956724 }
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tilefromtexture 2550 { file "tiles/duke3d/2550.png" xoffset -13 yoffset 25 ifcrc 1899181281 }
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// HUD Expander
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tilefromtexture 2554 { file "tiles/duke3d/2554.png" xoffset -4 ifcrc 72450690 }
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tilefromtexture 2555 { file "tiles/duke3d/2555.png" xoffset -4 ifcrc 1675835376 }
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// HUD Shrinker
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tilefromtexture 2556 { file "tiles/duke3d/2556.png" xoffset -1 yoffset -2 ifcrc 3227576907 }
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tilefromtexture 2557 { file "tiles/duke3d/2557.png" xoffset -1 yoffset -2 ifcrc 3133384900 }
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// VACATION
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// HUD Water Pistol
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tilefromtexture 2529 { file "tiles/caribbean/2529.png" xoffset -70 ifcrc 616478591 }
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// HUD Coconut Launcher
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tilefromtexture 2544 { file "tiles/caribbean/2544.png" xoffset -98 yoffset -67 ifcrc 2729897970 }
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// HUD Icemaker
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tilefromtexture 2548 { file "tiles/caribbean/2548.png" xoffset -62 yoffset 15 ifcrc 2472520901 }
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tilefromtexture 2550 { file "tiles/caribbean/2550.png" xoffset 1 yoffset 25 ifcrc 1768259669 }
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// HUD Super Soak'em
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tilefromtexture 2613 { file "tiles/caribbean/2613.png" xoffset -76 yoffset -45 ifcrc 518391601 }
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tilefromtexture 2616 { file "tiles/caribbean/2616.png" xoffset -56 yoffset -40 ifcrc 487633089 }
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