Commit graph

16549 commits

Author SHA1 Message Date
Major Cooke
a56177f178 Begin TICRATE conversion.
- Moved TICRATE from Thinker to Object in ZScript so status bars have access to it.
2020-04-12 22:43:33 +02:00
alexey.lysiuk
9c23c0ac59 - fixed compilation with GCC 5 2020-04-12 11:50:11 +03:00
alexey.lysiuk
5a56f209d3 - fixed conditions with SND_PlayerReserve flag
src/sound/s_advsound.cpp:953:9: warning: logical not is only applied to the left hand side of this bitwise operator [-Wlogical-not-parentheses]
src/sound/s_advsound.cpp:1264:20: warning: logical not is only applied to the left hand side of this bitwise operator [-Wlogical-not-parentheses]
src/sound/s_advsound.cpp:1426:6: warning: logical not is only applied to the left hand side of this bitwise operator [-Wlogical-not-parentheses]
2020-04-12 11:49:47 +03:00
alexey.lysiuk
72c8df530f - fixed compilation of optimized GCC and Clang targets 2020-04-12 11:03:25 +03:00
alexey.lysiuk
f0ca7fb213 - fixed compilation of Linux targets 2020-04-12 11:03:01 +03:00
alexey.lysiuk
91914b728b - fixed compilation of Cocoa backend 2020-04-12 11:02:28 +03:00
alexey.lysiuk
2b1ef5f4f2 - common fixes for compilation with GCC and Clang 2020-04-12 11:02:05 +03:00
alexey.lysiuk
f5a98ed7fa - fixed CMake configuration
CMake Error at src/CMakeLists.txt:1188 (add_executable): Cannot find source file: gamedata/textures/bitmap.cpp
2020-04-12 10:59:09 +03:00
Christoph Oelckers
ab8d2ef62d - fixed serializer.
All includes of RapidJSON *must*(!!!) have the same #defines, otherwise incompatible code will be generated without any hint of a warning.
2020-04-11 22:53:26 +02:00
Christoph Oelckers
07e303f99b - fixed compilation. 2020-04-11 22:23:09 +02:00
Christoph Oelckers
8f8aed5ee3 - moved bitmap.cpp to 'common' and remove the duplicate IceRemap. 2020-04-11 20:23:26 +02:00
Christoph Oelckers
9dce6d88fa - use 'override' qualifier. 2020-04-11 20:21:00 +02:00
Christoph Oelckers
0cb2a1b8e9 - moved gl_load to common. 2020-04-11 20:20:59 +02:00
Christoph Oelckers
295fa1e73f - header cleanup in gl_interface.cpp 2020-04-11 20:20:59 +02:00
Christoph Oelckers
1e40b745d5 - added some things from Raze to allow using the same code in both projects. 2020-04-11 20:20:59 +02:00
Christoph Oelckers
5fe22c70b5 - moved the 2D drawer to 'common'. 2020-04-11 20:20:59 +02:00
Christoph Oelckers
def123823b - cleanup of 2D code. 2020-04-11 20:20:58 +02:00
Christoph Oelckers
ce4c2be3c7 - use the 2d drawer's size where appropriate. 2020-04-11 20:20:58 +02:00
Christoph Oelckers
b18faacab0 - 2D drawer cleanup. 2020-04-11 20:20:58 +02:00
Christoph Oelckers
ac1f4b8f11 - initialize native functions before the first query. 2020-04-11 20:20:57 +02:00
Christoph Oelckers
932f5c64c2 - moved stats.cpp to common. 2020-04-11 20:20:57 +02:00
Christoph Oelckers
fa99fc5346 - added global variants of the main 2D-draw functions taking an F2DDrawer as their first parameter.
This is a preparation for refactoring the calls to these so that they no longer require a 'screen' parameter.
