Christoph Oelckers
12bc9db609
hooked up the per-level colormaps with the hardware renderer.
2023-10-29 08:13:01 +01:00
Ricardo Luís Vaz Silva
e12f2ce0fe
Allow setting the colormap from mapinfo (dsda-doom)
2023-10-29 07:40:56 +01:00
Christoph Oelckers
478a832515
fixed handling of DSDHacked sound replacement in the index range between the regular sounds and the MBF21 extensions.
2023-10-28 09:20:56 +02:00
Professor Hastig
4d88e82e32
added Wads.GetLumpLength.
2023-10-26 09:41:27 -04:00
Professor Hastig
77e5fd3081
fixed skewing for lower tiers.
2023-10-26 09:40:31 -04:00
Professor Hastig
a8c1f7a637
always save the map WAD in a savegame's metadata, even if it is from the IWAD
...
Otherwise the savegame loader will not be able to validate an IWAD savegame while the actual level comes from a different file.
2023-10-26 07:49:17 -04:00
Professor Hastig
1e8b3ea65d
fix map WAD check for savegame validation.
2023-10-26 07:49:17 -04:00
Christoph Oelckers
eeac40fffc
take most direct drawinfo references out of HWWall.
2023-10-25 21:35:42 +02:00
Christoph Oelckers
1f5df23818
took several functions out of HWDrawInfo.
...
The only thing they needed from that class is the Level pointer and the light mode, this is better passed in as function argument.
2023-10-25 21:19:58 +02:00
Christoph Oelckers
28400a12f1
fixed savegame file name check.
...
Writer and reader for the savegame metadata were mismatched so the readback of non-ASCII filenames failed.
2023-10-25 17:27:41 +02:00
Rachael Alexanderson
6d1ebf5f27
- allow FORCEBACKCULLFACES to work with hud models
2023-10-25 10:57:48 -04:00
Professor Hastig
70e4dd17b7
fix UMAPINFO's intermusic being used at the summary screen.
2023-10-25 16:25:24 +02:00
Professor Hastig
82c492f3d7
widen the special field in FBoomArgs.
...
This code still assumed that all special types fit into 8 bits which is no longer the case.
2023-10-25 16:24:21 +02:00
Professor Hastig
731cad7553
do not print all GL extensions to the log for the GLES renderer.
2023-10-25 16:23:44 +02:00
inkoalawetrust
f3d44f8131
Exposed P_GetMidTexturePosition() to ZScript.
2023-10-25 16:23:29 +02:00
Christoph Oelckers
b48caddb96
reworked the skewing properties.
...
The Eternity-based definitions are currently disabled due to unclear semantics and overall unsatisfying design. They can be re-enabled once their precise working has been established.
New properties were added to replace them with something that will be clearly specified and is fully ortohonal i.e. they will allow to align an upper tier skew with the floor as well and a lower tier's skew with a ceiling.
2023-10-20 18:14:20 +02:00
Professor Hastig
f92f6b8de4
added wall texture skewing.
...
This uses the same UDMF properties as Eternity recently introduced for the same feature.
2023-10-20 08:23:56 +02:00
Christoph Oelckers
9cd57faec1
rewrite of HWWalls to allow grabbing the output from the render item generator.
2023-10-19 18:35:51 +02:00
Christoph Oelckers
d65d1a3b82
minor backend update from Raze.
2023-10-17 20:54:27 +02:00
Ricardo Luís Vaz Silva
1957c15a41
give error instead of warning for zscript 4.12+ on return count mismatch
2023-10-15 18:51:05 +02:00
Ricardo Luís Vaz Silva
d699ba248e
warn when fewer returns than expected are given for a function
2023-10-15 18:51:05 +02:00
Rachael Alexanderson
e2a9208c56
- fix error in last commit, >> should be <<
2023-10-15 11:16:24 -04:00
Rachael Alexanderson
bac12948e5
- add forcecullbackfaces
in modeldef
2023-10-14 14:37:40 -04:00
Ricardo Luís Vaz Silva
dccce46d5b
allow "&" instead of "out" in function pointer parameters
2023-10-11 19:46:53 +02:00
Ricardo Luís Vaz Silva
c935a95cb0
Add function pointer Properties
2023-10-11 19:12:48 +02:00
Ricardo Luís Vaz Silva
0e9135132d
Allow FindFunctionPointer to return non-virtual methods
2023-10-11 19:12:48 +02:00
Ricardo Luís Vaz Silva
d9a88d7080
Fix deserialization of methods inside function pointers
2023-10-11 19:12:48 +02:00
Ricardo Luís Vaz Silva
e61bd10bbf
Finish implementing function pointers
...
