mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-03-13 22:42:07 +00:00
the remaining GetChars additions.
The offending operator const char * no longer exists.
This commit is contained in:
parent
7a5a2858a2
commit
6055ff029d
11 changed files with 53 additions and 55 deletions
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@ -227,7 +227,7 @@ void ExportEnvironments(const char *filename, uint32_t count, const ReverbContai
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{
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FString dest = M_GetDocumentsPath() + filename;
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FileWriter *f = FileWriter::Open(dest);
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FileWriter *f = FileWriter::Open(dest.GetChars());
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if (f != nullptr)
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{
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@ -509,13 +509,13 @@ CCMD(createenvironment)
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{
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if (S_FindEnvironment(reverbedit_name))
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{
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M_StartMessage(FStringf("An environment with the name '%s' already exists", *reverbedit_name), 1);
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M_StartMessage(FStringf("An environment with the name '%s' already exists", *reverbedit_name).GetChars(), 1);
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return;
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}
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int id = (reverbedit_id1 << 8) + reverbedit_id2;
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if (S_FindEnvironment(id))
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{
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M_StartMessage(FStringf("An environment with the ID (%d, %d) already exists", *reverbedit_id1, *reverbedit_id2), 1);
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M_StartMessage(FStringf("An environment with the ID (%d, %d) already exists", *reverbedit_id1, *reverbedit_id2).GetChars(), 1);
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return;
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}
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@ -178,7 +178,7 @@ FTextureID FTextureManager::CheckForTexture (const char *name, ETextureType uset
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auto tex = Textures[i].Texture;
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if (stricmp (tex->GetName(), name) == 0 )
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if (tex->GetName().CompareNoCase(name) == 0 )
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{
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// If we look for short names, we must ignore any long name texture.
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if ((flags & TEXMAN_ShortNameOnly) && tex->isFullNameTexture())
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@ -306,7 +306,7 @@ int FTextureManager::ListTextures (const char *name, TArray<FTextureID> &list, b
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{
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auto tex = Textures[i].Texture;
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if (stricmp (tex->GetName(), name) == 0)
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if (tex->GetName().CompareNoCase(name) == 0)
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{
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auto texUseType = tex->GetUseType();
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// NULL textures must be ignored.
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@ -422,7 +422,7 @@ FTextureID FTextureManager::AddGameTexture (FGameTexture *texture, bool addtohas
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// Textures without name can't be looked for
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if (addtohash && texture->GetName().IsNotEmpty())
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{
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bucket = int(MakeKey (texture->GetName()) % HASH_SIZE);
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bucket = int(MakeKey (texture->GetName().GetChars()) % HASH_SIZE);
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hash = HashFirst[bucket];
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}
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else
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@ -460,7 +460,7 @@ FTextureID FTextureManager::CreateTexture (int lumpnum, ETextureType usetype)
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auto fn = fileSystem.GetFileFullName(lumpnum);
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str = ExtractFileBase(fn);
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}
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auto out = MakeGameTexture(CreateTextureFromLump(lumpnum, usetype == ETextureType::Flat), str, usetype);
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auto out = MakeGameTexture(CreateTextureFromLump(lumpnum, usetype == ETextureType::Flat), str.GetChars(), usetype);
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if (out != NULL)
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{
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@ -514,7 +514,7 @@ void FTextureManager::ReplaceTexture (FTextureID texid, FGameTexture *newtexture
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auto oldtexture = Textures[index].Texture;
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newtexture->SetName(oldtexture->GetName());
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newtexture->SetName(oldtexture->GetName().GetChars());
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newtexture->SetUseType(oldtexture->GetUseType());
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Textures[index].Texture = newtexture;
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newtexture->SetID(oldtexture->GetID());
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@ -793,7 +793,7 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
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if (lumpnum>=0)
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{
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auto newtex = MakeGameTexture(CreateTextureFromLump(lumpnum), src, ETextureType::Override);
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auto newtex = MakeGameTexture(CreateTextureFromLump(lumpnum), src.GetChars(), ETextureType::Override);
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if (newtex != NULL)
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{
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@ -801,7 +801,7 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
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newtex->SetWorldPanning(true);
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newtex->SetDisplaySize((float)width, (float)height);
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FTextureID oldtex = TexMan.CheckForTexture(src, ETextureType::MiscPatch);
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FTextureID oldtex = TexMan.CheckForTexture(src.GetChars(), ETextureType::MiscPatch);
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if (oldtex.isValid())
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{
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ReplaceTexture(oldtex, newtex, true);
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@ -1127,8 +1127,8 @@ void FTextureManager::AddLocalizedVariants()
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}
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if (tokens.Size() >= 2)
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{
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FString base = ExtractFileBase(tokens[0]);
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FTextureID origTex = CheckForTexture(base, ETextureType::MiscPatch);
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FString base = ExtractFileBase(tokens[0].GetChars());
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FTextureID origTex = CheckForTexture(base.GetChars(), ETextureType::MiscPatch);
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if (origTex.isValid())
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{
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FTextureID tex = CheckForTexture(entry.name, ETextureType::MiscPatch);
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@ -1367,7 +1367,7 @@ FTextureID FTextureManager::GetFrontSkyLayer(FTextureID texid)
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// But do not link the new texture into the hash chain!
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auto itex = new FImageTexture(image);
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itex->SetNoRemap0();
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auto FrontSkyLayer = MakeGameTexture(itex, tex->GetName(), ETextureType::Wall);
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auto FrontSkyLayer = MakeGameTexture(itex, tex->GetName().GetChars(), ETextureType::Wall);
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FrontSkyLayer->SetUseType(tex->GetUseType());
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texid = TexMan.AddGameTexture(FrontSkyLayer, false);
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Textures[texidx].FrontSkyLayer = texid.GetIndex();
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@ -80,7 +80,7 @@ bool FPlayList::ChangeList (const char *path)
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// For a .PLS file, skip anything that doesn't start with File[0-9]+=
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if (pls)
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{
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if (strncmp(song, "File", 4) != 0)
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if (strncmp(song.GetChars(), "File", 4) != 0)
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{
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continue;
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}
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@ -205,5 +205,5 @@ const char *FPlayList::GetSong (int position) const
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if ((unsigned)position >= Songs.Size())
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return NULL;
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return Songs[position];
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return Songs[position].GetChars();
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}
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@ -163,8 +163,6 @@ public:
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explicit operator bool() = delete; // this is needed to render the operator const char * ineffective when used in boolean constructs.
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bool operator !() = delete;
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operator const char *() const { return Chars; }
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const char *GetChars() const { return Chars; }
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const char &operator[] (int index) const { return Chars[index]; }
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@ -260,7 +260,7 @@ bool FTeam::IsValidTeam (unsigned int uiTeam)
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const char *FTeam::GetName () const
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{
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return m_Name;
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return m_Name.GetChars();
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}
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//==========================================================================
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@ -8784,13 +8784,13 @@ scriptwait:
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{
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default: // normal
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alpha = (optstart < sp) ? ACSToFloat(Stack[optstart]) : 1.f;
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msg = Create<DHUDMessage> (activefont, work, x, y, hudwidth, hudheight, color, holdTime);
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msg = Create<DHUDMessage> (activefont, work.GetChars(), x, y, hudwidth, hudheight, color, holdTime);
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break;
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case 1: // fade out
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{
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float fadeTime = (optstart < sp) ? ACSToFloat(Stack[optstart]) : 0.5f;
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alpha = (optstart < sp-1) ? ACSToFloat(Stack[optstart+1]) : 1.f;
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msg = Create<DHUDMessageFadeOut> (activefont, work, x, y, hudwidth, hudheight, color, holdTime, fadeTime);
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msg = Create<DHUDMessageFadeOut> (activefont, work.GetChars(), x, y, hudwidth, hudheight, color, holdTime, fadeTime);
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}
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break;
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case 2: // type on, then fade out
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@ -8798,7 +8798,7 @@ scriptwait:
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float typeTime = (optstart < sp) ? ACSToFloat(Stack[optstart]) : 0.05f;
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float fadeTime = (optstart < sp-1) ? ACSToFloat(Stack[optstart+1]) : 0.5f;
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alpha = (optstart < sp-2) ? ACSToFloat(Stack[optstart+2]) : 1.f;
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msg = Create<DHUDMessageTypeOnFadeOut> (activefont, work, x, y, hudwidth, hudheight, color, typeTime, holdTime, fadeTime);
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msg = Create<DHUDMessageTypeOnFadeOut> (activefont, work.GetChars(), x, y, hudwidth, hudheight, color, typeTime, holdTime, fadeTime);
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}
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break;
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case 3: // fade in, then fade out
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@ -8806,7 +8806,7 @@ scriptwait:
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float inTime = (optstart < sp) ? ACSToFloat(Stack[optstart]) : 0.5f;
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float outTime = (optstart < sp-1) ? ACSToFloat(Stack[optstart+1]) : 0.5f;
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alpha = (optstart < sp-2) ? ACSToFloat(Stack[optstart + 2]) : 1.f;
