- moved texture code to 'common'.

This commit is contained in:
Christoph Oelckers 2020-04-11 19:04:48 +02:00
parent 5bde737be9
commit 580e463498
86 changed files with 218 additions and 177 deletions

View File

@ -529,17 +529,17 @@ if( HAVE_MMX )
add_definitions( -DHAVE_MMX=1 )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES}
gamedata/textures/hires/hqnx_asm/hq2x_asm.cpp
gamedata/textures/hires/hqnx_asm/hq3x_asm.cpp
gamedata/textures/hires/hqnx_asm/hq4x_asm.cpp
gamedata/textures/hires/hqnx_asm/hqnx_asm_Image.cpp)
common/textures/hires/hqnx_asm/hq2x_asm.cpp
common/textures/hires/hqnx_asm/hq3x_asm.cpp
common/textures/hires/hqnx_asm/hq4x_asm.cpp
common/textures/hires/hqnx_asm/hqnx_asm_Image.cpp)
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set_source_files_properties(
gamedata/textures/hires/hqnx_asm/hq2x_asm.cpp
gamedata/textures/hires/hqnx_asm/hq3x_asm.cpp
gamedata/textures/hires/hqnx_asm/hq4x_asm.cpp
gamedata/textures/hires/hqresize.cpp
common/textures/hires/hqnx_asm/hq2x_asm.cpp
common/textures/hires/hqnx_asm/hq3x_asm.cpp
common/textures/hires/hqnx_asm/hq4x_asm.cpp
common/textures/hires/hqresize.cpp
PROPERTIES COMPILE_FLAGS "-mmmx" )
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
endif( HAVE_MMX )
@ -593,10 +593,6 @@ file( GLOB HEADER_FILES
gamedata/*.h
gamedata/resourcefiles/*.h
gamedata/fonts/*.h
gamedata/textures/*.h
gamedata/textures/hires/hqnx/*.h
gamedata/textures/hires/hqnx_asm/*.h
gamedata/textures/hires/xbr/*.h
gamedata/xlat/*.h
intermission/*.h
maploader/*.h
@ -616,6 +612,9 @@ file( GLOB HEADER_FILES
common/utility/*.h
common/engine/*.h
common/filesystem/*.h
common/textures/hires/hqnx/*.h
common/textures/hires/hqnx_asm/*.h
common/textures/hires/xbr/*.h
common/thirdparty/*.h
common/thirdparty/rapidjson/*.h
common/thirdparty/math./*h
@ -758,12 +757,12 @@ set( FASTMATH_SOURCES
rendering/swrenderer/r_all.cpp
rendering/swrenderer/r_swscene.cpp
rendering/polyrenderer/poly_all.cpp
gamedata/textures/hires/hqnx/init.cpp
gamedata/textures/hires/hqnx/hq2x.cpp
gamedata/textures/hires/hqnx/hq3x.cpp
gamedata/textures/hires/hqnx/hq4x.cpp
gamedata/textures/hires/xbr/xbrz.cpp
gamedata/textures/hires/xbr/xbrz_old.cpp
common/textures/hires/hqnx/init.cpp
common/textures/hires/hqnx/hq2x.cpp
common/textures/hires/hqnx/hq3x.cpp
common/textures/hires/hqnx/hq4x.cpp
common/textures/hires/xbr/xbrz.cpp
common/textures/hires/xbr/xbrz_old.cpp
rendering/gl_load/gl_load.c
rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
@ -1004,34 +1003,7 @@ set (PCH_SOURCES
menu/resolutionmenu.cpp
gamedata/textures/animations.cpp
gamedata/textures/anim_switches.cpp
gamedata/textures/bitmap.cpp
gamedata/textures/texture.cpp
gamedata/textures/image.cpp
gamedata/textures/imagetexture.cpp
gamedata/textures/texturemanager.cpp
gamedata/textures/multipatchtexturebuilder.cpp
gamedata/textures/skyboxtexture.cpp
gamedata/textures/buildloader.cpp
gamedata/textures/formats/automaptexture.cpp
gamedata/textures/formats/brightmaptexture.cpp
gamedata/textures/formats/buildtexture.cpp
gamedata/textures/formats/canvastexture.cpp
gamedata/textures/formats/ddstexture.cpp
gamedata/textures/formats/flattexture.cpp
gamedata/textures/formats/fontchars.cpp
gamedata/textures/formats/imgztexture.cpp
gamedata/textures/formats/jpegtexture.cpp
gamedata/textures/formats/md5check.cpp
gamedata/textures/formats/multipatchtexture.cpp
gamedata/textures/formats/patchtexture.cpp
gamedata/textures/formats/pcxtexture.cpp
gamedata/textures/formats/pngtexture.cpp
gamedata/textures/formats/rawpagetexture.cpp
gamedata/textures/formats/emptytexture.cpp
gamedata/textures/formats/shadertexture.cpp
gamedata/textures/formats/tgatexture.cpp
gamedata/textures/formats/stbtexture.cpp
gamedata/textures/hires/hqresize.cpp
gamedata/fonts/singlelumpfont.cpp
gamedata/fonts/singlepicfont.cpp
gamedata/fonts/specialfont.cpp
@ -1107,7 +1079,35 @@ set (PCH_SOURCES
common/audio/music/i_soundfont.cpp
common/audio/music/music_config.cpp
common/thirdparty/sfmt/SFMT.cpp
common/textures/hw_ihwtexture.cpp
common/textures/bitmap.cpp
common/textures/m_png.cpp
common/textures/texture.cpp
common/textures/image.cpp
common/textures/imagetexture.cpp
common/textures/texturemanager.cpp
common/textures/multipatchtexturebuilder.cpp
common/textures/skyboxtexture.cpp
common/textures/formats/automaptexture.cpp
common/textures/formats/brightmaptexture.cpp
common/textures/formats/buildtexture.cpp
common/textures/formats/canvastexture.cpp
common/textures/formats/ddstexture.cpp
common/textures/formats/flattexture.cpp
common/textures/formats/fontchars.cpp
common/textures/formats/imgztexture.cpp
common/textures/formats/jpegtexture.cpp
common/textures/formats/md5check.cpp
common/textures/formats/multipatchtexture.cpp
common/textures/formats/patchtexture.cpp
common/textures/formats/pcxtexture.cpp
common/textures/formats/pngtexture.cpp
common/textures/formats/rawpagetexture.cpp
common/textures/formats/emptytexture.cpp
common/textures/formats/shadertexture.cpp
common/textures/formats/tgatexture.cpp
common/textures/formats/stbtexture.cpp
common/textures/hires/hqresize.cpp
common/console/c_commandline.cpp
common/console/c_buttons.cpp
common/console/c_bind.cpp
@ -1233,6 +1233,8 @@ include_directories( .
common/audio/sound
common/audio/music
common/thirdparty
common/textures/formats
common/textures/hires
common/filesystem
common/utility
common/console
@ -1361,12 +1363,6 @@ install(TARGETS zdoom
source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")
source_group("Game Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/.+")
source_group("Game Data\\Fonts" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/fonts/.+")
source_group("Game Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/.+")
source_group("Game Data\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/.+")
source_group("Game Data\\Textures\\Hires\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/hqnx/.+")
source_group("Game Data\\Textures\\Hires\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/hqnx_asm/.+")
source_group("Game Data\\Textures\\Hires\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/xbr/.+")
source_group("Game Data\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/formats/.+")
source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
source_group("Map Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/maploader/.+")
source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
@ -1440,6 +1436,11 @@ source_group("Common\\Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/
source_group("Common\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/utility/.+")
source_group("Common\\Engine" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/engine/.+")
source_group("Common\\File System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/filesystem/.+")
source_group("Common\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/.+")
source_group("Common\\Textures\\Hires\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx/.+")
source_group("Common\\Textures\\Hires\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx_asm/.+")
source_group("Common\\Textures\\Hires\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/xbr/.+")
source_group("Common\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/formats/.+")
source_group("Common\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/.+")
source_group("Common\\Third Party\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/math/.+")
source_group("Common\\Third Party\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/rapidjson/.+")