Allow using function literals with function pointers, allow narrowing classes parameter types, and widening classes in return types, allow pointers to non-static, non-virtual functions, add null checking to function calls
2023-10-11 19:12:48 +02:00
Ricardo Luís Vaz Silva
23c21b23c3
cleanup.
2023-10-11 19:12:48 +02:00
Ricardo Luís Vaz Silva
0ce4b3e7fb
update/cleanup function pointers
2023-10-11 19:12:48 +02:00
Ricardo Luís Vaz Silva
e3704605d8
Implement Static Function Pointers
2023-10-11 19:12:48 +02:00
Rachael Alexanderson
88b5d9aba1
- fix $PROGDIR expansion being case sensitive
2023-10-10 10:29:01 -04:00
Christoph Oelckers
79f2fc6553
backend update from Raze.
...
Mainly a VMFunction script type and some associated utilities.
2023-10-09 18:45:30 +02:00
Christoph Oelckers
06466b9017
add missing include to a_quake.cpp.
...
The GCC AppImage build reported
/usr/bin/ld: CMakeFiles/zdoom.dir/playsim/mapthinkers/a_quake.cpp.o: in function `AActor::Distance2D(AActor*, bool) const':
a_quake.cpp:(.text._ZNK6AActor10Distance2DEPS_b[_ZNK6AActor10Distance2DEPS_b]+0x2c): undefined reference to `AActor::PosRelative(AActor const*) const'
2023-10-08 12:14:50 +02:00
Christoph Oelckers
ac646e96be
use copystring instead of strdup when reading environments.
...
The mismatched the underlying code which allocates via copystring.
2023-10-08 11:54:14 +02:00
Christoph Oelckers
4f5df7b9ef
allocate temporary state label strings from the compiler backend's allocator.
...
They share appoximate lifetime so this gets rid of 3 more copystring calls.
2023-10-08 11:40:34 +02:00
Christoph Oelckers
c8ee0cd5cc
fixed another bad string validation check involving GetChars
2023-10-08 09:37:12 +02:00
Christoph Oelckers
56929833f0
fixed two bad validations of FName's.
2023-10-08 09:27:46 +02:00
Christoph Oelckers
448ca88bfd
fixed some signed-ness issues.
2023-10-08 08:11:56 +02:00
Ricardo Luís Vaz Silva
bfe589fecd
try to fix gcc thinking the vectors are uninitialized
2023-10-08 07:31:59 +02:00
Ricardo Luís Vaz Silva
04c167f181
final final GetChars fix on linux
2023-10-08 07:31:59 +02:00
Ricardo Luís Vaz Silva
f0be58e862
hopefully the last few GetChars fixes for linux
2023-10-08 07:31:59 +02:00
Ricardo Luís Vaz Silva
f4fb583c6c
more GetChars fixes in linux/macOS
2023-10-08 07:31:59 +02:00
Ricardo Luís Vaz Silva
c69941e49d
fix GetChars in linux/macOS
2023-10-08 07:31:59 +02:00
Christoph Oelckers
6055ff029d
the remaining GetChars additions.
...
The offending operator const char * no longer exists.
2023-10-07 23:44:01 +02:00
Christoph Oelckers
7a5a2858a2
yet even more GetChars calls added.
2023-10-07 23:29:24 +02:00
Christoph Oelckers
c94c63110e
added a third batch of GetChars call to FStrings.
2023-10-07 23:03:40 +02:00
Christoph Oelckers
89535b803a
Backend update from Raze.
2023-10-07 18:42:24 +02:00
Cacodemon345
4497d7fdaa
Update LZMA SDK to 23.01
...
