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Added target and last enemy to linetarget CCMD output
https://forum.zdoom.org/viewtopic.php?t=59716
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@ -8516,5 +8516,7 @@ void PrintMiscActorInfo(AActor *query)
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query->Speed, query->Vel.X, query->Vel.Y, query->Vel.Z, query->Vel.Length());
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Printf("Scale: x:%f, y:%f\n", query->Scale.X, query->Scale.Y);
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Printf("FriendlySeeBlocks: %d\n", query->friendlyseeblocks);
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Printf("Target: %s\n", query->target ? query->target->GetClass()->TypeName.GetChars() : "-");
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Printf("Last enemy: %s\n", query->lastenemy ? query->lastenemy->GetClass()->TypeName.GetChars() : "-");
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}
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}
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