- added some Raze-specific file system utilities so that both can work with the same code.

This commit is contained in:
Christoph Oelckers 2020-04-11 13:37:39 +02:00
parent 05d8856fe0
commit 5ac88ebce2
4 changed files with 213 additions and 35 deletions

View File

@ -679,7 +679,7 @@ int FileSystem::FindResource (int resid, const char *type, int filenum) const no
{
uint32_t i;
if (type == NULL)
if (type == NULL || resid < 0)
{
return -1;
}
@ -885,17 +885,24 @@ void FileSystem::InitHashChains (void)
//==========================================================================
//
// may only be called before the hash chains are set up.
// should only be called before the hash chains are set up.
// If done later this needs rehashing.
//
//==========================================================================
LumpShortName& FileSystem::GetShortName(int i)
{
if (Hashes.Size()) I_FatalError("Attempt to modify file system"); // This may ONLY be called in the RenameSprites callback.
if ((unsigned)i >= NumEntries) I_Error("GetShortName: Invalid index");
return FileInfo[i].shortName;
}
void FileSystem::RenameFile(int num, const char* newfn)
{
if ((unsigned)num >= NumEntries) I_Error("RenameFile: Invalid index");
FileInfo[num].longName = newfn;
// This does not alter the short name - call GetShortname to do that!
}
//==========================================================================
//
// MoveLumpsInFolder
@ -1007,6 +1014,58 @@ int FileSystem::FindLumpMulti (const char **names, int *lastlump, bool anyns, in
return -1;
}
//==========================================================================
//
// W_FindLump
//
// Find a named lump. Specifically allows duplicates for merging of e.g.
// SNDINFO lumps.
//
//==========================================================================
int FileSystem::FindLumpFullName(const char* name, int* lastlump, bool noext)
{
assert(lastlump != NULL && *lastlump >= 0);
auto lump_p = &FileInfo[*lastlump];
if (!noext)
{
while (lump_p < &FileInfo[NumEntries])
{
if (!stricmp(name, lump_p->longName))
{
int lump = int(lump_p - &FileInfo[0]);
*lastlump = lump + 1;
return lump;
}
lump_p++;
}
}
else
{
auto len = strlen(name);
while (lump_p < &FileInfo[NumEntries])
{
auto res = strnicmp(name, lump_p->longName, len);
if (res == 0)
{
auto p = lump_p->longName.GetChars() + len;
if (*p == 0 || (*p == '.' && strpbrk(p + 1, "./") == 0))
{
int lump = int(lump_p - &FileInfo[0]);
*lastlump = lump + 1;
return lump;
}
}
lump_p++;
}
}
*lastlump = NumEntries;
return -1;
}
//==========================================================================
//
// W_CheckLumpName
@ -1564,3 +1623,85 @@ static void PrintLastError ()
}
#endif
//==========================================================================
//
// NBlood style lookup functions
//
//==========================================================================
FResourceLump *FileSystem::Lookup(const char *name, const char *type)
{
FStringf fname("%s.%s", name, type);
auto lump = FindFile(fname);
if (lump >= 0) return FileInfo[lump].lump;
else return nullptr;
}
FResourceLump *FileSystem::Lookup(unsigned int id, const char *type)
{
auto lump = FindResource(id, type);
if (lump >= 0) return FileInfo[lump].lump;
else return nullptr;
}
FResourceLump* FileSystem::GetFileAt(int no)
{
return FileInfo[no].lump;
}
//==========================================================================
//
// Stand-ins for Blood's resource class
//
//==========================================================================
const void *FileSystem::Lock(int lump)
{
if ((size_t)lump >= FileInfo.Size()) return nullptr;
auto lumpp = FileInfo[lump].lump;
return lumpp->Lock();
}
void FileSystem::Unlock(int lump)
{
if ((size_t)lump >= FileInfo.Size()) return;
auto lumpp = FileInfo[lump].lump;
lumpp->Unlock();
}
const void *FileSystem::Get(int lump)
{
if ((size_t)lump >= FileInfo.Size()) return nullptr;
auto lumpp = FileInfo[lump].lump;
auto p = lumpp->Lock();
lumpp->RefCount = INT_MAX/2; // lock forever.
return p;
}
//==========================================================================
//
// Stand-ins for Blood's resource class
//
//==========================================================================
const void *FileSystem::Lock(FResourceLump *lump)
{
if (lump) return lump->Lock();
else return nullptr;
}
void FileSystem::Unlock(FResourceLump *lump)
{
if (lump) lump->Unlock();
}
const void *FileSystem::Load(FResourceLump *lump)
{
if (lump)
{
auto p = lump->Lock();
lump->RefCount = INT_MAX/2; // lock forever.
return p;
}
else return nullptr;
}