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@ -0,0 +1,137 @@
/*
** ihwtexture.cpp
** Interface for hardware textures
**
**---------------------------------------------------------------------------
** Copyright 2006-2020 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "hw_ihwtexture.h"
#include "templates.h"
#include "tarray.h"
#include "xs_Float.h"
//===========================================================================
//
// Quick'n dirty image rescaling.
//
// This will only be used when the source texture is larger than
// what the hardware can manage (extremely rare in Doom)
//
// Code taken from wxWidgets
//
//===========================================================================
struct BoxPrecalc
{
int boxStart;
int boxEnd;
};
static void ResampleBoxPrecalc(TArray<BoxPrecalc>& boxes, int oldDim)
{
int newDim = boxes.Size();
const double scale_factor_1 = double(oldDim) / newDim;
const int scale_factor_2 = (int)(scale_factor_1 / 2);
for (int dst = 0; dst < newDim; ++dst)
{
// Source pixel in the Y direction
const int src_p = int(dst * scale_factor_1);
BoxPrecalc& precalc = boxes[dst];
precalc.boxStart = clamp<int>(int(src_p - scale_factor_1 / 2.0 + 1), 0, oldDim - 1);
precalc.boxEnd = clamp<int>(MAX<int>(precalc.boxStart + 1, int(src_p + scale_factor_2)), 0, oldDim - 1);
}
}
void IHardwareTexture::Resize(int swidth, int sheight, int width, int height, unsigned char *src_data, unsigned char *dst_data)
{
// This function implements a simple pre-blur/box averaging method for
// downsampling that gives reasonably smooth results To scale the image
// down we will need to gather a grid of pixels of the size of the scale
// factor in each direction and then do an averaging of the pixels.
TArray<BoxPrecalc> vPrecalcs(height, true);
TArray<BoxPrecalc> hPrecalcs(width, true);
ResampleBoxPrecalc(vPrecalcs, sheight);
ResampleBoxPrecalc(hPrecalcs, swidth);
int averaged_pixels, averaged_alpha, src_pixel_index;
double sum_r, sum_g, sum_b, sum_a;
for (int y = 0; y < height; y++) // Destination image - Y direction
{
// Source pixel in the Y direction
const BoxPrecalc& vPrecalc = vPrecalcs[y];
for (int x = 0; x < width; x++) // Destination image - X direction
{
// Source pixel in the X direction
const BoxPrecalc& hPrecalc = hPrecalcs[x];
// Box of pixels to average
averaged_pixels = 0;
averaged_alpha = 0;
sum_r = sum_g = sum_b = sum_a = 0.0;
for (int j = vPrecalc.boxStart; j <= vPrecalc.boxEnd; ++j)
{
for (int i = hPrecalc.boxStart; i <= hPrecalc.boxEnd; ++i)
{
// Calculate the actual index in our source pixels
src_pixel_index = j * swidth + i;
int a = src_data[src_pixel_index * 4 + 3];
if (a > 0) // do not use color from fully transparent pixels
{
sum_r += src_data[src_pixel_index * 4 + 0];
sum_g += src_data[src_pixel_index * 4 + 1];
sum_b += src_data[src_pixel_index * 4 + 2];
sum_a += a;
averaged_pixels++;
}
averaged_alpha++;
}
}
// Calculate the average from the sum and number of averaged pixels
dst_data[0] = (unsigned char)xs_CRoundToInt(sum_r / averaged_pixels);
dst_data[1] = (unsigned char)xs_CRoundToInt(sum_g / averaged_pixels);
dst_data[2] = (unsigned char)xs_CRoundToInt(sum_b / averaged_pixels);
dst_data[3] = (unsigned char)xs_CRoundToInt(sum_a / averaged_alpha);
dst_data += 4;
}
}
}

