mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-04-22 15:47:19 +00:00
- add 'flipline' function to levelcompatibility
# Conflicts: # src/maploader/compatibility.cpp
This commit is contained in:
parent
fd072db274
commit
1a85206983
2 changed files with 17 additions and 0 deletions
|
@ -515,6 +515,22 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetVertex)
|
|||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, FlipLine)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
||||
PARAM_UINT(lineidx);
|
||||
|
||||
line_t *line = &level.lines[lineidx];
|
||||
vertex_t *v1 = line->v1;
|
||||
vertex_t *v2 = line->v2;
|
||||
|
||||
line->v1 = v2;
|
||||
line->v2 = v1;
|
||||
|
||||
ForceNodeBuild = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetLineSectorRef)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
||||
|
|
|
@ -1412,6 +1412,7 @@ class LevelCompatibility native play
|
|||
protected native void SetThingFlags(int thing, int flags);
|
||||
protected native void SetVertex(uint vertex, double x, double y);
|
||||
protected native void SetLineSectorRef(uint line, uint side, uint sector);
|
||||
protected native void FlipLine(uint Line);
|
||||
protected native Actor GetDefaultActor(Name actorclass);
|
||||
|
||||
protected void SetWallTexture(int line, int side, int texpart, String texture)
|
||||
|
|
Loading…
Reference in a new issue