2020-04-11 20:20:57 +02:00
Christoph Oelckers
3bf7686cfb - moved v_text.cpp to 'common'. 2020-04-11 20:20:56 +02:00
Christoph Oelckers
2e5bc3e962 - moved compiler frontend to 'common'. 2020-04-11 20:20:56 +02:00
Christoph Oelckers
466ed4e8f2 - separated the Doom specific parts of the ZScript parser from the core into a subclass. 2020-04-11 20:20:56 +02:00
Christoph Oelckers
2838f5792c - moved all FString exports from vmthunks to stringformat.cpp. 2020-04-11 20:20:55 +02:00
Christoph Oelckers
a28182fe35 - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
Christoph Oelckers
3454314bb1 - separated the Doom specific parts from the compiler backend into a separate file, these parts now get invoked via callback hooks. 2020-04-11 20:20:55 +02:00
Christoph Oelckers
64dc9ac456 - moved around some bits of code. 2020-04-11 20:20:54 +02:00
Christoph Oelckers
ef8b4c7d5e - put the state pointer serializer in a virtual function so that types.cpp can operate without any knowledge of Doom states. 2020-04-11 20:20:54 +02:00
Christoph Oelckers
1ce11ff02a - dictionary can also go to 'common'. 2020-04-11 20:20:54 +02:00
Christoph Oelckers
f6bd2e4f76 - moved serializer to 'common'. 2020-04-11 20:20:54 +02:00
Christoph Oelckers
7b292cca57 - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
Christoph Oelckers
f74efcf721 - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
To use these it is necessary to include dobject.h and all its dependencies, so this should not be done unless necessary.
2020-04-11 20:20:53 +02:00
Christoph Oelckers
f02c5c0a56 - took InitializeDefaults out of PClass and moved it to PClassActor.
Like so many other parts, this created a hard dependency of the low level code on very invasive game content.
2020-04-11 20:20:53 +02:00
Christoph Oelckers
74c5f83658 - moved most of the root marking out of the garbage collector, replacing it with callbacks.
Yet another place where low level code was tied too tightly to the game instead of providing a proper interface.
2020-04-11 20:20:52 +02:00
Christoph Oelckers
933c1f6403 - moved dumpactors CCMD out of dobject.cpp. 2020-04-11 20:20:52 +02:00
Christoph Oelckers
cf51508ce6 - moved around some pieces of code to make sharing with Raze easier. 2020-04-11 20:20:52 +02:00
Christoph Oelckers
f8ac9a2662 - moved DObject and core parts of the VM to 'common'.
# Conflicts:
#	src/common/objects/dobject.h
2020-04-11 20:20:51 +02:00
Christoph Oelckers
1a0ace4f88 - palette related fixes. 2020-04-11 20:20:40 +02:00
Christoph Oelckers
940f1dc9a2 - move font code to 'common'.
- fix use of translation slot 0, used for internal translations.
2020-04-11 20:20:40 +02:00
Christoph Oelckers
32300f7d26 - use translation slot 0 for reserved content, like font translations. 2020-04-11 20:20:39 +02:00
Christoph Oelckers
2dcf63c57d - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
Christoph Oelckers
d586ffa79c - const-ified the palette pointers in the texture creation code.
- fixed includes.
2020-04-11 20:20:39 +02:00
Christoph Oelckers
65f15e1147 - moved the material class to 'common' as well. 2020-04-11 20:20:38 +02:00
Christoph Oelckers
580e463498 - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
Christoph Oelckers
5bde737be9 - split buildtexture.cpp in two.
The texture itself is 'common', but the setup is not.
2020-04-11 20:20:38 +02:00
Christoph Oelckers
2ff93b4635 - added the missing blend modes to FRenderStyle. 2020-04-11 20:20:37 +02:00
Christoph Oelckers
3e285d2261 - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
Christoph Oelckers
f8e9cb8fbc - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
Christoph Oelckers
ab77416ddc - set transparent color 0 in the proper place. 2020-04-11 20:20:36 +02:00
Christoph Oelckers
1ed170d955 - moved some data needed by the texture system into palettecontainer.cpp. 2020-04-11 20:20:36 +02:00
Christoph Oelckers
be24023722 - split animation management out of the texture manager into a separate class. 2020-04-11 20:20:36 +02:00
Christoph Oelckers
7d192decc7 - some cleanup of the texture code
* removed unneeded includes
* moved global brightmap to GPalette
* took Build tile init code out of the FTextureManager class, because this code is not compatible with how real Build games need to go about it, making the texture manager not shareable.
* removed dependency on higher level info from the Image class.
2020-04-11 20:20:35 +02:00
Christoph Oelckers
a13c7bd053 - moved sound code to "common". 2020-04-11 20:20:35 +02:00
Christoph Oelckers
018794f1dd - moved game specific data out of the sound backend.
In Raze I already had a user data array for that so this gets used here, too, now.
Also copied a few other fixes.
2020-04-11 20:20:35 +02:00
Christoph Oelckers
50e1efa965 - minor sound code cleanup
# Conflicts:
#	src/sound/backend/oalsound.cpp
2020-04-11 20:20:34 +02:00
Christoph Oelckers
cd9e2d3795 - moved music code to "common". 2020-04-11 20:19:55 +02:00
Christoph Oelckers
7d36af8840 - put things in their proper place. 2020-04-11 20:19:55 +02:00
Christoph Oelckers
00bbc48e70 - music.cpp include cleanup
- use a TMap to store music volume settings instead of using a homegrown linked list.
2020-04-11 20:19:54 +02:00
Christoph Oelckers
f0534afde6 - separated the game-dependent music lookup parts from the core player. 2020-04-11 20:19:54 +02:00
Christoph Oelckers
4af96bab47 - some cleanup on music code.
* change the license of the main file because there is no more id-based code here licensed under the GPL.
* moved VM interface definition out of the implementation.
* moved idmus CCMD out of implementation because it is dependent on Doom level definitions.
* moved s_music.cpp into the music folder with the rest of the music code.
2020-04-11 20:19:54 +02:00
Christoph Oelckers
56f2b2ac56 - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
Christoph Oelckers
721b857e5e - minor FTexture cleanup. 2020-04-11 20:19:53 +02:00
Christoph Oelckers
b4e9c3f20d - missed two things that need to be 'common'. 2020-04-11 20:19:53 +02:00
Christoph Oelckers
ac610d87e5 - merged FPalette and PaletteContainer. 2020-04-11 20:19:53 +02:00
Christoph Oelckers
f94e4a908c - m_png is common. 2020-04-11 20:19:52 +02:00
Christoph Oelckers
7243495b16 - moved special color maps to utilities.
The default tables are needed by the texture compositor which should be universal, so this needs to be, too.
2020-04-11 20:19:52 +02:00
Christoph Oelckers
db62aeb671 - c_cmds is not 'common'. 2020-04-11 20:19:52 +02:00
Christoph Oelckers
777f2ee7c6 - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
Christoph Oelckers
b3c7b81893 - decoupled the string table from game implementation details.
Using callbacks now to query needed game state.
2020-04-11 20:19:51 +02:00
Christoph Oelckers
c3a381ed92 - moved most of the console code to 'common'.
The main console.cpp file cannot be done yet, but the rest is ready to go.
2020-04-11 20:19:51 +02:00
Christoph Oelckers
a712866219 - split out non-game specific CCMDs into their own file. 2020-04-11 20:19:51 +02:00
Christoph Oelckers
8dacdf2951 - use an array to store the buttons.
This puts a lot less knowledge about the game's features into the low level code.
2020-04-11 20:19:50 +02:00
Christoph Oelckers
0e7480b4ed - moved the file lookup functions to utilities.
# Conflicts:
#	src/common/utility/findfile.cpp
2020-04-11 20:19:50 +02:00
Christoph Oelckers
5dd89541fe - made console notification scrolling independent of the global game ticker variable. 2020-04-11 20:19:25 +02:00
Christoph Oelckers
d7a9bdc858 - moved key definitions to their own header.
- moved VM hooks to vmthunks.cpp.
- header cleanup for c_bind.h to avoid including high level game definitions.
2020-04-11 20:19:25 +02:00
Christoph Oelckers
756a743974 - uncouple console's cursor blinking from the game ticker.
This is now done in real time by the drawer.