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@ -1,7 +1,7 @@
#pragma once
#include "tarray.h"
#include "hwrenderer/textures/hw_ihwtexture.h"
#include "hw_ihwtexture.h"
#include "palettecontainer.h"
struct FTextureBuffer;

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@ -41,7 +41,7 @@
#include "renderstyle.h"
#include "textureid.h"
#include <vector>
#include "hwrenderer/textures/hw_texcontainer.h"
#include "hw_texcontainer.h"
// 15 because 0th texture is our texture
#define MAX_CUSTOM_HW_SHADER_TEXTURES 15

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@ -56,8 +56,8 @@
#include "image.h"
#include "utf8.h"
#include "myiswalpha.h"
#include "textures/formats/fontchars.h"
#include "textures/formats/multipatchtexture.h"
#include "fontchars.h"
#include "multipatchtexture.h"
#include "texturemanager.h"
#include "r_translate.h"

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@ -39,7 +39,7 @@
#include "v_font.h"
#include "filesystem.h"
#include "utf8.h"
#include "textures/formats/fontchars.h"
#include "fontchars.h"
#include "texturemanager.h"
#include "fontinternals.h"

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@ -36,7 +36,7 @@
#include "v_font.h"
#include "textures.h"
#include "image.h"
#include "textures/formats/fontchars.h"
#include "fontchars.h"
#include "texturemanager.h"
#include "fontinternals.h"

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@ -54,7 +54,7 @@
#include "vm.h"
#include "image.h"
#include "utf8.h"
#include "textures/formats/fontchars.h"
#include "fontchars.h"
#include "texturemanager.h"
#include "fontinternals.h"

