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- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
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parent
9dce6d88fa
commit
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10 changed files with 9 additions and 29 deletions
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@ -608,6 +608,7 @@ file( GLOB HEADER_FILES
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common/fonts/*.h
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common/objects/*.h
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common/filesystem/*.h
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common/textures/*.h
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common/textures/hires/hqnx/*.h
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common/textures/hires/hqnx_asm/*.h
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common/textures/hires/xbr/*.h
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@ -1241,6 +1242,7 @@ include_directories( .
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common/audio/music
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common/2d
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common/thirdparty
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common/textures
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common/textures/formats
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common/textures/hires
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common/filesystem
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@ -36,8 +36,9 @@
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#ifndef __BITMAP_H__
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#define __BITMAP_H__
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#include "doomtype.h"
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#include "basics.h"
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#include "templates.h"
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#include "palentry.h"
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struct FCopyInfo;
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@ -28,9 +28,6 @@
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#include "texturemanager.h"
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#include "c_cvars.h"
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EXTERN_CVAR(Bool, gl_texture_usehires)
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IHardwareTexture* CreateHardwareTexture();
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//===========================================================================
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//
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// Constructor
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@ -2,7 +2,7 @@
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#include <stdint.h>
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#include "tarray.h"
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#include "textures/bitmap.h"
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#include "bitmap.h"
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#include "memarena.h"
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class FImageSource;
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@ -29,7 +29,7 @@
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#include "filesystem.h"
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#include "g_level.h"
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#include "colormatcher.h"
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#include "textures/bitmap.h"
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#include "bitmap.h"
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#include "g_levellocals.h"
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#include "models.h"
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#include "image.h"
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@ -54,26 +54,6 @@
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#include "gi.h"
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const uint8_t IcePalette[16][3] =
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{
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{ 10, 8, 18 },
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{ 15, 15, 26 },
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{ 20, 16, 36 },
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{ 30, 26, 46 },
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{ 40, 36, 57 },
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{ 50, 46, 67 },
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{ 59, 57, 78 },
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{ 69, 67, 88 },
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{ 79, 77, 99 },
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{ 89, 87,109 },
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{ 99, 97,120 },
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{ 109,107,130 },
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{ 118,118,141 },
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{ 128,128,151 },
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{ 138,138,162 },
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{ 148,148,172 }
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};
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//----------------------------------------------------------------------------
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//
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//
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@ -27,7 +27,7 @@
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#include "m_random.h"
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#include "f_wipe.h"
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#include "templates.h"
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#include "textures/bitmap.h"
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#include "bitmap.h"
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#include "hw_material.h"
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class FBurnTexture : public FTexture
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@ -31,7 +31,7 @@
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#include "r_swscene.h"
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#include "filesystem.h"
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#include "d_player.h"
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#include "textures/bitmap.h"
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#include "bitmap.h"
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#include "swrenderer/scene/r_light.h"
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#include "image.h"
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#include "engineerrors.h"
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@ -84,7 +84,7 @@
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#include "g_level.h"
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#include "doomstat.h"
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#include "i_system.h"
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#include "textures/bitmap.h"
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#include "bitmap.h"
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// MACROS ------------------------------------------------------------------
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