2020-04-11 20:19:25 +02:00
Christoph Oelckers
31fbff85f4 - c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers. 2020-04-11 20:19:25 +02:00
Christoph Oelckers
b7ff7302e5 - copied some CCMD improvements from Raze
* no longer uses copystring function.
* ability to dynamically register CCMDs.
2020-04-11 20:19:24 +02:00
Christoph Oelckers
d63a6baa5d - removed the 'caller' parameter from the CCMD dispatcher.
This can never be anything but players[consoleplayer].mo, so there is no need to pass it through the interface.
2020-04-11 20:19:24 +02:00
Christoph Oelckers
603ad755ab - separated the button code from c_dispatch.
Two separate features justify two separate files.
2020-04-11 20:19:24 +02:00
Christoph Oelckers
4a50f78bfe - more work on console code. 2020-04-11 20:19:24 +02:00
alexey.lysiuk
0d420a75b7 - fixed compilation for Linux and macOS 2020-04-11 20:36:36 +03:00
Christoph Oelckers
76db26ee0b - split off the console's command line class into its own file. 2020-04-11 14:00:22 +02:00
Christoph Oelckers
e425615770 - moved the V_GetColor family of functions to the global palette utilities. 2020-04-11 14:00:22 +02:00
Christoph Oelckers
1479e3a1c3 - CVAR cleanup, in particular decoupling from game internals, which now get handled via callbacks. 2020-04-11 14:00:22 +02:00
Christoph Oelckers
05239c63f9 - moved some palette related code into the 'common' folder. 2020-04-11 14:00:22 +02:00
Christoph Oelckers
c713850dac - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
Christoph Oelckers
98472d999b - moved name.cpp to 'common'.
Still got to find a way to handle namedef.h without polluting the low level code with game content.
2020-04-11 14:00:21 +02:00
Christoph Oelckers
a00c976245 - removed a large batch of unused names. 2020-04-11 14:00:21 +02:00
Christoph Oelckers
5ac88ebce2 - added some Raze-specific file system utilities so that both can work with the same code. 2020-04-11 14:00:21 +02:00
Christoph Oelckers
05d8856fe0 - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
Christoph Oelckers
80c6d5b276 - renamed more stuff and also moved the Strife teaser voice handling out of the file system. 2020-04-11 14:00:19 +02:00
Christoph Oelckers
c1bb7de23a - more file system refactoring.
* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
2020-04-11 14:00:19 +02:00
Christoph Oelckers
6bccde3b51 - renamed the file system related classes to actually use the term "FileSystem". 2020-04-11 14:00:18 +02:00
Christoph Oelckers
83befa7686 - moved the "??? lumps" messages out of the single resource file handlers into the calling function and did a bit of include cleanup. 2020-04-11 14:00:18 +02:00
Christoph Oelckers
7d83dfa03a - moved the file names used for deciding to remove the root directory of zips out of the resource file management.
Yet again too much dependencies on game specifics in low level code.
2020-04-11 14:00:18 +02:00
Christoph Oelckers
135f159927 - pass lump filters as parameter when initializing the file system to reduce dependencies on high level state in the low level code. 2020-04-11 14:00:17 +02:00
Christoph Oelckers
d12a9bb77a - renamed the caching functions of FResourceLump. 2020-04-11 14:00:17 +02:00
Christoph Oelckers
510fc2d549 - added handler for Witchaven's sound resource files.
Useful for loading these to play the MIDIs. Since these files have no named directory, the content just gets inserted into a subdirectory named after the file with each entry given a 4 digit hex number as a name.
2020-04-11 14:00:17 +02:00
Christoph Oelckers
1574799683 - moved most parts of the Doom specific lump setup out of the file format implementations into the main class.
This is to keep as much higher level logic out of these as possible. The presentation of the data should be a concern of the file system, not the data containers.
2020-04-11 14:00:16 +02:00
Christoph Oelckers
ef300a9ea8 - lump flags cleanup. 2020-04-11 14:00:16 +02:00
Christoph Oelckers
025e80b74a - moved NeedFileStart out of the lump flag word into an empty part of the FZipLump structure. 2020-04-11 14:00:16 +02:00
Christoph Oelckers
a38633aa22 - moved the file name management out of the single resource lumps.
