.. |
fragglescript
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
g_inventory
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Exported Inventory.AltHUDIcon field to ZScript
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2018-03-18 11:02:21 +02:00 |
g_shared
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
g_statusbar
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
gl
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. removed the texture atlases from the OpenGLSWFrameBuffer.
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2018-03-26 22:05:45 +02:00 |
intermission
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
math
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menu
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
polyrenderer
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
posix
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- removed DirectDraw backend.
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2018-03-26 22:03:32 +02:00 |
r_data
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
rapidjson
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resourcefiles
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- Build texture work. Currently broken.
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2018-03-19 20:02:38 +01:00 |
scripting
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
sfmt
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sound
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The missing parts of last commit.
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2018-03-26 20:44:25 +02:00 |
swrenderer
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
textures
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- removed the D3D texture atlas implementation.
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2018-03-26 22:05:35 +02:00 |
win32
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- removed the D3D texture atlas implementation.
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2018-03-26 22:05:35 +02:00 |
xlat
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Fixed uninitialized variable in XLAT parser
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2017-07-13 18:05:58 +03:00 |
__autostart.cpp
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actionspecials.h
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actor.h
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Added Distance(2/3)DSquared functions.
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2018-02-28 09:28:11 +01:00 |
actorinlines.h
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actorptrselect.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
actorptrselect.h
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am_map.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
am_map.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
announcer.h
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autosegs.h
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b_bot.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
b_bot.h
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b_func.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
b_game.cpp
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Fixed compilation warnings reported by GCC/Clang
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2017-12-03 14:57:34 +02:00 |
b_move.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
b_think.cpp
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Fixed megasphere item selection in bot code
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2017-05-26 11:54:42 +03:00 |
basictypes.h
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- Removed power-of-two limitation from span drawers, except for slopes
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2017-06-21 03:08:11 +02:00 |
bbannouncer.cpp
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c_bind.cpp
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- marked a few more CCMDs unsafe.
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2018-01-20 09:11:28 +01:00 |
c_bind.h
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c_cmds.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
c_console.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
c_console.h
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c_consolebuffer.cpp
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- removed some unused static variables
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2017-04-26 14:48:33 +02:00 |
c_consolebuffer.h
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c_cvars.cpp
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Fixed archiving of CVARs with default values
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2018-03-06 22:46:18 +02:00 |
c_cvars.h
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Allowed CVARs to be set in unsafe context
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2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
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Fixed applying of unsafe context in waiting command
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2018-03-25 22:38:38 +03:00 |
c_dispatch.h
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Made unsafe execution context check for CVARs more strict
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2018-01-29 15:20:35 +02:00 |
c_expr.cpp
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c_functions.cpp
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c_functions.h
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CMakeLists.txt
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- removed DirectDraw backend.
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2018-03-26 22:03:32 +02:00 |
cmdlib.cpp
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Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
cmdlib.h
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Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
compatibility.h
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configfile.cpp
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configfile.h
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critsec.h
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ct_chat.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
cycler.cpp
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cycler.h
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d_dehacked.cpp
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Fixed error reporting on loading malformed DeHackEd patches
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2018-03-21 13:08:16 +02:00 |
d_dehacked.h
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d_event.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_gui.h
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d_iwad.cpp
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- transition to new FileReader interface complete, but untested.
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2018-03-11 12:33:46 +01:00 |
d_main.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
d_main.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
d_net.cpp
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- Oops, last commit had its check inverted
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2018-03-20 01:29:43 +01:00 |
d_net.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_netinf.h
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d_netinfo.cpp
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- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
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2017-10-23 12:16:02 -04:00 |
d_player.h
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Fixed crash on finishgame CCMD before starting new game
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2018-01-08 17:16:03 +02:00 |
d_protocol.cpp
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d_protocol.h
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Send player FOV across the network as floatig point.
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2017-09-02 09:57:48 +02:00 |
d_stats.cpp
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- corrected 2 spelling errors and added a linebreak with a really long line for the stats prompt
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2018-03-25 00:35:57 -04:00 |
decallib.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
decallib.h
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dobject.cpp
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
dobject.h
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Made usage of assertions in VM code consistent
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2017-06-22 10:36:08 +03:00 |
dobjgc.cpp
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dobjgc.h
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dobjtype.cpp
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Fixed crash on exit caused by undefined class
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2018-01-31 18:40:48 +02:00 |
dobjtype.h
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- fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.
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2017-04-27 10:52:00 +02:00 |
doomdata.h
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- Use FName instead of FString to store arg0str in FMapThing.
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2018-01-21 09:10:04 +01:00 |
doomdef.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
doomerrors.h
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doomstat.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
doomstat.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
doomtype.h
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
dsectoreffect.cpp
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Export GetSector() again, removed lightingdata assignment.
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2018-03-03 09:26:11 +01:00 |
dsectoreffect.h
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dthinker.cpp
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Improved profilethinkers in various ways
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2018-03-10 11:04:31 +02:00 |
dthinker.h
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- added per-class think time profiling tool.
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2017-07-17 10:21:58 +02:00 |
edata.cpp
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edata.h
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empty.cpp
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errors.h
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events.cpp
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Add WorldLinePreActivated to override line activation, as a counterpart to WorldLineActivated.
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2018-03-24 16:30:49 +01:00 |
events.h
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Add WorldLinePreActivated to override line activation, as a counterpart to WorldLineActivated.
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2018-03-24 16:30:49 +01:00 |
f_wipe.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
f_wipe.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
files.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
files.h
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- fixed uninitialized variables in files.h.
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2018-03-20 18:29:54 +01:00 |
files_decompress.cpp
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- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_doomedmap.cpp
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- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
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2017-05-01 21:25:54 +02:00 |
g_game.cpp
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Add PostUiTick(). Happens after all other tickers. Useful for handling changes in the play side within the same tic.
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2018-03-24 10:24:13 +01:00 |
g_game.h
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Fixed: don't interpolate view movements if a key press didn't result in any changes.
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2017-10-11 19:01:37 +02:00 |
g_hub.cpp
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g_hub.h
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g_input.h
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g_level.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
g_level.h
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- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
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2017-12-28 00:53:30 -05:00 |
g_levellocals.h
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- serialize the temporary music volume that can be set through ACS.
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2018-03-24 13:07:18 +01:00 |
g_mapinfo.cpp
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Fixed spelling of MissileShootersActivateImpactLines MAPINFO property
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2018-03-05 15:02:39 +02:00 |
g_pch.h
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- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_pch2.h
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g_skill.cpp
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- fixed: FSkillInfo operator "=" did not set PlayerRespawn value
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2017-12-28 01:41:56 -05:00 |
gameconfigfile.cpp
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Fixed initialization of search paths on macOS
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2018-03-04 11:06:11 +02:00 |
gameconfigfile.h
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gametype.h
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gi.cpp
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- fixed: removed erroneous 'defaultrespawntime' macro double so that there's only one
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2017-10-14 17:44:17 -04:00 |
gi.h
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- added ability to change slider color using mapinfo's gameinfo
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2017-10-14 13:05:15 -04:00 |
gitinfo.cpp
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gstrings.h
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GuillotineBinPack.cpp
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GuillotineBinPack.h
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hu_scores.cpp
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hu_stuff.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
i_cd.h
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i_module.cpp
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i_module.h
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i_net.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
i_net.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
i_time.cpp
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Fixed freeze after saving game when cl_waitforsave CVAR set to false
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2018-03-04 15:11:45 +02:00 |
i_time.h
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- fixed: screen->FrameTime should use an adjusted frame start time
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2017-12-07 03:01:57 -05:00 |
i_video.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
info.cpp
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Removed unused parameter from several functions in FStateDefinitions class
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2017-11-05 15:20:25 +02:00 |
info.h
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Fixed potential crash during state validation
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2018-03-01 11:08:38 +02:00 |
keysections.cpp
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- removed an unchecked fixed size buffer in the KEYCONF parser.
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2018-03-03 09:14:33 +01:00 |
lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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Fixed non-portable usage of __solaris__ preprocessor definition
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2017-10-24 15:32:43 +03:00 |
m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
m_bbox.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
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- 'kill baddies' cheat now describes what it is killing. This is mostly for multiplayer purposes when other players see the feedback when the cheat is used, allowing players to see if it was 'kill monsters' or 'kill baddies'
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2017-07-22 07:25:58 -04:00 |
m_cheat.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
m_crc32.h
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m_fixed.h
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Enabled position independent executable for generic GCC/Clang
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2017-12-29 09:39:01 +02:00 |
m_joy.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
m_joy.h
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m_misc.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_misc.h
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- added M_GetDocumentsPath function.
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2017-12-03 21:03:44 +01:00 |
m_png.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_png.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_random.cpp
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m_random.h
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m_swap.h
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- fixed some issues with m_swap's design.
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2018-03-11 14:35:36 +01:00 |
md5.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
md5.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
memarena.cpp
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Fixed crash caused by failure to allocate memory block of very special size
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2017-04-19 17:52:43 +03:00 |
memarena.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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name.h
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namedef.h
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Added 'TeleportSpecial' as an alias for 'Teleport' in ZScript to deconflict from the Actor.Teleport function.
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2018-02-27 12:44:00 +01:00 |
nodebuild.cpp
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Use 64-bit fixed point for node builder's vertex map
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2018-02-28 16:36:14 +01:00 |
nodebuild.h
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Use 64-bit fixed point for node builder's vertex map
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2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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Use 64-bit fixed point for node builder's vertex map
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2018-02-28 16:36:14 +01:00 |
p_3dfloors.cpp
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- removed tag 0 check for 3D floors because as seems to be par for course in Doom modding, some people actually exploited this bug.
