- moved name.cpp to 'common'.

Still got to find a way to handle namedef.h without polluting the low level code with game content.
This commit is contained in:
Christoph Oelckers 2020-04-11 13:43:47 +02:00
parent a00c976245
commit 98472d999b
4 changed files with 3 additions and 1 deletions

View file

@ -611,6 +611,7 @@ file( GLOB HEADER_FILES
r_data/*.h
r_data/models/*.h
common/utility/*.h
common/engine/*.h
common/filesystem/*.h
common/thirdparty/*.h
common/thirdparty/rapidjson/*.h
@ -1125,6 +1126,7 @@ set (PCH_SOURCES
common/utility/m_argv.cpp
common/utility/s_playlist.cpp
common/utility/zstrformat.cpp
common/utility/name.cpp
common/thirdparty/md5.cpp
common/thirdparty/superfasthash.cpp
common/filesystem/filesystem.cpp
@ -1151,7 +1153,6 @@ set (PCH_SOURCES
utility/sc_man.cpp
utility/stats.cpp
utility/m_bbox.cpp
utility/name.cpp
utility/v_collection.cpp
)
@ -1224,6 +1225,7 @@ include_directories( .
common/thirdparty
common/filesystem
common/utility
common/engine
g_statusbar
console
playsim