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msg = Create<DHUDMessageFadeInOut> (activefont, work, x, y, hudwidth, hudheight, color, holdTime, inTime, outTime);
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msg = Create<DHUDMessageFadeInOut> (activefont, work.GetChars(), x, y, hudwidth, hudheight, color, holdTime, inTime, outTime);
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}
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break;
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}
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@ -458,7 +458,7 @@ static void ParseActorFlag (FScanner &sc, Baggage &bag, int mod)
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sc.MustGetString ();
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part2 = sc.String;
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}
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HandleActorFlag(sc, bag, part1, part2, mod);
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HandleActorFlag(sc, bag, part1.GetChars(), part2, mod);
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}
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//==========================================================================
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@ -722,12 +722,12 @@ static bool ParsePropertyParams(FScanner &sc, FPropertyInfo *prop, AActor *defau
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case 'S':
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sc.MustGetString();
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conv.s = strings[strings.Reserve(1)] = sc.String;
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conv.s = (strings[strings.Reserve(1)] = sc.String).GetChars();
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break;
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case 'T':
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sc.MustGetString();
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conv.s = strings[strings.Reserve(1)] = strbin1(sc.String);
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conv.s = (strings[strings.Reserve(1)] = strbin1(sc.String)).GetChars();
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break;
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case 'C':
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@ -747,7 +747,7 @@ static bool ParsePropertyParams(FScanner &sc, FPropertyInfo *prop, AActor *defau
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else
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{
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sc.MustGetString ();
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conv.s = strings[strings.Reserve(1)] = sc.String;
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conv.s = (strings[strings.Reserve(1)] = sc.String).GetChars();
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pref.i = 1;
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}
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break;
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@ -775,7 +775,7 @@ static bool ParsePropertyParams(FScanner &sc, FPropertyInfo *prop, AActor *defau
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do
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{
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sc.MustGetString ();
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conv.s = strings[strings.Reserve(1)] = sc.String;
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conv.s = (strings[strings.Reserve(1)] = sc.String).GetChars();
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params.Push(conv);
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params[0].i++;
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}
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@ -961,7 +961,7 @@ static void ParseActorProperty(FScanner &sc, Baggage &bag)
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sc.UnGet ();
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}
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FPropertyInfo *prop = FindProperty(propname);
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FPropertyInfo *prop = FindProperty(propname.GetChars());
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if (prop != NULL)
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{
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@ -976,9 +976,9 @@ static void ParseActorProperty(FScanner &sc, Baggage &bag)
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FScriptPosition::ErrorCounter++;
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}
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}
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else if (MatchString(propname, statenames) != -1)
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else if (MatchString(propname.GetChars(), statenames) != -1)
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{
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bag.statedef.SetStateLabel(propname, CheckState (sc, bag.Info));
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bag.statedef.SetStateLabel(propname.GetChars(), CheckState (sc, bag.Info));
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}
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else
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{
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@ -170,7 +170,7 @@ do_goto:
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statestring += '+';
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statestring += sc.String;
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}
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if (!bag.statedef.SetGotoLabel(statestring))
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if (!bag.statedef.SetGotoLabel(statestring.GetChars()))
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{
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sc.ScriptError("GOTO before first state");
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}
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@ -207,7 +207,7 @@ do_stop:
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{
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do
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{
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bag.statedef.AddStateLabel(statestring);
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bag.statedef.AddStateLabel(statestring.GetChars());
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statestring = ParseStateString(sc);
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if (!statestring.CompareNoCase("GOTO"))
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{
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@ -230,7 +230,7 @@ do_stop:
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}
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scp = sc;
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state.sprite = GetSpriteIndex(statestring);
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state.sprite = GetSpriteIndex(statestring.GetChars());
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state.Misc1 = state.Misc2 = 0;
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sc.MustGetString();
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statestring = sc.String;
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@ -334,7 +334,7 @@ endofstate:
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auto funcsym = CreateAnonymousFunction(actor->VMType, nullptr, state.UseFlags);
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state.ActionFunc = FunctionBuildList.AddFunction(bag.Namespace, bag.Version, funcsym, ScriptCode, FStringf("%s.StateFunction.%d", actor->TypeName.GetChars(), bag.statedef.GetStateCount()), true, bag.statedef.GetStateCount(), int(statestring.Len()), sc.LumpNum);
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}
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int count = bag.statedef.AddStates(&state, statestring, scp);
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int count = bag.statedef.AddStates(&state, statestring.GetChars(), scp);
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if (count < 0)
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{
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sc.ScriptError("Invalid frame character string '%s'", statestring.GetChars());
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@ -152,18 +152,18 @@ bool ModActorFlag(AActor *actor, const FString &flagname, bool set, bool printer
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if (actor != NULL)
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{
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auto Level = actor->Level;
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const char *dot = strchr(flagname, '.');
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const char *dot = strchr(flagname.GetChars(), '.');
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FFlagDef *fd;
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PClassActor *cls = actor->GetClass();
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if (dot != NULL)
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{
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FString part1(flagname.GetChars(), dot - flagname);
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fd = FindFlag(cls, part1, dot + 1);
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FString part1(flagname.GetChars(), dot - flagname.GetChars());
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fd = FindFlag(cls, part1.GetChars(), dot + 1);
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}
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else
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{
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fd = FindFlag(cls, flagname, NULL);
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fd = FindFlag(cls, flagname.GetChars(), NULL);
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}
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if (fd != NULL)
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@ -245,7 +245,7 @@ INTBOOL CheckActorFlag(AActor *owner, const char *flagname, bool printerror)
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if (dot != NULL)
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{
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FString part1(flagname, dot-flagname);
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fd = FindFlag (cls, part1, dot+1);
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fd = FindFlag (cls, part1.GetChars(), dot+1);
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}
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else
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{
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@ -1377,7 +1377,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(powerup, type, S, PowerupGiver)
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{
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FString st;
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st.Format("%s%s", strnicmp(str, "power", 5) ? "Power" : "", str);
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cls = FindClassTentative(st, pow);
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cls = FindClassTentative(st.GetChars(), pow);
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}
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else
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{
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@ -497,7 +497,7 @@ FSoundID S_AddPlayerSound (const char *pclass, int gender, FSoundID refid, int l
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fakename += '"';
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fakename += sfx->name.GetChars();
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id = soundEngine->AddSoundLump (fakename, lumpnum, CurrentPitchMask);
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id = soundEngine->AddSoundLump (fakename.GetChars(), lumpnum, CurrentPitchMask);
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int classnum = S_AddPlayerClass (pclass);
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int soundlist = S_AddPlayerGender (classnum, gender);
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@ -791,8 +791,8 @@ static void S_AddSNDINFO (int lump)
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int gender;
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FSoundID refid, sfxnum;
