Commit graph

16373 commits

Author SHA1 Message Date
Christoph Oelckers
d4a71e3d20 - added null check to the dialogue lines array so that it doesn't crash if the text is never word wrapped. 2019-12-01 10:59:09 +01:00
Christoph Oelckers
fd4473d7d2 - fixed: AActor::Revive did not restore flags8. 2019-12-01 10:59:05 +01:00
ZZYZX
0953f11a04 Normalize mouse events received by the modder through EventHandlers 2019-11-30 15:15:28 +01:00
alexey.lysiuk
332cd0690b - fixed monster teleportation on Ancient Aliens MAP23
Particular combination of teleport lines and monster radius requires vanilla behavior of P_PointOnLineSide()

https://forum.zdoom.org/viewtopic.php?t=66504
2019-11-29 12:46:23 +01:00
drfrag
4030d22d97 - Swap skill levels, don't replace nightmare anymore. 2019-11-29 12:43:40 +01:00
alexey.lysiuk
e67e6b21c0 - added ability to force internal alternative HUD
Set hud_althud_forceinternal CVAR to disable unwanted HUD customizations
2019-11-26 16:48:08 +01:00
alexey.lysiuk
ff4924bf8f - made most of AltHud class functions virtual
This allows arbitrary customization of alternative HUD
2019-11-26 16:48:04 +01:00
Christoph Oelckers
10c5b0588b - fixed redundant map name display on alternative HUD's automap HUD.
# Conflicts:
#	wadsrc/static/zscript/ui/statusbar/alt_hud.zs
2019-11-26 16:47:59 +01:00
alexey.lysiuk
1a4f62c54f - added ability to set custom alternative HUD
Use GAMEINFO key 'althudclass' to specify own class derived from AltHud

https://forum.zdoom.org/viewtopic.php?t=66422
2019-11-26 16:47:54 +01:00
Rachael Alexanderson
ed654150eb - add cvar 'cl_customizeinvulmap' - changes the invulnerability… (#972)
* - add cvar 'cl_disableinvertedcolormap' - changes the invulnerability sphere to instead be a regular desaturated colormap that transitions from deep blue to pale yellow

* - add menu option for cl_disableinvertedcolormap

* - added customization for invulnerability colormap

* - fixed custom colormap being calculated incorrectly

* - disable custom invulnerability map before the main game loop

# Conflicts:
#	src/d_main.cpp
2019-11-26 14:53:19 +01:00
drfrag
75a8091002 - Remove UM skill from the menu now that i've added the real thing with 2xmonsters in RUDE, still works with skill 4.
https://github.com/drfrag666/chocolate-doom/releases
2019-11-25 20:34:23 +01:00
alexey.lysiuk
7160219b63 - exported several Wads.GetLump...() methods to ZScript
* GetLumpName() returns 8-characters lump name
* GetLumpFullName() returns full name with path and extension
* GetLumpNamespace() returns lump's namespace
* GetNumLumps() returns total number of lumps

https://forum.zdoom.org/viewtopic.php?t=66285
2019-11-25 18:16:42 +01:00
Ed the Bat
b47e331c15 More level_compatibility map fixes
These maps have actors not marked for any game mode (single, cooperative, deathmatch). That works in Zandronum, but GZDoom requires this fix.
2019-11-25 12:11:06 +01:00
Rachael Alexanderson
818d9764c5 - fixed a compatibility fix that used 'FlipLine' 2019-11-25 12:11:04 +01:00
Rachael Alexanderson
bbe64ac8c6 - rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does
- add function 'FlipLineCompletely' which calls both 'FlipLineVertexes' and 'FlipLineSideRefs'
2019-11-25 12:11:01 +01:00
Player701
d7542a8cd9 - Implemented scale parameter for BaseStatusBar::DrawString
# Conflicts:
#	src/g_statusbar/shared_sbar.cpp

# Conflicts:
#	src/g_statusbar/shared_sbar.cpp
2019-11-25 12:10:58 +01:00
Ed the Bat
6b70b7d83a Compatibility fixes for Clavicula Nox
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/clavnoxr

This Vavoom mod was unplayable in G/ZDoom without cheating, due to how swimmable water was implemented. This finally fixes it to work.
2019-11-23 01:10:07 +01:00
drfrag
0228a596de - Allow joystick input in the background by default. It's always allowed for XInput controllers and they work as DInput ones with DInput support disabled.
Besides on SDL1 they always worked like that.
2019-11-22 19:44:22 +01:00
alexey.lysiuk
21079752ba - fixed missing checks for function calls from DECORATE
State functions could call ZScript code with incompatible self pointer, e.g. weapon's function could be called with self pointed to player pawn
DECORATE scripts that contain such errors are no longer accepted

https://forum.zdoom.org/viewtopic.php?t=66429
2019-11-21 18:04:03 +01:00
Ed the Bat
bfcc4b7be6 Update level_compatibility.zs (#973)
* Update level_compatibility.zs

Map fixes for some older mods

* Formatting changes

Spaces around commas and comment markers, to better match the rest of the file
2019-11-21 18:03:59 +01:00
drfrag
4977e6af1f - add native FlipLineSideRefs(line)
- FlipLineSideRefs should only work on single-sided lines
(patch by Rachael)
2019-11-16 14:01:47 +01:00
drfrag
74aa1763e6 Revert "- no, we do not want to use global variables to pass parameters around..."
This reverts commit 26a782031c.

