- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.

This commit is contained in:
Christoph Oelckers 2020-04-11 20:23:26 +02:00
parent 9dce6d88fa
commit 8f8aed5ee3
10 changed files with 9 additions and 29 deletions

View file

@ -608,6 +608,7 @@ file( GLOB HEADER_FILES
common/fonts/*.h
common/objects/*.h
common/filesystem/*.h
common/textures/*.h
common/textures/hires/hqnx/*.h
common/textures/hires/hqnx_asm/*.h
common/textures/hires/xbr/*.h
@ -1241,6 +1242,7 @@ include_directories( .
common/audio/music
common/2d
common/thirdparty
common/textures
common/textures/formats
common/textures/hires
common/filesystem

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@ -36,8 +36,9 @@
#ifndef __BITMAP_H__
#define __BITMAP_H__
#include "doomtype.h"
#include "basics.h"
#include "templates.h"
#include "palentry.h"
struct FCopyInfo;

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@ -28,9 +28,6 @@
#include "texturemanager.h"
#include "c_cvars.h"
EXTERN_CVAR(Bool, gl_texture_usehires)
IHardwareTexture* CreateHardwareTexture();
//===========================================================================
//
// Constructor

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@ -2,7 +2,7 @@
#include <stdint.h>
#include "tarray.h"
#include "textures/bitmap.h"
#include "bitmap.h"
#include "memarena.h"
class FImageSource;

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@ -29,7 +29,7 @@
#include "filesystem.h"
#include "g_level.h"
#include "colormatcher.h"
#include "textures/bitmap.h"
#include "bitmap.h"
#include "g_levellocals.h"
#include "models.h"
#include "image.h"

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@ -54,26 +54,6 @@
#include "gi.h"
const uint8_t IcePalette[16][3] =
{
{ 10, 8, 18 },
{ 15, 15, 26 },
{ 20, 16, 36 },
{ 30, 26, 46 },
{ 40, 36, 57 },
{ 50, 46, 67 },
{ 59, 57, 78 },
{ 69, 67, 88 },
{ 79, 77, 99 },
{ 89, 87,109 },
{ 99, 97,120 },
{ 109,107,130 },
{ 118,118,141 },
{ 128,128,151 },
{ 138,138,162 },
{ 148,148,172 }
};
//----------------------------------------------------------------------------
//
//

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@ -27,7 +27,7 @@
#include "m_random.h"
#include "f_wipe.h"
#include "templates.h"
#include "textures/bitmap.h"
#include "bitmap.h"
#include "hw_material.h"
class FBurnTexture : public FTexture

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@ -31,7 +31,7 @@
#include "r_swscene.h"
#include "filesystem.h"
#include "d_player.h"
#include "textures/bitmap.h"
#include "bitmap.h"
#include "swrenderer/scene/r_light.h"
#include "image.h"
#include "engineerrors.h"

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@ -84,7 +84,7 @@
#include "g_level.h"
#include "doomstat.h"
#include "i_system.h"
#include "textures/bitmap.h"
#include "bitmap.h"
// MACROS ------------------------------------------------------------------