.. |
fragglescript
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
g_inventory
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Exported Inventory.AltHUDIcon field to ZScript
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2018-03-18 11:02:21 +02:00 |
g_shared
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- added a 'lightsizefactor' command to gldefs.
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2018-05-09 19:05:10 +02:00 |
g_statusbar
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Fixed dangling links to garbage collected HUD message objects
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2018-05-09 12:31:39 +02:00 |
gl
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- GetTimeFloat is not renderer specific
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2018-05-10 21:53:31 +02:00 |
intermission
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
math
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menu
|
- Increased size of the savegame comment area.
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2018-04-08 21:56:35 +02:00 |
polyrenderer
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- GetTimeFloat is not renderer specific
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2018-05-10 21:53:31 +02:00 |
posix
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- Cocoa: proper defaults in .plist
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2018-05-10 21:57:32 +02:00 |
r_data
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- GetTimeFloat is not renderer specific
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2018-05-10 21:53:31 +02:00 |
rapidjson
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resourcefiles
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- Build texture work. Currently broken.
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2018-03-19 20:02:38 +01:00 |
scripting
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-protected critical portal data from getting written to by user code.
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2018-05-09 11:45:20 +02:00 |
sfmt
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sound
|
OPL Synth fix: Double-voice instruments randomly don't play second voice
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2018-05-10 20:54:47 +02:00 |
swrenderer
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- added r_debug_draw that shows how the software renderer composes its scene
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2018-05-10 21:57:12 +02:00 |
textures
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- fixed: FBuildTexture::CopyTrueColorPixels returned incorrect transparency information
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2018-03-26 11:46:33 +02:00 |
win32
|
- skip rendering when application is not active
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2018-05-10 21:16:38 +02:00 |
xlat
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Fixed uninitialized variable in XLAT parser
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2017-07-13 18:05:58 +03:00 |
__autostart.cpp
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actionspecials.h
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actor.h
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Added Distance(2/3)DSquared functions.
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2018-02-28 09:28:11 +01:00 |
actorinlines.h
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actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
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2018-05-10 19:49:02 +02:00 |
am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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b_bot.h
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b_func.cpp
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b_game.cpp
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Fixed compilation warnings reported by GCC/Clang
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2017-12-03 14:57:34 +02:00 |
b_move.cpp
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b_think.cpp
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basictypes.h
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bbannouncer.cpp
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c_bind.cpp
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- marked a few more CCMDs unsafe.
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2018-01-20 09:11:28 +01:00 |
c_bind.h
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c_cmds.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
c_console.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
c_console.h
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c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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Fixed archiving of CVARs with default values
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2018-03-06 22:46:18 +02:00 |
c_cvars.h
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Allowed CVARs to be set in unsafe context
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2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
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Fixed applying of unsafe context in waiting command
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2018-03-25 22:38:38 +03:00 |
c_dispatch.h
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Made unsafe execution context check for CVARs more strict
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2018-01-29 15:20:35 +02:00 |
c_expr.cpp
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c_functions.cpp
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c_functions.h
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CMakeLists.txt
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- use libc++ for all targets on macOS
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2018-05-10 21:49:07 +02:00 |
cmdlib.cpp
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- Don't use secure directory creation for mingw32.
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2018-04-22 12:37:07 +02:00 |
cmdlib.h
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Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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Fixed walkthrough blocker in Sin City 2 via compatibility entry
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2018-05-10 13:56:45 +02:00 |
compatibility.h
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- some improvements to compatibility scripts:
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2018-04-09 22:09:28 +02:00 |
configfile.cpp
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configfile.h
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critsec.h
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ct_chat.cpp
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cycler.cpp
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cycler.h
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d_dehacked.cpp
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Fixed error reporting on loading malformed DeHackEd patches
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2018-03-21 13:08:16 +02:00 |
d_dehacked.h
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d_event.h
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d_gui.h
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d_iwad.cpp
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Added startup song definition for custom IWADs
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2018-05-10 13:53:14 +02:00 |
d_main.cpp
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- skip rendering when application is not active
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2018-05-10 21:16:38 +02:00 |
d_main.h
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Added startup song definition for custom IWADs
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2018-05-10 13:53:14 +02:00 |
d_net.cpp
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- Missing formatting macro definitions for MinGW.
