- fixed: The UDMF loader did not adjust the floor/ceiling overlap state after processing UDMF sector plane properties.

This commit is contained in:
Christoph Oelckers 2023-09-16 21:55:35 +02:00
parent d596e5a8fa
commit f7c379b720

View file

@ -2060,6 +2060,7 @@ public:
DVector3 n = DVector3(cp[0], cp[1], cp[2]).Unit();
sec->ceilingplane.set(n.X, n.Y, n.Z, cp[3]);
}
sec->CheckOverlap();
if (lightcolor == ~0u && fadecolor == ~0u && desaturation == -1 && fogdensity == -1)
{