- validate partner seg index in LoadGLZSegs before using it

KDiZD Z1M10 has something bogus in there, this case will now trigger a node rebuild.
This commit is contained in:
Christoph Oelckers 2023-09-16 09:48:43 +02:00
parent 81e42142af
commit ea51c92fda

View file

@ -426,7 +426,7 @@ void MapLoader::LoadVertexes(MapData * map)
if (numvertexes == 0)
{
I_Error("Map has no vertices.\n");
I_Error("Map has no vertices.");
}
// Allocate memory for buffer.
@ -497,6 +497,11 @@ void MapLoader::LoadGLZSegs (FileReader &data, int type)
uint32_t partner = data.ReadUInt32();
uint32_t line;
if (partner != 0xffffffffu && partner >= Level->segs.Size())
{
I_Error("partner seg index out of range for subsector %d, seg %d", i, j);
}
if (type >= 2)
{
line = data.ReadUInt32();
@ -563,7 +568,7 @@ void MapLoader::LoadZNodes(FileReader &data, int glnodes)
if (orgVerts > Level->vertexes.Size())
{ // These nodes are based on a map with more vertex data than we have.
// We can't use them.
throw CRecoverableError("Incorrect number of vertexes in nodes.\n");
I_Error("Incorrect number of vertexes in nodes.");
}
auto oldvertexes = &Level->vertexes[0];
if (orgVerts + newVerts != Level->vertexes.Size())
@ -606,7 +611,7 @@ void MapLoader::LoadZNodes(FileReader &data, int glnodes)
// segs used by subsectors.
if (numSegs != currSeg)
{
throw CRecoverableError("Incorrect number of segs in nodes.\n");
I_Error("Incorrect number of segs in nodes.");
}
Level->segs.Alloc(numSegs);
@ -758,6 +763,7 @@ bool MapLoader::LoadExtendedNodes (FileReader &dalump, uint32_t id)
Printf("Error loading nodes: %s\n", error.what());
}
// clean up.
Printf("The BSP will be rebuilt\n");
ForceNodeBuild = true;
Level->subsectors.Clear();
Level->segs.Clear();
@ -1654,7 +1660,7 @@ void MapLoader::FinishLoadingLineDefs ()
}
else
{
I_Error ("%d sidedefs is not enough\n", sidecount);
I_Error ("%d sidedefs is not enough", sidecount);
}
}
@ -2695,7 +2701,7 @@ void MapLoader::GroupLines (bool buildmap)
}
if (flaggedNoFronts)
{
I_Error ("You need to fix these lines to play this map.\n");
I_Error ("You need to fix these lines to play this map.");
}
// build line tables for each sector
@ -3086,8 +3092,8 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
}
}
// If loading the regular nodes failed try GL nodes before considering a rebuild
if (!NodesLoaded)
// If loading the regular nodes failed try GL nodes before considering a rebuild (unless a rebuild was already asked for)
if (!NodesLoaded && !ForceNodeBuild)
{
if (LoadGLNodes(map))
reloop = true;