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2018-04-22 11:49:10 +02:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
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2017-10-23 12:16:02 -04:00 |
d_player.h
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Fixed crash on finishgame CCMD before starting new game
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2018-01-08 17:16:03 +02:00 |
d_protocol.cpp
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d_protocol.h
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Send player FOV across the network as floatig point.
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2017-09-02 09:57:48 +02:00 |
d_stats.cpp
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- disabled the survey code.
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2018-04-08 20:51:19 +02:00 |
decallib.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
decallib.h
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dobject.cpp
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- serialize 'spawned' object flag, WorldThingDestroyed event relies on it
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2018-05-10 21:18:21 +02:00 |
dobject.h
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dobjgc.cpp
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dobjgc.h
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dobjtype.cpp
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Fixed crash on exit caused by undefined class
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2018-01-31 18:40:48 +02:00 |
dobjtype.h
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doomdata.h
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- Use FName instead of FString to store arg0str in FMapThing.
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2018-01-21 09:10:04 +01:00 |
doomdef.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
doomerrors.h
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doomstat.cpp
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doomstat.h
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doomtype.h
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
dsectoreffect.cpp
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Export GetSector() again, removed lightingdata assignment.
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2018-03-03 09:26:11 +01:00 |
dsectoreffect.h
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dthinker.cpp
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Improved profilethinkers in various ways
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2018-03-10 11:04:31 +02:00 |
dthinker.h
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- added per-class think time profiling tool.
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2017-07-17 10:21:58 +02:00 |
edata.cpp
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edata.h
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empty.cpp
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errors.h
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events.cpp
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Added activation type to WorldLine(Pre)Activated events
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2018-05-09 10:34:12 +02:00 |
events.h
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Added activation type to WorldLine(Pre)Activated events
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2018-05-09 10:34:12 +02:00 |
f_wipe.cpp
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f_wipe.h
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files.cpp
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- fixed a memory leak in the FileReader.
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2018-05-10 13:58:38 +02:00 |
files.h
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- fixed uninitialized variables in files.h.
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2018-03-20 18:29:54 +01:00 |
files_decompress.cpp
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- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_doomedmap.cpp
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g_game.cpp
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Add PostUiTick(). Happens after all other tickers. Useful for handling changes in the play side within the same tic.
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2018-03-24 10:24:13 +01:00 |
g_game.h
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Fixed: don't interpolate view movements if a key press didn't result in any changes.
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2017-10-11 19:01:37 +02:00 |
g_hub.cpp
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g_hub.h
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g_input.h
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g_level.cpp
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- some Transfer_Heights related optimizations.
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2018-05-10 18:37:20 +02:00 |
g_level.h
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- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
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2017-12-28 00:53:30 -05:00 |
g_levellocals.h
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- some Transfer_Heights related optimizations.
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2018-05-10 18:37:20 +02:00 |
g_mapinfo.cpp
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- Removed some not needed version.h includes.
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2018-05-10 13:38:21 +02:00 |
g_pch.h
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- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_pch2.h
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g_skill.cpp
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- fixed: FSkillInfo operator "=" did not set PlayerRespawn value
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2017-12-28 01:41:56 -05:00 |
gameconfigfile.cpp
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Fixed initialization of search paths on macOS
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2018-03-04 11:06:11 +02:00 |
gameconfigfile.h
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gametype.h
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gi.cpp
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- fixed: removed erroneous 'defaultrespawntime' macro double so that there's only one
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2017-10-14 17:44:17 -04:00 |
gi.h
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- added ability to change slider color using mapinfo's gameinfo
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2017-10-14 13:05:15 -04:00 |
gitinfo.cpp
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gstrings.h
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GuillotineBinPack.cpp
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GuillotineBinPack.h
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hu_scores.cpp
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hu_stuff.h
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i_cd.h
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i_module.cpp
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i_module.h
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i_net.cpp
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i_net.h
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i_time.cpp
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Fixed freeze after saving game when cl_waitforsave CVAR set to false
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2018-03-04 15:11:45 +02:00 |
i_time.h
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- fixed: screen->FrameTime should use an adjusted frame start time
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2017-12-07 03:01:57 -05:00 |
i_video.h
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info.cpp
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Removed unused parameter from several functions in FStateDefinitions class
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2017-11-05 15:20:25 +02:00 |
info.h
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Fixed potential crash during state validation
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2018-03-01 11:08:38 +02:00 |
keysections.cpp
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- removed an unchecked fixed size buffer in the KEYCONF parser.
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2018-03-03 09:14:33 +01:00 |
lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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Fixed non-portable usage of __solaris__ preprocessor definition
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2017-10-24 15:32:43 +03:00 |
m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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m_bbox.h
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m_cheat.cpp
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- 'kill baddies' cheat now describes what it is killing. This is mostly for multiplayer purposes when other players see the feedback when the cheat is used, allowing players to see if it was 'kill monsters' or 'kill baddies'
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2017-07-22 07:25:58 -04:00 |
m_cheat.h
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m_crc32.h
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m_fixed.h
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Enabled position independent executable for generic GCC/Clang
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2017-12-29 09:39:01 +02:00 |
m_joy.cpp
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m_joy.h
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m_misc.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_misc.h
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- added M_GetDocumentsPath function.
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2017-12-03 21:03:44 +01:00 |
m_png.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_png.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_random.cpp
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|
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m_random.h
|
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m_swap.h
|
- fixed some issues with m_swap's design.
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2018-03-11 14:35:36 +01:00 |
md5.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
md5.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
memarena.cpp
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|
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memarena.h
|
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mus2midi.cpp
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mus2midi.h
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name.cpp
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name.h
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namedef.h
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Added 'TeleportSpecial' as an alias for 'Teleport' in ZScript to deconflict from the Actor.Teleport function.
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2018-02-27 12:44:00 +01:00 |
nodebuild.cpp
|
Use 64-bit fixed point for node builder's vertex map
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2018-02-28 16:36:14 +01:00 |
nodebuild.h
|
Use 64-bit fixed point for node builder's vertex map
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2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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Use 64-bit fixed point for node builder's vertex map
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2018-02-28 16:36:14 +01:00 |
p_3dfloors.cpp
|
- removed tag 0 check for 3D floors because as seems to be par for course in Doom modding, some people actually exploited this bug.
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2017-08-12 09:15:59 +02:00 |
p_3dfloors.h
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p_3dmidtex.cpp
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p_3dmidtex.h
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p_acs.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
p_acs.h
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Fixed excessive growth of ACS string pool
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2018-04-01 16:27:08 +03:00 |
p_actionfunctions.cpp
|
Default newradius in A_SetSize
|
2018-03-30 18:06:46 -05:00 |
p_blockmap.h
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p_ceiling.cpp
|
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p_checkposition.h
|
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
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2017-08-27 10:36:34 +02:00 |
p_conversation.cpp
|
Added message for absent explicitly referenced dialog file
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2018-04-07 12:52:38 +03:00 |
p_conversation.h
|
- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
p_doors.cpp
|
Applied texture offsets and scales on animated doors
|
2017-12-29 11:47:30 +02:00 |
p_effect.cpp
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|
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p_effect.h
|
- changed ttl in particle_t from short to int32_t for longer lifespan.
