mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-16 01:21:17 +00:00
Fixed walkthrough blocker in Sin City 2 via compatibility entry
It was impossible to complete Sin City 2 The Satan Complex without cheating since ZDoom 2.6.0 Change in applying of DeHackEd patches from77a4b9a29b
broke triggering of important linedef that pushes friendly marine to exit switch https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/satanx (cherry picked from commit6d308ca67e
)
This commit is contained in:
parent
b1b45102ef
commit
56b0e9627c
2 changed files with 16 additions and 0 deletions
|
@ -55,6 +55,7 @@
|
|||
#include "textures.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "vm.h"
|
||||
#include "actor.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
|
@ -475,6 +476,13 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetLineSectorRef)
|
|||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, GetDefaultActor)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_NAME(actorclass);
|
||||
ACTION_RETURN_OBJECT(GetDefaultByName(actorclass));
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
@ -691,6 +691,13 @@ class LevelCompatibility play
|
|||
SetThingSkills(115, 31);
|
||||
break;
|
||||
}
|
||||
|
||||
case 'CCF699953746087E46185B2A40D9F8AF': // satanx.wad map01
|
||||
{
|
||||
// Restore monster cross flag for DeHackEd friendly marine
|
||||
GetDefaultActor('WolfensteinSS').bActivateMCross = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -703,6 +710,7 @@ class LevelCompatibility play
|
|||
private static native void SetThingFlags(int thing, int flags);
|
||||
private static native void SetVertex(uint vertex, double x, double y);
|
||||
private static native void SetLineSectorRef(uint line, uint side, uint sector);
|
||||
private static native Actor GetDefaultActor(Name actorclass);
|
||||
|
||||
private static void SetWallTexture(int line, int side, int texpart, String texture)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue