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update/cleanup function pointers
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4 changed files with 7 additions and 8 deletions
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@ -169,7 +169,7 @@ std2:
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'map' { RET(TK_Map); }
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'mapiterator' { RET(TK_MapIterator); }
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'array' { RET(TK_Array); }
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'function' { RET(ParseVersion >= MakeVersion(4, 11, 0)? TK_FunctionType : TK_Identifier); }
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'function' { RET(ParseVersion >= MakeVersion(4, 12, 0)? TK_FunctionType : TK_Identifier); }
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'in' { RET(TK_In); }
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'sizeof' { RET(TK_SizeOf); }
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'alignof' { RET(TK_AlignOf); }
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@ -41,20 +41,20 @@ const char *GetVersionString();
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/** Lots of different version numbers **/
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#define VERSIONSTR "4.11pre"
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#define VERSIONSTR "4.12pre"
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 4,10,9999,0
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#define RC_PRODUCTVERSION 4,10,9999,0
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#define RC_FILEVERSION 4,11,9999,0
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#define RC_PRODUCTVERSION 4,11,9999,0
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#define RC_PRODUCTVERSION2 VERSIONSTR
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// These are for content versioning.
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#define VER_MAJOR 4
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#define VER_MINOR 11
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#define VER_MINOR 12
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#define VER_REVISION 0
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// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
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#define ENG_MAJOR 4
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#define ENG_MINOR 11
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#define ENG_MINOR 12
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#define ENG_REVISION 0
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// Version identifier for network games.
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@ -1,4 +1,4 @@
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version "4.11"
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version "4.12"
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// Generic engine code
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#include "zscript/engine/base.zs"
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@ -755,7 +755,6 @@ class Object native
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native vararg static void ThrowAbortException(String fmt, ...);
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native static Function<void> FindFunction(Class<Object> cls, Name fn);
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//native static Method<void> FindMethod(Class<Object> cls, Name fn);
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native virtualscope void Destroy();
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