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- load translator from gameinfo instead of Doom for UMAPINFO
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@ -332,7 +332,7 @@ static int ParseMapEntry(FScanner &scanner, UMapEntry *val)
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int ParseUMapInfo(int lumpnum)
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{
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P_LoadTranslator("xlat/doom.txt");
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P_LoadTranslator(gameinfo.translator);
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FScanner scanner(lumpnum);
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unsigned int i;
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