..
common
- do some cleansing of the GPU string and add CPU name when only getting an anonymous series name.
2023-09-24 22:20:50 +02:00
console
- fixed some warnings.
2023-06-16 20:50:48 +02:00
g_statusbar
- use an FString to store the source for DHUDMessage
2023-08-12 10:29:04 +02:00
gamedata
fix DSDHacked state creation.
2023-09-25 16:10:10 +02:00
intermission
- refactored all places which treated FileData as zero terminated.
2023-08-22 22:54:53 +02:00
maploader
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
menu
- stop all cutscenes before the ENDOOM screen.
2023-09-15 20:48:39 +02:00
playsim
- fixed: EV_DoDonut checked the wrong compatibility variable.
2023-09-16 21:35:01 +02:00
posix
Replace .local/share/Steam with .steam/steam
2023-07-05 21:40:32 -04:00
r_data
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
rendering
- fixed the overlapping sector handler in hw_fakeflat.cpp.
2023-09-16 22:17:09 +02:00
scripting
Expose OF_Transient to actors as bNoSaveGame
2023-09-14 16:28:23 +02:00
sound
- fixed sound issues with DSDHacked.
2023-09-13 18:44:14 +02:00
utility /nodebuilder
Fix a very rare crash with complex Polyobjects
2023-09-15 00:13:22 +02:00
win32
scan secondary library folders on windows
2023-07-05 21:28:42 -04:00
am_map.cpp
lightmode refactor
2023-07-17 22:50:05 +02:00
am_map.h
announcer.h
bbannouncer.cpp
- final update of menu code from Raze.
2020-10-16 22:57:30 +02:00
CMakeLists.txt
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
ct_chat.cpp
- eliminated several pointless string copies in network code.
2023-08-12 10:56:34 +02:00
d_anonstats.cpp
- disable survey code again.
2023-09-25 00:08:12 +02:00
d_buttons.h
d_defcvars.cpp
- change anonstats cvars in order to allow easier updates to them in the future
2023-09-17 04:46:06 -04:00
d_defcvars.h
Add missing include guards
2023-05-29 07:35:26 +02:00
d_event.h
- added cutscene creation code
2022-06-03 00:03:57 +02:00
d_iwad.cpp
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
d_main.cpp
Fix gameinfo load from same directory as file containing gameinfo lump
2023-09-16 10:53:53 +02:00
d_main.h
- use std::vector<std::string> to pass the file list to InitMultipleFiles
2023-08-22 22:54:52 +02:00
d_net.cpp
- eliminated several pointless string copies in network code.
2023-08-12 10:56:34 +02:00
d_net.h
- moved i_net into 'common' to bring it in line with Raze.
2020-09-27 12:30:54 +02:00
d_netinf.h
- made D_WriteUserInfoStrings memory safe.
2023-03-26 09:27:26 +02:00
d_netinfo.cpp
- made D_WriteUserInfoStrings memory safe.
2023-03-26 09:27:26 +02:00
d_protocol.cpp
d_protocol.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00
doomdata.h
- fixed several scale related floating point conversion warnings.
2022-06-15 22:15:36 +02:00
doomdef.h
- added a nomirrors compatibility handler and applied it to Conf256's CONF55 map.
2023-09-14 20:21:35 +02:00
doomstat.cpp
- minor cleanup.
2022-10-02 14:36:49 +02:00
doomstat.h
Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
2023-01-08 19:10:49 +08:00
doomtype.h
- removed backend dependencies on game data.
2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp
Added OnEngineInitialize() for static event handlers
2023-01-25 17:41:48 -05:00
events.h
Added OnEngineInitialize() for static event handlers
2023-01-25 17:41:48 -05:00
g_cvars.cpp
- moved language CVAR to backend.
2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp
CCMD listmaps: Colorize maps loaded from pwads in blue text
2023-01-14 07:58:16 +01:00
g_game.cpp
Revert "Add more information in saved game comments"
2023-09-21 19:26:56 +02:00
g_game.h
CMakeLists upgrade to 3.16 and cleanup
2023-08-14 19:30:50 +02:00
g_hub.cpp
Display other kills in coop tally screen ( #1167 )
2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp
- refined light mode selection.
2023-09-17 08:40:36 +02:00
g_level.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
g_levellocals.h
lightmode refactor
2023-07-17 22:50:05 +02:00
g_pch.h
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
g_pch2.h
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
gameconfigfile.cpp
- fixed flags for gl_lightmode.
2023-09-16 12:06:42 +02:00
gameconfigfile.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
hu_scores.cpp
- avoid storing texture pointers in longer lived data
2022-06-07 00:00:54 +02:00
hu_stuff.h
- moved chatmodeon to the backend.
2022-10-02 14:01:43 +02:00
m_cheat.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp
use std::vector as return value for the FileReader's buffer readers.
2023-08-22 22:18:21 +02:00
m_misc.h
namedef_custom.h
Update ZDRay UDMF specs and remove deleted features.
2023-09-11 20:09:16 +02:00
p_conversation.cpp
Prevent important messages from being accidentally filtered.
2023-01-04 17:54:09 +01:00
p_conversation.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
p_openmap.cpp
- uncouple the file system from the engine's Printf function.
2023-08-17 21:36:22 +02:00
p_saveg.cpp
Fix missing serialization of LevelLocals' flags3
2023-07-15 20:05:39 +02:00
p_saveg.h
p_setup.cpp
Localized fix to its own field
2023-08-02 00:41:39 -04:00
p_setup.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
p_states.cpp
- dsdehacked: allow dynamic creation of new states.
2023-09-11 23:22:23 +02:00
p_tick.cpp
Added FOV Interpolation
2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
serializer_doom.h
st_stuff.cpp
- reworked CVARs to not use a linked list and to be initialized manually.
2022-10-21 18:56:43 +02:00
st_stuff.h
- removed the unused BaseBlend* variables and the testblend CCMD.
2022-11-08 11:46:13 +01:00
version.h
lightmode refactor
2023-07-17 22:50:05 +02:00
wi_stuff.cpp
- fixed background setup for intermissions to apply tiling only where intended.
2022-11-08 20:50:08 +01:00
wi_stuff.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00