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@ -35,7 +35,7 @@
#define __P_TERRAIN_H__
#include "s_sound.h"
#include "textures/textures.h"
#include "textures.h"
class PClass;

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@ -33,7 +33,7 @@
*/
#include "templates.h"
#include "textures/textures.h"
#include "textures.h"
#include "s_sound.h"
#include "r_state.h"
#include "filesystem.h"

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@ -40,7 +40,7 @@
#include "cmdlib.h"
#include "colormatcher.h"
#include "bitmap.h"
#include "textures/textures.h"
#include "textures.h"
#include "resourcefile.h"
#include "image.h"
#include "animations.h"

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@ -4,7 +4,7 @@
#include "doomdef.h"
#include "dobject.h"
#include "m_fixed.h"
#include "textures/textures.h"
#include "textures.h"
#include "s_sound.h"
#include "v_font.h"
#include "g_game.h"

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@ -10,7 +10,7 @@
#include "c_cvars.h"
#include "v_font.h"
#include "gi.h"
#include "textures/textures.h"
#include "textures.h"
EXTERN_CVAR(Float, snd_menuvolume)
EXTERN_CVAR(Int, m_use_mouse);

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@ -4,7 +4,7 @@
#include <tarray.h>
#include "s_sound.h"
#include "textures/textures.h"
#include "textures.h"
struct FStrifeDialogueReply;
class FTexture;

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@ -40,7 +40,7 @@
#include "info.h"
#include "doomdef.h"
#include "textures/textures.h"
#include "textures.h"
#include "renderstyle.h"
#include "s_sound.h"
#include "memarena.h"

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@ -37,7 +37,7 @@
#include <stddef.h>
#include "actor.h"
#include "cmdlib.h"
#include "textures/textures.h"
#include "textures.h"
struct sector_t;
struct line_t;

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@ -44,7 +44,7 @@
#include "g_levellocals.h"
#include "a_dynlight.h"
#include "v_video.h"
#include "textures/skyboxtexture.h"
#include "skyboxtexture.h"
#include "hwrenderer/postprocessing/hw_postprocessshader.h"
#include "hwrenderer/textures/hw_material.h"
#include "texturemanager.h"

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@ -44,7 +44,7 @@
#include "v_video.h"
#include "filesystem.h"
#include "image.h"
#include "textures/formats/multipatchtexture.h"
#include "multipatchtexture.h"
#include "gstrings.h"
#include "vm.h"

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@ -11,7 +11,7 @@
#include "tarray.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/textures/hw_ihwtexture.h"
#include "hw_ihwtexture.h"
class FCanvasTexture;
class AActor;

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@ -6,7 +6,7 @@
//==========================================================================
#include "r_defs.h"
#include "renderstyle.h"
#include "textures/textures.h"
#include "textures.h"
#include "r_data/colormaps.h"
#ifdef _MSC_VER

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@ -62,7 +62,7 @@
#include "r_sky.h"
#include "cmdlib.h"
#include "textures/skyboxtexture.h"
#include "skyboxtexture.h"
#include "hwrenderer/textures/hw_material.h"
#include "hw_skydome.h"
#include "hw_renderstate.h"

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@ -29,7 +29,7 @@
#include "hwrenderer/scene/hw_skydome.h"
#include "hwrenderer/scene/hw_portal.h"
#include "hwrenderer/scene/hw_renderstate.h"
#include "textures/skyboxtexture.h"
#include "skyboxtexture.h"

