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- fixed: The UDMF loader did not adjust the floor/ceiling overlap state after processing UDMF sector plane properties.
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@ -2060,6 +2060,7 @@ public:
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DVector3 n = DVector3(cp[0], cp[1], cp[2]).Unit();
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sec->ceilingplane.set(n.X, n.Y, n.Z, cp[3]);
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}
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sec->CheckOverlap();
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if (lightcolor == ~0u && fadecolor == ~0u && desaturation == -1 && fogdensity == -1)
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{
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