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2017-12-07 01:54:30 -05:00 |
p_enemy.cpp
|
- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
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2018-01-09 12:34:12 -05:00 |
p_enemy.h
|
- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
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2017-07-19 15:03:27 -04:00 |
p_floor.cpp
|
|
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p_glnodes.cpp
|
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
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2018-05-10 19:49:02 +02:00 |
p_interaction.cpp
|
- Added DMG_NO_PAIN for DamageMobj.
|
2017-12-16 12:17:55 -05:00 |
p_lights.cpp
|
Export GetSector() again, removed lightingdata assignment.
|
2018-03-03 09:26:11 +01:00 |
p_linetracedata.h
|
Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
|
2018-03-03 09:30:06 +01:00 |
p_linkedsectors.cpp
|
|
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p_lnspec.cpp
|
|
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p_lnspec.h
|
|
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p_local.h
|
A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
|
2018-01-21 10:54:02 +01:00 |
p_map.cpp
|
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
|
2018-05-10 19:49:02 +02:00 |
p_maputl.cpp
|
- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
|
2018-01-29 18:00:55 +01:00 |
p_maputl.h
|
- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
|
2018-01-29 18:00:55 +01:00 |
p_mobj.cpp
|
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
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2018-05-10 19:49:02 +02:00 |
p_pillar.cpp
|
|
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p_plats.cpp
|
|
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p_pspr.cpp
|
Fixed uninitialized members in DPSprite class
|
2018-03-30 16:38:51 +03:00 |
p_pspr.h
|
|
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p_pusher.cpp
|
|
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p_saveg.cpp
|
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
|
2018-05-10 19:49:02 +02:00 |
p_saveg.h
|
|
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p_scroll.cpp
|
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p_secnodes.cpp
|
|
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p_sectors.cpp
|
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
|
2018-05-10 19:49:02 +02:00 |
p_setup.cpp
|
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
|
2018-05-10 19:49:02 +02:00 |
p_setup.h
|
Enable string & float user_ properties in UDMF things
|
2018-03-24 10:20:39 +01:00 |
p_sight.cpp
|
- fixed: a destination-less line portal should be ignored by the sight checking code.
|
2017-08-12 12:51:45 +02:00 |
p_slopes.cpp
|
|
|
p_spec.cpp
|
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
|
2018-05-10 19:49:02 +02:00 |
p_spec.h
|
|
|
p_states.cpp
|
Removed unused parameter from several functions in FStateDefinitions class
|
2017-11-05 15:20:25 +02:00 |
p_switch.cpp
|
|
|
p_tags.cpp
|
|
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p_tags.h
|
|
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p_teleport.cpp
|
|
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p_terrain.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
p_terrain.h
|
|
|
p_things.cpp
|
- exported P_Thing_Warp to ZScript.
|
2017-11-13 21:00:17 +01:00 |
p_tick.cpp
|
Fixed linking with GCC and Clang toolchains
|
2017-08-12 14:41:23 +03:00 |
p_tick.h
|
|
|
p_trace.cpp
|
Fixed crash during line tracing when enter sector is null
|
2018-05-10 13:51:56 +02:00 |
p_trace.h
|
Implemented workaround for ZScript LineTrace with 3D floors
|
2018-05-10 13:47:28 +02:00 |
p_udmf.cpp
|
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
|
2018-05-10 19:49:02 +02:00 |
p_udmf.h
|
|
|
p_usdf.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
p_user.cpp
|
- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
|
2017-10-23 12:16:02 -04:00 |
p_xlat.cpp
|
|
|
parallel_for.h
|
Moved parallel_for() function template to own header file
|
2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
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po_man.cpp
|
|
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po_man.h
|
|
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portal.cpp
|
Fixed flags when demoting interactive portals
|
2017-10-03 08:15:14 +02:00 |
portal.h
|
|
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r_defs.h
|
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
|
2018-05-10 19:49:02 +02:00 |
r_renderer.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_sky.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
r_sky.h
|
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
|
2017-11-15 20:33:08 -05:00 |
r_state.h
|
|
|
r_utility.cpp
|
- added missing validation to SetCameraToTexture ZScript function.
|
2018-05-09 10:08:33 +02:00 |
r_utility.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_videoscale.cpp
|
- fixed possible erroneous comparison, also fixed a couple compiler warnings in the process
|
2017-10-10 07:23:05 -04:00 |
r_videoscale.h
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- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
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2017-10-07 20:18:37 -04:00 |
Rect.h
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s_advsound.cpp
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Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
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2018-01-20 19:01:47 +01:00 |
s_environment.cpp
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Disabled reverb editor's test environment by default
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2018-02-24 17:46:04 +02:00 |
s_playlist.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
s_playlist.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
s_sndseq.cpp
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s_sndseq.h
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s_sound.cpp
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Adjusted validation limit for sound velocity again :(
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2018-03-30 10:42:22 +03:00 |
s_sound.h
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sc_man.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
sc_man.h
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- got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.