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2017-08-12 09:15:59 +02:00 |
p_3dfloors.h
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p_3dmidtex.cpp
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p_3dmidtex.h
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p_acs.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
p_acs.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
p_actionfunctions.cpp
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- remove A_IsPlayingSound
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2018-01-20 19:01:47 +01:00 |
p_blockmap.h
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p_ceiling.cpp
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Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
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2017-05-25 10:41:06 +03:00 |
p_checkposition.h
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- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
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2017-08-27 10:36:34 +02:00 |
p_conversation.cpp
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- serialize the temporary music volume that can be set through ACS.
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2018-03-24 13:07:18 +01:00 |
p_conversation.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
p_doors.cpp
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Applied texture offsets and scales on animated doors
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2017-12-29 11:47:30 +02:00 |
p_effect.cpp
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- fixed: The rail trail should use r_trail_sparsity, not r_spiral_sparsity.
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2017-05-19 12:03:20 +02:00 |
p_effect.h
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- changed ttl in particle_t from short to int32_t for longer lifespan.
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2017-12-07 01:54:30 -05:00 |
p_enemy.cpp
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- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
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2018-01-09 12:34:12 -05:00 |
p_enemy.h
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- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
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2017-07-19 15:03:27 -04:00 |
p_floor.cpp
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Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
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2017-05-25 10:41:06 +03:00 |
p_glnodes.cpp
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- p_glnodes.cpp must include zlib.h
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2018-03-12 22:45:49 +01:00 |
p_interaction.cpp
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- Added DMG_NO_PAIN for DamageMobj.
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2017-12-16 12:17:55 -05:00 |
p_lights.cpp
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Export GetSector() again, removed lightingdata assignment.
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2018-03-03 09:26:11 +01:00 |
p_linetracedata.h
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Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
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2018-03-03 09:30:06 +01:00 |
p_linkedsectors.cpp
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p_lnspec.cpp
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- removed all instances of CF_POWERBUDDHA
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2017-05-16 09:52:50 +02:00 |
p_lnspec.h
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p_local.h
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A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
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2018-01-21 10:54:02 +01:00 |
p_map.cpp
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Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
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2018-03-03 09:30:06 +01:00 |
p_maputl.cpp
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- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
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2018-01-29 18:00:55 +01:00 |
p_maputl.h
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- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
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2018-01-29 18:00:55 +01:00 |
p_mobj.cpp
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Added target and last enemy to linetarget CCMD output
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2018-03-18 11:23:24 +02:00 |
p_pillar.cpp
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p_plats.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
p_pspr.cpp
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Added PSPF_MIRROR.
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2017-05-25 19:46:36 -05:00 |
p_pspr.h
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Added PSPF_MIRROR.
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2017-05-25 19:46:36 -05:00 |
p_pusher.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
p_saveg.cpp
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- serialize the temporary music volume that can be set through ACS.
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2018-03-24 13:07:18 +01:00 |
p_saveg.h
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p_scroll.cpp
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- major optimization on carry scroller code.
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2017-05-19 16:31:44 +02:00 |
p_secnodes.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
p_sectors.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
p_setup.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
p_setup.h
|
Enable string & float user_ properties in UDMF things
|
2018-03-24 10:20:39 +01:00 |
p_sight.cpp
|
- fixed: a destination-less line portal should be ignored by the sight checking code.
|
2017-08-12 12:51:45 +02:00 |
p_slopes.cpp
|
|
|
p_spec.cpp
|
Add WorldLinePreActivated to override line activation, as a counterpart to WorldLineActivated.
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2018-03-24 16:30:49 +01:00 |
p_spec.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_states.cpp
|
Removed unused parameter from several functions in FStateDefinitions class
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2017-11-05 15:20:25 +02:00 |
p_switch.cpp
|
|
|
p_tags.cpp
|
|
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p_tags.h
|
|
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p_teleport.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_terrain.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
p_terrain.h
|
|
|
p_things.cpp
|
- exported P_Thing_Warp to ZScript.
