..
console
- move SuperFastHash to its own set of files, instead of having this tied to the console.
2020-04-11 14:00:10 +02:00
g_statusbar
- move SuperFastHash to its own set of files, instead of having this tied to the console.
2020-04-11 14:00:10 +02:00
gamedata
- move SuperFastHash to its own set of files, instead of having this tied to the console.
2020-04-11 14:00:10 +02:00
intermission
- clear the screen before drawing content, not afterward.
2020-03-17 08:50:00 +01:00
maploader
- move SuperFastHash to its own set of files, instead of having this tied to the console.
2020-04-11 14:00:10 +02:00
menu
- cleaned up the includes in m_png.h, this file had far too many and far too broad dependencies.
2020-04-11 14:00:09 +02:00
playsim
- move SuperFastHash to its own set of files, instead of having this tied to the console.
2020-04-11 14:00:10 +02:00
posix
- fixed compilation of Cocoa backend
2020-03-28 15:38:45 +02:00
r_data
- move SuperFastHash to its own set of files, instead of having this tied to the console.
2020-04-11 14:00:10 +02:00
rendering
- move SuperFastHash to its own set of files, instead of having this tied to the console.
2020-04-11 14:00:10 +02:00
scripting
- move SuperFastHash to its own set of files, instead of having this tied to the console.
2020-04-11 14:00:10 +02:00
sound
- added line break to 'No GENMIDI lump' message
2020-03-13 13:33:11 +02:00
utility
- move SuperFastHash to its own set of files, instead of having this tied to the console.
2020-04-11 14:00:10 +02:00
win32
- move SuperFastHash to its own set of files, instead of having this tied to the console.
2020-04-11 14:00:10 +02:00
__autostart.cpp
am_map.cpp
Implement renderstyle and transparent actor sprite rendering in automap ( #997 )
2019-12-23 10:29:14 -05:00
am_map.h
- made the automap an object.
2019-01-26 15:21:20 +01:00
announcer.h
autosegs.h
bbannouncer.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
CMakeLists.txt
- move SuperFastHash to its own set of files, instead of having this tied to the console.
2020-04-11 14:00:10 +02:00
ct_chat.cpp
Allow custom status bars to override notifications, centered prints and chat prompt.
2019-08-19 11:19:36 +02:00
d_anonstats.cpp
- fixed survey data retrieval for Vulkan.
2019-08-11 21:26:08 +02:00
d_event.h
- copied some fixes for overlong config entries from Raze.
2020-04-11 14:00:08 +02:00
d_gui.h
d_iwad.cpp
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
d_main.cpp
Added $OPTVAL_MBFSTRICT to menudef.txt, and added corresponding case 7 to the compatmode cvar in d_main.cpp
2020-04-08 18:51:38 +02:00
d_main.h
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
d_net.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp
- reimplemented as an OptionsMenu.
2019-04-14 14:03:24 +02:00
d_protocol.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp
- block StaticPointerSubstitution for non-player objects.
2020-03-16 09:21:37 +01:00
dobject.h
- added printf.h header to avoid including more dirty ones for the console printing functions.
2020-04-11 14:00:09 +02:00
dobjgc.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
dobjgc.h
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
2019-05-22 17:39:27 +02:00
dobjtype.cpp
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
dobjtype.h
doomdata.h
Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT
2020-01-11 13:24:02 +01:00
doomdef.h
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
2019-09-25 21:47:33 +02:00
doomstat.cpp
- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
2019-02-24 10:05:01 +01:00
doomstat.h
- make the switch between game and generic fonts automatic by adding a key value to the language table
2019-04-12 00:20:42 +02:00
doomtype.h
- added printf.h header to avoid including more dirty ones for the console printing functions.
2020-04-11 14:00:09 +02:00
empty.cpp
events.cpp
- made load game failure a bit more resilient
2020-01-02 13:40:14 +02:00
events.h
Added RenderUnderlay.
2019-07-03 18:01:45 +02:00
g_cvars.cpp
- force Greek to use the standard font in Heretic and Hexen.
2020-02-16 13:52:44 +01:00
g_cvars.h
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp
added printlocalized CCMD to check strings in-game.
2019-03-13 10:38:51 +01:00
g_game.cpp
- cleaned up the includes in m_png.h, this file had far too many and far too broad dependencies.
2020-04-11 14:00:09 +02:00
g_game.h
Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created.
2019-07-27 12:09:55 -07:00
g_hub.cpp
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
g_hub.h
- fixed missing declaration
2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp
- stop all sounds after exiting level regardless of intermission screen
2020-02-23 16:16:23 +02:00
g_level.h
- moved some more code into the gamedata folder.
2019-02-01 19:20:58 +01:00
g_levellocals.h
Add current, max and average velocity as stat ( #912 )
2019-08-28 20:33:07 +02:00
g_pch.h
- temporary solution to fix build of non-MSVC targets
2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp
save and restore config-only variables from proper sections
2020-01-17 19:24:17 +01:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp
- fixed uninitialized variable in scoreboard code.
2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
i_net.h
- refactored the exit calls out of the networking code
2019-10-07 00:55:14 +02:00
m_cheat.cpp
- localized some user-facing texts that were still string literals.
2019-03-19 00:37:43 +01:00
m_cheat.h
m_joy.cpp
- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
2020-04-11 14:00:08 +02:00
m_joy.h
m_misc.cpp
- removed hardcoded width limit for screenshots
2019-10-24 10:42:39 +03:00
m_misc.h
- copied some fixes for overlong config entries from Raze.
2020-04-11 14:00:08 +02:00
p_conversation.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
p_conversation.h
Made several classes trivially copyable,
2019-09-09 09:52:33 +02:00
p_openmap.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
p_saveg.cpp
- use FString to manage strings in bot code.
2020-04-11 14:00:07 +02:00
p_saveg.h
- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
2019-01-26 17:55:15 +01:00
p_setup.cpp
- precache switch textures from ANIMATED lump
2019-12-23 13:11:06 +01:00
p_setup.h
- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
2020-04-11 14:00:08 +02:00
p_states.cpp
p_tick.cpp
- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
- moved slope creation functions and most initialize-time variables into MapLoader class.
2018-12-27 12:33:18 +01:00
scriptutil.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
scriptutil.h
Moved access to ACS instance data out of ScriptUtil worker class
2019-01-23 20:55:59 +01:00
serializer.cpp
- avoid using plain char pointers to store script data for FraggleScript.
2020-04-11 14:00:07 +02:00
serializer.h
- moved the dictionary implementation into the 'scripting' folder where it really belongs.
2020-04-11 14:00:09 +02:00
st_start.h
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
st_stuff.cpp
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
st_stuff.h
version.h
bring minimal save version back, as most of the savegames load fine
2020-03-08 18:46:37 +01:00
wi_stuff.cpp
- clear the screen before drawing content, not afterward.
2020-03-17 08:50:00 +01:00
wi_stuff.h
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
zzautozend.cpp