This is now being managed by the main file system class. The single lumps should only concern themselves with the actual data they manage, not with how the file system presents them to the outside.
The IWAD detection code was also switched to use a file system wrapper instead of looking at the single files directly.
2020-04-11 14:00:16 +02:00
Christoph Oelckers
89fb479c19 - moved the linkedTexture pointer up one level out of the resource descriptor into the file system record. 2020-04-11 14:00:15 +02:00
Christoph Oelckers
2e258e8cdb - include cleanup in Win32 folder. 2020-04-11 14:00:15 +02:00
Christoph Oelckers
fdc14ca805 - renamed fullscreen CVar internally to vid_fullscreen to make searching for it easier.
The word 'fullscreen' appears a bit too frequently in the source.
2020-04-11 14:00:15 +02:00
Christoph Oelckers
d523da1313 - make DumpCPUInfo return a string instead of letting it print the info itself. Also consolidated I_Init, because both existing versions were identical. 2020-04-11 14:00:15 +02:00
Christoph Oelckers
76352dd9b3 - moved the last remaining utilities. 2020-04-11 14:00:14 +02:00
Christoph Oelckers
5a1c4693de - moved SFMT to 'common'.
Now it is third party code with no hooks into higher level dependencies.
2020-04-11 14:00:14 +02:00
Christoph Oelckers
9ef6b15bfa - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
Christoph Oelckers
fb1a7679ec - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
Again the objective is easier sharing with Raze.
2020-04-11 14:00:13 +02:00
Christoph Oelckers
ace3e29473 - removed the implicit conversion operators from FName.
These were creating dangerous interdependencies. It is better to do explicit conversions when needed.
As an added plus, this means that zstring.h no longer depends on name.h which was very annoying.
2020-04-11 14:00:13 +02:00
Christoph Oelckers
6996d54a23 - moved more code to 'common'.
This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
2020-04-11 14:00:12 +02:00
Christoph Oelckers
e230420f88 - moved all character set utilities to utf8.cpp.
- moved matrix class to 'common'.
2020-04-11 14:00:12 +02:00
Christoph Oelckers
669e8fbe48 - started some reorganization of low level utility code by moving all third party dependencies to a separate place. 2020-04-11 14:00:12 +02:00
Christoph Oelckers
820fe8b3f9 - split off the container for the translation data into its own file. 2020-04-11 14:00:11 +02:00
Christoph Oelckers
66a837f983 - took the translation slot definition out of the container and use a dynamic array to store the data. 2020-04-11 14:00:11 +02:00
Christoph Oelckers
cf757ba834 - made the translation container a class.
This also splits off some Doom-specific implementation details into higher level headers.
2020-04-11 14:00:11 +02:00
Christoph Oelckers
520a96033b - minimalized the interface to the translation tables to a small set of functions.
Now the internals can be refactored without affecting all using code.
2020-04-11 14:00:10 +02:00
Christoph Oelckers
0a7344e432 - abstract the external translation interface.
The translation table array now only gets accessed from within r_translate.cpp.
2020-04-11 14:00:10 +02:00
Christoph Oelckers
d00ad60437 - fixed a few issues pointed out by the assert in the TArray [] operator. 2020-04-11 14:00:10 +02:00
Christoph Oelckers
77c4a57c51 - allocate FRemapTable's content statically.
first step of organizing this data more renderer-friendly.
2020-04-11 14:00:10 +02:00
Christoph Oelckers
b0ecb02d6b - move SuperFastHash to its own set of files, instead of having this tied to the console.
- replace swapvalues with std::swap globally.
- added some additions to utility code from Raze, mainly to reduce file content differences.