As a bonus, add support for XZ-compressed files in ZIP
2023-10-07 17:31:24 +02:00
Ricardo Luís Vaz Silva
5e96dbc981
Add final and sealed as class options
2023-10-07 17:29:29 +02:00
Ricardo Luís Vaz Silva
42df40941c
change version, improve errors for array/map/struct copy
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
b9104e8aa9
Turn Map/Array assignments into Copy
...
Better error checking for struct assignment
Lock assignments behind version, don't break or "fix" existing code using older ZScript versions
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
a13b19815c
allow "&" instead of "out" in function parameters
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
7a9ca1ad3f
Allow dumping jit for mod functions only
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
3cb8f1be44
Don't try to generate code for abstract functions during JIT dump
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
fa8df5a4e5
make Array::Append faster for simple structs
...
This makes appending arrays of simple types faster
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
65ea4f91b6
fix TMap move insertion, was using the copy constructor due to a missing std::move
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
b60b3fc09a
fix PStruct::AddField not passing mDefFileNo
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
86e4d064e2
fix possible null dereference in FxStructMember::RequestAddress
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
fad350ff80
Make sure maps in return type don't segfault
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
3fc195c5b2
Improve handling of field names in error messages during Map/MapIterator compilation
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
87fcaab512
Fix Typo in Comment
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
766c61b3ed
Deduplicate Map/MapIterator Types' Code
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
3e7de9aafa
Fix inheritance for bNoSaveGame
2023-10-05 16:44:12 +02:00
Professor Hastig
ab8711b57a
removed several bad casts to 'long'.
...
The 'long' type should generally be avoided because its size differs on Windows and Linux/Mac so it is almost guaranteed to cause undefined behavior
2023-10-04 16:47:43 +02:00
Christoph Oelckers
48ba63c022
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
Christoph Oelckers
1717ff47b2
add GetChars() accessors to many FString uses where const char* is wanted.
...
By no means complete, it's just a start to get rid of that automatic type conversion operator.
2023-10-03 14:27:39 +02:00
alexey.lysiuk
a3eb1ec1fd
- fixed compilation with Clang
...
src/console/c_cmds.cpp:1310:40: error: cannot pass non-trivial object of type 'FString' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
2023-10-02 10:24:24 +03:00
Christoph Oelckers
a7258de82e
print proper level and music names for mapinfo CCMD
2023-10-01 23:38:14 +02:00
Rachael Alexanderson
99fac235eb
- make clang happy
2023-10-01 20:36:12 +02:00
Rachael Alexanderson
a53d3d6a6e
- add 'mapinfo' ccmd
2023-10-01 20:36:12 +02:00
Rachael Alexanderson
d33f2697a3
- set default backend to Vulkan, if Vulkan fails go GLES not OpenGL
2023-10-01 10:35:11 -04:00
alexey.lysiuk
678cab7994
- fixed DumpCPUInfo()
definition for non-x64 platforms
...
fix #2188
2023-09-26 09:48:11 +03:00
Professor Hastig
3d6664c28e
fix DSDHacked state creation.
...
Several problems here:
* the crucial call did not override 'mustexist'.
* once created an extended stare would not be looked at anymore.
* extended states received no usage flags.
2023-09-25 16:10:10 +02:00
Professor Hastig
22e8bea91b
fixed actor class creation for DSDHacked
...
* the did not get defaults assigned.
* the RETARGETAFTERSLAM flag must also be set for newly created classes here
2023-09-25 16:10:10 +02:00
Christoph Oelckers
79831526cd
- disable survey code again.
2023-09-25 00:08:12 +02:00
Christoph Oelckers
7491361863
- do some cleansing of the GPU string and add CPU name when only getting an anonymous series name.
...
The cleansing is mainly for AMD's Linux drivers which report too much extraneous info here.
The CPU name helps when classifying anonymous iGPU series.
2023-09-24 22:20:50 +02:00
Christoph Oelckers
955b8bae1a
Revert "Add more information in saved game comments"
...
This reverts commit 56c2bd018d
.
Considering the follow-up I think it's best to scrap this.
2023-09-21 19:26:56 +02:00
Rachael Alexanderson
00e0a9fd76
- address GCC error in d_anonstats.cpp
2023-09-20 23:58:30 -04:00
Hugo Locurcio
ffcfec66b3
Store kills/items/secrets in save comment only if visible on HUD
...