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@ -31,103 +31,6 @@
#include "hw_material.h"
#include "texturemanager.h"
//===========================================================================
//
// Quick'n dirty image rescaling.
//
// This will only be used when the source texture is larger than
// what the hardware can manage (extremely rare in Doom)
//
// Code taken from wxWidgets
//
//===========================================================================
struct BoxPrecalc
{
int boxStart;
int boxEnd;
};
static void ResampleBoxPrecalc(TArray<BoxPrecalc>& boxes, int oldDim)
{
int newDim = boxes.Size();
const double scale_factor_1 = double(oldDim) / newDim;
const int scale_factor_2 = (int)(scale_factor_1 / 2);
for (int dst = 0; dst < newDim; ++dst)
{
// Source pixel in the Y direction
const int src_p = int(dst * scale_factor_1);
BoxPrecalc& precalc = boxes[dst];
precalc.boxStart = clamp<int>(int(src_p - scale_factor_1 / 2.0 + 1), 0, oldDim - 1);
precalc.boxEnd = clamp<int>(MAX<int>(precalc.boxStart + 1, int(src_p + scale_factor_2)), 0, oldDim - 1);
}
}
void IHardwareTexture::Resize(int swidth, int sheight, int width, int height, unsigned char *src_data, unsigned char *dst_data)
{
// This function implements a simple pre-blur/box averaging method for
// downsampling that gives reasonably smooth results To scale the image
// down we will need to gather a grid of pixels of the size of the scale
// factor in each direction and then do an averaging of the pixels.
TArray<BoxPrecalc> vPrecalcs(height, true);
TArray<BoxPrecalc> hPrecalcs(width, true);
ResampleBoxPrecalc(vPrecalcs, sheight);
ResampleBoxPrecalc(hPrecalcs, swidth);
int averaged_pixels, averaged_alpha, src_pixel_index;
double sum_r, sum_g, sum_b, sum_a;
for (int y = 0; y < height; y++) // Destination image - Y direction
{
// Source pixel in the Y direction
const BoxPrecalc& vPrecalc = vPrecalcs[y];
for (int x = 0; x < width; x++) // Destination image - X direction
{
// Source pixel in the X direction
const BoxPrecalc& hPrecalc = hPrecalcs[x];
// Box of pixels to average
averaged_pixels = 0;
averaged_alpha = 0;
sum_r = sum_g = sum_b = sum_a = 0.0;
for (int j = vPrecalc.boxStart; j <= vPrecalc.boxEnd; ++j)
{
for (int i = hPrecalc.boxStart; i <= hPrecalc.boxEnd; ++i)
{
// Calculate the actual index in our source pixels
src_pixel_index = j * swidth + i;
int a = src_data[src_pixel_index * 4 + 3];
if (a > 0) // do not use color from fully transparent pixels
{
sum_r += src_data[src_pixel_index * 4 + 0];
sum_g += src_data[src_pixel_index * 4 + 1];
sum_b += src_data[src_pixel_index * 4 + 2];
sum_a += a;
averaged_pixels++;
}
averaged_alpha++;
}
}
// Calculate the average from the sum and number of averaged pixels
dst_data[0] = (unsigned char)xs_CRoundToInt(sum_r / averaged_pixels);
dst_data[1] = (unsigned char)xs_CRoundToInt(sum_g / averaged_pixels);
dst_data[2] = (unsigned char)xs_CRoundToInt(sum_b / averaged_pixels);
dst_data[3] = (unsigned char)xs_CRoundToInt(sum_a / averaged_alpha);
dst_data += 4;
}
}
}
//===========================================================================
//
// Constructor

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@ -3,7 +3,7 @@
#define __GL_MATERIAL_H
#include "m_fixed.h"
#include "textures/textures.h"
#include "textures.h"
#include "r_defs.h"

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@ -31,7 +31,7 @@
#include "r_state.h"
#include "actor.h"
#include "r_data/models/models.h"
#include "textures/skyboxtexture.h"
#include "skyboxtexture.h"
#include "hwrenderer/textures/hw_material.h"
#include "image.h"
#include "v_video.h"

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@ -8,7 +8,7 @@
#define DIRECT_PALETTE -2
#include "tarray.h"
#include "hwrenderer/textures/hw_ihwtexture.h"
#include "hw_ihwtexture.h"
#include "volk/volk.h"
struct FMaterialState;

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@ -28,7 +28,7 @@
#ifndef __R_SKY_H__
#define __R_SKY_H__
#include "textures/textures.h"
#include "textures.h"
struct FLevelLocals;

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@ -45,7 +45,7 @@
#include "scene/r_opaque_pass.h"
#include "scene/r_3dfloors.h"
#include "scene/r_portal.h"
#include "textures/textures.h"
#include "textures.h"
#include "r_data/voxels.h"
#include "drawers/r_draw_rgba.h"
#include "p_setup.h"

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@ -25,7 +25,7 @@
**
*/
#include "hwrenderer/textures/hw_ihwtexture.h"
#include "hw_ihwtexture.h"
#include "hwrenderer/textures/hw_material.h"
#include "swrenderer/r_renderer.h"
#include "r_swscene.h"

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@ -1,5 +1,5 @@
#pragma once
#include "textures/textures.h"
#include "textures.h"
#include "v_video.h"
#include "g_levellocals.h"

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@ -8,7 +8,7 @@
#define DIRECT_PALETTE -2
#include "tarray.h"
#include "hwrenderer/textures/hw_ihwtexture.h"
#include "hw_ihwtexture.h"
#include "volk/volk.h"
#include "vk_imagetransition.h"