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2017-12-02 13:09:59 +01:00 |
sc_man_scanner.re
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-protected critical portal data from getting written to by user code.
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2018-05-09 11:45:20 +02:00 |
sc_man_tokens.h
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-protected critical portal data from getting written to by user code.
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2018-05-09 11:45:20 +02:00 |
serializer.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
serializer.h
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skins.cpp
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skins.h
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SkylineBinPack.cpp
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SkylineBinPack.h
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st_start.h
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st_stuff.cpp
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st_stuff.h
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statistics.cpp
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- fixed crash when entering 'finishgame' in the console outside of a level.
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2018-01-09 20:24:25 +01:00 |
statnums.h
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- added a user reserved range of statnums from 70-90
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2017-08-12 13:08:11 +02:00 |
stats.cpp
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stats.h
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stringtable.cpp
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stringtable.h
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strnatcmp.c
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strnatcmp.h
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tagitem.h
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tarray.h
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Better STL compatibility for array iterator
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2017-11-05 15:20:25 +02:00 |
teaminfo.cpp
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teaminfo.h
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templates.h
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tflags.h
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umapinfo.cpp
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- load translator from gameinfo instead of Doom for UMAPINFO
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2017-12-30 16:36:29 -05:00 |
v_blend.cpp
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v_collection.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
v_collection.h
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
v_draw.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
v_font.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
v_font.h
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Added four text colors: ice, fire, sapphire, teal
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2017-09-23 11:56:16 +02:00 |
v_palette.cpp
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- Restored DoBlending_MMX for non SSE2 cpus.
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2018-04-28 20:36:54 +02:00 |
v_palette.h
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v_pfx.cpp
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v_pfx.h
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v_text.cpp
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- use iswspace to classify whitespace in V_BreakLines.
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2018-02-27 11:10:47 +01:00 |
v_text.h
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- let the 3 relevant text functions handle UTF-8 strings
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2017-12-02 21:21:57 +01:00 |
v_video.cpp
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Fixed crash when vid_setmode CCMD is used from command line
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2018-04-04 11:46:14 +03:00 |
v_video.h
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Fixed compilation with GCC and Clang
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2018-03-24 09:53:55 +02:00 |
vectors.h
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- fixed a few of the more obvious logic errors
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2017-11-21 04:06:24 -05:00 |
version.h
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- Include gitinfo.h in version.h only for VS.
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2018-05-09 21:47:41 +02:00 |
w_wad.cpp
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- Build texture work. Currently broken.
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2018-03-19 20:02:38 +01:00 |
w_wad.h
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- Build texture work. Currently broken.
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2018-03-19 20:02:38 +01:00 |
w_zip.h
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- transition to new FileReader interface complete, but untested.
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2018-03-11 12:33:46 +01:00 |
weightedlist.h
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wi_stuff.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
wi_stuff.h
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x86.cpp
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- Restored DoBlending_MMX for non SSE2 cpus.
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2018-04-28 20:36:54 +02:00 |
x86.h
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- most stat stuff done.
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2018-03-12 19:33:48 +01:00 |
xs_Float.h
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zstrformat.cpp
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Fixed Infinity and NaN floating point values formatting as string
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2017-08-29 11:39:50 +03:00 |
zstring.cpp
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Added ability to split FString on tokens
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2017-10-28 11:44:12 +03:00 |
zstring.h
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Added ability to split FString on tokens
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2017-10-28 11:44:12 +03:00 |
zzautozend.cpp
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