gzdoom/src
2016-02-26 11:52:52 +01:00
..
asm_ia32
asm_x86_64
fragglescript - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
g_doom
g_heretic
g_hexen
g_raven
g_shared
g_strife
intermission
menu
oplsynth
posix
r_data
resourcefiles
sfmt
sound
textures
thingdef
timidity
wildmidi
win32
xlat
zscript
__autostart.cpp
actionspecials.h
actor.h
actorptrselect.cpp
actorptrselect.h
am_map.cpp
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h
b_func.cpp
b_game.cpp
b_move.cpp - more transition to FMultiBlock* iterators: 2016-02-22 12:05:38 +01:00
b_think.cpp
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp
c_bind.h
c_cmds.cpp
c_console.cpp
c_console.h
c_consolebuffer.cpp - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp
c_dispatch.h
c_expr.cpp
CMakeLists.txt
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp - added a compatibility option to allow multiple exits to be triggered. 2016-02-24 10:35:29 +01:00
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp
d_dehacked.cpp
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp
d_main.h
d_net.cpp - Added optional 'z' parameter to the 'warp' CCMD. 2016-02-20 13:32:27 +01:00
d_net.h
d_netinf.h - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
d_netinfo.cpp
d_player.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjtype.cpp
dobjtype.h Use action function return value to make state jumps happen 2016-02-18 20:39:40 -06:00
doomdata.h
doomdef.cpp
doomdef.h - added a compatibility option to allow multiple exits to be triggered. 2016-02-24 10:35:29 +01:00
doomerrors.h
doomstat.cpp - redid autoload handler and resource file filtering to use the newly defined method with multi-part names. 2015-04-06 11:57:12 +02:00
doomstat.h
doomtype.h
dscript.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
dthinker.h
edata.cpp
edata.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp
farchive.h
files.cpp Merge branch 'master' into openal 2015-03-24 17:59:08 +01:00
files.h
g_doomedmap.cpp
g_game.cpp
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp
g_level.h
g_mapinfo.cpp
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp
gi.h
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp
i_net.h - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_video.h
info.cpp
info.h
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_specialpaths.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
m_swap.h
md5.cpp
md5.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp Merge remote-tracking branch 'remotes/origin/portal' 2016-02-22 15:54:07 +01:00
p_acs.h
p_blockmap.h
p_buildmap.cpp
p_ceiling.cpp
p_checkposition.h
p_conversation.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_conversation.h
p_doors.cpp
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h
p_floor.cpp
p_glnodes.cpp
p_interaction.cpp
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
p_lnspec.h
p_local.h - more transition to FMultiBlock* iterators: 2016-02-22 12:05:38 +01:00
p_map.cpp - some preparations for actor interpolation through wall portals. 2016-02-25 00:41:31 +01:00
p_maputl.cpp
p_maputl.h - added a special portal blockmap. This only contains all lines which have a crossable line portal assigned. This is to speed up offset calculations because those are quite frequent and would be too inefficient with the full blockmap. 2016-02-25 13:00:23 +01:00
p_mobj.cpp
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
p_pspr.h
p_saveg.cpp
p_saveg.h
p_sectors.cpp
p_setup.cpp
p_setup.h
p_sight.cpp
p_slopes.cpp
p_spec.cpp - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
p_spec.h
p_states.cpp
p_switch.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_tags.cpp
p_tags.h
p_teleport.cpp
p_terrain.cpp
p_terrain.h Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
p_things.cpp
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp
p_udmf.h
p_usdf.cpp
p_user.cpp - refactored P_FindFloorCeiling to be portal aware and cleaned up its interface. 2016-02-17 21:57:52 +01:00
p_writemap.cpp
p_xlat.cpp
parsecontext.cpp
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp
po_man.h
portal.cpp
portal.h - prevent Visual C++ from making stupid code. 2016-02-26 11:52:52 +01:00
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp
r_bsp.h
r_defs.h
r_draw.cpp
r_draw.h - Added additive blending for floors and ceilings. 2012-08-09 04:31:31 +00:00
r_drawt.cpp
r_local.h
r_main.cpp
r_main.h
r_plane.cpp
r_plane.h
r_renderer.h
r_segs.cpp
r_segs.h
r_sky.cpp
r_sky.h
r_state.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_swrenderer.cpp
r_swrenderer.h
r_things.cpp
r_things.h Merged mirrors with portals; Render part of mirrors done, render part of portals needs further testing 2015-06-07 04:19:17 +03:00
r_utility.cpp
r_utility.h
Rect.h
s_advsound.cpp - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp
s_sound.h
sc_man.cpp
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
strnatcmp.h
tables.cpp
tables.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
tflags.h
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp
v_font.cpp
v_font.h
v_palette.cpp - Fixed: Memory error when loading BMF palettes. 2012-08-06 09:49:15 +00:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp
v_video.h
valgrind.inc
vectors.h
version.h
w_wad.cpp
w_wad.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
w_zip.h
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
zzautozend.cpp