This prevents spoiling levels when the HUD information is disabled.
This change is not retroactive: it has no effect on existing savegames.
You need to save again for this change to have an effect.
2023-09-20 23:51:58 -04:00
Christoph Oelckers
5870ec2e7a
- fix missing prototype in Linux
2023-09-20 23:58:01 +02:00
Christoph Oelckers
7f9df12431
- Survey: return more meaningful info for current OS and Vulkan version.
2023-09-20 20:03:07 +02:00
Christoph Oelckers
b3cb2fafc7
stats
2023-09-20 19:49:54 +02:00
Cacodemon345
ba9ce0e83f
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
Rachael Alexanderson
9b3409b28d
- update stats script
2023-09-17 06:13:21 -04:00
Rachael Alexanderson
25e9561279
- change anonstats cvars in order to allow easier updates to them in the future
2023-09-17 04:46:06 -04:00
Christoph Oelckers
084301f4d6
- refined light mode selection.
...
This is to ensure that if the map specifies light mode Doom (i.e. hardware approximation of software lighting) it is not overridden by the user-selected software emulating light mode.
gl_lightmode should only apply if neither the map nor gl_maplightmode set an explicit light mode.
2023-09-17 08:40:36 +02:00
Christoph Oelckers
5f11fd051b
- fixed the overlapping sector handler in hw_fakeflat.cpp.
...
this picked the wrong plane as the proper texture cutoff.
2023-09-16 22:17:09 +02:00
Christoph Oelckers
f7c379b720
- fixed: The UDMF loader did not adjust the floor/ceiling overlap state after processing UDMF sector plane properties.
2023-09-16 21:55:35 +02:00
Christoph Oelckers
d596e5a8fa
- fixed: EV_DoDonut checked the wrong compatibility variable.
...
This missed all map specified flags.
2023-09-16 21:35:01 +02:00
Christoph Oelckers
e86de4463f
fixed CheckswitchRange logic for multiple switches on a line.
2023-09-16 21:06:10 +02:00
Christoph Oelckers
f55e388d3f
- add description to gl_lightmode
2023-09-16 12:09:57 +02:00
Christoph Oelckers
7fbd99ca0f
- fixed flags for gl_lightmode.
...
With how this is being handled now, the CVAR needs to have the CVAR_GLOBALCONFIG flag and CVAR_NOINITCALL unset or it simply won't work right.
Since its meaning has completely changed now (i.e. it's mainly a performance switch to a less demanding implementation instead of being able to select vastly different lighting methods) making it global is more sensible.
2023-09-16 12:06:42 +02:00
Christoph Oelckers
23ffaaecb0
- changed last commit to not translate the text written to the savegame info.
...
This would be a bit problematic if it was transferred to other systems if the source language cannot be understood.
2023-09-16 11:45:00 +02:00
Hugo Locurcio
56c2bd018d
Add more information in saved game comments
...
Save games now store kills/items/secrets and player health/armor
in the comment string, which is displayed in the save/load game menu.
This change is not retroactive: old savegames will not display
this information until they are overwritten.
2023-09-16 11:42:29 +02:00
John Stebbins
bd4f4f739a
Fix gameinfo load from same directory as file containing gameinfo lump
...
Fixes scenario 2 in https://github.com/ZDoom/gzdoom/issues/2011#issuecomment-1440997829
2023-09-16 10:53:53 +02:00
Christoph Oelckers
ea51c92fda
- validate partner seg index in LoadGLZSegs before using it
...
KDiZD Z1M10 has something bogus in there, this case will now trigger a node rebuild.
2023-09-16 09:48:43 +02:00
Christoph Oelckers
71cc93f42c
- fixed: ZScript's lump reader may not truncate strings at 0 bytes, like all other callers of GetStringFromLump need.
2023-09-16 07:44:58 +02:00
Magnus Norddahl
45a2cbe081
Update zvulkan to latest version
2023-09-16 00:32:15 -04:00
Christoph Oelckers
ef79ec193f
- let P_CheckSwitchRange always check all 3 tiers.
...
To account for cases that a switch is unreachable but another tier got a reachable one.
2023-09-15 22:33:03 +02:00