.. |
asm_ia32
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asm_x86_64
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fragglescript
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- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
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2016-02-24 14:49:59 +01:00 |
g_doom
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g_heretic
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g_hexen
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g_raven
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g_shared
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g_strife
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intermission
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menu
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oplsynth
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posix
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r_data
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resourcefiles
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sfmt
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sound
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textures
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thingdef
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timidity
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wildmidi
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win32
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xlat
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zscript
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__autostart.cpp
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actionspecials.h
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actor.h
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actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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b_bot.h
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b_func.cpp
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b_game.cpp
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b_move.cpp
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- more transition to FMultiBlock* iterators:
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2016-02-22 12:05:38 +01:00 |
b_think.cpp
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basicinlines.h
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basictypes.h
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bbannouncer.cpp
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c_bind.cpp
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c_bind.h
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c_cmds.cpp
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c_console.cpp
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c_console.h
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c_consolebuffer.cpp
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_consolebuffer.h
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c_cvars.cpp
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c_cvars.h
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c_dispatch.cpp
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c_dispatch.h
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c_expr.cpp
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CMakeLists.txt
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cmdlib.cpp
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cmdlib.h
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colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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- added a compatibility option to allow multiple exits to be triggered.
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2016-02-24 10:35:29 +01:00 |
compatibility.h
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configfile.cpp
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configfile.h
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ct_chat.cpp
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d_dehacked.cpp
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d_dehacked.h
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d_event.h
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d_gui.h
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d_iwad.cpp
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d_main.cpp
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d_main.h
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d_net.cpp
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- Added optional 'z' parameter to the 'warp' CCMD.
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2016-02-20 13:32:27 +01:00 |
d_net.h
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d_netinf.h
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- Added support for the original games' player translations, including Hexen's table-based ones.
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2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
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d_player.h
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d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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decallib.cpp
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decallib.h
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dobject.cpp
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dobject.h
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dobjgc.cpp
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dobjtype.cpp
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dobjtype.h
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Use action function return value to make state jumps happen
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2016-02-18 20:39:40 -06:00 |
doomdata.h
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doomdef.cpp
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doomdef.h
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- added a compatibility option to allow multiple exits to be triggered.
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2016-02-24 10:35:29 +01:00 |
doomerrors.h
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doomstat.cpp
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- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
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2015-04-06 11:57:12 +02:00 |
doomstat.h
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doomtype.h
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dscript.h
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dsectoreffect.cpp
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dsectoreffect.h
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dthinker.cpp
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dthinker.h
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edata.cpp
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edata.h
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- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
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2016-02-05 23:51:28 +01:00 |
empty.cpp
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errors.h
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f_wipe.cpp
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f_wipe.h
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farchive.cpp
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farchive.h
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files.cpp
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Merge branch 'master' into openal
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2015-03-24 17:59:08 +01:00 |
files.h
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g_doomedmap.cpp
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g_game.cpp
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g_game.h
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g_hub.cpp
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g_hub.h
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g_level.cpp
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g_level.h
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g_mapinfo.cpp
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g_skill.cpp
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gameconfigfile.cpp
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gameconfigfile.h
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gametype.h
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gccinlines.h
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gi.cpp
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gi.h
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gitinfo.cpp
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gstrings.h
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GuillotineBinPack.cpp
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GuillotineBinPack.h
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hu_scores.cpp
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hu_stuff.h
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i_cd.h
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i_movie.h
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i_net.cpp
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i_net.h
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- Set packet server as the default for four or more player games, and also the
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2009-01-24 04:47:07 +00:00 |
i_video.h
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info.cpp
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info.h
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keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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m_bbox.h
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m_cheat.cpp
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m_cheat.h
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m_crc32.h
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m_fixed.h
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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m_misc.h
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m_png.cpp
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m_png.h
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m_random.cpp
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m_random.h
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m_specialpaths.cpp
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- added an errorlog option.
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2016-02-09 14:20:49 +01:00 |
m_swap.h
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md5.cpp
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md5.h
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- Added a compatibility lump because I think it's a shame that Void doesn't
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2009-02-05 02:55:28 +00:00 |
memarena.cpp
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memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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name.h
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namedef.h
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nodebuild.cpp
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nodebuild.h
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nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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p_3dfloors.cpp
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p_3dfloors.h
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p_3dmidtex.cpp
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p_3dmidtex.h
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p_acs.cpp
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Merge remote-tracking branch 'remotes/origin/portal'
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2016-02-22 15:54:07 +01:00 |
p_acs.h
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p_blockmap.h
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p_buildmap.cpp
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p_ceiling.cpp
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p_checkposition.h
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p_conversation.cpp
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
p_conversation.h
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p_doors.cpp
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p_effect.cpp
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p_effect.h
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p_enemy.cpp
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p_enemy.h
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p_floor.cpp
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p_glnodes.cpp
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p_interaction.cpp
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p_lights.cpp
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p_linkedsectors.cpp
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p_lnspec.cpp
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p_lnspec.h
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p_local.h
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- more transition to FMultiBlock* iterators:
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2016-02-22 12:05:38 +01:00 |
p_map.cpp
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- some preparations for actor interpolation through wall portals.