- reduced some unused utilities
2020-04-11 14:00:10 +02:00
Christoph Oelckers
003294e598 - added printf.h header to avoid including more dirty ones for the console printing functions. 2020-04-11 14:00:09 +02:00
Christoph Oelckers
1fe667c6a0 - cleaned up the includes in m_png.h, this file had far too many and far too broad dependencies. 2020-04-11 14:00:09 +02:00
Christoph Oelckers
cc48f18303 - moved the dictionary implementation into the 'scripting' folder where it really belongs. 2020-04-11 14:00:09 +02:00
Christoph Oelckers
40e380f2c0 - updated m_argv.cpp from Raze. 2020-04-11 14:00:08 +02:00
Christoph Oelckers
6847ea027d - updated files.cpp with some new features from Raze.
Not really needed for GZDoom but it's convenient to have the files being identical.
2020-04-11 14:00:08 +02:00
Christoph Oelckers
c623b04170 - copied some fixes for overlong config entries from Raze.
- renamed basictypes.h to basics.h to keep the file name in line with Raze and make comparisons easier.
2020-04-11 14:00:08 +02:00
Christoph Oelckers
58afc3d5b2 - added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here. 2020-04-11 14:00:08 +02:00
Christoph Oelckers
3113c6b69b - removed 2 redundant string copies in CCMD code. 2020-04-11 14:00:08 +02:00
Christoph Oelckers
3db56651f4 - avoid using plain char pointers to store script data for FraggleScript. 2020-04-11 14:00:07 +02:00
Christoph Oelckers
5865c4dcca - use FString to manage strings in bot code. 2020-04-11 14:00:07 +02:00
Christoph Oelckers
6bfdf904b9 - removed use of copystring in Dehacked code and cleaned up the list of includes in cmdlib.cpp 2020-04-11 14:00:07 +02:00
Blue
52f1c8a0d1 Added $OPTVAL_MBFSTRICT to menudef.txt, and added corresponding case 7 to the compatmode cvar in d_main.cpp 2020-04-08 18:51:38 +02:00
Magnus Norddahl
0d7eb9da58 Revert "- Fix legacy input state getting out of sync when raw mouse input grabs or releases the events"
This reverts commit b4424b2d4d.
2020-04-08 16:21:16 +02:00
Lucy Phipps
2c1a42ae55
remove gl_texture_usehires since it's unused now
GLTEXMNU_ENABLEHIRES in language.csv is unused too
2020-04-05 13:22:32 +01:00
Christoph Oelckers
5490ffcd77 - removed the obsolete Doomsday 1.8-style texture pack support.
This poorly integrated into the texture system and wasn't compatible with modern texture packs anymore so its usefulness was questionable.
2020-04-04 12:55:24 +02:00
drfrag
8336e80f48 - Fixed sprites sunk into water on Carmack with HQ resize modes. 2020-04-01 14:25:10 +02:00
dondiego
4bfb0e937f
- Fixed tutti-frutti and crash with liquid warp effects on the Carmack renderer when texture resizing was disabled. (#1063) 2020-03-31 19:17:41 -04:00
dondiego
cc0594df2e
- Use g_sin for the SoftPoly warp effects as Graf suggested. (#1061) 2020-03-31 10:25:46 -04:00
drfrag
cfafe65069 - OS detection cleanup. 2020-03-31 09:34:20 +02:00
Major Cooke
09a5771ad4 - Fixed: SPECTRAL flag didn't check for DMG_FORCED before aborting DamageMobj. 2020-03-30 12:16:16 +02:00
Magnus Norddahl
b4424b2d4d - Fix legacy input state getting out of sync when raw mouse input grabs or releases the events
- Remove the need to center the mouse by specifying RIDEV_INPUTSINK (RIDEV_CAPTUREMOUSE does not take effect unless it is also an input sink)
2020-03-29 07:48:58 +02:00
alexey.lysiuk
43eb262571 - fixed compilation of Cocoa backend
src/utility/i_time.h:6:15: error: redefinition of 'TimeScale' as different kind of symbol
2020-03-28 15:38:45 +02:00
alexey.lysiuk
51b46f1408 - removed detection of unsupported macOS versions 2020-03-28 15:38:05 +02:00
Christoph Oelckers
fabe772833 - moved high level code out of i_time.cpp. 2020-03-27 12:39:56 +01:00
Rachael Alexanderson
6049e806d1 - amend previous commit: add softpoly fix 2020-03-26 17:53:32 +01:00