Not applicable and caused lighting problems with models.
2019-11-16 13:35:23 +01:00
PaulyB
787f06d7f3 Added 'NoKeyboardCheats' option to IWADINFO
This is useful for IWADs that do not want to use the hardcoded engine cheats. This can still be overriden with the 'allcheats' CVAR
2019-11-13 19:34:44 +01:00
Rachael Alexanderson
3c030527af - cl_blockcheats added to 'nocheat' check 2019-11-13 19:34:41 +01:00
Rachael Alexanderson
4878da381b - new zscript function 'SetLineVertexes(line, v1, v2)'
- scriptify 'FlipLine' completely using new function, remove native version

# Conflicts:
#	src/maploader/postprocessor.cpp
2019-11-13 19:34:39 +01:00
drfrag
c6105a1e3f - Missing string. 2019-11-13 19:34:36 +01:00
3saster
7b454ef6c2 Added 'nocheats' CVAR (#969)
This CVAR disables all classic cheats (i.e. keyboard cheats). This prevents keypresses from being eaten due to attempting to read cheats
2019-11-13 19:34:34 +01:00
Marisa Kirisame
50a7db6fa3 Localize level/author strings on intermission startup, fixes misalignments.
# Conflicts:
#	wadsrc/static/zscript/ui/statscreen/statscreen.zs
2019-11-13 19:34:31 +01:00
drfrag
44aeb56932 - add 'FlipLine' to 'LevelPostProcessor'
(patch by Rachael)
2019-11-13 19:34:28 +01:00
alexey.lysiuk
05f36cafc8 - extended level post-processing with special string arguments
# Conflicts:
#	src/maploader/maploader.cpp
2019-11-13 19:34:26 +01:00
alexey.lysiuk
dca15d56c8 - extended level post-processing with thing IDs
# Conflicts:
#	src/maploader/maploader.cpp
2019-11-13 19:34:23 +01:00
alexey.lysiuk
814483f5b8 - level post-processor cleanup
# Conflicts:
#	src/maploader/maploader.cpp
2019-11-13 19:34:21 +01:00
alexey.lysiuk
7f1166e833 - level post-processor can now add new things
# Conflicts:
#	src/maploader/maploader.cpp
2019-11-13 19:34:18 +01:00
alexey.lysiuk
05f0b76f8e - extended level post-processing with specials and arguments
# Conflicts:
#	src/maploader/maploader.cpp
2019-11-13 19:34:16 +01:00
alexey.lysiuk
09e7fe5fb4 - extended level post-processing with editor numbers and angles
# Conflicts:
#	src/maploader/maploader.cpp
2019-11-13 19:34:13 +01:00
alexey.lysiuk
20098ca90b - added things related getters to level post-processing
New functions cover existing interface only
Unsigned integers are now used instead signed for indices and bitfields

# Conflicts:
#	src/maploader/maploader.cpp
2019-11-13 19:34:11 +01:00
drfrag
91859bc6fa - added generic level post-processing script class
It was extracted from LevelCompatibility class, and native code was moved accordingly
(original patch by _mental_)

# Conflicts:
#	src/compatibility.cpp
2019-11-13 19:33:49 +01:00
drfrag
033f0ca43e Revert "- add 'flipline' function to levelcompatibility"
This reverts commit 1a85206983.

Revert "- implement the following functions under LevelCompatibility:"

This reverts commit 6537eca669.
2019-11-13 19:31:42 +01:00
alexey.lysiuk
29e4f34de6 - improved handling of return value mismatches
Prohibit returning more values than declared in function
The exception is a void function returning one value, but only for compatibility with old scripts

https://forum.zdoom.org/viewtopic.php?t=66341
2019-11-13 19:29:45 +01:00
Player701
f2202cca4f - Fixed erroneous "Return type mismatch error" when returning value of derived type 2019-11-13 19:29:42 +01:00
alexey.lysiuk
81010b4fbf - fixed missing fullbright for Berserk
https://forum.zdoom.org/viewtopic.php?t=66307
2019-11-06 17:51:03 +01:00
Chronos Ouroboros
7bc42a30be Fixed mixins. 2019-11-06 17:51:00 +01:00
alexey.lysiuk
4e5ffb5db9 - fixed: IfGame else branch was ignored in MENUDEF
https://forum.zdoom.org/viewtopic.php?t=66282
2019-11-06 17:50:57 +01:00
Christoph Oelckers
a487829932 - fixed bad variable name for lump filter 2019-11-06 17:50:54 +01:00
Christoph Oelckers
fb14f39d88 - fixed: lump filters without any dot in the name did not work. 2019-11-06 17:50:51 +01:00
alexey.lysiuk
c41a44176f - fixed broken walkthrough of Restoring Deimos MAP07 2019-11-02 21:22:19 +01:00
drfrag
2e336b756a - Fixed stretching for 256 and 240 pixels tall skies in software. 2019-11-02 21:13:15 +01:00
Chronos Ouroboros
9403fa2f48 Fixed a bug in the flagdef processing code. 2019-11-02 10:48:09 +01:00
Chronos Ouroboros
8b52477cd5 Added mixins for classes. 2019-11-02 10:48:05 +01:00
alexey.lysiuk
85fe6c5aaa - adjusted collision detection for item pickups
Use vanilla condition for a thing with MF_SPECIAL flag to fix inability to grab it when item's top is at the same height as sector's floor from it can be picked up

https://forum.zdoom.org/viewtopic.php?t=60181&start=88#p1122935
2019-10-31 17:40:03 +01:00