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2016-02-25 00:41:31 +01:00 |
p_maputl.cpp
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p_maputl.h
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- added a special portal blockmap. This only contains all lines which have a crossable line portal assigned. This is to speed up offset calculations because those are quite frequent and would be too inefficient with the full blockmap.
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2016-02-25 13:00:23 +01:00 |
p_mobj.cpp
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p_pillar.cpp
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p_plats.cpp
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p_pspr.cpp
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p_pspr.h
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p_saveg.cpp
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p_saveg.h
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p_sectors.cpp
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p_setup.cpp
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p_setup.h
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p_sight.cpp
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p_slopes.cpp
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p_spec.cpp
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- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
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2016-02-19 14:08:41 +01:00 |
p_spec.h
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p_states.cpp
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p_switch.cpp
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- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
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2016-02-15 02:14:34 +01:00 |
p_tags.cpp
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p_tags.h
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p_teleport.cpp
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p_terrain.cpp
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p_terrain.h
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Merge branch 'master' into scripting
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2016-01-17 20:57:55 +01:00 |
p_things.cpp
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p_tick.cpp
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p_tick.h
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p_trace.cpp
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p_trace.h
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p_udmf.cpp
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p_udmf.h
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p_usdf.cpp
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p_user.cpp
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- refactored P_FindFloorCeiling to be portal aware and cleaned up its interface.
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2016-02-17 21:57:52 +01:00 |
p_writemap.cpp
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p_xlat.cpp
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parsecontext.cpp
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parsecontext.h
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pathexpander.cpp
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pathexpander.h
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po_man.cpp
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po_man.h
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portal.cpp
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portal.h
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- prevent Visual C++ from making stupid code.
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2016-02-26 11:52:52 +01:00 |
r_3dfloors.cpp
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r_3dfloors.h
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r_bsp.cpp
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r_bsp.h
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r_defs.h
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r_draw.cpp
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r_draw.h
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- Added additive blending for floors and ceilings.
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2012-08-09 04:31:31 +00:00 |
r_drawt.cpp
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r_local.h
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r_main.cpp
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r_main.h
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r_plane.cpp
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r_plane.h
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r_renderer.h
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r_segs.cpp
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r_segs.h
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r_sky.cpp
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r_sky.h
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r_state.h
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
r_swrenderer.cpp
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r_swrenderer.h
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r_things.cpp
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r_things.h
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Merged mirrors with portals; Render part of mirrors done, render part of portals needs further testing
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2015-06-07 04:19:17 +03:00 |
r_utility.cpp
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r_utility.h
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Rect.h
|
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s_advsound.cpp
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- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
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2015-12-31 23:03:53 +01:00 |
s_environment.cpp
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s_playlist.cpp
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s_playlist.h
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s_sndseq.cpp
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s_sndseq.h
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s_sound.cpp
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s_sound.h
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sc_man.cpp
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sc_man.h
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sc_man_scanner.re
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sc_man_tokens.h
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skins.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
skins.h
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SkylineBinPack.cpp
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SkylineBinPack.h
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st_start.h
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st_stuff.cpp
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st_stuff.h
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statistics.cpp
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statnums.h
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stats.cpp
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stats.h
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stringtable.cpp
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stringtable.h
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strnatcmp.c
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
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2010-09-18 16:08:10 +00:00 |
strnatcmp.h
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tables.cpp
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tables.h
|
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tagitem.h
|
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tarray.h
|
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teaminfo.cpp
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teaminfo.h
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tempfiles.cpp
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tempfiles.h
|
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templates.h
|
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tflags.h
|
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v_blend.cpp
|
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v_collection.cpp
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v_collection.h
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v_draw.cpp
|
|
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v_font.cpp
|
|
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v_font.h
|
|
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v_palette.cpp
|
- Fixed: Memory error when loading BMF palettes.
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2012-08-06 09:49:15 +00:00 |
v_palette.h
|
|
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v_pfx.cpp
|
|
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v_pfx.h
|
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v_text.cpp
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v_text.h
|
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v_video.cpp
|
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v_video.h
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valgrind.inc
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|
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vectors.h
|
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version.h
|
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w_wad.cpp
|
|
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w_wad.h
|
- added a few FString variants for frequently called functions.
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2016-02-05 10:52:10 +01:00 |
w_zip.h
|
|
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weightedlist.h
|
|
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wi_stuff.cpp
|
|
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wi_stuff.h
|
|
|
x86.cpp
|
- added an errorlog option.
|
2016-02-09 14:20:49 +01:00 |
x86.h
|
|
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xs_Float.h
|
|
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zstrformat.cpp
|
|
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zstring.cpp
|
|
|
zstring.h
|
- fixed some places where FStrings were incorrectly used.
|
2016-02-05 10:40:45 +01:00 |
zzautozend.cpp
|
|
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