qzdoom/src
2020-04-11 20:20:39 +02:00
..
common - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
console - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
g_statusbar - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
gamedata - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
intermission - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
maploader - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
menu - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
playsim - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
posix - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
r_data - const-ified the palette pointers in the texture creation code. 2020-04-11 20:20:39 +02:00
rendering - const-ified the palette pointers in the texture creation code. 2020-04-11 20:20:39 +02:00
scripting - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
sound - split animation management out of the texture manager into a separate class. 2020-04-11 20:20:36 +02:00
utility - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
win32 - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
__autostart.cpp
am_map.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
am_map.h
announcer.h
autosegs.h
bbannouncer.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
CMakeLists.txt - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
ct_chat.cpp - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_anonstats.cpp - fixed survey data retrieval for Vulkan. 2019-08-11 21:26:08 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_event.h - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
d_gui.h
d_iwad.cpp - moved the file lookup functions to utilities. 2020-04-11 20:19:50 +02:00
d_main.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
d_main.h - moved the file lookup functions to utilities. 2020-04-11 20:19:50 +02:00
d_net.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
d_net.h
d_netinf.h - CVAR cleanup, in particular decoupling from game internals, which now get handled via callbacks. 2020-04-11 14:00:22 +02:00
d_netinfo.cpp - CVAR cleanup, in particular decoupling from game internals, which now get handled via callbacks. 2020-04-11 14:00:22 +02:00
d_protocol.cpp
d_protocol.h
dobject.cpp - block StaticPointerSubstitution for non-player objects. 2020-03-16 09:21:37 +01:00
dobject.h - fixed compilation for Linux and macOS 2020-04-11 20:36:36 +03:00
dobjgc.cpp
dobjgc.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
dobjtype.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
dobjtype.h
doomdata.h Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT 2020-01-11 13:24:02 +01:00
doomdef.h - moved key definitions to their own header. 2020-04-11 20:19:25 +02:00
doomstat.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
doomstat.h - c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers. 2020-04-11 20:19:25 +02:00
doomtype.h - split animation management out of the texture manager into a separate class. 2020-04-11 20:20:36 +02:00
empty.cpp
events.cpp - made load game failure a bit more resilient 2020-01-02 13:40:14 +02:00
events.h Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
g_cvars.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
g_cvars.h
g_dumpinfo.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
g_game.cpp - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
g_game.h - c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers. 2020-04-11 20:19:25 +02:00
g_hub.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
g_hub.h
g_input.h
g_level.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
g_level.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
g_levellocals.h Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp save and restore config-only variables from proper sections 2020-01-17 19:24:17 +01:00
gameconfigfile.h
gamestate.h - c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers. 2020-04-11 20:19:25 +02:00
gitinfo.cpp
hu_scores.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
hu_stuff.h - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
i_net.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_net.h - refactored the exit calls out of the networking code 2019-10-07 00:55:14 +02:00
m_cheat.cpp
m_cheat.h
m_joy.cpp - added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here. 2020-04-11 14:00:08 +02:00
m_joy.h
m_misc.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
m_misc.h - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
p_conversation.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_conversation.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_openmap.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_saveg.cpp - made the translation container a class. 2020-04-11 14:00:11 +02:00
p_saveg.h
p_setup.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
p_setup.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_states.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
p_tick.cpp - fixed: MF8_RECREATELIGHTS must be processed in pause mode as well. 2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer.cpp - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
serializer.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
st_start.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h bring minimal save version back, as most of the savegames load fine 2020-03-08 18:46:37 +01:00
wi_stuff.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
wi_stuff.h - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
zzautozend.cpp