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S_ParsePlayerSoundCommon (sc, pclass, gender, refid);
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sfxnum = S_AddPlayerSound (pclass, gender, refid, sc.String);
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S_ParsePlayerSoundCommon(sc, pclass, gender, refid);
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sfxnum = S_AddPlayerSound(pclass.GetChars(), gender, refid, sc.String);
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if (0 == stricmp(sc.String, "dsempty"))
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{
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soundEngine->GetWritableSfx(sfxnum)->UserData[0] |= SND_PlayerSilent;
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@ -813,7 +813,7 @@ static void S_AddSNDINFO (int lump)
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{
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sc.ScriptError("%s is not a player sound", sc.String);
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}
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S_DupPlayerSound (pclass, gender, refid, targid);
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S_DupPlayerSound (pclass.GetChars(), gender, refid, targid);
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}
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break;
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@ -826,7 +826,7 @@ static void S_AddSNDINFO (int lump)
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S_ParsePlayerSoundCommon (sc, pclass, gender, refid);
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sfxfrom = S_AddSound (sc.String, -1, &sc);
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aliasto = S_LookupPlayerSound (pclass, gender, refid);
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aliasto = S_LookupPlayerSound (pclass.GetChars(), gender, refid);
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auto sfx = soundEngine->GetWritableSfx(sfxfrom);
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sfx->link = aliasto;
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sfx->UserData[0] |= SND_PlayerCompat;
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@ -841,7 +841,7 @@ static void S_AddSNDINFO (int lump)
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S_ParsePlayerSoundCommon (sc, pclass, gender, refid);
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soundnum = soundEngine->FindSoundTentative (sc.String);
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S_AddPlayerSoundExisting (pclass, gender, refid, soundnum);
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S_AddPlayerSoundExisting (pclass.GetChars(), gender, refid, soundnum);
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}
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break;
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@ -1124,7 +1124,7 @@ static void S_AddSNDINFO (int lump)
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}
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sc.MustGetString ();
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S_AddSound (name, sc.String, &sc);
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S_AddSound (name.GetChars(), sc.String, &sc);
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}
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}
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}
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@ -1226,7 +1226,7 @@ static int S_FindPlayerClass (const char *name)
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for (i = 0; i < PlayerClassLookups.Size(); ++i)
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{
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if (stricmp (name, PlayerClassLookups[i].Name) == 0)
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if (stricmp (name, PlayerClassLookups[i].Name.GetChars()) == 0)
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{
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return (int)i;
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}
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@ -1240,7 +1240,7 @@ static int S_FindPlayerClass (const char *name)
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while (min <= max)
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{
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int mid = (min + max) / 2;
|
||||
int lexx = stricmp (PlayerClassLookups[mid].Name, name);
|
||||
int lexx = stricmp (PlayerClassLookups[mid].Name.GetChars(), name);
|
||||
if (lexx == 0)
|
||||
{
|
||||
return mid;
|
||||
|
@ -1295,13 +1295,13 @@ void S_ShrinkPlayerSoundLists ()
|
|||
qsort (&PlayerClassLookups[0], PlayerClassLookups.Size(),
|
||||
sizeof(FPlayerClassLookup), SortPlayerClasses);
|
||||
PlayerClassesIsSorted = true;
|
||||
DefPlayerClass = S_FindPlayerClass (DefPlayerClassName);
|
||||
DefPlayerClass = S_FindPlayerClass (DefPlayerClassName.GetChars());
|
||||
}
|
||||
|
||||
static int SortPlayerClasses (const void *a, const void *b)
|
||||
{
|
||||
return stricmp (((const FPlayerClassLookup *)a)->Name,
|
||||
((const FPlayerClassLookup *)b)->Name);
|
||||
return stricmp (((const FPlayerClassLookup *)a)->Name.GetChars(),
|
||||
((const FPlayerClassLookup *)b)->Name.GetChars());
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -158,7 +158,7 @@ static FString LookupMusic(const char* musicname, int& order)
|
|||
if (mus_string != nullptr)
|
||||
{
|
||||
DEH_Music << "D_" << mus_string;
|
||||
musicname = DEH_Music;
|
||||
musicname = DEH_Music.GetChars();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -314,7 +314,7 @@ void S_Start()
|
|||
if (LocalSndInfo.IsNotEmpty())
|
||||
{
|
||||
// Now parse the local SNDINFO
|
||||
int j = fileSystem.CheckNumForFullName(LocalSndInfo, true);
|
||||
int j = fileSystem.CheckNumForFullName(LocalSndInfo.GetChars(), true);
|
||||
if (j >= 0) S_AddLocalSndInfo(j);
|
||||
}
|
||||
|
||||
|
@ -328,7 +328,7 @@ void S_Start()
|
|||
|
||||
if (parse_ss)
|
||||
{
|
||||
S_ParseSndSeq(LocalSndSeq.IsNotEmpty() ? fileSystem.CheckNumForFullName(LocalSndSeq, true) : -1);
|
||||
S_ParseSndSeq(LocalSndSeq.IsNotEmpty() ? fileSystem.CheckNumForFullName(LocalSndSeq.GetChars(), true) : -1);
|
||||
}
|
||||
|
||||
LastLocalSndInfo = LocalSndInfo;
|
||||
|
|
Loading…
Reference in a new issue