|
2017-11-13 21:00:17 +01:00 |
p_tick.cpp
|
Fixed linking with GCC and Clang toolchains
|
2017-08-12 14:41:23 +03:00 |
p_tick.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_trace.cpp
|
- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
|
2018-01-27 09:32:26 +01:00 |
p_trace.h
|
- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
|
2018-01-27 09:32:26 +01:00 |
p_udmf.cpp
|
Enable string & float user_ properties in UDMF things
|
2018-03-24 10:20:39 +01:00 |
p_udmf.h
|
|
|
p_usdf.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
p_user.cpp
|
- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
|
2017-10-23 12:16:02 -04:00 |
p_xlat.cpp
|
- fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
|
2017-05-04 23:52:16 +02:00 |
parallel_for.h
|
Moved parallel_for() function template to own header file
|
2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
po_man.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
po_man.h
|
|
|
portal.cpp
|
Fixed flags when demoting interactive portals
|
2017-10-03 08:15:14 +02:00 |
portal.h
|
|
|
r_defs.h
|
Fixed const correctness for secplane structure
|
2018-01-18 15:34:56 +02:00 |
r_renderer.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_sky.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
r_sky.h
|
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
|
2017-11-15 20:33:08 -05:00 |
r_state.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_utility.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
r_utility.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_videoscale.cpp
|
- fixed possible erroneous comparison, also fixed a couple compiler warnings in the process
|
2017-10-10 07:23:05 -04:00 |
r_videoscale.h
|
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
|
2017-10-07 20:18:37 -04:00 |
Rect.h
|
|
|
s_advsound.cpp
|
Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
|
2018-01-20 19:01:47 +01:00 |
s_environment.cpp
|
Disabled reverb editor's test environment by default
|
2018-02-24 17:46:04 +02:00 |
s_playlist.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_playlist.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_sndseq.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
s_sndseq.h
|
|
|
s_sound.cpp
|
Added validation of sound position and velocity
|
2018-03-24 13:09:55 +01:00 |
s_sound.h
|
- avoid double loading sound data for monoization.
|
2017-04-26 20:51:06 +02:00 |
sc_man.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
sc_man.h
|
- got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.
|
2017-12-02 13:09:59 +01:00 |
sc_man_scanner.re
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
sc_man_tokens.h
|
Added string representation of 'static const' token
|
2017-11-02 14:45:35 +02:00 |
serializer.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
serializer.h
|
|
|
skins.cpp
|
|
|
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
st_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
statistics.cpp
|
- fixed crash when entering 'finishgame' in the console outside of a level.
|
2018-01-09 20:24:25 +01:00 |
statnums.h
|
- added a user reserved range of statnums from 70-90
|
2017-08-12 13:08:11 +02:00 |
stats.cpp
|
- Fix stat output to use the console scale
|
2017-06-03 16:58:09 +02:00 |
stats.h
|
- now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on.
|
2017-04-23 11:54:08 +02:00 |
stringtable.cpp
|
|
|
stringtable.h
|
|
|
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
Better STL compatibility for array iterator
|
2017-11-05 15:20:25 +02:00 |
teaminfo.cpp
|
|
|
teaminfo.h
|
|
|
templates.h
|
|
|
tflags.h
|
|
|
umapinfo.cpp
|
- load translator from gameinfo instead of Doom for UMAPINFO
|
2017-12-30 16:36:29 -05:00 |
v_blend.cpp
|
|
|
v_collection.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_collection.h
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_draw.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_font.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_font.h
|
Added four text colors: ice, fire, sapphire, teal
|
2017-09-23 11:56:16 +02:00 |
v_palette.cpp
|
- Build texture work. Currently broken.
|
2018-03-19 20:02:38 +01:00 |
v_palette.h
|
|
|
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- use iswspace to classify whitespace in V_BreakLines.
|
2018-02-27 11:10:47 +01:00 |
v_text.h
|
- let the 3 relevant text functions handle UTF-8 strings
|
2017-12-02 21:21:57 +01:00 |
v_video.cpp
|
- made the necessary adjustments to the HW2D interfaces to handle alpha textures properly.
|
2018-03-23 23:04:30 +01:00 |
v_video.h
|
Fixed compilation with GCC and Clang
|
2018-03-24 09:53:55 +02:00 |
vectors.h
|
- fixed a few of the more obvious logic errors
|
2017-11-21 04:06:24 -05:00 |
version.h
|
Added explicit fallback to default soundfont
|
2018-03-03 15:17:30 +02:00 |
w_wad.cpp
|
- Build texture work. Currently broken.
|
2018-03-19 20:02:38 +01:00 |
w_wad.h
|
- Build texture work. Currently broken.
|
2018-03-19 20:02:38 +01:00 |
w_zip.h
|
- transition to new FileReader interface complete, but untested.
|
2018-03-11 12:33:46 +01:00 |
weightedlist.h
|
|
|
wi_stuff.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
wi_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
x86.cpp
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
x86.h
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
xs_Float.h
|
|
|
zstrformat.cpp
|
Fixed Infinity and NaN floating point values formatting as string
|
2017-08-29 11:39:50 +03:00 |
zstring.cpp
|
Added ability to split FString on tokens
|
2017-10-28 11:44:12 +03:00 |
zstring.h
|
Added ability to split FString on tokens
|
2017-10-28 11:44:12 +03:00 |
zzautozend.cpp
|
|
|