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- changed last commit to not translate the text written to the savegame info.
This would be a bit problematic if it was transferred to other systems if the source language cannot be understood.
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1 changed files with 2 additions and 2 deletions
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@ -2295,8 +2295,8 @@ static void PutSaveComment (FSerializer &arc)
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comment.AppendFormat("K: %d/%d - I: %d/%d - S: %d/%d\n", primaryLevel->killed_monsters, primaryLevel->total_monsters, primaryLevel->found_items, primaryLevel->total_items, primaryLevel->found_secrets, primaryLevel->total_secrets);
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// Append player health and armor
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const char *const health = GStrings("SAVECOMMENT_HEALTH");
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const char *const armor = GStrings("SAVECOMMENT_ARMOR");
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const char* const health = "Health";// GStrings("SAVECOMMENT_HEALTH");
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const char* const armor = "Armor"; // GStrings("SAVECOMMENT_ARMOR");
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int armorAmount = 0;
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auto basicArmorItem = primaryLevel->Players[consoleplayer]->mo->FindInventory(NAME_BasicArmor);
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if (basicArmorItem) {
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