View File

@ -1,13 +1,12 @@
#pragma once
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// WAD I/O functions.
// File system I/O functions.
//
//-----------------------------------------------------------------------------
#ifndef __W_WAD__
#define __W_WAD__
#include "files.h"
#include "tarray.h"
@ -72,6 +71,7 @@ public:
void InitMultipleFiles (TArray<FString> &filenames, bool quiet = false, LumpFilterInfo* filter = nullptr);
void AddFile (const char *filename, FileReader *wadinfo, bool quiet, LumpFilterInfo* filter);
int CheckIfResourceFileLoaded (const char *name) noexcept;
void AddAdditionalFile(const char* filename, FileReader* wadinfo = NULL) {}
const char *GetResourceFileName (int filenum) const noexcept;
const char *GetResourceFileFullName (int wadnum) const noexcept;
@ -100,7 +100,24 @@ public:
{
return CheckNumForFullName(name);
}
bool FileExists(const char* name)
{
return FindFile(name) >= 0;
}
bool FileExists(const FString& name)
{
return FindFile(name) >= 0;
}
bool FileExists(const std::string& name)
{
return FindFile(name.c_str()) >= 0;
}
LumpShortName& GetShortName(int i); // may only be called before the hash chains are set up.
void RenameFile(int num, const char* fn);
bool CreatePathlessCopy(const char* name, int id, int flags);
inline int CheckNumForFullName(const FString &name, bool trynormal = false, int namespc = ns_global) { return CheckNumForFullName(name.GetChars(), trynormal, namespc); }
@ -116,17 +133,25 @@ public:
FileData ReadFile (int lump);
FileData ReadFile (const char *name) { return ReadFile (GetNumForName (name)); }
inline TArray<uint8_t> LoadFile(const char* name, int padding = 0)
{
auto lump = FindFile(name);
if (lump < 0) return TArray<uint8_t>();
return GetFileData(lump, padding);
}
FileReader OpenFileReader(int lump); // opens a reader that redirects to the containing file's one.
FileReader ReopenFileReader(int lump, bool alwayscache = false); // opens an independent reader.
FileReader OpenFileReader(const char* name);
int FindLump (const char *name, int *lastlump, bool anyns=false); // [RH] Find lumps with duplication
int FindLumpMulti (const char **names, int *lastlump, bool anyns = false, int *nameindex = NULL); // same with multiple possible names
int FindLumpFullName(const char* name, int* lastlump, bool noext = false);
bool CheckFileName (int lump, const char *name); // [RH] True if lump's name == name
int FindFileWithExtensions(const char* name, const char* const* exts, int count);
int FindResource(int resid, const char* type, int filenum) const noexcept;
int GetResource(int resid, const char* type, int filenum) const;
int FindResource(int resid, const char* type, int filenum = -1) const noexcept;
int GetResource(int resid, const char* type, int filenum = -1) const;
static uint32_t LumpNameHash (const char *name); // [RH] Create hash key from an 8-char name
@ -163,6 +188,19 @@ public:
FileReader* GetFileReader(int wadnum); // Gets a FileReader object to the entire WAD
void InitHashChains();
// Blood stuff
FResourceLump* Lookup(const char* name, const char* type);
FResourceLump* Lookup(unsigned int id, const char* type);
FResourceLump* GetFileAt(int no);
const void* Lock(int lump);
void Unlock(int lump);
const void* Get(int lump);
static const void* Lock(FResourceLump* lump);
static void Unlock(FResourceLump* lump);
static const void* Load(FResourceLump* lump);;
protected:
struct LumpRecord;
@ -197,4 +235,3 @@ private:
extern FileSystem fileSystem;
#endif

View File

@ -107,7 +107,7 @@ public:
virtual FileReader *GetReader();
virtual FileReader NewReader();
virtual int GetFileOffset() { return -1; }
virtual int GetIndexNum() const { return 0; }
virtual int GetIndexNum() const { return -1; }
virtual int GetNamespace() const { return 0; }
void LumpNameSetup(FString iname);
void CheckEmbedded();

View File

@ -11,31 +11,6 @@
extern "C" int mysnprintf(char* buffer, size_t count, const char* format, ...) ATTRIBUTE((format(printf, 3, 4)));
extern "C" int myvsnprintf(char* buffer, size_t count, const char* format, va_list argptr) ATTRIBUTE((format(printf, 3, 0)));
// game print flags
enum
{
PRINT_LOW, // pickup messages
PRINT_MEDIUM, // death messages
PRINT_HIGH, // critical messages
PRINT_CHAT, // chat messages
PRINT_TEAMCHAT, // chat messages from a teammate
PRINT_LOG, // only to logfile
PRINT_BOLD = 200, // What Printf_Bold used
PRINT_TYPES = 1023, // Bitmask.
PRINT_NONOTIFY = 1024, // Flag - do not add to notify buffer
PRINT_NOLOG = 2048, // Flag - do not print to log file
PRINT_NOTIFY = 4096, // Flag - add to notify buffer
};
enum
{
DMSG_OFF, // no developer messages.
DMSG_ERROR, // general notification messages
DMSG_WARNING, // warnings
DMSG_NOTIFY, // general notification messages
DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness.
};
#define TEXTCOLOR_BRICK "\034A"
#define TEXTCOLOR_TAN "\034B"
#define TEXTCOLOR_GRAY "\034C"
@ -64,6 +39,31 @@ enum
#define TEXTCOLOR_SAPPHIRE "\034Y"
#define TEXTCOLOR_TEAL "\034Z"
// game print flags
enum
{
PRINT_LOW, // pickup messages
PRINT_MEDIUM, // death messages
PRINT_HIGH, // critical messages
PRINT_CHAT, // chat messages
PRINT_TEAMCHAT, // chat messages from a teammate
PRINT_LOG, // only to logfile
PRINT_BOLD = 200, // What Printf_Bold used
PRINT_TYPES = 1023, // Bitmask.
PRINT_NONOTIFY = 1024, // Flag - do not add to notify buffer
PRINT_NOLOG = 2048, // Flag - do not print to log file
PRINT_NOTIFY = 4096, // Flag - add to notify buffer
};
enum
{
DMSG_OFF, // no developer messages.
DMSG_ERROR, // general notification messages
DMSG_WARNING, // warnings
DMSG_NOTIFY, // general notification messages
DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness.
};
void I_Error(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
void I_FatalError(const char* fmt, ...) ATTRIBUTE((format(printf, 1, 2)));